ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
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1 | <1650BA9C> | 2 | 0x8100 | 0x4081 | 0x430 | 126 | It seems Millick Meadows isn't the only place with a rusted-out Ferronis, huh? |
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2 | <3A2EFF4A> | 1 | 0x8100 | 0x4081 | 0x430 | 126 | Yeah... If I had to guess, I'd say they're scattered all over Aionios. |
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3 | <196D9DEF> | 3 | 0x8100 | 0x4081 | 0x430 | 126 | What bothers me is how totaled they all are. Surely that can't be standard practice, right? |
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4 | <D35429C6> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | Ferronises come in different Flame Clock ranks. If they aren't used to their strengths, the defeat can be crushing. |
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5 | <C23A05BE> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | Retrieval and transportation of a Ferronis also comes with costs. Leaving it to rot on the field can sometimes be simplest. |
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6 | <FD94F6DF> | 5 | 0x8160 | 0x4081 | 0x430 | 126 | And then it turns into a monster breeding ground. Man, that makes my blood boil a bit. |
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7 | <A8BF4BEA> | 1 | 0x8128 | 0x4081 | 0x430 | 126 | But even abandoned, they can contain a wealth of supplies. I think they'll prove useful on our journey. |
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8 | <50FF0464> | 2 | 0x8128 | 0x4081 | 0x430 | 126 | For sure. If we see one anywhere, we should make an effort to check it out. |