| ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name | 
|---|---|---|---|---|---|---|---|---|
| 1 | <63EBF5C4> | 6 | 0x8178 | 0x4081 | 0x430 | 126 | So, uh... Word on the grapevine has it that Agnus and Keves patrols are on the rise.  | 
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| 2 | <52FAF00B> | 5 | 0x8100 | 0x4081 | 0x430 | 126 | Yeah, now you mention it, they've been all over the place lately.  | 
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| 3 | <11FC9525> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | Hmm. It's conceivable that if we act conspicuously, the nations' troops will be placed on higher alert.  | 
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| 4 | <FD05097A> | 2 | 0x8100 | 0x4081 | 0x430 | 126 | And destroying Flame Clocks seems pretty conspicuous, all things considered.  | 
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| 5 | <FF4D5489> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | Indeed. I doubt the Consuls would overlook such irregularities.  | 
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| 6 | <A2664224> | 4 | 0x8128 | 0x4081 | 0x430 | 126 | So we might expect more vigilance from them. More reinforcements.  | 
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| 7 | <4AFA58D2> | 5 | 0x8128 | 0x4081 | 0x430 | 126 | Right, makes sense I s'pose. | |
| 8 | <866E56B0> | 1 | 0x8128 | 0x4081 | 0x430 | 126 | But releasing colonies from their Flame Clocks can't be all bad.  | 
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| 9 | <AE4FA9DD> | 2 | 0x8128 | 0x4081 | 0x430 | 126 | For sure. It gained us the cooperation of their people, for one.  | 
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| 10 | <755FF808> | 4 | 0x8100 | 0x4081 | 0x430 | 126 | It's had its benefits, that much is indisputable.  | 
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| 11 | <A196D892> | 3 | 0x8100 | 0x4081 | 0x430 | 126 | So long story short, we've just gotta up the ante, like what our "pals" are doing.  | 
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| 12 | <58CB7B1A> | 1 | 0x8128 | 0x4081 | 0x430 | 126 | Absolutely. We can't afford to slip up. |