ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
---|---|---|---|---|---|---|---|---|
1 | <A1838186> | 6 | 0x8180 | 0x4081 | 0x430 | 126 | Looks like the City's welcomed the Colony 15 refugees with open arms. Isn't that amazing? |
|
2 | <AD61D21A> | 5 | 0x8150 | 0x4081 | 0x430 | 126 | They're surprisingly adaptable, them lot. I was sure they'd cause all sorts of trouble, given half a chance... |
|
3 | <9B4C3DFE> | 4 | 0x8178 | 0x4081 | 0x430 | 126 | What do you call what's already happened, if not trouble? |
|
4 | <B3D725F9> | 1 | 0x8120 | 0x4081 | 0x430 | 126 | Guess we should be glad the City folk are so understanding. |
|
5 | <9545A07F> | 3 | 0x8100 | 0x4081 | 0x430 | 126 | Ah, well, it might help that they weren't super antagonistic to begin with. |
|
6 | <CE9B6AB3> | 6 | 0x8178 | 0x4081 | 0x430 | 126 | Yeah, and it doesn't seem like they even really think much in terms of friend-or-foe, allies, enemies, all that. |
|
7 | <0C9F965A> | 6 | 0x8118 | 0x4081 | 0x430 | 126 | It's almost like not thinking about stuff makes it easier to make friends...? |
|
8 | <0A4F08B2> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | There might be something to that. Admittedly, it's a hard notion to put into practice under regular circumstances... |
|
9 | <6F63DAE5> | 3 | 0x8178 | 0x4081 | 0x430 | 126 | ...Huh, are we saying the Colony 15 lot's secretly kinda awesome? |
|
10 | <1575DE69> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | As the first Kevesi colony to ever interact with the City, you can certainly call them trailblazers without a hint of irony. |
|
11 | <E3FFA93C> | 5 | 0x8128 | 0x4081 | 0x430 | 126 | OK, just don't say that where they can hear you, yeah? Knowing them, they'd get even more insufferable... |