ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
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1 | <022ABF8C> | 3 | 0x8148 | 0x4081 | 0x430 | 126 | Ey, I think we've gotten pretty good at using those rope slides! |
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2 | <77B35AB1> | 2 | 0x8180 | 0x4081 | 0x430 | 126 | Yeah! I feel quite used to them now. And they're a load of fun, too! |
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3 | <1A802550> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | I feel like I've seen them around the Fornis region as well. |
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4 | <9CBA5012> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | Anything that makes traversal easier is a welcome tool as far as I'm concerned. |
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5 | <810F94C8> | 5 | 0x8148 | 0x4081 | 0x430 | 126 | Since we're on the subject, what about those rope launcher gizmos the militaries have left all over the shop? |
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6 | <8EFFD038> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | Ah, those? They're typically carried in and placed via Levnis. I'm afraid most aren't in active use. |
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7 | <F531C878> | 5 | 0x8100 | 0x4081 | 0x430 | 126 | All right, but if we used them, we might be able to get access to some new places, right? |
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8 | <AE757ADF> | 3 | 0x8150 | 0x1004081 | 0x430 | 126 | Huh... That's actually a pretty good idea, if you ignore the guy that said it! |
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9 | <0E489378> | 5 | 0x8130 | 0xC04081 | 0x430 | 126 | You didn't need that last part! | |
10 | <94A6FBBF> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Good thinking, Lanz. Next time we see one, let's try using it. |