ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
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1 | <6EF8D5D0> | 3 | 0x8178 | 0x4081 | 0x430 | 126 | Colony Tau sure is a batty place, huh? | |
2 | <78A7B68C> | 4 | 0x8150 | 0x4081 | 0x430 | 126 | An understatement, if ever I heard one. It's straining the definition of the word "Colony"... |
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3 | <F0C56341> | 2 | 0x8100 | 0x4081 | 0x430 | 126 | Well, I like their rich natural environment... |
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4 | <09356D07> | 5 | 0x8178 | 0x4081 | 0x430 | 126 | Yeah, that's about the only thing they've got going for 'em. Even their Clock was almost all the way out. |
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5 | <79CA4115> | 6 | 0x8100 | 0x4081 | 0x430 | 126 | And they don't seem to use their Ferronis much... |
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6 | <2864F2A9> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | But conversely, that makes it harder for enemy troops to find them. There doesn't seem to be much traffic in the area. |
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7 | <25D8779C> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Their Consul hardly even visits them. They've been left to fend for themselves in so many ways... |
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8 | <B16478DE> | 2 | 0x8150 | 0x4081 | 0x430 | 126 | Hard to believe they've survived that way for so long... |
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9 | <9AFC2AA2> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | It does beg the question, doesn't it? | |
10 | <38F29BD7> | 1 | 0x8118 | 0x4081 | 0x430 | 126 | It's a mysterious twist of fate that led us to meet and get to know them, truly. |
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11 | <869BCF1F> | 6 | 0x8100 | 0xC04081 | 0x430 | 126 | Right? Maybe it wasn't so bad getting shot at after all, eh, Eunie? |
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12 | <1737F1E3> | 3 | 0x8130 | 0x1204081 | 0x430 | 126 | Excuse me?! How'd you like to be on the receiving end next time?! |