ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
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1 | <65D64CC8> | 6 | 0x8178 | 0x4081 | 0x430 | 126 | Blehhh... I know these eyepatches are necessary, but they really mess with me while fighting... |
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2 | <82487588> | 3 | 0x8178 | 0x1204081 | 0x430 | 126 | I getchu, Sena, love. I lose so much depth perception, I just can't get a good bead on the enemy sometimes. |
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3 | <2F5B79F9> | 4 | 0x8128 | 0x4081 | 0x430 | 126 | Granted, but if we're trying to get close to the Moebius unseen, there's really no other way. |
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4 | <59481F3F> | 5 | 0x8100 | 0x4081 | 0x430 | 126 | For sure. Until Monica gave us these, the Moebius knew every single thing we did almost before we did them. |
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5 | <0D017DAE> | 4 | 0x8128 | 0x4081 | 0x430 | 126 | The ambushes that awaited us at Colony 4 and Lambda prove it, yes. ...Well, except that we were safe while in the black fog. |
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6 | <36EB38E3> | 3 | 0x8100 | 0x4081 | 0x430 | 126 | Sure, but we can't stay hidden inside the fog forever. |
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7 | <B6999D30> | 2 | 0x8100 | 0x4081 | 0x430 | 126 | Right, we never know when an annihilation event might occur... It's too dangerous to risk it. |
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8 | <827BE215> | 6 | 0x8100 | 0x4081 | 0x430 | 126 | Yeahhh, I knowww... I'll keep my eyepatch on... |
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9 | <07E2CCBB> | 1 | 0x8118 | 0x4081 | 0x430 | 126 | Even the Lost Numbers don't wear theirs 24/7, though, right? I'm sure there'll be times when we're safe to take them off. |