ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
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1 | <D3CC43B4> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | Hey, Riku! | |
2 | <111D7FAA> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | Why whole crowd come see Riku? Riku exasperate. |
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3 | <7884DF2B> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | Anyway, Riku is busy now with work on Ouroboros Stone. Please to come back later. |
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4 | <A70AC766> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | That's exactly what we wanted to talk to you about, actually. |
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5 | <D9DB3CB7> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | You said before that it could be powered up. Could you tell us more about it? |
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6 | <3F9D2A90> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | Friend should have led with that. In that case, have come at just right time. |
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7 | <220A8527> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | Please to bear with for moment. | |
8 | <B1D693EA> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | Ur-form of Ouroboros Stone was made by Queens of Keves and Agnus, many many yonks ago. |
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9 | <33EC26D9> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | But that form still imperfect, hence people who summon power of Ouroboros fail to stand up to Moebius. |
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10 | <6159E11F> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | And so Queen of Keves was captured... | |
11 | <65759BBB> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | With Queen of Agnus left alone, she slink into hiding place to escape beyond reach of Moebius. |
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12 | <4565AB83> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | But Riku hear that perfectization of mechanism was close at hand. |
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13 | <B341CEA1> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | ... | |
14 | <5B68C14D> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | Riku capable of improve assembly proper by self, basing on scattered records from time of construction. |
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15 | <BE9E0539> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | But that alone surely not do trick. | |
16 | <695E0093> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | Thing needed is probably... "Trigger". |
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17 | <1DD3168F> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | What do you mean by that? | |
18 | <0F0AAC01> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | To make long story short, Riku give friends this. |
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19 | <952DCF1A> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | What are these? | |
20 | <A77D2D68> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | Microterminals, for connect Ouroboros Stone with Ouroboros power users. |
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21 | <11B5C1B7> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | When use Ouroboros power while wearing terminal, biological data of user sent to Ouroboros Stone. |
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22 | <09369F42> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | Should allow Ouroboros Stone to further "grow" in turn. |
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23 | <2D2B649B> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | And when Ouroboros Stone grow, thanks to microterminal, power of Nikol and Glimmer also get more powerful, in principle. |
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24 | <585844EB> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Oh, I get it! So they just have to train while wearing those wotsits, yeah? |
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25 | <91C3C2D9> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | It not quite so simple. | |
26 | <FB2F200E> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | As Riku mention, for true growth, will need even bigger "trigger". |
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27 | <5CD12CD9> | d1 | 0x8100 | 0x4081 | 0x430 | 126 | I don't think I get what you mean by that. What're we actually supposed to do? |
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28 | <9129D702> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | If Riku knew, job of Riku would be easier. | |
29 | <4321D2E8> | 8 | 0x8100 | 0x4081 | 0x430 | 126 | All Riku can tell is that normal level of fighting will not be enough. |
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30 | <7A6AFA10> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | ...I think I might've figured it out, actually. | |
31 | <13BDF070> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | When we were fighting against that Consul called N, when he had us cornered... |
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32 | <AF64DDA1> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | There was this distinct spike in Matthew's Ouroboros power! |
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33 | <9BFA0D3E> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | I'm thinking that must've been the "trigger" - for Matthew, anyway. |
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34 | <E83BFEE4> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Oh...! That's what you mean! | |
35 | <7F94AF02> | gq1 | 0x8100 | 0x4081 | 0x430 | 126 | So we're saying that fighting against even stronger foes could be the catalyst? |
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36 | <4CAAD9E2> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Hell yeah! Then how about we get out there and hunt all the big-game monsters we can clap eyes on! |
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37 | <EF391643> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | ...No, I've got a better idea. | |
38 | <FAE50EAA> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | ...Oh boy, here it comes. | |
39 | <AD807B93> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | We can be your opponents, your "even stronger foes". |
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40 | <9ED5BA29> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | Whuh?! | |
41 | <2C2F9424> | d1 | 0x8100 | 0x4081 | 0x430 | 126 | Uh, one sec... When you say "we", do you mean...? |
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42 | <B0070A91> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | Well it wouldn't be fair if you ganged up on him, right? Can't have that. |
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43 | <88ECA2C4> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | If you can beat us both, then we'll let you do whatever you like. ...Simple enough, right? |
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44 | <00EFAFB6> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Now we're talking! A battle against Shulk and Rex? Can't ask for better opponents than that. |
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45 | <6B478D5C> | d1 | 0x8100 | 0x4081 | 0x430 | 126 | ...Huh. | |
46 | <B0AA2B7A> | vp1 | 0x8100 | 0x4081 | 0x430 | 126 | What, are you gonna chicken out? | |
47 | <52D810F2> | d1 | 0x8100 | 0x4081 | 0x430 | 126 | Uh, in your dreams! | |
48 | <F588B357> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | Might not go down too well if we start a punch-up in the middle of the Colony. How about we relocate? |
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49 | <56D9C768> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | Hm, may I propose the area behind the Colony, then? |
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50 | <6BDE5359> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | ...Gotrock Oracle Ruins, eh? Sure, sounds fitting. Let's do it! |
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51 | <9CD3A3F5> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | No objections from you two? | |
52 | <C44EBF42> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | Not from me... | |
53 | <7C323B19> | d1 | 0x8100 | 0x4081 | 0x430 | 126 | Hmph. Suits me just fine. | |
54 | <F81D8C80> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Go on, Nikol, Glimmer. Really stick it to 'em! |