ID | Referenced By | ID | Category | Title | BaseImageNo | ImageNo1 | Localize1 | PageTitle1 | Comment1 | Condition1 | ImageNo2 | Localize2 | PageTitle2 | Comment2 | Condition2 | ImageNo3 | Localize3 | PageTitle3 | Comment3 | Condition3 | ImageNo4 | Localize4 | PageTitle4 | Comment4 | Condition4 | ImageNo5 | Localize5 | PageTitle5 | Comment5 | Condition5 | ImageNo6 | Localize6 | PageTitle6 | Comment6 | Condition6 | DispType | Condition_dlc04 | SortID_dlc04 | field_E672E2C3 | field_4CCC61BA |
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1 | <5D140E11> | 1 | How to Begin a Battle | 3 | 1 | 0 | 2 | Begin a battle by drawing your weapon. First, target an enemy, then press [ML:icon icon=btn_a ] to draw your weapon. To withdraw from battle, hold [ML:icon icon=btn_a ] for a while to sheathe your weapon. |
276 | 2 | 1 | 2 | Approach an enemy to automatically target them. If there are multiple enemies, press [ML:icon icon=btn_l ] or [ML:icon icon=btn_r ] to target a different enemy. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 101 | 0 | 0 | ||||||||||
2 | <9968F5E9> | 1 | Targeting Lines | 502 | 1 | 0 | 2 | To show you which of your characters are being attacked by enemies, a red or blue thread will connect the enemy and the character they're attacking: the targeting line. |
282 | 2 | 0 | 2 | When the character is an Attacker or Healer, the line is red. Unlike Defenders, defense isn't their strong suit, so it's your cue to be careful. |
3 | 0 | 2 | A blue line indicates the enemy's target is a Defender. Defenders specialize in taking enemy attention and attacks, so they should do just fine in this situation. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 112 | 0 | 0 | |||||||||
3 | <1EC75100> | 1 | Auto-Attack | 1 | 1 | 0 | 2 | You will automatically attack an enemy if you approach them. This is called an auto-attack. |
275 | 2 | 0 | 2 | Stand still near an enemy to continue auto-attacking. An icon confirming you're in range for auto-attacks will be shown in the bottom-right corner of the screen. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 102 | 0 | 0 | ||||||||||
4 | <304347B4> | 1 | Arts | 4 | 1 | 0 | 2 | Arts are stronger than auto-attacks. They can be activated by pressing [ML:icon icon=btn_x ], [ML:icon icon=btn_y ] or [ML:icon icon=btn_b ]. |
277 | 2 | 1 | 2 | After using an Art, you cannot use it again until its gauge fills back up. The Arts gauges fill up automatically over time. This is called recharging. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 103 | 0 | 0 | ||||||||||
5 | <28C88BE3> | 1 | Talent Arts | 5 | 1 | 0 | 2 | Talent Arts are stronger than normal Arts. A Talent Art can be activated by pressing [ML:icon icon=btn_a ] once its circular gauge is full. |
278 | 2 | 1 | 2 | A Talent Art's gauge is recharged by performing actions expected of a character's role, also called "Role Actions". |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 105 | 0 | 0 | ||||||||||
6 | <86A47E06> | 1 | Aggro | 11 | 1 | 0 | 2 | Accumulating aggro will draw an enemy's attention toward you. Using strong attacks and healing Arts will accumulate a lot of aggro, so keep that in mind. |
282 | 2 | 0 | 2 | If an ally is under attack and at risk of becoming incapacitated, a good tactic is to accumulate aggro toward yourself so they can continue fighting. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 111 | 0 | 0 | ||||||||||
7 | <C6C0D20A> | 1 | Art Combos | 14 | 1 | 1 | 2 | Landing certain Arts one after another in a set order is called a combo. Only Arts with special status effects can start a combo. |
281 | 3 | 1 | 2 | For example, an Art that inflicts Break followed by an Art that inflicts Topple will topple an enemy. A longer combo is Break > Topple > Daze > Burst. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
8 | <77C9E764> | 1 | Combos: Launch Attacks | 195 | 1 | 1 | 2 | While an enemy is Toppled, hit them with an Art that has the Launch reaction. For the duration, all attacks will be guaranteed to hit, as well as dealing greater damage. |
306 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
9 | <D4DDE4F5> | 1 | Combos: Daze Attacks | 196 | 1 | 1 | 2 | While an enemy is Toppled, hit them with an Art that has the Daze reaction. For the duration, all attacks will be guaranteed to hit and will not generate any aggro. |
281 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
10 | <2A6124C0> | 1 | The Smash Combo | 13 | 1 | 0 | 2 | While an enemy is Launched, hit them with an Art that has the Smash reaction to smash them back to the ground, dealing massive damage. |
319 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
11 | <B18729DD> | 1 | The Burst Combo | 186 | 1 | 0 | 2 | While an enemy is Dazed, hit them with an Art that has the Burst reaction to purge their rage status and increase the number of items they'll drop. |
322 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
12 | <8D8F4B16> | 1 | How Attackers Fight | 198 | 1 | 0 | 2 | Noah's class, Swordfighter, plays the Attacker role. | 356 | 2 | 0 | 2 | Attack the enemy from the side or back while a Defender has their attention. Being extra aware of your positioning in a battle is crucial. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
13 | <5635002D> | 1 | How Healers Fight | 30 | 1 | 0 | 2 | Eunie takes the Healer role, and her class is Medic Gunner. |
304 | 2 | 0 | 2 | Healers play an extremely important role as they can restore hit points (HP), revive incapacitated allies and provide various other means of support. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
14 | <C27B47C6> | 1 | How Defenders Fight | 31 | 1 | 0 | 2 | Mio takes the Defender role, and her class is Zephyr. | 305 | 2 | 0 | 2 | Defenders draw an enemy's Aggro toward themselves to prevent their allies from being attacked. Use guard and evasion Arts to reduce the damage you take. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
15 | <EBB66ABD> | 1 | Arts Recharge Differences | 32 | 1 | 0 | 2 | Classes from Keves and Agnus recharge their Arts gauges in different ways. |
282 | 2 | 1 | 2 | Kevesi classes' Arts gauges fill over time. Agnian classes' Arts gauges fill by auto-attacking. Noah's team belongs to Keves, and Mio's, to Agnus. |
3 | 1 | 2 | For Agnian classes, canceling auto-attacks into Arts will boost the recharge quicker. Use this to your advantage! |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||
16 | <A56BFB85> | 1 | 1 | 1 | 1 | 0 | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||||
17 | <939F3242> | 1 | 1 | 1 | 1 | 0 | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||||
18 | <649CA989> | 1 | 1 | 1 | 1 | 0 | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||||
19 | <46CC0571> | 1 | Fusion Arts | 95 | 1 | 1 | 2 | Fusion Arts let you use a Class Art fused with its paired Master Art's effects when both are recharged. Hold [ML:icon icon=btn_zr ] and press a Class Art button to use the Fusion Art. |
283 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
20 | <9CE08193> | 1 | 1 | 1 | 1 | 0 | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||||
21 | <B39E06B3> | 1 | 1 | 1 | 1 | 0 | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||||
22 | <13F0432B> | 1 | Interlink | 97 | 1 | 0 | 2 | Press [ML:icon icon=btn_left ] to have the character you're controlling Interlink with their partner. The Ouroboros form is both resilient and powerful. |
285 | 2 | 1 | 2 | While two characters are Interlinked, you can use Ouroboros Arts as much as you want. But be aware that the heat gauge will fill up over time. |
3 | 0 | 2 | If the heat gauge fills up all the way, the Interlink will be canceled, leaving you unable to Interlink for a while. You can cancel an Interlink at any time by pressing [ML:icon icon=pad_down ]. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||
23 | <D203D08B> | 1 | How Ouroboros Fight | 1 | 1 | 0 | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||||
24 | <7F31A72C> | 1 | Interlink Levels | 200 | 1 | 1 | 2 | Using Fusion Arts lets you strengthen the Ouroboros, stage by stage. There are three increasingly powerful stages in total, indicated by the Interlink Level. |
285 | 1 | 1 | 2 | Using Fusion Arts to raise the Interlink Level before engaging the Interlink will allow you to enter the Ouroboros form in a powered-up state. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
25 | <4DD8129F> | 1 | Ouroboros Switching | 48 | 1 | 1 | 2 | Press [ML:icon icon=pad_up ] while Interlinked to switch to the other partner's Ouroboros form. |
315 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
26 | <41D1D8B0> | 1 | Noah's Special Talent Art | 156 | 1 | 0 | 2 | Infinity Blade is Noah's unique Talent Art that he can equip regardless of his class. It lets him unsheathe Lucky Seven to deal damage that bypasses defense. |
298 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
27 | <CA8E6FF1> | 1 | Lucky Seven's Arts | 51 | 1 | 0 | 2 | Noah has acquired the "Unlimited Sword" Talent Art. "Unlimited Sword" is a special Talent Art that can be used even outside of the Swordfighter class. |
318 | 2 | 1 | 2 | "Unlimited Sword" unlocks Lucky Seven's power, briefly powering up all Arts. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
28 | <277B1E6B> | 1 | Enemy Rage Status | 202 | 1 | 1 | 2 | Enemies with a rage threshold on their HP gauge will turn enraged when their HP drops below that threshold, raising attack and changing the behavior pattern. Be very careful! |
356 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 136 | 0 | 0 | |||||||||||
29 | <A29E5FC5> | 1 | 1 | 1 | 1 | 0 | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||||
30 | <8DB77AC8> | 1 | 1 | 1 | 1 | 0 | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||||
31 | <CD7108D6> | 1 | Fighting Tactically | 157 | 1 | 1 | 2 | Hold down [ML:icon icon=btn_zl ] to display the tactics palette. You can then use [ML:icon icon=btn_key_pad ] to issue orders to your allies. |
354 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
32 | <A6CF1E97> | 1 | 1 | 1 | 1 | 0 | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||||
33 | <E0198D66> | 1 | Training Drills | 15 | 1 | 0 | 2 | You can review previous tutorials by going to System > Training Drills in the main menu. The drills will allow you to go over anything you may have missed initially. |
281 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
34 | <725E5A2D> | 1 | Noah's Class | 150 | 1 | 0 | 2 | Class: Swordfighter - Role: Attacker. Provides a balance of abilities, good for unique monster and boss fights. Be aware of positioning and start combos with Break Arts. |
356 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
35 | <D99EB570> | 1 | Ethel's Class | 52 | 1 | 0 | 2 | Class: Flash Fencer - Role: Attacker. Using buff Arts is advised before deploying other Arts. Talent Art raises the Attack power, so make sure to perform Role Actions. |
319 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
36 | <F37D93AC> | 1 | Riku & Manana's Class | 55 | 1 | 0 | 2 | Class: Yumsmith - Role: Attacker Combines offense and AOE support. Use Damage Link to effectively deal with multiple foes. |
320 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
37 | <2679672C> | 1 | Segiri's Class | 72 | 1 | 0 | 2 | Class: Machine Assassin - Role: Attacker. Weakens enemies to raise damage. Extend debuffs to weaken all enemies. |
335 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
38 | <E22B5772> | 1 | Gray's Class | 74 | 1 | 0 | 2 | Class: Full Metal Jaguar - Role: Attacker Shots grow deadlier with each consecutive hit. Time Arts to enemy attacks to rack up the hits. |
337 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
39 | <E000C868> | 1 | Melia's Class | 61 | 1 | 0 | 2 | Class: Royal Summoner - Role: Attacker Commands three different elements. Use their Talent Art after summoning elemental attacks for great damage. |
326 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
40 | <909953B9> | 1 | Sena's Class | 151 | 1 | 0 | 2 | Class: Ogre - Role: Attacker. Has powerful solo attacks. Can nullify an enemy's guard with their Stance Art. Pivot to offense only after a Defender has the enemy's aggro. |
305 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
41 | <78FAA29B> | 1 | Alexandria's Class | 66 | 1 | 0 | 2 | Class: Incursor - Role: Attacker Damage increases with each critical hit, but beware, as the damage bonus resets upon incapacitation. |
330 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
42 | <CB98DB04> | 1 | Juniper's Class | 67 | 1 | 0 | 2 | Class: Stalker - Role: Attacker. Deals low damage to individual targets, but excels at managing aggro. Work with allies to make good use of the Art Follow-Up fields. |
331 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
43 | <95E887B9> | 1 | Cammuravi's Class | 58 | 1 | 0 | 2 | Class: Seraph - Role: Attacker Becomes more powerful with each hit taken. Utilize self-damaging Arts to maintain high attack power. |
323 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
44 | <E15765C7> | 1 | Ghondor's Class | 73 | 1 | 0 | 2 | Class: Martial Artist - Role: Attacker Can accelerate Art recharge speed. Their Talent Art consumes the charge from all Arts to deal big damage. |
336 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
45 | <6CE51E01> | 1 | Triton's Class | 70 | 1 | 0 | 2 | Class: Soulhacker - Role: Attacker Can acquire Arts and skills from unique monsters, allowing for a wide range of battle customization. |
333 | 1 | 0 | 2 | Triton himself wields some unique Arts and skills, with various ways to raise his Attack, making him an explosive Attacker indeed. |
1 | 0 | 2 | However, he's also mostly forgotten the various moves he's obtained over the years, leaving him only with those Arts and skills that he used most regularly. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||
46 | <0DCF070B> | 1 | Eunie's Class | 30 | 1 | 0 | 2 | Class: Medic Gunner - Role: Healer Specializes in Field Arts. Their Talent Art can heal allies over a large area without accumulating aggro. |
356 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
47 | <19CD4995> | 1 | Valdi's Class | 62 | 1 | 0 | 2 | Class: War Medic - Role: Healer Boasts incredible healing ability. With one in the party, your medical needs are all but guaranteed to be met. |
327 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
48 | <09972D9A> | 1 | Taion's Class | 153 | 1 | 0 | 2 | Class: Tactician - Role: Healer. Can use Arts that inflict Sleep and increase Evasion. Supports the party by debuffing enemies, and mitigating damage with Evasion. |
305 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
49 | <34A8C176> | 1 | Isurd's Class | 56 | 1 | 0 | 2 | Class: Strategos - Role: Healer Possesses Arts that heal allies and weaken enemies. A highly versatile class with many aces up their sleeve. |
321 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
50 | <345A79A8> | 1 | Teach's Class | 65 | 1 | 0 | 2 | Class: Thaumaturge - Role: Healer. Has both healing and offensive options. Aim to keep allies healed during a combo with an Art that uses Armor Veil. |
329 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
51 | <59B18235> | 1 | Fiona's Class | 71 | 1 | 0 | 2 | Class: Signifer - Role: Healer A unique Healer that applies random buffs to allies, and can strengthen the whole party with Arts. |
334 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
52 | <9211888B> | 1 | Miyabi's Class | 57 | 1 | 0 | 2 | Class: Troubadour - Role: Healer. A unique Healer that can speed up allies' Art recharge speed. Their Talent Art fully recharges every Art of every ally. |
322 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
53 | <F8EB150E> | 1 | Nia's Class | 60 | 1 | 0 | 2 | Class: Lifesage - Role: Healer. The strongest of the Healer classes, able to support the entire party. Heals allies while dealing defense-ignoring damage to enemies. |
325 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
54 | <ECB0F211> | 1 | Lanz's Class | 154 | 1 | 0 | 2 | Class: Heavy Guard - Role: Defender Uses attacks that build plenty of aggro, and can take many hits, making this class perfect for defending allies. |
356 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
55 | <15241EDB> | 1 | Zeon's Class | 64 | 1 | 0 | 2 | Class: Guardian Commander - Role: Defender Great at protecting allies about to be incapacitated. Their Talent Art absorbs attacks to gain extra power. |
328 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
56 | <F36F0FEB> | 1 | Ashera's Class | 69 | 1 | 0 | 2 | Class: Lone Exile - Role: Defender Accumulates heavy aggro through attacks. Can also counterattack when an ally in range has been attacked. |
332 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
57 | <BAEBA778> | 1 | Mio's Class | 155 | 1 | 0 | 2 | Class: Zephyr - Role: Defender. Excels in Evasion Arts, and can counter upon evading an enemy's attack. Can also block and nullify attacks on nearby allies. |
305 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
58 | <6E1FA803> | 1 | Monica's Class | 59 | 1 | 0 | 2 | Class: Lost Vanguard - Role: Defender. Protects allies by deploying fields. Specializes in countering enemy attacks, and can deal damage while guarding. |
324 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
59 | <22AD95DC> | 3 | A Special Level-Up Method | 29 | 1 | 1 | 2 | You usually increase levels through EXP gained in battle, but by selecting "Level Up" at a rest spot, you can use bonus EXP to increase your characters' levels. |
292 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 312 | 0 | 0 | |||||||||||
60 | <1541BA1F> | 2 | Rest Spots | 28 | 1 | 1 | 2 | At rest spots, you can perform actions such as leveling up characters with bonus EXP, or saving the game. You can also go to any spots you've found using Skip Travel. |
292 | 2 | 0 | 2 | The amount of things you can do at rest spots will increase as you progress the story. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 239 | 0 | 0 | ||||||||||
61 | <AF5548DB> | 3 | Raising Class Rank | 215 | 1 | 1 | 2 | Earn enough Class Points (CP) through battle, and the class's rank will increase. You can also obtain class ranks by spending Nopon Coins. |
311 | 2 | 1 | 2 | Each class comes with one Art mastered from the start, but to master the other Arts, skills, Talent Arts etc., you'll need to raise the class rank sufficiently. |
3 | 0 | 2 | Class ranks are normally capped at rank 10, but by completing certain quests, you can unlock the ability to increase the rank beyond that limit. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||
62 | <D978BABB> | 3 | Powering Up Ouroboros | 94 | 1 | 1 | 2 | In the main menu, go to Characters > Interlink > Soul Tree, to access a menu where you can spend the SP you earned in battle to upgrade the character's Ouroboros form. |
298 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
63 | <A8D7BE31> | 3 | 1 | 1 | 1 | 0 | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||||
64 | <E3EE0968> | 3 | Origin Shards | 84 | 1 | 0 | 2 | Within the City, you'll find Samon's workshop. Hand over Origin Shards to the legendary Nopon smiths, of whom there are seven, to improve your weapons. |
346 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
65 | <4A037DFE> | 3 | Setting up Arts | 25 | 1 | 1 | 2 | You can set up a character's Arts by going to Characters > Arts in the main menu. |
291 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 307 | 0 | 0 | |||||||||||
66 | <FA9FC743> | 3 | Equipping Accessories | 19 | 1 | 1 | 2 | You can equip accessories via Characters > Accessories in the main menu. Accessories help to strengthen your characters in various ways. |
357 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 308 | 0 | 0 | |||||||||||
67 | <D7C9CCDF> | 2 | Purchasing Items | 18 | 1 | 0 | 2 | Items are purchased with G (gold) in shops. Items can also be sold for G in shops. |
287 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 231 | 0 | 0 | |||||||||||
68 | <B46BBCD9> | 3 | Changing Classes | 41 | 1 | 1 | 2 | Go to Characters > Class to change a character's class. Every class has its quirks and characteristics, so be sure to play around with as many as you can. |
293 | 2 | 1 | 2 | Upon winning a battle, you will receive Class Points (CP) that will increase your Class Rank. The quickest way to increase Class Rank is to continually use one class. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
69 | <9A32C7FC> | 3 | Crafting Gems | 91 | 1 | 0 | 2 | At rest spots, you can use items to craft gems. They can have a number of beneficial effects for characters when equipped on them, so craft as many as you can! |
295 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
70 | <B3ED4C6E> | 3 | Equipping Gems | 92 | 1 | 1 | 2 | Once crafted, gems can be equipped by any number of party members, via Characters > Gems in the main menu. |
296 | 2 | 1 | 2 | As your characters gain levels, they'll eventually be able to equip up to a total of three gems. Each gem grants a unique effect; customize them as suits your role and battle style! |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
71 | <70AEC5FE> | 3 | Changing Player Character | 35 | 1 | 1 | 2 | Press [ML:icon icon=btn_l ]/[ML:icon icon=btn_r ] while holding [ML:icon icon=btn_zl ] to switch control between the characters in your party. This can be done while exploring the world or while in battle. |
306 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 314 | 0 | 0 | |||||||||||
72 | <11B44C81> | 3 | Appearance | 54 | 1 | 1 | 2 | Go to Characters > Clothing in the main menu to change how the characters appear in-game. Class equipment unlocks for cosmetic use at rank 10. |
319 | 1 | 1 | 2 | With some equipment, your current class's weapon may not appear. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
73 | <04AE6FEE> | 3 | Heroes | 75 | 1 | 0 | 2 | There are special characters called Heroes who can join the party. Heroes can travel with you, albeit in some cases only temporarily, and fight by your side. |
339 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
74 | <EC5FF2B8> | 3 | Recruiting Heroes Officially | 53 | 1 | 1 | 2 | Complete a Hero's Hero Quest to have them permanently join the party. Deepen your affinity with a Hero to allow your main party members free use of that Hero's class. |
319 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
75 | <A42B449A> | 3 | Changing Heroes | 205 | 1 | 1 | 2 | Only one Hero can be in your party at a time. Go to Heroes in the main menu whenever you want to switch out Heroes. |
320 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
76 | <B1D085A4> | 3 | Hero Accessories | 206 | 1 | 1 | 2 | You can set your Heroes' accessories from Characters > Accessories in the main menu. |
351 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
77 | <31191ABB> | 2 | Containers in the Field | 9 | 1 | 0 | 2 | You may chance upon containers while exploring. Inside, you can sometimes find items that are otherwise hard to come by, so it's worth going out of your way to open them. |
357 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 210 | 0 | 0 | |||||||||||
78 | <461012F3> | 2 | Soldier Husks | 10 | 1 | 0 | 2 | Noah is an off-seer, a soldier who helps the fallen pass on. Sending off any husks you find on the field will build your affinity with the colonies they belonged to. |
358 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
79 | <9683D25B> | 2 | Collectibles | 23 | 1 | 0 | 2 | Collectibles are items you can pick up on the field. They are needed for completing quests and Collectopaedia Card requests. |
302 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
80 | <D4B60375> | 2 | Supply Drops | 47 | 1 | 0 | 2 | Supply containers, air-dropped from each army's HQ at the Castles, contain many valuable items. It's always worth looking out for the red smoke marking their landing sites. |
314 | 1 | 0 | 2 | If the player character notices a supply drop nearby, you can hold [ML:icon icon=btn_zr ] to check its location. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
81 | <CA978FDE> | 2 | Luring Enemies | 36 | 1 | 0 | 2 | Enemies that are close together tend to attack in groups. In such cases, press [ML:icon icon=btn_up ] to lure over a single enemy from a group at a time, and gradually pick them off that way. |
307 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
82 | <3965117F> | 2 | Ether Channels | 37 | 1 | 0 | 2 | On the field, there are green light sources called ether channels. Using them to fill up ether cylinders will come in handy for your adventure, so be sure to harvest them! |
308 | 2 | 0 | 2 | Press [ML:icon icon=btn_a ] while near an ether channel to harvest its ether into an ether cylinder. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 211 | 0 | 0 | ||||||||||
83 | <44276C7D> | 2 | Fabricators | 34 | 1 | 0 | 2 | Each Ferronis Hulk has a Fabricator nearby, which can be made to manufacture collectibles by spending G. They can make very rare and difficult-to-acquire items. |
310 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
84 | <AC7A0CD1> | 2 | Viewing Quest Information | 17 | 1 | 1 | 2 | Press [ML:icon icon=btn_y ] to check the current objective of your current active quest. |
287 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 234 | 0 | 0 | |||||||||||
85 | <19C46F3E> | 2 | Gathering Info | 43 | 1 | 0 | 2 | All across Aionios, you will find "[ML:icon icon=icon_info ]" icons. Look near them for info that could be useful on your travels. Be sure to check any you happen to find. |
312 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
86 | <D126F947> | 2 | Discussing Gathered Info | 93 | 1 | 1 | 2 | After gathering info, go to a rest spot and select "Discuss" for a chance to discuss it. In some cases, these discussions will trigger new quest developments. |
297 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
87 | <FCD9D14B> | 2 | Following Footprints | 78 | 1 | 0 | 2 | In certain quests, characters will leave behind footprints that can be followed. Pay close attention to the ground and follow where they lead. |
342 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 235 | 0 | 0 | |||||||||||
88 | <81544338> | 2 | Collectopaedia Cards | 21 | 1 | 1 | 2 | From Quests in the main menu, go to the Collectopaedia Card tab to check what someone needs. Helping them out will deepen your affinity, and give you rewards. |
289 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
89 | <E78A511E> | 2 | Registering Collectibles | 24 | 1 | 1 | 2 | After gathering the required collectibles, go to Quests > Collectopaedia Cards in the main menu and hold [ML:icon icon=btn_a ] to register them and complete the quest. |
290 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
90 | <BCD497C1> | 1 | Directing Combo Routes | 207 | 1 | 1 | 2 | After Toppling an enemy, the combo route branches into the Smash (damage-focused) and Burst (effect-focused) routes. Use [ML:icon icon=btn_zl ] + [ML:icon icon=pad_left ] to direct your party down a route. |
306 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
91 | <8302E225> | 2 | Liberating Colonies | 45 | 1 | 0 | 2 | Destroying a colony's Flame Clock will liberate it from the Consul's grasp. Once liberated, the people are free to act how they like, opening up new info fragments to find. |
313 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
92 | <6140139D> | 2 | Affinity Level | 80 | 1 | 0 | 2 | Solving colony folks' problems will deepen your affinity with them. This can be done by completing quests, filling Collectopaedia Card requests, etc. |
344 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
93 | <7944D8DF> | 2 | The Affinity Chart | 22 | 1 | 1 | 2 | You can check how various people in a colony get along with each other by using the Affinity Chart. It also shows you a basic profile for each person. |
313 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
94 | <2895A2C5> | 2 | Monster Categories | 27 | 1 | 1 | 2 | Monsters are split into four categories: normal, elite, unique, and lucky. You can tell them apart by looking at the symbol displayed next to their level indicator. |
303 | 2 | 1 | 2 | Normal monsters: Enemies that don't require much of a strategy in order to defeat, so long as you're of a similar level to them. |
4 | 1 | 2 | Elite monsters: Enemies that are formidable for their level. Great for challenging yourself once you feel a little more used to the battle system. |
5 | 1 | 2 | Unique monsters: Incredibly strong foes that are very challenging, even when you're at their level. Going in without a sound strategy will not get you very far. |
3 | 1 | 2 | Lucky monsters: Enemies that you'll be lucky to find out on the field. They're as strong as normal monsters, but will give out far better rewards when defeated. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||
95 | <4018E433> | 2 | Nopon Coins | 83 | 1 | 0 | 2 | Nopon Coins can be traded for items at Nopon Coin X-changes. They can also be used for Collectopaedia requests, cooking, gem crafting, and leveling up classes. |
338 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
96 | <C185892A> | 2 | Cooking and Eating | 90 | 1 | 0 | 2 | Eating Manana's meals at a rest spot can temporarily increase the EXP and rewards you receive from winning battles. |
294 | 2 | 0 | 2 | Some rest spots are canteens where you can order food. Doing so will help Manana come up with new recipes that will offer new status effects, so get ordering! |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
97 | <C1E0F02E> | 2 | Affinity Bonuses | 81 | 1 | 1 | 2 | Raising your affinity with a colony grants affinity bonuses that make your adventure easier. Go to Party Skills > Affinity Bonuses to see the bonuses you have unlocked. |
344 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
98 | <98EFDBB3> | 2 | Wall Climbing | 63 | 1 | 0 | 2 | This is a traversal skill that Valdi taught the party. It lets you climb up walls even without the use of ladders. |
327 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
99 | <026B244D> | 2 | Rope Sliding | 68 | 1 | 0 | 2 | This is a traversal skill that Juniper taught the party. It lets you grind on ropes set up on the field, allowing you to descend smoothly and quickly from high places. |
331 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
100 | <D363734B> | 2 | Scree Walking | 77 | 1 | 0 | 2 | This is a traversal skill that Teach taught the party. It lets you move up certain slopes without sliding down. |
341 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
101 | <FE95AAED> | 2 | Hazard Neutralization | 76 | 1 | 0 | 2 | This is a traversal skill that Segiri taught the party. It allows you to run over poisonous surfaces without taking damage. |
340 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
102 | <67CF99A5> | 2 | The Flame Clock | 16 | 1 | 0 | 2 | The Flame Clock shows the amount of life's flames harvested from defeated enemies. The amount of flame will decrease as time passes. |
300 | 2 | 1 | 2 | Your characters' stats will increase as the Flame Clock gauge fills up, so try to keep the gauge filled up as much as possible to maintain the stat increases. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
103 | <525D4AA2> | 4 | Destinations | 2 | 1 | 1 | 2 | An ! will mark your next destination. The number below it indicates how far away you are from the destination. |
275 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 409 | 0 | 0 | |||||||||||
104 | <473FB084> | 2 | Quest Updates | 20 | 1 | 1 | 2 | A quest will update when you have made progress in it. Press [ML:icon icon=pad_left_right ] to switch quest category. |
301 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 236 | 0 | 0 | |||||||||||
105 | <A003C885> | 4 | Mini-Map | 8 | 1 | 1 | 2 | The mini-map is displayed at the top right of the screen. It displays the characters' immediate surroundings and quest destinations. Press [ML:icon icon=btn_r_stick_on ] to display a bigger map. |
299 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 405 | 0 | 0 | |||||||||||
106 | <BCF0E0F8> | 4 | Landmarks | 7 | 1 | 1 | 2 | There are places across the world that will give you EXP once found. Key locations are called Landmarks, and the especially difficult-to-find ones are called Secret Areas. |
299 | 2 | 0 | 2 | When the whole party has been incapacitated in battle, you will return to the last Landmark you passed by. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 407 | 0 | 0 | ||||||||||
107 | <56BC9C7F> | 4 | Piloting the Boundary | 50 | 1 | 0 | 2 | Press [ML:icon icon=btn_a ] near the Boundary to board it. Accelerate with [ML:icon icon=btn_zr ], reverse with [ML:icon icon=btn_b ], and turn with [ML:icon icon=btn_l_stick ]. Hold [ML:icon icon=btn_a ] to disembark anywhere, at any time. |
317 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
108 | <1DDB12F6> | 4 | Piloting the Bravery | 79 | 1 | 0 | 2 | Press [ML:icon icon=btn_l_stick_on ] while piloting the Bravery to engage high-velocity mode. Press [ML:icon icon=btn_l_stick_on ] again to return to regular mode. |
343 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
109 | <A5BE9497> | 4 | Skip Travel | 26 | 1 | 1 | 2 | In the map, accessible from the main menu, use Skip Travel to instantly travel to any discovered Landmarks or Secret Areas. |
303 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 410 | 0 | 0 | |||||||||||
110 | <4E7B24BD> | 4 | Changing the Time | 44 | 1 | 1 | 2 | Go to System > Change Time in the main menu to change the time of day to whenever you want it to be. |
374 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 411 | 0 | 0 | |||||||||||
111 | <1B05D9B2> | 4 | Placing Markers | 103 | 1 | 1 | 2 | While navigating the map, you can place a custom marker anywhere you want by pressing [ML:icon icon=btn_y ], making any favorite locations easier to find. |
356 | 2 | 1 | 2 | An icon will be displayed on the field, guiding you to where the marker was set, so whenever there's a place you want to go to, make sure to use this feature. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 406 | 0 | 0 | ||||||||||
112 | <961FF2A3> | 4 | Menu Shortcuts | 102 | 1 | 1 | 2 | Hold [ML:icon icon=btn_zl ] to bring up the Shortcut Palette. Pressing [ML:icon icon=btn_a ]/[ML:icon icon=btn_b ]/ [ML:icon icon=btn_x ]/[ML:icon icon=btn_y ] while holding [ML:icon icon=btn_zl ] will give one-button access to useful features. |
299 | 2 | 1 | 2 | Pressing [ML:icon icon=btn_plus ] while holding [ML:icon icon=btn_zl ] will bring up a separate shortcut customization screen. Make sure to select shortcuts that you will use often. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 403 | 0 | 0 | ||||||||||
113 | <5CF41F17> | 1 | Positioning in Battle | 12 | 1 | 0 | 2 | Certain Arts' effects will change based on your position relative to an enemy. Optimizing your position will reap positive effects, like increased damage with back attacks. |
280 | 2 | 0 | 2 | When your allies have an enemy's attention, it's time to get yourself into a good combat position. Use Arts from the side or back when an enemy isn't targeting you. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 113 | 0 | 0 | ||||||||||
114 | <FE21B925> | 4 | 1 | 1 | 1 | 0 | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||||
115 | <0DEB45D7> | 2 | Sell-Only Items | 18 | 3 | 1 | 2 | An item that has a scales icon on it is a sell-only item. Their only use is to be sold, so gather as many of them as you can to save lots of G for what you want to buy. |
287 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
116 | <1638C104> | 1 | Area of Effect Healing | 33 | 1 | 0 | 2 | Eunie's Healing Ring casts a green healing aura that remains on the ground. Characters standing within the aura will gradually recover HP. |
279 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
117 | <84152951> | 2 | Rebooting Ferronis Hulks | 38 | 1 | 1 | 2 | Throughout Aionios, you will find decrepit Ferronis hulks lying around. They can be rebooted with the use of some ether cylinders. |
309 | 2 | 0 | 2 | A rebooted Ferronis can manufacture items with its Fabricator. It will also have containers which conceal hard-to-get items, and can even be used as a rest spot. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
118 | <2A63A85B> | 2 | Moebius Warning Level | 49 | 1 | 1 | 2 | The Keves and Agnus warning levels have combined to form a single Moebius warning level. |
316 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
119 | <2B346F3F> | 4 | Checking Controls | 123 | 1 | 1 | 2 | Go to System > Control Guide in the main menu to go over and check the various controls used throughout the game. |
356 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 401 | 0 | 0 | |||||||||||
120 | <7F85A944> | 4 | Skirmishes | 99 | 1 | 1 | 2 | Across Aionios, you will find groups of enemies fighting each other. You can engage in these battles by choosing a side to back up. Winning can result in special rewards. |
350 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
121 | <F631F863> | 2 | Auto-Selling Items | 39 | 1 | 0 | 2 | Sell-only items will be automatically sold to Shillshill the Nopon trader as you acquire them. (If you can't carry any more money, they'll simply disappear.) |
338 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
122 | <5B0ABFB4> | 4 | Navigation | 98 | 1 | 0 | 2 | Press [ML:icon icon=btn_zl ] + [ML:icon icon=btn_y ] whenever you need navigational assistance. Doing so will display the shortest route to your destination. |
299 | 1 | 0 | 2 | Be advised however - the shortest route may sometimes take you past tough enemies, so it's not necessarily the best or easiest one. Try various routes for best effect. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
123 | <D375ABD9> | 2 | Warning Level | 46 | 1 | 1 | 2 | Every time a colony is liberated, the warning level of its nation, Keves or Agnus, will increase. The warning level for each nation can be checked in the main menu. |
313 | 2 | 0 | 2 | As the threat level increases, so too will the number of soldiers from each nation deployed on the field. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
124 | <B361765C> | 2 | Changing the Active Quest | 82 | 1 | 1 | 2 | When a quest is active, its destination will be marked on-screen with an ! mark. Press [ML:icon icon=btn_y ] to view an active quest's current objective. |
297 | 2 | 1 | 2 | If you have no active quests when a new one triggers, it will be auto-activated. Otherwise, you can activate it with [ML:icon icon=btn_y ]. (You can toggle quest auto-activation in Options > Game.) |
3 | 1 | 2 | In Quests in the main menu, select a quest from the list, then press [ML:icon icon=btn_y ] to register it as an active quest. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 237 | 0 | 0 | |||||||||
125 | <315C84CD> | 2 | Refighting Unique Monsters | 86 | 1 | 0 | 2 | Once you have defeated a unique monster, they will leave behind a grave. Check the grave with [ML:icon icon=btn_a ], and you'll be able to fight the monster again. |
359 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 206 | 0 | 0 | |||||||||||
126 | <442B1C86> | 4 | Freedom from the Clock | 40 | 1 | 0 | 2 | By gaining the power of Ouroboros, the party were freed from the shackles of the Flame Clock. |
304 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
127 | <E42B89DD> | 3 | Soul Link | 87 | 1 | 1 | 2 | On the Soul Tree screen, there are abilities that can be shared between Interlinking partners. Choose a slot, then set the ability you want to share between partners. |
348 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
128 | <583E42E9> | 3 | Master Art Settings | 89 | 1 | 1 | 2 | Go to Characters > Arts in the main menu to set up a character's Master Arts. |
293 | 2 | 1 | 2 | By raising the rank of a character's class, you can eventually master that class's Arts. If you switch to another class, you can set those Arts into Master Art sub-slots. |
3 | 1 | 2 | The number of available sub-slots will increase as your characters gain levels. Also note that Kevesi classes can only set Agnian class Arts as Master Arts, and vice versa. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||
129 | <1525A165> | 2 | Discussing Info | 85 | 1 | 1 | 2 | Listen to people's conversations on your travels to acquire info fragments. Once you find enough, they can be discussed with fellow party members at rest spots. |
347 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
130 | <86527625> | 2 | Liberating Colonies | 88 | 1 | 0 | 2 | Destroying a colony's Flame Clock will liberate them from their Consul's grasp. Doing so will deepen your affinity with colony citizens and give you useful affinity bonuses. |
349 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
131 | <63D1218C> | 2 | Enemy Ecology | 100 | 1 | 1 | 2 | When enemies perform certain actions, you will see a red ! icon displayed: they might drop items or cause rare enemies to appear. It pays to stay observant! |
303 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 203 | 0 | 0 | |||||||||||
132 | <70DD3AFF> | 2 | Enemy Area Effects | 104 | 1 | 0 | 2 | Some enemies will place markers on the ground that have an area of effect, displayed in red. Staying inside the area will cause debuffs or damage, so be careful. |
286 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 204 | 0 | 0 | |||||||||||
133 | <E815FA60> | 4 | Background Lineup | 137 | 1 | 1 | 2 | On the Options screen, access "Background Lineup" to change how characters will appear in the background of the main menu. |
306 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16304 | 404 | 0 | 0 | |||||||||||
134 | <8EE5DC26> | 2 | 1 | 1 | 1 | 0 | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||||
135 | <55AD3947> | 2 | Item Rarity | 139 | 1 | 1 | 2 | Items have different rarities. From high to low, they are: Legendary (purple), Rare (yellow) and Common (white). The rarer the item, the harder it is to come by. |
357 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 230 | 0 | 0 | |||||||||||
136 | <BA9BB003> | 2 | Unknown Trick Devices | 140 | 1 | 1 | 2 | Some doors are fitted with special trick locks and will only open if you can solve their puzzle. |
345 | 1 | 1 | 2 | Use [ML:icon icon=btn_l ] and [ML:icon icon=btn_r ] to turn the left and right eyes. The objective of the puzzle is to get a red piece onto each of the green spaces. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
137 | <BCDB7433> | 1 | Attackers' Role Actions | 105 | 1 | 1 | 2 | If you can meet the requirements for Arts that give bonus effects for positioning, your Talent Art icon will flash red, and your Talent Art gauge will charge up a lot. |
278 | 2 | 1 | 2 | Actions that deal damage effectively, such as dealing critical hits or participating in combos, also count as Role Actions, charging your Talent Art gauge bit by bit. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 119 | 0 | 0 | ||||||||||
138 | <8717B70A> | 1 | Healers' Role Actions | 142 | 1 | 1 | 2 | Using Arts that place field effects on the battlefield will cause the Talent Art icon to flash green, and your Talent Art gauge will charge up a lot. |
304 | 2 | 1 | 2 | Actions that support your allies, such as applying buffs, removing debuffs, or raising fallen allies, also count as Role Actions, charging your Talent Art gauge bit by bit. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 120 | 0 | 0 | ||||||||||
139 | <4B8A7A92> | 1 | Defenders' Role Actions | 143 | 1 | 1 | 2 | Whenever you draw enemy attention to yourself, your Talent Art icon will flash blue, and your Talent Art gauge will charge up a lot. |
305 | 2 | 1 | 2 | Actions which interfere with enemy attacks, like blocking, evading, or interrupting them with reactions, also count as Role Actions, charging your Talent Art gauge bit by bit. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 121 | 0 | 0 | ||||||||||
140 | <4F17FFE9> | 4 | Auto-Saving | 144 | 1 | 1 | 2 | This game features an auto-saving function. When you see "Auto-Saving" displayed in the bottom-right, do not turn off the console. |
356 | 3 | 1 | 2 | You can also select the save data created by auto-saving in the Load Game menu on the title screen. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 415 | 0 | 0 | ||||||||||
141 | <D4E604E0> | 3 | Basic Stats | 0 | 0 | 0 | 2 | 356 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 16274 | 301 | 0 | 0 | ||||||||||||
142 | <1948A475> | 1 | List of Buffs | 0 | 0 | 0 | 2 | 356 | 0 | 0 | 2 | 0 | 0 | 2 | 0 | 0 | 2 | 0 | 0 | 2 | 0 | 0 | 0 | 1 | 16274 | 140 | 0 | 0 | ||||||||||||
143 | <300A6411> | 1 | List of Debuffs | 0 | 0 | 0 | 2 | 356 | 0 | 0 | 2 | 0 | 0 | 2 | 0 | 0 | 2 | 0 | 0 | 2 | 0 | 0 | 2 | 2 | 16274 | 141 | 0 | 0 | ||||||||||||
144 | <6428DA0E> | 1 | Enemy Types | 0 | 0 | 0 | 2 | 356 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 16274 | 142 | 0 | 0 | ||||||||||||
145 | <586BF94A> | 1 | Party Interlink Controls | 149 | 1 | 1 | 2 | You can change Interlink controls from Options > Game. Choose "Player" to control Interlinking for the controlled character directly, or "Party" to control the whole team. |
315 | 2 | 1 | 2 | Press [ML:icon icon=pad_left ] to display the Interlink menu. You can then use [ML:icon icon=pad_up ]/[ML:icon icon=pad_right ]/[ML:icon icon=pad_down ] and [ML:icon icon=btn_x ]/[ML:icon icon=btn_y ]/[ML:icon icon=btn_b ] to order an Interlink. Press [ML:icon icon=pad_left ] again to hide the menu. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
146 | <B51A25C9> | 1 | Quick Move | 208 | 1 | 0 | 2 | Press [ML:icon icon=btn_r_stick ] to temporarily sheathe your Blade and rapidly move for a certain distance. You won't attack, but it has many useful applications, e.g. when an ally needs reviving. |
356 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 129 | 0 | 0 | |||||||||||
147 | <755CCAE4> | 2 | ZR Button Focusing | 209 | 1 | 1 | 2 | When Noah and the others spot something of interest, you can hold [ML:icon icon=btn_zr ] to focus on that location. Something special is sure to happen there, so try and get near. |
350 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
148 | <25D1E718> | 3 | Fostering Classes | 152 | 1 | 1 | 2 | If you go to Characters > Class and press [ML:icon icon=btn_zr ], you can see detailed info on the selected class, including the Arts and skills you can master by increasing its rank. |
311 | 2 | 1 | 2 | Classes are graded on a scale of S>A>B>C>D in these areas: sword = offense, shield = defense, heart = healing, chess piece = difficulty of player control. Keep it in mind! |
2 | 1 | 2 | A character's compatibility with a class is also graded. Using a compatible character increases the CP gain, making it grow faster, so keep this in mind as well. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||
149 | <7408D823> | 2 | Pluses of Freeing Colonies | 210 | 1 | 0 | 2 | Liberating a colony will enable you to access a wealth of new information. Be sure to check every nook and cranny to gather up all the rumors you can. |
353 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
150 | <E6EBBF9F> | 1 | Canceling Attacks | 211 | 1 | 0 | 2 | Performing an attack the moment the previous one hits allows you to "cancel" one attack into the next, making them flow quickly into each other. |
278 | 1 | 0 | 2 | You can cancel auto-attacks into Arts, and Arts into Talent Arts. Doing this speeds up the execution, letting you deal more damage quickly. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 122 | 0 | 0 | ||||||||||
151 | <DA509418> | 1 | Canceling Fusion Arts | 212 | 1 | 0 | 2 | Using Fusion Arts allows you to chain cancel multiple Art attacks together: Arts into Fusion Arts, Fusion Arts into Arts, and Fusion Arts into other Fusion Arts. |
283 | 1 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
152 | <EF319DF4> | 1 | 1 | 1 | 1 | 0 | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||||
153 | <7EE52BA5> | 1 | Focusing Attacks | 157 | 2 | 1 | 2 | Holding [ML:icon icon=btn_zl ] and pressing [ML:icon icon=pad_up ] orders the party to focus their attacks. Doing this causes other party members to attack the same target as the controlled character. |
354 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
154 | <39403F1E> | 1 | Follow Leader / Disperse | 158 | 1 | 1 | 2 | Hold [ML:icon icon=btn_zl ] and press [ML:icon icon=pad_down ] to order the party to gather around the controlled character. Press [ML:icon icon=btn_zl ] + [ML:icon icon=pad_down ] again to have the party scatter. (Members won't use Arts or attack while gathered.) |
354 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
155 | <B3CAD0C7> | 1 | Raising Allies | 30 | 2 | 0 | 2 | Approach an incapacitated ally and hold down [ML:icon icon=btn_a ] to help them up and bring them back into the fray. This is a special action that only Healers can perform. |
304 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 134 | 0 | 0 | |||||||||||
156 | <34CEF050> | 1 | The Art of Flow | 160 | 1 | 1 | 2 | With "The Art of Flow" taught to you by Juniper, you can cancel Arts into other Arts without using Fusion Arts. |
331 | 2 | 0 | 2 | Successfully canceling fills the Chain Gauge slightly. | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
157 | <0C69D7C5> | 1 | Characters in Danger | 161 | 1 | 0 | 2 | A red warning symbol appearing above a character in combat indicates that they're in grave danger due to low HP. Be sure to send healing their way quickly! |
356 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 138 | 0 | 0 | |||||||||||
158 | <1129ABF0> | 1 | Rushing Back into Action | 162 | 1 | 0 | 2 | If you become unable to act in battle by getting Toppled, Launched or Dazed, try wiggling [ML:icon icon=btn_l_stick ] and pressing [ML:icon icon=btn_a ]/[ML:icon icon=btn_b ]/[ML:icon icon=btn_x ]/[ML:icon icon=btn_y ] quickly to hasten your recovery. |
356 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 139 | 0 | 0 | |||||||||||
159 | <FF9DF6DC> | 4 | Save-Restricted Situations | 163 | 1 | 0 | 2 | You will not be able to save the game while your controlled character is standing on a moving surface or when they're falling. |
356 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 416 | 0 | 0 | |||||||||||
160 | <42A563B2> | 1 | Enemies Joining Battle | 164 | 1 | 0 | 2 | While in battle, nearby enemies can sometimes join the fight. For your convenience, the number of enemies in a battle is displayed in the top-right of the screen. |
356 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 135 | 0 | 0 | |||||||||||
161 | <5FB4A2A7> | 4 | The "Continue" Option | 165 | 1 | 1 | 2 | If you select "Continue" on the title screen, your most recent save data will be chosen and loaded automatically. |
356 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 417 | 0 | 0 | |||||||||||
162 | <9C7850EC> | 3 | Expanding Class Choices | 166 | 1 | 1 | 2 | Once a Hero formally allies with you, the party member designated as that Hero's "Class Inheritor" will gain the ability to assume the Hero's class too. |
319 | 2 | 1 | 2 | Other characters can still acquire a Hero's class by fighting alongside that Hero or any party member who has learned and set that class for themselves. |
2 | 1 | 2 | You can check how close each party member is to gaining a class from Characters > Class. Filling the character's icon fully will unlock that character's class. |
3 | 0 | 2 | The more members you have using classes you want to learn, the quicker you'll be able to teach them to the rest of the team, so take note of which classes you have set! |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||
163 | <7F3212DA> | 1 | Player-Enemy Positioning | 167 | 1 | 1 | 2 | The arrow icon displayed above the Arts icons shows you the position of the player character in relation to the target enemy: ← or → when to the side, ↑ in front and ↓ behind. |
280 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 114 | 0 | 0 | |||||||||||
164 | <A3484883> | 3 | Setting Levels at Rest Spots | 168 | 1 | 1 | 2 | You can now use the Level Up function at rest spots to lower your characters' levels as well. Doing so will net you bonus EXP for any levels you choose to give up. |
351 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
165 | <C3DC382E> | 1 | Ouroboros Talent Arts | 169 | 1 | 0 | 2 | You can use Ouroboros Talent Arts by pressing [ML:icon icon=btn_a ]. These have extremely powerful effects, but require the Art gauge to be filled before they can be unleashed. |
285 | 2 | 0 | 2 | The Ouroboros Talent Art gauge can be filled by canceling auto-attacks into Arts. To achieve a cancel, trigger Arts just as the auto-attack lands. |
3 | 1 | 2 | The higher the Interlink Level, the easier it is to fill up the Ouroboros Talent Art gauge. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||
166 | <D7ECB409> | 1 | Canceling Ouroboros Arts | 170 | 1 | 1 | 2 | Activate the Unlock Arts Canceling node on a character's Soul Tree to enable the canceling of Arts into other Arts. |
298 | 1 | 1 | 2 | Canceling an Art into an Art fills up the heat gauge, but it also charges up the Talent Art gauge and allows the Art to come out quicker, making it an efficient source of damage. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
167 | <988CBD11> | 2 | Staying Informed | 171 | 1 | 1 | 2 | As the story moves forward, the information you can obtain will also change. It's always worth revisiting colonies to gain more up-to-date information. |
353 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
168 | <C0611D65> | 1 | Starting a Chain Attack | 172 | 1 | 0 | 2 | A Chain Attack is a special powerful technique that allows party members to take turns strategically performing Arts. |
284 | 2 | 0 | 2 | Performing combos, canceling into Arts and achieving Role Actions all help build up the Chain Attack gauge. Once it's completely full, press [ML:icon icon=btn_plus ] to trigger the attack. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
169 | <4DAEA83C> | 1 | About Chain Orders | 173 | 1 | 1 | 2 | Upon starting a Chain Attack, you will see three orders. You can compare the completion bonuses to be gained by completing each order, and choose whose order to go with. |
284 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
170 | <CFFAA6ED> | 1 | Executing Orders | 174 | 1 | 1 | 2 | Select party members and hit with Arts to collect Tactical Points (TP), with characters awarding different values. Reach 100% TP or more to complete the order. |
284 | 2 | 0 | 2 | You can maximize bonus TP gain by using characters with the same affiliation or role as the order, or meeting other conditions, so try out all the different possibilities! |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
171 | <4DEF8AD0> | 1 | About Chain Arts | 175 | 1 | 1 | 2 | Completing an order triggers a Chain Art, adding a powerful attack to the sequence, and ending the Chain Attack round. |
284 | 2 | 1 | 2 | Party members can get another turn if you do well. You can choose another order and keep the chain going if the chain gauge isn't empty and you still have members who can act. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
172 | <E8AD075D> | 1 | The "Fusion First" Tactic | 176 | 1 | 1 | 2 | Hold down [ML:icon icon=btn_zl ] and press [ML:icon icon=pad_right ] to order the party to prioritize Fusion Arts. Do so and they will try to proactively fuse Arts as often as possible. |
283 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
173 | <76302DEE> | 1 | Ouroboros Orders | 177 | 1 | 1 | 2 | During a Chain Attack, if you can complete orders from both members of a given Ouroboros pairing, a panel for their Ouroboros Order will be displayed. |
315 | 2 | 1 | 2 | Executing an Ouroboros Order will perform a spectacularly strong attack, albeit at the cost of ending the Chain Attack. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
174 | <0BAA7647> | 1 | Starting Ouroboros Orders | 178 | 1 | 1 | 2 | If you triggered a Chain Attack with an active Interlink at Interlink Level 3, the Ouroboros Order will be selectable from the very start. |
315 | 1 | 1 | 2 | In this situation only, selecting the Ouroboros Order will not end the chain after the Ouroboros Chain Art, letting you choose the order from the other one of the interlinking pair. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
175 | <8EEE55E8> | 1 | Merits of Ouroboros Orders | 179 | 1 | 1 | 2 | Selecting an Ouroboros Order will reactivate all expended party members, and will not drain the Chain Gauge. You'll also get Bonus TP from the combined Kevesi-Agnian forces. |
315 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
176 | <340A24C1> | 1 | Role Perks in Chain Attacks | 180 | 1 | 0 | 2 | Fulfill the criteria for the acting party member's role to impart special effects that can aid your Chain Attack. |
284 | 2 | 1 | 2 | First Blood Using an Attacker to make the first strike will net you a large amount of TP. |
3 | 1 | 2 | Point Limit Attacking with a Healer guarantees that the total TP doesn't exceed 99%. |
4 | 1 | 2 | Back in Action Complete an order with a Defender to reactivate the character with the most TP. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||
177 | <9F7E279E> | 1 | Bonus TP | 181 | 1 | 1 | 2 | Using attacks that meet certain criteria, such as matching the role or force (Keves/Agnus) of an order, will earn you TP bonuses, which appear over the character's head. |
284 | 1 | 1 | 2 | These bonuses come in varying sizes, so get creative and try out a combination of Arts and classes. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
178 | <35A43933> | 1 | Order Ratings | 182 | 1 | 1 | 2 | Reach or exceed 100% and you'll be given a rating based on how much TP you racked up during the order. From lowest to highest, these are Cool > Bravo > Amazing. |
284 | 1 | 1 | 2 | The higher your rating, the more party members will be reactivated at the end of the order. Try to earn as much TP as possible and aim for the top rating. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
179 | <F4BB4289> | 1 | Order Completion Bonus | 183 | 1 | 1 | 2 | Each completed order not only raises your damage ratio, but also grants you its particular completion bonus. Embrace their unique tactical advantages! |
284 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
180 | <33552E53> | 1 | Overkill | 184 | 1 | 1 | 2 | Reduce an enemy's HP to 0 during a Chain Attack to initiate an Overkill. Extra damage is then converted to a KO Bonus that confers special rewards at the end of the chain. |
284 | 1 | 1 | 2 | You can choose whether to enable Overkills in System > Options > Game. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
181 | <9C0CB813> | 1 | Range of Defense Skills | 185 | 1 | 0 | 2 | Every Defender comes with a defense skill. Its effect will be conferred to all party members within the blue ring. This helps mitigate damage etc., depending on the skill. |
305 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 115 | 0 | 0 | |||||||||||
182 | <86E388E1> | 1 | Purging Rage Status | 186 | 2 | 1 | 2 | When enemies become enraged, their attacks get stronger. You can use [ML:icon icon=btn_zl ] + [ML:icon icon=pad_left ] to set the party on the Burst combo route - completing the combo will purge the rage status. |
322 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
183 | <96317C26> | 1 | Auto-Battle | 187 | 1 | 1 | 2 | With weapons drawn, press [ML:icon icon=btn_minus ] to toggle auto-battle mode, letting the player character fight and use Arts automatically. (It cannot be used against unique monsters and bosses.) |
356 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 143 | 0 | 0 | |||||||||||
184 | <C20F0C0B> | 4 | The Screenshot Function | 188 | 1 | 0 | 2 | Pressing [ML:icon icon=btn_l ] + [ML:icon icon=btn_r ] lets you capture an image of the game screen. However, unlike when using the [ML:icon icon=btn_capture ] Button, this screenshot will be taken without the game's interface. |
356 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 414 | 0 | 0 | |||||||||||
185 | <4634E422> | 2 | Destination Map | 189 | 1 | 1 | 2 | While confirming your current objective with [ML:icon icon=btn_y ], you can press [ML:icon icon=btn_plus ] to also check a map of the immediate vicinity of the quest's objective. |
301 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 238 | 0 | 0 | |||||||||||
186 | <5AFB2538> | 1 | Giving Up | 500 | 1 | 1 | 2 | While in battle, you can hold [ML:icon icon=btn_minus ] to open the battle menu. Select "Give Up" to abandon the battle and return to the last landmark you passed by. |
299 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 144 | 0 | 0 | |||||||||||
187 | <85BF0103> | 2 | Benefits of Talking | 501 | 1 | 1 | 2 | If you see a ★ by a character's name, it means they have something new to say. Talking to a person for the first time will also increase your affinity with their colony. |
300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
188 | <964B80F5> | 1 | Art Combos 2 | 195 | 1 | 1 | 2 | When an enemy is toppled, you have the option of dazing them, or instead launching them to continue the combo. The full sequence is Break > Topple > Launch > Smash. |
306 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
189 | <3811734C> | 1 | Powered Chain Attack Arts | 193 | 1 | 1 | 2 | During a Chain Attack, healing and buffs are applied to the whole party, and positional Arts always succeed. Master Arts will also be automatically fused. Put this to good use! |
284 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
190 | <72F6B27F> | 1 | Ending Chain Attacks | 194 | 1 | 1 | 2 | When the Chain Gauge is fully depleted, or when there are no available party members left who can act, the Chain Attack will end, and you'll be shown the results. |
284 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
191 | <27E5B72F> | 1 | Hero Orders | 203 | 1 | 1 | 2 | Heroes possess special Chain Orders that don't consume the Chain Gauge, so they're more than worth your time! |
319 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
192 | <157F6F4D> | 1 | Using the Soulhacker Class | 201 | 1 | 1 | 2 | The Soulhacker class cannot set Master Arts and Skills; instead, they possess a special ability that lets them acquire Arts and skills by defeating unique monsters. |
333 | 2 | 1 | 2 | The Arts and skills can be further strengthened by meeting certain conditions. You can check these conditions from the Soul Hack List, accessed from the Heroes menu with [ML:icon icon=btn_y ]. |
3 | 1 | 2 | Soulhackers can change their role using the role skill. Keep your party formation in mind and switch between different roles as needed. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||
193 | <BF6E400C> | 4 | Browsing Tips | 503 | 1 | 1 | 2 | You can review tips that have popped up in the game at any time from the main menu > System > Tips. |
275 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 402 | 0 | 0 | |||||||||||
194 | <85D99251> | 4 | New Game+ | 504 | 1 | 1 | 2 | Complete the game to unlock New Game+, a mode which lets you start the game again from the beginning while retaining the character growth of the selected save file. |
363 | 1 | 1 | 2 | Chain Attacks and Interlinking will have to be unlocked by progressing the story as normal. Tutorial notifications will be removed, but you'll still be able to read all the Tips. |
1 | 1 | 2 | You'll get to keep your full inventory as recorded in your save data, but all key items will be reset, with the exception of Origin Shards, The Art of Flow and Nopon Coins. |
1 | 1 | 2 | Unique Monsters that became graves will all be revived. Beat them again to see records from your first playthrough. Obtained Soulhacker Arts and skills will all be kept intact. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||
195 | <2D35FD17> | 3 | Setting Master Skills | 199 | 1 | 1 | 2 | As your class rank rises, you'll start to gain mastery of the skills it wields. Mastered skills can be used independent of class. |
293 | 2 | 1 | 2 | You can set skills mastered on other classes from the main menu > Characters > Skills. |
3 | 1 | 2 | As you raise your level, you'll be able to set more Master Skills, up to a maximum of three. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||
196 | <B580B425> | 1 | Hero Chain Perks | 214 | 1 | 1 | 2 | Heroes don't gain any role perks during Chain Attacks, but they do each have a Heroic Chain perk that bestows various effects if you meet the criteria. |
319 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
197 | <4DA04467> | 1 | Mio's Special Talent Art | 213 | 1 | 0 | 2 | Mio's Talent Art, Dominion Flower, is unique, in that it can be used regardless of class restrictions. Use it to command immense power that deals huge defense-piercing damage! |
336 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
198 | <DBCC71AA> | 1 | Stance-Type Arts | 216 | 1 | 0 | 2 | These Arts grant a special effect that will last for a while. You can tell the effect's duration by the ribbons of light around the character - it will continue until the light fades. |
311 | 1 | 0 | 2 | However, characters can only have one stance active at a time, so be mindful - if you enter a stance while the last one is active, its effect will be overwritten by the new one. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
199 | <1B7F6879> | 1 | Master Art Weapon Switch | 217 | 1 | 0 | 2 | Arts and Talent Arts you mastered are performed with the weapon of the class they belong to, and will assume that class's weapon's stats (Attack, Crit. Rate, Block Rate, etc.). |
293 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
200 | <F043E588> | 2 | Pinning Items | 218 | 1 | 1 | 2 | When you come across a dish or gem you really want to make, you can press [ML:icon icon=btn_plus ] to pin its ingredients for easy reference. You can pin one dish and one gem recipe each. |
294 | 1 | 1 | 2 | You can quickly check information on the pinned items, necessary to make the selected recipes, by going to Items > Pinned Items in the main menu. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
201 | <9A0F88E5> | 3 | Special Weapons | 219 | 2 | 0 | 2 | These can be equipped from Clothing > Attachments to give your weapon a very special appearance. (Usable class: Swordfighter only.) |
360 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
202 | <2147EF9E> | 1 | Role Interlink Effects | 220 | 1 | 0 | 2 | When you trigger an Interlink, a special effect will occur that depends on the character's role. This effect will be stronger the higher your Interlink Level is. |
285 | 1 | 0 | 2 | Defender: Increases own aggro value. Attacker: Deals damage to all enemies. Healer: Restores HP to entire party. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
203 | <C24D23A9> | 3 | タイトル | 591 | 1 | 0 | 2 | 説明 | 14283 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
204 | <1A5CAA8E> | 3 | タイトル | 592 | 1 | 0 | 2 | 説明 | 14284 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
205 | <B28A2DA5> | 3 | タイトル | 593 | 1 | 0 | 2 | 説明 | 14285 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
206 | <98DB780E> | 3 | タイトル | 594 | 1 | 0 | 2 | 説明 | 14286 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
207 | <400916AF> | 2 | Filling HD Ether Cylinders+ | 601 | 1 | 0 | 2 | Collecting a certain amount of High Ether from Ether Spheres will award you with a filled HD Ether Cylinder+. |
14400 | 2 | 1 | 2 | You can only harvest an Ether Sphere once all the enemies in its vicinity have been defeated. The enemies you'll need to defeat will be marked with an icon. |
3 | 0 | 2 | Once the enemies are down, approach the Ether Sphere and press [ML:icon icon=btn_a ] to begin harvesting it. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||
208 | <155CE9BE> | 2 | Finding New Ether Spheres | 602 | 1 | 1 | 2 | When you harvest an Ether Sphere, you may sometimes receive a hint about the location of other Ether Spheres that you haven't harvested yet. |
14401 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
209 | <D61033DF> | 2 | Ether Spheres on the Map | 603 | 1 | 0 | 2 | Ether Sphere locations are displayed on the area map. | 14401 | 1 | 0 | 2 | To be precise, you'll be able to see Ether Spheres in previously discovered areas, as well as those hinted at while harvesting other Ether Spheres. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
210 | <47BADF2D> | 2 | Reusing Ether Spheres | 604 | 1 | 0 | 2 | Once harvested, Ether Spheres will disappear, but they'll reappear in the same spot once enough time has passed. Note that the yield will decrease after the initial harvest. |
14402 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
211 | <8E6FAD06> | 2 | Better HD Ether Cylinders+ | 605 | 1 | 0 | 2 | Sunny and Cheerio's Nopon caravan, whom the party assisted, is staying at the Fornis region's Namba Mound Camp. You can improve your HD Ether Cylinders+ there. |
14402 | 2 | 0 | 2 | Using improved HD Ether Cylinders+ allows you to obtain more High Ether from each Ether Sphere. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
212 | <78C52715> | 3 | Empowering Ino | 606 | 1 | 1 | 2 | Head into the main menu > Characters > Ino > Inoswap to reach the Inoswap menu, where you can spend HD Ether Cylinders+ to enhance Ino's capabilities. |
14403 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
213 | <3B37CDEC> | 5 | To the Land of Challenge | 607 | 1 | 0 | 2 | To travel to the Land of Challenge, just approach the portal by the Llyn Nyddwr Camp in the Fornis Region and press [ML:icon icon=btn_a ] to interact with it. |
14404 | 2 | 0 | 2 | Approaching the portal in the Land of Challenge and pressing [ML:icon icon=btn_a ] to interact with it will take you back to Aionios. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
214 | <635117C9> | 5 | About Challenge Battles | 608 | 1 | 0 | 2 | In the Land of Challenge, you can test your skills by facing a variety of challenges prepared by the Nopon Archsage. |
14405 | 2 | 1 | 2 | Speak to the Archsage to see a list of challenges. Be sure to check any special rules that may apply in a given scenario. Once you're ready, give whichever challenge you like a go! |
3 | 0 | 2 | In Challenge Battles, your opposition will be fierce. Defeat all enemies to win. A full party wipe will count as a loss. Use all means at your disposal and aim for a quick victory! |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||
215 | <8D4867AA> | 5 | Challenge Battle Particulars | 609 | 1 | 0 | 2 | There are three core differences between Challenge Battles and normal ones. One, the time of day will not change during Challenge Battles. Two, you cannot use auto-battle. |
14405 | 1 | 0 | 2 | Three, the instant KO effect will not work on enemies. When tackling the challenge on Hard, the following will also differ: - the "Invincible" buff will have no effect. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
216 | <FCFCBCE1> | 5 | Challenge Battle Rewards | 610 | 1 | 1 | 2 | Completing challenges will award you Noponstone. The amount will differ based on achieved rank, difficulty and certain special conditions being met during the battle. |
14405 | 2 | 1 | 2 | There's also a chance for challenges to be designated as bonus challenges, awarding more Noponstone than usual. Up to five challenges receive this designation at once. |
3 | 1 | 2 | Additionally, achieving a certain rank in a challenge for the first time will award special items as a first-time reward. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||
217 | <F0D3EE4C> | 5 | Cashing in Noponstone | 611 | 1 | 0 | 2 | The Noponstone you claim in Challenge Battles can be given to the Archsage's aides and pages in exchange for various rewards. |
14406 | 2 | 0 | 2 | The Archsage's pages trade in rare items. | 3 | 0 | 2 | The Archsage's aides can enable you to raise characters' class-acquisition levels in return for Noponstone. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||
218 | <EDC31E43> | 1 | Ino's Class | 612 | 1 | 0 | 2 | Class: Noponic Champion - Role: Defender Gains perks by evading attacks, rewarding skillful use of evasion Arts. Also becomes stronger after getting KO'd. |
14407 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
219 | <21E34A92> | 5 | Saving Party Formations | 613 | 1 | 1 | 2 | Press [ML:icon icon=btn_plus ] while in the main menu to access the game's party formation saving feature. |
14408 | 1 | 1 | 2 | Use [ML:icon icon=btn_y ] to save your current party formation, or [ML:icon icon=btn_a ] to load a previously saved setup. You can also press [ML:icon icon=btn_zl ] to see details of your saved formations. |
2 | 1 | 2 | You can also use [ML:icon icon=btn_zr ] to set names for saved party setups. Template names, numbers and colors are all available to make your favorite formations easily identifiable. |
3 | 0 | 2 | Using the right party setup for the conditions is especially crucial when tackling Challenge Battles, so make good use of this feature when aiming for the best times. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||
220 | <9854BBF5> | 3 | Crafting Accessories | 701 | 1 | 0 | 2 | At rest spots, Masha can craft accessories using Enigmatter, which can be traded for in the Land of Challenge, in the pages' shops. |
14605 | 2 | 1 | 2 | Crafted accessories are different from regular accessories in the following ways: 1) Their special effect is decided at random. (Accessory type affects each effect's probability.) |
2 | 1 | 2 | 2) In addition to the special effect, four potential basic stat boosts will also be assigned. (Accessory type affects each boost's probability.) |
2 | 1 | 2 | 3) The basic stats that can be boosted are Max HP, Attack, Healing Power, Dexterity, Agility, Critical Rate and Block Rate. (Stacked boosts will confer reduced bonuses.) |
3 | 1 | 2 | 4) Only one crafted accessory can be equipped per character. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||
221 | <2A99DA1F> | 3 | Enhancing Accessories | 702 | 1 | 1 | 2 | Crafted accessories have an Item Grade (IG) and can each be enhanced to Item Grade V. Materials like Enigmatter are also required for enhancement. |
14605 | 1 | 1 | 2 | Raising the Item Grade will be beneficial, in that it will both strengthen the accessory's special effect and enable stat boosts. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
222 | <080D5394> | 3 | Dismantling Accessories | 703 | 1 | 1 | 2 | You have space to craft up to a total of 300 accessories. These cannot be sold, but you can dismantle ones that you have no use for. |
14605 | 2 | 1 | 2 | By dismantling an accessory, you'll get back some of the materials you used to create and enhance it. Dismantled accessories are gone forever, so choose carefully. |
3 | 1 | 2 | Deck your party out in accessories tailored to their needs, strengthening the ones with useful special effects and dismantling those that won't be of much help! |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||
223 | <20AEC9E3> | 3 | Crafted Accessory Effects | 0 | 0 | 0 | 2 | 14605 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | ||||||||||||
224 | <C743DDC4> | 5 | Archsage's Gauntlet | 704 | 1 | 0 | 2 | This mysterious space crafted by the Archsage's hand is known as the Archsage's Gauntlet. The rules of battle here differ slightly to those governing Aionios. |
14606 | 1 | 0 | 2 | The Gauntlet is comprised of several stages. To clear a stage, defeat all the enemies that appear. |
2 | 0 | 2 | Powerful enemies will appear at certain key stages, and in the final stage. Defeat them and make it through the final stage to reign triumphant. |
3 | 0 | 2 | You start each Gauntlet run by picking one member of Ouroboros. By recruiting Heroes from the shop between stages, you can assemble a party of up to seven strong. |
4 | 0 | 2 | Use your score in the shop to recruit Heroes and purchase Emblems with special effects. Your score will rise as you defeat enemies and perform battle actions, such as combos. |
5 | 0 | 2 | The enemies and shop line-up for each stage will be chosen at random. Purchase the Heroes and Emblems that will best benefit you and try to survive the Archsage's Gauntlet! |
0 | 0 | 0 | 0 | 0 | ||||||
225 | <D5389396> | 5 | Launch Charge | 705 | 1 | 1 | 2 | It's not possible to use Interlink in the Archsage's Gauntlet, but to make up for this, you have the power to activate Launch Charge by pressing [ML:icon icon=pad_left ]. |
14612 | 2 | 0 | 2 | By activating Launch Charge, you can send all enemies into a launched state. The Launch Charge gauge rises as you defeat enemies, and can store up to three charges. |
3 | 1 | 2 | Using Launch Charge will also trigger Bonus Time, during which your score will build up faster than usual. Attacks dealt to foes will also contribute to the score. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||
226 | <54B16464> | 5 | The Nopwatch | 706 | 1 | 0 | 2 | The Nopwatch is a feature unique to the Archsage's Gauntlet. This gauge depletes over time, and when it runs out, your entire party will suffer negative penalties. |
14610 | 2 | 0 | 2 | The three penalties are greatly reduced HP recovery, rate of recharge, and ally revival speed. |
3 | 0 | 2 | You can refill the Nopwatch gauge by spending your score in the shop. Be sure to top it up before it runs out, but beware: it'll cost more with successive acquisitions. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||
227 | <BB18522C> | 5 | Events and Whimsy | 707 | 1 | 1 | 2 | An event may occur at the start of a stage. Events can have all sorts of positive or negative effects, from rare enemy spawns to extra enemy reinforcements. |
14613 | 2 | 1 | 2 | Sometimes the Archsage's Whimsy will trigger when you've finished shopping. You'll be forced to choose between two options, which will confer one of many possible effects. |
2 | 1 | 2 | You can also use a Shuffle Ticket to change up the options that the Archsage's Whimsy offers. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||
228 | <A884758C> | 5 | Gauntlet Differences | 708 | 1 | 1 | 2 | Recruited Heroes will use all the Arts they have access to, but during Chain Attacks you'll only be able to use those they have assigned to the Arts Palette. |
14611 | 2 | 1 | 2 | The Gauntlet's Chain Gauge is harder to fill than in normal battles. Additionally, selecting a Hero's Chain Order during a Chain Attack will consume the Chain Gauge. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
229 | <522B6394> | 5 | About Lucky Seven | 704 | 6 | 0 | 2 | You won't be able to enter the Gauntlet in Hard mode with Lucky Seven Talent Arts set, at first. The Blue Page sells the Lucky Seven License which makes it possible, however. |
14606 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
230 | <DEADA056> | 5 | Using the Shop | 709 | 1 | 1 | 2 | In the shop, you can use the score you've accrued to recruit Heroes, purchase Emblems and refill the Nopwatch gauge. |
14607 | 2 | 0 | 2 | The shop's line-up is determined at random, but the Heroes you can recruit will be limited to Heroes you've allied with. Take on the Gauntlet after gathering plenty of Heroes. |
3 | 0 | 2 | What's more, if you purchase Emblems you've already acquired, that Emblem's effect will be further amplified. Emblems can be strengthened up to +5. |
3 | 0 | 2 | Strengthening Emblems via shop purchases is valid only for the current Gauntlet run. Their strength will be reset at the start of the next run. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||
231 | <3CD7A760> | 5 | Emblems | 710 | 1 | 0 | 2 | Emblems are items that will help to assist your full roster of allies. Purchase Emblems from the shop and their effect will be present until the end of your Gauntlet run. |
14615 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
232 | <8F8EC4DB> | 5 | Shuffle Tickets | 711 | 1 | 0 | 2 | You can use Shuffle Tickets to change the shop line-up. These can be acquired by defeating fierce enemies at key stages or rarely encountered "lucky monsters". |
14614 | 2 | 0 | 2 | You can carry up to three Shuffle Tickets at once, and the number you start each run with will increase as you ally with more Heroes in the main game. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
233 | <81D63A72> | 5 | Getting a Score Bonus | 712 | 1 | 1 | 2 | If you complete a stage without any party members being incapacitated, you'll receive a score multiplier. This bonus will max out after completing five KO-less stages in a row. |
14616 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
234 | <F109572E> | 5 | Earning Score | 715 | 1 | 0 | 2 | There are a number of ways to increase your score: 1) Defeat enemies. 2) Inflict Topple, Burst or Smash on enemies. 3) Defeat enemies with Chain Attacks. |
14617 | 1 | 0 | 2 | 4) Hit enemies with attacks during Bonus Time (use a Launch Charge to initiate). 5) Receive certain boons through the Archsage's Whimsy. |
1 | 0 | 2 | The following situations will add a multiplier to your score: 1) When successive stages have been completed without letting any party members get KO'd. 2) During Bonus Time. |
1 | 0 | 2 | 3) While the effects of certain Emblems are active. Earn a high score and make your team the best that they can be! |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||
235 | <648B4B5F> | 5 | The Gauntlet's Depths | 716 | 1 | 0 | 2 | Congratulations! It seems you achieved Rank S in the Pro Gauntlet. But Stage 70 is not the real end-goal... In the depths, the fight continues until you reach Stage 140! |
14618 | 2 | 0 | 2 | There are two differences from the battles up until now. 1) Enemy attacks will deal irreducible extra damage. 2) The "Invincible" buff will have no effect. |
2 | 0 | 2 | This ramps up the challenge to even more dramatic heights, so be sure your party composition and Emblems are up to the task that awaits you! |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||
236 | <3E5F5340> | 5 | Cashing in Noponstone 2 | 713 | 1 | 0 | 2 | Aside from item exchange, you can unlock and strengthen Emblems for use in the Archsage's Gauntlet from the blue Archsage's Page. |
14608 | 2 | 1 | 2 | When you acquire a locked Emblem in exchange for Blue Noponstone, that Emblem will be unlocked and available for purchase from the Gauntlet shop thereafter. |
3 | 1 | 2 | You can strengthen previously unlocked Emblems too, up to a maximum of +2. Once upgraded, they'll show up in the Gauntlet shop in their already-strengthened state. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||
237 | <EF6A760C> | 1 | Masha's Class | 714 | 1 | 0 | 2 | Class: Lapidarist - Role: Healer A combat healer who heals nearby allies on critical hits. Can also set fields that heal users' HP on Art use. |
14609 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
238 | <FF2B3141> | 1 | Art Combos | 14 | 1 | 1 | 2 | Landing certain Arts one after another in a set order is called a combo. Only Arts with special status effects can start a combo. |
3 | 1 | 2 | For example, an Art that inflicts Break followed by an Art that inflicts Topple will topple an enemy. Arts can carry the combo path through Break > Topple > Launch. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 108 | 0 | 0 | |||||||||||
239 | <CD18967A> | 1 | How Attackers Fight | 843 | 1 | 0 | 2 | Attack the enemy from the side or back while a Defender has their attention. Being extra aware of your positioning in a battle is crucial. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16325 | 116 | 0 | 0 | ||||||||||||
240 | <B82B9E27> | 1 | How Healers Fight | 844 | 1 | 0 | 2 | Healers play an extremely important role as they can restore hit points (HP), revive incapacitated allies and provide various other means of support. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16325 | 117 | 0 | 0 | ||||||||||||
241 | <0120C3FA> | 1 | How Defenders Fight | 845 | 1 | 0 | 2 | Defenders draw an enemy's Aggro toward themselves to prevent their allies from being attacked. Use guard and evasion Arts to reduce the damage you take. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16325 | 118 | 0 | 0 | ||||||||||||
242 | <A4D03943> | 1 | Recharging Arts | 846 | 1 | 0 | 2 | In Future Redeemed, the mode of recharge for normal Arts and the Ouroboros Power is fixed per character. |
3 | 1 | 2 | The two modes of building recharge are as follows: 1) Agnian: Gauge fills with auto-attack hits and cancels. |
2 | 1 | 2 | 2) Kevesi: Gauge recharges over time. | 4 | 1 | 2 | Normal Arts and Ouroboros Power always have opposing recharge modes. E.g., if someone's normal Arts recharge in the Kevesi mode, the Ouroboros Power will be Agnian. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 109 | 0 | 0 | |||||||||
243 | <16D5D5D1> | 1 | Fighting Tactically | 847 | 1 | 1 | 2 | Hold down [ML:icon icon=btn_zl ] to display the tactics palette. You can then use [ML:icon icon=btn_key_pad ] to issue orders to your allies. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 130 | 0 | 0 | ||||||||||||
244 | <DA33DB84> | 2 | Crafting Gems | 848 | 1 | 0 | 2 | At rest spots, you can use items to craft gems. They can have a number of beneficial effects for characters when equipped on them, so craft as many as you can! |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16320 | 241 | 0 | 0 | ||||||||||||
245 | <C6C03680> | 3 | Equipping Gems | 92 | 1 | 1 | 2 | Once crafted, gems can be equipped by any number of party members, via Characters > Gems in the main menu. |
2 | 1 | 2 | By unlocking slots, you will be able to equip up to three gems per person, each with a different effect, so be sure to mix and match them to suit the role and play style. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16320 | 309 | 0 | 0 | |||||||||||
246 | <D249F713> | 2 | Collectibles | 23 | 1 | 0 | 2 | Collectibles are items you pick up as you explore. You need them for filling the Collectopaedia, finishing quests, cooking, construction, gemcrafting and upgrading your X-Reader. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 232 | 0 | 0 | ||||||||||||
247 | <7951B095> | 2 | Amulet Bonuses | 851 | 1 | 0 | 2 | In Bobobi's Shoppe, you can trade in Nopon Medals for key items which automatically grant Amulet Bonuses. You can check their status in Party Skills > Amulet Bonuses. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16316 | 245 | 0 | 1 | ||||||||||||
248 | <F1BF38B5> | 2 | Performing Interventions | 852 | 1 | 0 | 2 | Across Aionios, you may encounter people and creatures mid-combat. Approach the skirmish to automatically support the weaker party. Win the battle to obtain spoils. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16295 | 207 | 0 | 1 | ||||||||||||
249 | <CFF8A943> | 1 | The "Fusion First" Tactic | 847 | 1 | 1 | 2 | Hold down [ML:icon icon=btn_zl ] and press [ML:icon icon=pad_right ] to order the party to prioritize Fusion Arts. Do so and they will try to proactively fuse Arts as often as possible. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16301 | 133 | 0 | 0 | ||||||||||||
250 | <22D0BB02> | 1 | Purging Rage Status | 854 | 1 | 1 | 2 | Enraged enemies pack a much harder punch than normal. You can temporarily purge the rage status by completing a Burst combo, available via certain Unity Combos. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16302 | 137 | 0 | 1 | ||||||||||||
251 | <6F8CE012> | 2 | Pinning Items | 856 | 1 | 1 | 2 | When you come across a dish or gem you really want to make, you can press [ML:icon icon=btn_plus ] to pin its ingredients for easy reference. You can pin one dish and one gem recipe each. |
1 | 1 | 2 | You can quickly check information on the pinned items, necessary to make the selected recipes, by going to Items > Pinned Items in the main menu. |
2 | 1 | 2 | Additionally, a dedicated icon will be shown to indicate enemies that yield items necessary for crafting. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16320 | 244 | 0 | 1 | ||||||||||
252 | <4C2358E3> | 2 | Capturing Enemy Territory | 857 | 1 | 0 | 2 | Enemies occupy various locations throughout Aionios. Approach enemy territory to begin a capture operation. Defeating all occupying enemies will yield rewards. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16295 | 208 | 0 | 1 | ||||||||||||
253 | <96CCA418> | 2 | Monster Categories | 27 | 1 | 1 | 2 | Monsters are split into three categories: normal, elite, and unique. You can tell them apart by looking at the symbol displayed next to their level indicator. |
2 | 1 | 2 | Normal monsters: Enemies that don't require much of a strategy in order to defeat, so long as you're of a similar level to them. |
4 | 1 | 2 | Elite monsters: Enemies that are formidable for their level. Great for challenging yourself once you feel a little more used to the battle system. |
5 | 1 | 2 | Unique monsters: Incredibly strong foes that are very challenging, even when you're at their level. Going in without a sound strategy will not get you very far. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 202 | 0 | 0 | |||||||||
254 | <EBA5E177> | 2 | Fog Rifts | 858 | 1 | 0 | 2 | Fog rifts are a special type of enemy that summons Fogbeasts. The rift itself must be defeated to obtain rewards. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16275 | 209 | 0 | 1 | ||||||||||||
255 | <DA6910FB> | 4 | Navigation | 859 | 1 | 0 | 2 | Press [ML:icon icon=btn_zl ] + [ML:icon icon=btn_y ] whenever you need navigational assistance. Doing so will display the shortest route to your destination. |
1 | 0 | 2 | Be advised however - the shortest route may sometimes take you past tough enemies, so it's not necessarily the best or easiest one. Try various routes for best effect. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 408 | 0 | 0 | |||||||||||
256 | <9BE12454> | 1 | Focusing Attacks | 847 | 1 | 1 | 2 | Holding [ML:icon icon=btn_zl ] and pressing [ML:icon icon=pad_up ] orders the party to focus their attacks. Doing this causes other party members to attack the same target as the controlled character. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 131 | 0 | 0 | ||||||||||||
257 | <3D617C6D> | 1 | Follow Leader / Disperse | 847 | 1 | 1 | 2 | Hold [ML:icon icon=btn_zl ] and press [ML:icon icon=pad_down ] to order the party to gather around the controlled character. Press [ML:icon icon=btn_zl ] + [ML:icon icon=pad_down ] again to have the party scatter. (Members won't use Arts or attack while gathered.) |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 132 | 0 | 0 | ||||||||||||
258 | <947F2C83> | 3 | Setting Levels at Rest Spots | 878 | 1 | 1 | 2 | You can now use the Level Up function at rest spots to lower your characters' levels as well. Doing so will net you bonus EXP for any levels you choose to give up. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16306 | 313 | 0 | 0 | ||||||||||||
259 | <45426151> | 2 | ZR Button Focusing | 879 | 1 | 1 | 2 | When Matthew and the others spot something of interest, you can hold [ML:icon icon=btn_zr ] to focus on that location. Something special is sure to happen there, so try and get near. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 212 | 0 | 0 | ||||||||||||
260 | <76C6837E> | 1 | Fused Arts and Canceling | 880 | 1 | 0 | 2 | Fused Arts can be canceled into, as well as out of. You can cancel a standalone Art into a Fusion Art, or a Fusion Art into a standalone one, or one Fusion Art into another. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16301 | 123 | 0 | 0 | ||||||||||||
261 | <E8D292F8> | 3 | Affinity Goals | 801 | 1 | 1 | 2 | In Future Redeemed, leveling up isn't the only way to strengthen Matthew and his crew. Accomplishing Affinity Goals and spending the Affinity Points they grant is another. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16329 | 302 | 1 | 1 | ||||||||||||
262 | <E767F369> | 2 | Exploration | 802 | 1 | 0 | 2 | Earn Affinity Points by discovering treasure troves and locations in the various areas of the world, and so on. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16329 | 213 | 0 | 1 | ||||||||||||
263 | <B2045CBC> | 2 | Battle Missions | 803 | 1 | 0 | 2 | Earn Affinity Points in battle by defeating Unique Monsters that inhabit locations around the world, among other ways. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16329 | 214 | 0 | 1 | ||||||||||||
264 | <9BEDE9CF> | 2 | Affinity Scenes | 804 | 1 | 0 | 2 | Earn Affinity Points by viewing events that can occur at various locations in the world of Aionios. These let you listen to the party's conversation while enjoying the view. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16329 | 248 | 0 | 1 | ||||||||||||
265 | <4AE33ED8> | 2 | Collectopaedia | 805 | 1 | 0 | 2 | Earn Affinity Points by gathering collectibles in each area of the world and registering them in the Collectopaedia. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16329 | 250 | 0 | 1 | ||||||||||||
266 | <90624E40> | 2 | Enemypaedia | 806 | 1 | 0 | 2 | Earn Affinity Points by defeating a set number of the many monsters that populate the various areas of the world. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16329 | 215 | 0 | 1 | ||||||||||||
267 | <CC763276> | 2 | Community | 807 | 1 | 0 | 2 | Earn Affinity Points by meeting residents of the various areas of Aionios and completing Community Tasks. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16329 | 246 | 0 | 1 | ||||||||||||
268 | <496547B3> | 1 | Ouroboros Power | 809 | 1 | 1 | 2 | In Future Redeemed, the right side of the Arts palette contains a character's normal Arts, while the left side is where you'll find their Ouroboros Powers. |
2 | 0 | 2 | Ouroboros Powers manifest themselves through special Arts, which are significantly more powerful than normal Arts. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16298 | 104 | 0 | 1 | |||||||||||
269 | <9C1DFC27> | 1 | Visions | 810 | 1 | 0 | 2 | A's Talent Art, Vision, has some special effects: 1. Enemy attacks will not affect the party for a set time. 2. The number of times you can use it per battle is limited. |
2 | 1 | 2 | 3. While Vision is in effect, A's Talent Art changes to Vanishing End, an attack which hits all enemies. |
2 | 1 | 2 | Like other Talent Arts, Vanishing End is also charged by performing role actions. (In particular, using Light Field will contribute to building the recharge.) |
3 | 0 | 2 | Vision is a powerful tool, but since its number of uses is limited, take care to use it when you'll get the most of it. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 16299 | 107 | 0 | 1 | |||||||||
270 | <7661D5F1> | 1 | Art Fusion | 811 | 1 | 0 | 2 | In Future Redeemed, the art of fighting with the power of Ouroboros hasn't been perfected yet, but using Fusion Arts summons the power to create an Aura dealing extra attacks. |
2 | 1 | 2 | The effects of the extra Ouroboros attacks will differ based on the normal Art and Ouroboros Power combination. Find your preferred pairing on the Arts customization screen. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16301 | 110 | 1 | 1 | |||||||||||
271 | <AF502B22> | 1 | Unity Combos | 812 | 1 | 0 | 2 | In Future Redeemed, two party characters are able to strike in unison to perform what's called a Special. A paired set of characters is called a "Unity pairing". |
1 | 0 | 2 | Hitting a launched enemy with a Special will trigger a Unity Combo. |
2 | 1 | 2 | Specials are charged by using Arts, with Fusion Arts giving more charge than Arts used individually. However, every subsequent Special will be slower and slower to charge. |
2 | 1 | 2 | Once the gauge is charged, press [ML:icon icon=btn_left ] to use a Special. Use [ML:icon icon=btn_zl ] + [ML:icon icon=btn_x ], [ML:icon icon=btn_y ] or [ML:icon icon=btn_b ] to trigger the other Unity pairings' Specials. |
3 | 0 | 2 | Unity Combos differ depending on the specific pairing in terms of damage, area of effect, and more. Additionally, they always inflict either Smash, Burst or Blowdown. |
4 | 0 | 2 | Furthermore, the two party members who perform one will receive the Awakening buff. Use Unity Combos at every opportunity to make battles go your way! |
0 | 16302 | 124 | 1 | 1 | |||||||
272 | <5DE34775> | 1 | Chain Attack Differences | 813 | 1 | 0 | 2 | You can now also use Chain Attacks in Future Redeemed. When the Chain Attack gauge is full, press [ML:icon icon=btn_plus ] to initiate it. |
1 | 0 | 2 | Chain Attacks in Future Redeemed differ from the main game in four ways: 1. Unity Orders replace Ouroboros Orders. 2. Accessories can change completion bonuses. |
1 | 0 | 2 | 3. Accessories can set Heroic Chain effects. (If none are equipped, these will trigger based on role.) 4. Each Unity Combo used will raise the initial damage ratio. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16303 | 126 | 0 | 1 | ||||||||||
273 | <AF1B5212> | 1 | Unity Orders | 814 | 1 | 1 | 2 | If you can complete Chain Orders from both of the characters forming a Unity pairing in one Chain Attack, a Unity Order will be displayed. |
2 | 0 | 2 | Selecting a Unity Order will end the Chain Attack, but it will let the pairing perform their Special in return. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16303 | 128 | 0 | 1 | |||||||||||
274 | <E50DDAFF> | 3 | Unity Setup | 815 | 1 | 1 | 2 | You can now customize your Unity pairings. To do so, go to the main menu > Unity and press [ML:icon icon=btn_y ]. |
2 | 1 | 2 | The combination of characters you choose will affect their Unity Skill and the specifics of their Unity Combo. Try finding the pairings that best suit your battle needs! |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16304 | 310 | 1 | 1 | |||||||||||
275 | <9712E9F2> | 3 | Affinity Growth | 808 | 1 | 1 | 2 | Go to main menu > Characters > Affinity Growth to use earned Affinity Points to make party characters stronger. |
2 | 1 | 2 | Affinity Points are shared by the entire party. Furthermore, only one tier of purchasable abilities will be available from the start. Specific items are needed to unlock further tiers. |
2 | 1 | 2 | Try to consider the entire party's priorities as you decide which characters to empower and which skills to purchase. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16295 | 304 | 1 | 1 | ||||||||||
276 | <D1F4EAFE> | 1 | Strengthening Weapons | 816 | 1 | 0 | 2 | You can strengthen your weapons at Riku's workshop in Colony 9. This will require gold and materials that can be obtained as treasure, by defeating Unique Monsters, etc. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16305 | 145 | 1 | 1 | ||||||||||||
277 | <A355AF40> | 1 | Enemy Initiative Arts | 819 | 1 | 1 | 2 | In Future Redeemed, some enemies will use special Arts when they strike first, indicated with a special icon. |
1 | 1 | 2 | You can preempt these special initiative Arts by striking first yourself, or luring the enemy into battle. Alternatively, they can be interrupted with combos or reactions. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16325 | 146 | 0 | 1 | |||||||||||
278 | <77EDDE84> | 1 | Enemy Strength in Numbers | 820 | 1 | 1 | 2 | In Future Redeemed, some enemies will have increased attack and defense depending on how many enemies are in battle, with a higher enemy count granting stronger buffs. |
1 | 1 | 2 | The enemies benefiting from this effect will be marked with an icon. Try defeating other enemies first to weaken the special ones. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16319 | 147 | 0 | 1 | |||||||||||
279 | <4634D467> | 4 | New Challenge | 840 | 1 | 0 | 2 | A new Time Attack challenge has been added. Consider paying a visit to the main game's Land of Challenge. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16306 | 419 | 0 | 1 | ||||||||||||
280 | <51626613> | 4 | Na'el as a Party Member | 841 | 1 | 0 | 2 | On save files with the game completed, Na'el will be a member of the party. Cutscenes will not be affected. |
1 | 0 | 2 | Additionally, Affinity Growth and weapon strengthening are not available to Na'el. You can, however, customize her accessories and gems like a normal party member. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16306 | 418 | 0 | 1 | |||||||||||
281 | <82464991> | 4 | Unlock Kits | 817 | 1 | 1 | 2 | In Future Redeemed, certain special key items called Unlock Kits can be used to unlock Art, accessory and gem slots and to raise Affinity-related character growth limits. |
1 | 1 | 2 | You can obtain Unlock Kits from containers and relics found across Aionios, or as quest completion rewards. |
1 | 1 | 2 | The world contains enough Unlock Kits to fully unlock all your characters, so it's a good idea to use them as soon as you find them and keep getting stronger. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16318 | 413 | 1 | 1 | ||||||||||
282 | <A8752281> | 3 | Character Equipment | 818 | 1 | 1 | 2 | Party characters can equip accessories and gems. Accessories can be obtained from relics and containers, and by defeating monsters and completing quests. |
1 | 1 | 2 | Gems, on the other hand, can be crafted at rest spots. If you're struggling in battles, don't just rely on leveling up; try revisiting your gem and accessory loadout too! |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16319 | 306 | 0 | 1 | |||||||||||
283 | <21517F3A> | 1 | Enemies Hard to Beat? | 861 | 1 | 1 | 2 | If you're finding your enemies a bit too strong, you can try gaining a few experience levels, or spending Affinity Points. Be sure to look at what accessories you have equipped, too. |
2 | 1 | 2 | Alternatively, you can change the game's difficulty level in the menu > System > Options > Game. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
284 | <EF1034B9> | 1 | Enemies Hard to Beat? | 861 | 1 | 1 | 2 | Having trouble with a strong enemy? Try raising your level or spending Affinity Points. You can also take a look at the Arts, gems and accessories you've got equipped. |
2 | 1 | 2 | Alternatively, you can change the game's difficulty level in the menu > System > Options > Game. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
285 | <1102A825> | 1 | Enemies Hard to Beat? | 862 | 1 | 1 | 2 | Having trouble with a strong enemy? Try raising your level or spending Affinity Points. You can also take a look at the Arts, gems and accessories you've got equipped. |
2 | 0 | 2 | Another option is to upgrade your weapons at Riku's workshop. You'll find the necessary materials scattered all throughout Aionios. |
3 | 1 | 2 | Alternatively, you can change the game's difficulty level in the menu > System > Options > Game. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
286 | <1F532BBB> | 2 | Enemypaedia 2 | 821 | 1 | 1 | 2 | Monsters already registered in the Enemypaedia will be marked with a [ML:icon icon=icon_enep ], while completed entries will show a [ML:icon icon=icon_enep_c ]. Unregistered monsters will not have either of those icons. |
1 | 1 | 2 | If you spot a monster not marked with either of those icons, do try fighting it, and keep filling in your Enemypaedia! |
2 | 1 | 2 | Monsters that are higher level than you will be displayed in yellow on the Enemypaedia screen. Those whose level is significantly higher than yours will be shown in red. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16329 | 216 | 0 | 1 | ||||||||||
287 | <BF30EE30> | 2 | Cooking | 839 | 1 | 0 | 2 | Cooking and eating food at rest spots will grant you a temporary boost to the rewards you obtain from combat, such as experience points, loot, etc. |
2 | 0 | 2 | Your meal repertoire will expand as you obtain new recipes. It's worth talking to people all over the place and tackling quests to get access to new dishes. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16320 | 242 | 0 | 1 | |||||||||||
288 | <7A113638> | 4 | About Shulk and Rex | 860 | 1 | 0 | 2 | Shulk and Rex differ from other Heroes in two ways: 1) Their classes cannot be learned by others. 2) They will not appear in event scenes. |
16321 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | |||||||||||
289 | <77EDD8BB> | 1 | Fighting Against Alpha | 863 | 1 | 1 | 2 | Alpha boasts a special status that makes him impervious to regular attacks, but using your Ouroboros Powers can shatter it. Focus on fusing your Arts to subdue Alpha. |
2 | 1 | 2 | If you're having a hard time beating him, return to Aionios to raise your level and make the most of Affinity Growth. You can also review your Arts, accessories and gems. |
3 | 0 | 2 | Another option is to upgrade your weapons at Riku's workshop. You'll find the necessary materials scattered all throughout Aionios. |
4 | 1 | 2 | Alternatively, you can change the game's difficulty level in the menu > System > Options > Game. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||
290 | <711E507B> | 3 | Resetting Growth | 873 | 1 | 1 | 2 | Through having obtained the Growth Reset Kit, you can now reset your characters' Affinity Growth, refunding any Affinity Points you may have spent. |
1 | 1 | 2 | You can do this by going to the main menu > Characters > Affinity Growth and pressing [ML:icon icon=btn_minus ]. You can do this as many times as you want - the item will not be expended. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16322 | 305 | 0 | 1 | |||||||||||
291 | <53DB15CB> | 3 | Strengthening Unity | 864 | 1 | 1 | 2 | Each item you collect from the "Lessons in Unity" series empowers a particular Unity pairing. A golden border around the icon indicates pairings that are empowered. |
1 | 1 | 2 | Empowering a Unity pairing increases the impact of their Unity Combo and the effect of their Unity Skill. Be sure to review your Unity pairings after finding one of these items. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16324 | 311 | 1 | 1 | |||||||||||
292 | <430733EE> | 2 | Happy Camper Gear | 865 | 1 | 0 | 2 | Now that you've obtained the Happy Camper Gear, you'll be able to craft gems and cook at rest spots. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16320 | 240 | 0 | 1 | ||||||||||||
293 | <42C40BB0> | 2 | Cooking - Combat Streaks | 866 | 1 | 1 | 2 | A new meal effect has been added in Future Redeemed. "Combat Streak EXP+" will grant more experience points the more enemies you can defeat without leaving combat. |
1 | 1 | 2 | Defeating 10 enemies in sequence grants the maximum bonus, and any enemies you beat beyond that will yield the same bonus amount. It's a good way to grow quickly! |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16326 | 243 | 0 | 1 | |||||||||||
294 | <9A9BA8D3> | 2 | Adventuring in Aionios | 867 | 1 | 0 | 2 | Aionios is a great big world, with strong monsters lurking in most of its many corners. Be sure to explore it thoroughly and hit all the Affinity Goals you can! |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16319 | 201 | 0 | 1 | ||||||||||||
295 | <C8CD4240> | 1 | Chain-Specific Accessories | 868 | 1 | 1 | 2 | Battle Manuals, Tactics Manuals and Strategy Manuals all belong to a new type of accessory in Future Redeemed, and they all have abilities specific to Chain Attacks. |
1 | 1 | 2 | They go in their own special slot, and change the effects of the completion bonus and Heroic Chain. They're also more potent than the default, so don't forget to tinker with them! |
1 | 1 | 2 | Bear in mind that you cannot own multiple copies of the same accessory, so have fun experimenting with all the possibilities that this feature opens up. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16327 | 127 | 1 | 1 | ||||||||||
296 | <04053D4B> | 3 | Types of Affinity Goals | 801 | 1 | 1 | 2 | Affinity Goals are split into six categories, and are achieved in the field and in battle. Achieving them grants Affinity Points, which can be spent to empower party characters. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16329 | 303 | 0 | 1 | ||||||||||||
297 | <3CB5DA32> | 2 | Where Quests Happen | 870 | 1 | 0 | 2 | In Future Redeemed, people and places where a quest will occur are marked with an icon. |
2 | 0 | 2 | The icon will be visible both on the Area Map and the mini-map. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16317 | 233 | 0 | 1 | |||||||||||
298 | <A2083217> | 1 | Beating Enemy Groups | 875 | 1 | 0 | 2 | Attacking enemy groups head-on is dangerous. It's usually better to lure away solitary enemies and defeat them solo. Don't forget to level up and cash in Affinity Growth, either. |
2 | 1 | 2 | Alternatively, you can change the game's difficulty level in the menu > System > Options > Game. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | |||||||||||
299 | <41C0050A> | 4 | Changing the Weather | 872 | 1 | 1 | 2 | By obtaining the Celestial Compass, you've gained the ability to control the weather when skip-traveling. To do so, use [ML:icon icon=btn_zl ] and [ML:icon icon=btn_zr ] when selecting a destination to travel to. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16330 | 412 | 0 | 1 | ||||||||||||
300 | <032F9795> | 1 | Unity Indicators | 874 | 1 | 1 | 2 | Recharge for other characters' Specials is shown by the circles left and above of the active character's gauge. |
2 | 1 | 2 | You can press [ML:icon icon=btn_zl ] + [ML:icon icon=btn_x ], [ML:icon icon=btn_y ] or [ML:icon icon=btn_b ] to order the other characters to perform their Special. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16304 | 125 | 1 | 1 | |||||||||||
301 | <D5582FBC> | 2 | Luring Enemies | 876 | 1 | 0 | 2 | Enemies that are close together tend to attack in groups. In such cases, press [ML:icon icon=btn_up ] to lure over a single enemy from a group at a time, and gradually pick them off that way. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16274 | 205 | 0 | 0 | ||||||||||||
302 | <8405DC90> | 2 | Collectopaedia 2 | 877 | 1 | 1 | 2 | When you have Collectopaedia entries you can complete, an icon will appear in the screen's top right. Remember to fill up your Collectopaedia as you go to gain Affinity Points! |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16325 | 251 | 0 | 1 | ||||||||||||
303 | <F3581FAD> | 2 | Field Crafting | 822 | 1 | 1 | 2 | Field crafting lets you use materials in your possession to assemble useful structures that open up new routes or make exploration easier in other ways. |
1 | 1 | 2 | When field crafting, you'll be given the option to either "Repair" or "Construct". |
2 | 1 | 2 | You can repair structures that have ceased to function by using materials to get them working again. |
3 | 1 | 2 | You can also use materials to construct new structures in designated spots. Do note that constructing things from scratch uses more materials than repairing existing ones. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 16307 | 217 | 1 | 1 | |||||||||
304 | <35593342> | 2 | Elevators | 823 | 1 | 0 | 2 | Once repaired in the field, press the switch to travel vertically up or down. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16307 | 218 | 0 | 1 | ||||||||||||
305 | <EA71485D> | 2 | Ladders | 824 | 1 | 0 | 2 | Once repaired or constructed in the field, these can be climbed up or down. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16307 | 219 | 0 | 1 | ||||||||||||
306 | <99721882> | 2 | Ether Slides | 826 | 1 | 0 | 2 | Once constructed in the field, these structures project a rope made of ether which you can then slide along to travel to higher or lower ground. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16308 | 220 | 0 | 1 | ||||||||||||
307 | <292D15D0> | 2 | Ether Lifts | 827 | 1 | 0 | 2 | Once constructed in the field, these structures project a rope of ether vertically, allowing you to move straight up or down them. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16309 | 221 | 0 | 1 | ||||||||||||
308 | <C9E87BB4> | 2 | Ether Masts | 825 | 1 | 0 | 2 | Once constructed in the field, these give you information about any undiscovered points of interest within a certain area. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16307 | 222 | 0 | 1 | ||||||||||||
309 | <1879DC11> | 2 | The X-Reader | 828 | 1 | 0 | 2 | Matthew's handheld terminal is called the X-Reader. It responds to signs of City survivor presence, notifying you with sound and light. |
2 | 0 | 2 | When a signal is detected, a notification chime will sound and one side of the mini-map will light up. |
3 | 0 | 2 | As you head in the indicated direction and get closer to your target, the entire rim of the mini-map will glow. |
3 | 0 | 2 | As you get closer, the chime will become louder and more frequent, so use those clues to find every last one of the City survivors. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 16310 | 223 | 1 | 1 | |||||||||
310 | <0B5D2876> | 2 | Upgrading the X-Reader | 829 | 1 | 0 | 2 | You can upgrade your X-Reader at rest spots. The upgrade process requires materials, but the improved functions will come in useful for exploration and combat. |
2 | 1 | 2 | In addition to scouting out City survivors, an upgraded X-Reader can provide information on undiscovered items and treasures, analyze enemy data and more. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16312 | 224 | 0 | 1 | |||||||||||
311 | <839A714D> | 2 | X-Reader: Treasure Sensor | 830 | 1 | 0 | 2 | Your X-Reader is now capable of detecting treasure (containers and relics), notifying you with sound and light. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16312 | 225 | 0 | 1 | ||||||||||||
312 | <97DC25AF> | 2 | X-Reader: Key Item Sensor | 831 | 1 | 0 | 2 | Your X-Reader is now capable of detecting key items, notifying you with sound and light. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16312 | 226 | 0 | 1 | ||||||||||||
313 | <EFF31D3B> | 2 | X-Reader: Sense Analysis | 832 | 1 | 1 | 2 | Your X-Reader is now able to detect and display enemies' sense types. |
0 | 0 | 2 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16312 | 227 | 0 | 1 | ||||||||||||
314 | <1178675F> | 2 | X-Reader: Weakness Sensor | 833 | 1 | 1 | 2 | Your X-Reader is now able to detect and display data about enemies' weak points. |
0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16312 | 228 | 0 | 1 | ||||||||||||
315 | <02BE5136> | 2 | X-Reader: Arts Analysis | 871 | 1 | 1 | 2 | Your X-Reader displays information on your Arts to help keep combat flowing smoothly. A special symbol will mark Arts on the Arts Palette which are effective at a given time. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16312 | 229 | 0 | 1 | ||||||||||||
316 | <19E4EEB6> | 2 | Affinity Scenes 2 | 834 | 1 | 1 | 2 | You may discover locations in the world which can trigger an "Affinity Scene". These allow you to admire the scenery while your companions enjoy a little chat. |
2 | 1 | 2 | You can trigger an Affinity Scene by approaching its location and holding down [ML:icon icon=btn_zr ] to start it. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16313 | 249 | 0 | 1 | |||||||||||
317 | <0A1F6C8D> | 2 | Community 2 | 835 | 1 | 1 | 2 | The people Matthew and his group encounter in the world and build relations with are added to your Community. Adding people to your Community grants Affinity Points. |
2 | 1 | 2 | The Community screen lets you see a simple profile of each character registered there. You can also check the details of their Community Tasks. |
2 | 1 | 2 | If you can complete all the Community Tasks listed there, you'll be granted the opportunity to deepen the affinity between Matthew's group and the other character. |
3 | 0 | 2 | Once you've unlocked the opportunity to deepen affinity, speak to that character to strengthen your bond, changing their icon in Community and granting extra Affinity Points. |
4 | 0 | 2 | You can press [ML:icon icon=btn_y ] on the Community screen to begin tracking a character, showing their location on the mini-map with an icon. |
4 | 0 | 2 | If the icon is not appearing, that means they're currently impossible to track due to the time, quest-related activity, or other such factors. |
0 | 16314 | 247 | 0 | 1 | |||||||
318 | <AE9EE8E9> | 2 | Changes in Colony 9 | 836 | 1 | 0 | 2 | Completing certain quests will cause changes to parts of Colony 9. |
1 | 0 | 2 | When a part of Colony 9 changes, it will put new features at your disposal, sometimes allowing you to obtain special items. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16315 | 252 | 0 | 1 | |||||||||||
319 | <997A49E1> | 2 | Nopon Medals | 837 | 1 | 0 | 2 | If you happen to find any Nopon Medals on your travels across the world, you can trade them at Bobobi's Shoppe in Colony 9 for some special reward items. |
1 | 0 | 2 | The items you can obtain at Bobobi's Shoppe have the ability to increase the effects of your Amulet Bonuses. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16316 | 253 | 0 | 1 | |||||||||||
320 | <3747C40D> | 2 | Rescued City Survivors | 838 | 1 | 0 | 2 | Any City survivors you rescue will move to Colony 9. If you happen to spot them there, stop by and say hello! |
1 | 0 | 2 | You may discover survivors even in places you have previously visited, so be sure to search carefully. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 16317 | 254 | 0 | 1 |