ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
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1 | <C1040045> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Right, so lemme get this straight... | |
2 | <15C047B0> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Nikol. You said you had something important. Speak to me. |
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3 | <9E945C9B> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | Uhm, well, so... Glimmer and I talked things over, about what to do next. |
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4 | <409BD068> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | ...We're gonna fight too. We wanna stand shoulder to shoulder with you guys. |
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5 | <9D1A1D50> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | ...Whoa! | |
6 | <761824F7> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | ...Hm. | |
7 | <36A0FB55> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | What, so...you mean you're coming with us to Origin? |
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8 | <8D459793> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | Yeah... I mean, it's true that thanks to you we don't have to fight any more, but... |
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9 | <5731CA80> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | Still... Glimmer and I, we don't have much time left anyway. |
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10 | <CC9A2B11> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | If we can... We'd like to use it for your benefit. |
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11 | <673838E3> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Wow... Pretty kind of you. | |
12 | <D7B03240> | d1 | 0x8100 | 0x4081 | 0x430 | 126 | And anyway, that, uh, Alpha or whatever his name is. If we don't take him down, then the whole world's in danger, right? |
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13 | <FF28063B> | d1 | 0x8100 | 0x4081 | 0x430 | 126 | If that's how things stand, then we can't act like it doesn't concern us. So we figured... |
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14 | <312475A0> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | You're not coming with us. | |
15 | <A320B468> | d1 | 0x8100 | 0x4081 | 0x430 | 126 | Wha-? ...Why the spark not? You think we can't hold our own? |
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16 | <AA2D89BC> | d1 | 0x8100 | 0x4081 | 0x430 | 126 | We're proper soldiers. We can fight with the best of you, and we're ready for anything. |
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17 | <3B1AE3E6> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | ...All right, listen up. | |
18 | <9E5802E0> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | You seem to think that being "ready" makes you Alpha's match, or something. You couldn't be more wrong. |
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19 | <D8EC9C88> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | In this fight, your readiness counts for zilch. What we need now is raw power. |
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20 | <73ACB211> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | You could say that the Ouroboros power is a prerequisite for opposing Alpha. |
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21 | <F2277611> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | But in you two, it's only just been awakened. The amount you possess won't be enough to pose a meaningful threat to him. |
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22 | <C749C7C2> | d1 | 0x8100 | 0x4081 | 0x430 | 126 | You, you can't know that before we try...! | |
23 | <CE8A5ECD> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | Nah, we can, and we do. As you are now, it doesn't matter how much you want it, Alpha will swat you down like flies. |
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24 | <E5674977> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | ...Just like he did us, last time. | |
25 | <AEE0DBE1> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | ... | |
26 | <1AC14D48> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | And this time round, it'd be doing me no favors to try and look out for you while fighting, so be good and just- |
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27 | <F93CD193> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | What if... What if we could gain the power? | |
28 | <28E8AADF> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | ...What did you say? | |
29 | <AE981CC5> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | Riku's told me all about the Ouroboros Stone. |
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30 | <4F249F92> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | How the device can serve to deploy and amplify Ouroboros power. |
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31 | <CE40D5AA> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | But also that there's still room for improvement, and how it may have powers that we don't know about... |
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32 | <38B81E62> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | If we could tease out those capabilities, then our Ouroboros power should also grow stronger...! |
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33 | <288CB15E> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | Hmm... It's a possibility, for sure. | |
34 | <7E55E8AB> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | You're grasping now. It'll never work, not against Alpha. |
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35 | <52F906D6> | d1 | 0x8100 | 0x4081 | 0x430 | 126 | OK, *that* you *can't* know without trying! | |
36 | <4554214D> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | Kids, kids... Look. I'm only saying this for your own good... |
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37 | <26FD5AFF> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | No, hang on, Rex. I agree with Glimmer. |
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38 | <537FDB4D> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | Not you too?! | |
39 | <A1C42B3D> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | I know I'd feel like crap having to sit around on my arse, knowing there was something I could do to make a difference. |
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40 | <93D06EC8> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | And if my days on this world were numbered, I'd hate it even more. |
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41 | <FA5C951F> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Besides, I've not known these two for long, but I feel like they're part of the gang now. |
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42 | <2726A3EB> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | When you offered to fight with us... ...I was proper floored, guys. |
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43 | <3E1DDFA0> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | Aw, Matthew! | |
44 | <0DBA73E3> | d1 | 0x8100 | 0x4081 | 0x430 | 126 | ...Hmph. | |
45 | <D8A0D4EF> | b1 | 0x8100 | 0x4081 | 0x430 | 126 | There's a logic to both sides of this debate, but I don't think you'll reach a middle ground. So, what do we do? |
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46 | <1FB8AD0D> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | Hmm... A very good question. | |
47 | <096F3DAA> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | You said you want to draw out more power. Any actual, solid proposals? |
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48 | <FD5F68B4> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | W-well, Riku said he had an idea, and that he'd tell us once he was ready with the preliminary steps. |
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49 | <9DE9ED32> | f1 | 0x8100 | 0x4081 | 0x430 | 126 | ...All right. Then, I suppose we should talk to Riku first. |
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50 | <CEC651B3> | d1 | 0x8100 | 0x4081 | 0x430 | 126 | What's his problem? Crappy attitude to take with someone saying they wanna help you. |
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51 | <D7B6FC01> | gq1 | 0x8100 | 0x4081 | 0x430 | 126 | ...Oh, you don't know the half of it. | |
52 | <AA01619B> | d1 | 0x8100 | 0x4081 | 0x430 | 126 | Huh? ...What's that supposed to mean? | |
53 | <23BFE4CB> | a1 | 0x8100 | 0x4081 | 0x430 | 126 | Don't mind them. Let's just all go and see Riku. |
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54 | <2F81699E> | c1 | 0x8100 | 0x4081 | 0x430 | 126 | Sure... | |
55 | <2849780B> | e1 | 0x8100 | 0x4081 | 0x430 | 126 | Oh, Rex... |