ID | Referenced By | ID | Title | Text | Text2 |
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1 | MSG_SAMPLE | ||||
2 | MSG_AUTO_ATTAK | ||||
3 | MSG_COMBAT | ||||
4 | MSG_ARTS_1 | ||||
5 | MSG_TALENT_ARTS | ||||
6 | MSG_HATE_1 | ||||
7 | MSG_HATE_2 | ||||
8 | MSG_HATE_3 | ||||
9 | MSG_COMBO | ||||
10 | MSG_ARTS_2 | ||||
11 | MSG_FUSION_ARTS | ||||
12 | MSG_CHAIN_ATTACK_O1_1 | Selecting a Chain Order | First, choose whose order you want to follow. | [ML:icon icon=pad_left_right ]: Select order / [ML:icon icon=btn_a ]: Confirm | |
13 | MSG_CHAIN_ATTACK_O1_2 | ||||
14 | MSG_CHAIN_ATTACK_O1_3 | ||||
15 | MSG_CHAIN_ATTACK_C1_1 | Executing an Order | Select party members and attack using Arts. | [ML:icon icon=pad_left_right ]: Select character / [ML:icon icon=btn_x ][ML:icon icon=btn_y ][ML:icon icon=btn_b ]: Select Art | |
16 | MSG_CHAIN_ATTACK_C1_2 | ||||
17 | MSG_CHAIN_ATTACK_C1_3 | ||||
18 | MSG_CHAIN_ATTACK_C2_1 | Raise TP to 100% | Complete the order successfully by reaching 100% TP. | [ML:icon icon=pad_left_right ]: Select character / [ML:icon icon=btn_x ][ML:icon icon=btn_y ][ML:icon icon=btn_b ]: Select Art | |
19 | MSG_CHAIN_ATTACK_C2_2 | ||||
20 | MSG_CHAIN_ATTACK_C2_3 | ||||
21 | MSG_CHAIN_ATTACK_C3_1 | ||||
22 | MSG_CHAIN_ATTACK_C3_2 | ||||
23 | MSG_CHAIN_ATTACK_C3_3 | ||||
24 | MSG_CHAIN_ATTACK_O2_1 | Select Next Order | Select an order to continue the Chain Attack. | [ML:icon icon=pad_left_right ]: Select order / [ML:icon icon=btn_a ]: Confirm | |
25 | MSG_CHAIN_ATTACK_O2_2 | ||||
26 | MSG_CHAIN_ATTACK_O2_3 | ||||
27 | MSG_BATTLE_MENU_BAN | Tutorial Restrictions | You cannot open the battle menu during tutorials. | ||
28 | MSG_HATE_TR_1 | Positional Awareness | Using Edge Thrust from behind an enemy deals much more damage than usual, so take full advantage of this. |
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29 | MSG_COMBO_TR_1 | Positional Awareness | To break an enemy's stance and inflict Break, use Sword Strike from the side. |
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30 | MSG_FAIL_1 | Link your Combos | Watch that the combo gauge doesn't run out and try to continue the combo within the allotted time. |
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31 | MSG_FAIL_2 | Watch your Heat Gauge | Don't let the heat gauge build up too high - the Interlink will be canceled if you take too long. |
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32 | MSG_FAIL_3 | Select the Indicated Art | Follow the on-screen prompts and select the indicated Art to complete your training. |
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33 | MSG_FAIL_4 | Right for the Job | Think carefully about which party members you'd need to put forward to reach 100% TP. |
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34 | MSG_FAIL_5 | Select the Ouroboros Order | Follow the on-screen prompts and select the Ouroboros Order to complete your training. |
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35 | MSG_FAIL_6 | Stay on your Toes | After attacking with the Ouroboros Talent Art, quickly start a Chain Attack before the heat gauge fills up. |
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36 | MSG_FAIL_7 | Raise your Interlink Level | You need to perform the Interlink after raising the Interlink Level to level three. |
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37 | MSG_FAIL_8 | Follow the instructions | You did not follow the instructions and have failed the training drill. Please follow the instructions. |
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38 | MSG_UROBOROS_LEVEL_UP_1 | Raising the Interlink Level | The Interlink Level will go up whenever either half of the Interlink pairing uses a Fusion Art. |
[ML:icon icon=btn_zl ]+[ML:icon icon=pad_right ]: Issue the "Fusion First" order | |
39 | MSG_CHAIN_ATTACK_END_1 | Ending a Chain Attack | This concludes the training drill. Press [ML:icon icon=btn_plus ] to end the Chain Attack. |
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40 | MSG_CHAIN_ATTACK_ADVANCE_1 | Selecting a Chain Order | Select Noah's order. | [ML:icon icon=pad_left_right ]: Select order / [ML:icon icon=btn_a ]: Confirm | |
41 | MSG_CHAIN_ATTACK_ADVANCE_2 | Attacker Chain Bonuses | If you deal the first attack with an Attacker, the Chain Bonus "First Blood" will trigger. |
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42 | MSG_CHAIN_ATTACK_ADVANCE_3 | Attacker Chain Bonuses | Select Sena (an Attacker) and score a First Blood. | [ML:icon icon=pad_left_right ]: Select Sena / [ML:icon icon=btn_x ]: Use "Hammerhead" | |
43 | MSG_CHAIN_ATTACK_ADVANCE_4 | Obtaining Bonus TP | During a Chain Attack, all positioning requirements are lifted. You can inflict Break on enemies for bonus TP. |
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44 | MSG_CHAIN_ATTACK_ADVANCE_5 | Obtaining Bonus TP | Select Noah now, and use Sword Strike to inflict Break. | [ML:icon icon=pad_left_right ]: Select Noah / [ML:icon icon=btn_y ]: Use "Sword Strike" | |
45 | MSG_CHAIN_ATTACK_ADVANCE_6 | Obtaining Bonus TP | Earning bonus TP boosts the percentage significantly. There are all sorts of criteria, so be sure to experiment! |
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46 | MSG_CHAIN_ATTACK_ADVANCE_7 | Healer Chain Bonuses | When you attack with a Healer and the TP total is about to exceed 100%, the "Point Limit" bonus will trigger. |
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47 | MSG_CHAIN_ATTACK_ADVANCE_8 | Healer Chain Bonuses | Select Eunie and score a Point Limit bonus. | [ML:icon icon=pad_left_right ]: Select Eunie / [ML:icon icon=btn_b ]: Use "Power Ring" | |
48 | MSG_CHAIN_ATTACK_ADVANCE_9 | Defender Chain Bonuses | If you deal the final attack of an order with a Defender, the Chain Bonus "Back in Action" will trigger. |
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49 | MSG_CHAIN_ATTACK_ADVANCE_10 | Defender Chain Bonuses | Select Lanz and score a Back in Action bonus. | [ML:icon icon=pad_left_right ]: Select Lanz / [ML:icon icon=btn_x ]: Use "Bull Rush" | |
50 | MSG_CHAIN_ATTACK_ADVANCE_11 | Select the indicated Art. | Follow the on-screen prompts and select the indicated Art to complete your training. |
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51 | MSG_CHAIN_ATTACK_ADVANCE_12 | Acquiring Bonus TP | Matching the role to the order earned you Bonus TP. Bonus TP from combos will be added after the attack. |
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52 | MSG_UROBOROS_ORDER_1 | Complementary Orders | First, select Noah's order. | [ML:icon icon=pad_left_right ]: Select order / [ML:icon icon=btn_a ]: Confirm | |
53 | MSG_UROBOROS_ORDER_2 | Complementary Orders | Now, select Mio's order. | [ML:icon icon=pad_left_right ]: Select order / [ML:icon icon=btn_a ]: Confirm | |
54 | MSG_UROBOROS_ORDER_3 | Handling Ouroboros Orders | Select the Ouroboros order. | [ML:icon icon=pad_left_right ]: Select order / [ML:icon icon=btn_a ]: Confirm | |
55 | MSG_UROBOROS_ORDER_4 | Force Chain Attack End | Deploying an Ouroboros Chain Art will automatically end the Chain Attack. |
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56 | MSG_UROBOROS_ORDER_5 | Acting Out Orders | To complete this training, you must achieve 100% on two Orders, initiating an Ouroboros Order. |
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57 | MSG_UROBOROS_ORDER_6 | Acting Out Orders | Consider carefully which teammates to use if you want to reach 100% on the second Order. |
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58 | MSG_UROBOROS_ORDER_7 | Instant Ouroboros Order | It's possible to initiate an Ouroboros Order at the very start of a Chain Attack. Let's try that now. |
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59 | MSG_ATTACKER_BATTLE_1 | Powerful Damage Bonuses | Using the Swordfighter Talent Art "Overclock Buster" while an enemy is dazed will deal great damage. |
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60 | MSG_DEFENDER_BATTLE_1 | Drawing High Aggro | If you're not building aggro fast enough, you can use a Taunt Art to shift enemy attention back to you. |
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61 | MSG_HEALER_BATTLE_1 | Raise, Then Heal | Raised allies have low HP, making them easy targets. Heal them quickly with healing Arts or a field effect. |
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62 | MSG_PUT_AWAY_BAN | No Sheathing During Drills | You can use [ML:icon icon=btn_minus ] to open the training drill menu. From there, you may choose to give up on or retry the drill. |
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63 | MSG_SHOP_1 | Do some shopping | First, go ahead and select "Buy". You can also sell items at the shop. |
[ML:icon icon=pad_up_down ]: Select option / [ML:icon icon=btn_a ]: Confirm | |
64 | MSG_SHOP_2 | Do some shopping | Go ahead and select the item you want. Purchased accessories can be sold back at the same price. |
[ML:icon icon=pad_up_down ]: Select product / [ML:icon icon=btn_a ]: Confirm | |
65 | MSG_SHOP_3 | Do some shopping | Now that you have the Bronze Temple Guard, you can exit the shop. |
[ML:icon icon=btn_b ]: Exit shop | |
66 | MSG_EQUIPMENT_1 | Equip your equipment | To customize your characters, first select "Characters" with [ML:icon icon=pad_up_down ], then press [ML:icon icon=btn_a ]. |
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67 | MSG_EQUIPMENT_2 | Equip your equipment | Accessories are pieces of gear that characters need to equip. |
[ML:icon icon=pad_up_down ]: Select "Characters" / [ML:icon icon=btn_a ]: Confirm | |
68 | MSG_EQUIPMENT_3 | Equip your equipment | In the Characters menu, there are different options that allow customization. |
[ML:icon icon=pad_up_down ]: Select "Accessories" / [ML:icon icon=btn_a ]: Confirm | |
69 | MSG_EQUIPMENT_4 | Equip your equipment | Only one accessory slot is open at first, but as you level up, you will unlock a maximum of three slots. |
[ML:icon icon=pad_up_down ]: Select accessory slot / [ML:icon icon=btn_a ]: Confirm | |
70 | MSG_EQUIPMENT_5 | Equip your equipment | An "E" next to a piece of equipment indicates that it has already been equipped by a character. |
[ML:icon icon=pad_up_down ]: Select Bronze Temple Guard / [ML:icon icon=btn_a ]: Confirm | |
71 | MSG_COLLEPEDIA_1 | Check Roald's request | To check on Roald's request, you must access his Collectopaedia Card inside the Quests menu. |
[ML:icon icon=pad_up_down ]: Select "Quests" / [ML:icon icon=btn_a ]: Confirm | |
72 | MSG_COLLEPEDIA_2 | Check Roald's request | In Quests, you can check different types of quests. Navigate over to the Collectopaedia Cards tab. |
[ML:icon icon=btn_l ] [ML:icon icon=btn_r ]: Change between tabs | |
73 | MSG_COLLEPEDIA_3 | Check Roald's request | You can check what items Roald wants in the "Item List". |
[ML:icon icon=pad_up_down ]: Check Roald's Collectopaedia Card. | |
74 | MSG_COLLEPEDIA_4 | Register on the card | The Item List shows you've got all the items needed for the request. Let's register those items now. |
Hold [ML:icon icon=btn_a ]: Register items | |
75 | MSG_COLLEPEDIA_5 | Register on the card | The Collectopaedia Cards are also used for registering collectibles. First, select "Quests". |
[ML:icon icon=pad_up_down ]: Select "Quests" / [ML:icon icon=btn_a ]: Confirm | |
76 | MSG_COLLEPEDIA_6 | Register on the card | You can check how many of the necessary items you've collected by viewing the relevant card. |
[ML:icon icon=btn_l ] [ML:icon icon=btn_r ]: Change between tabs | |
77 | MSG_COLLEPEDIA_7 | Check Roald's request | Exit the menu once you have finished checking Roald's Collectopaedia Card. |
[ML:icon icon=btn_b ]: Exit menu | |
78 | MSG_COLLEPEDIA_8 | Register on the card | Exit the menu now that you have finished registering the collectibles on Roald's Collectopaedia Card. |
[ML:icon icon=btn_b ]: Exit menu | |
79 | MSG_ARTS_SKILL_EDIT_1 | Setting up Arts | Let's go over your Arts before you head out. | ||
80 | MSG_ARTS_SKILL_EDIT_2 | Setting up Arts | Change one of Noah's Arts before you head out. First, select "Party" with [ML:icon icon=pad_up_down ], then press [ML:icon icon=btn_a ]. |
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81 | MSG_ARTS_SKILL_EDIT_3 | Setting up Arts | Arts can be customized for each character. | [ML:icon icon=pad_up_down ]: Select "Characters" / [ML:icon icon=btn_a ]: Confirm | |
82 | MSG_ARTS_SKILL_EDIT_4 | Setting up Arts | Select "Arts" now. (Normally, you can switch between characters at any time by pressing [ML:icon icon=btn_l ] or [ML:icon icon=btn_r ].) |
[ML:icon icon=pad_up_down ]: Select "Arts" / [ML:icon icon=btn_a ]: Confirm | |
83 | MSG_ARTS_SKILL_EDIT_5 | Setting up Arts | First off, you need to select an existing Art to be replaced with a new one. |
[ML:icon icon=pad_up_down ]: Select "Ground Beat" / [ML:icon icon=btn_a ]: Confirm | |
84 | MSG_ARTS_SKILL_EDIT_6 | Setting up Arts | Next up, select an Art to set to the selected slot. | [ML:icon icon=pad_up_down ]: Select "Air Slash" / [ML:icon icon=btn_a ]: Confirm | |
85 | MSG_ARTS_SKILL_EDIT_7 | Setting up Arts | Once you've set Air Slash, you can leave the menu. | [ML:icon icon=btn_b ]: Exit menu | |
86 | MSG_TRAINING_1 | Raise your level | On the Level Up screen, you can use bonus EXP to increase your characters' levels. |
[ML:icon icon=pad_left_right ]: Select "Level Up" / [ML:icon icon=btn_a ]: Confirm | |
87 | MSG_TRAINING_2 | Raise your level | Next, select the character you want to level up. Let's go with Noah in this case. |
[ML:icon icon=pad_left_right ]: Select Noah / [ML:icon icon=btn_a ]: Confirm | |
88 | MSG_TRAINING_3 | Raise your level | Now, select the level you want. Once you run out of bonus EXP, you cannot level up any further. |
[ML:icon icon=pad_left_right ]: Select level / [ML:icon icon=btn_a ]: Confirm | |
89 | MSG_TRAINING_4 | Raise your level | Next, let's raise Eunie's level. | [ML:icon icon=pad_left_right ]: Select Eunie / [ML:icon icon=btn_a ]: Confirm | |
90 | MSG_TRAINING_5 | Raise your level | Now, select the level you want. Once you run out of bonus EXP, you cannot level up any further. |
[ML:icon icon=pad_left_right ]: Select level / [ML:icon icon=btn_a ]: Confirm | |
91 | MSG_TRAINING_6 | Raise your level | Next, let's raise Lanz's level. | [ML:icon icon=pad_left_right ]: Select Lanz / [ML:icon icon=btn_a ]: Confirm | |
92 | MSG_TRAINING_7 | Raise your level | Now, select the level you want. Once you run out of bonus EXP, you cannot level up any further. |
[ML:icon icon=pad_left_right ]: Select level / [ML:icon icon=btn_a ]: Confirm | |
93 | MSG_CLASS_CHANGE_1 | Change someone's class | To change class, first select "Party" with [ML:icon icon=pad_up_down ], then press [ML:icon icon=btn_a ]. |
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94 | MSG_CLASS_CHANGE_2 | Change someone's class | You can change the classes of individual characters. | [ML:icon icon=pad_up_down ]: Select "Characters" / [ML:icon icon=btn_a ]: Confirm | |
95 | MSG_CLASS_CHANGE_3 | Change someone's class | Next, you'll want to select "Class". | [ML:icon icon=pad_up_down ]: Select "Class" / [ML:icon icon=btn_a ]: Confirm | |
96 | MSG_CLASS_CHANGE_4 | Change someone's class | A list of available classes is displayed on the right side of the screen. Assign Noah the "Zephyr" class. |
[ML:icon icon=btn_key_pad ]: Select "Zephyr" / [ML:icon icon=btn_a ]: Confirm | |
97 | MSG_CLASS_CHANGE_5 | Set a Master Art | Now that Noah's Class has been switched to Zephyr, let's set up his Master Arts. |
[ML:icon icon=btn_b ]: Return | |
98 | MSG_CLASS_CHANGE_6 | Set a Master Art | Master Arts are set up from the "Arts" menu. | [ML:icon icon=pad_up_down ]: Select "Arts" / [ML:icon icon=btn_a ]: Confirm | |
99 | MSG_CLASS_CHANGE_7 | Set a Master Art | To the left of the regular Art slots are the Master Art sub-slots. |
[ML:icon icon=btn_key_pad ]: Select topmost sub-slot / [ML:icon icon=btn_a ]: Confirm | |
100 | MSG_CLASS_CHANGE_8 | Set a Master Art | Mastering an Art with another class and setting it here will allow you to use it while playing as another class. |
[ML:icon icon=pad_up_down ]: Select "Ground Beat" / [ML:icon icon=btn_a ]: Confirm | |
101 | MSG_CLASS_CHANGE_9 | Set a Master Skill | Now that you've finished setting up your Master Skills, exit the menu. |
[ML:icon icon=btn_b ]: Exit menu | |
102 | MSG_CLASS_CHANGE_10 | Change someone's class | Now, let's change Mio's class to "Swordfighter". | [ML:icon icon=btn_r ]: Select Mio / [ML:icon icon=btn_key_pad ]: "Swordfighter" / [ML:icon icon=btn_a ]: Confirm | |
103 | MSG_CLASS_CHANGE_11 | Change someone's class | Let's change Eunie's class to "Tactician". | [ML:icon icon=btn_r ]: Select Eunie / [ML:icon icon=btn_key_pad ]: "Tactician" / [ML:icon icon=btn_a ]: Confirm | |
104 | MSG_CLASS_CHANGE_12 | Change someone's class | Let's change Taion's class to "Medic Gunner". | [ML:icon icon=btn_r ]: Select Taion / [ML:icon icon=btn_key_pad ]: "Medic Gunner" / [ML:icon icon=btn_a ]: Confirm | |
105 | MSG_CLASS_CHANGE_13 | Change someone's class | Let's change Lanz's class to "Ogre". | [ML:icon icon=btn_r ]: Select Lanz / [ML:icon icon=btn_key_pad ]: Select "Ogre" / [ML:icon icon=btn_a ]: Confirm | |
106 | MSG_CLASS_CHANGE_14 | Change someone's class | Let's change Sena's class to "Heavy Guard". | [ML:icon icon=btn_r ]: Select Sena / [ML:icon icon=btn_key_pad ]: "Heavy Guard" / [ML:icon icon=btn_a ]: Confirm | |
107 | MSG_CLASS_CHANGE_15 | Set a Master Art | It's time to set up our Master Arts. First, select Noah. |
[ML:icon icon=btn_r ]: Select Noah | |
108 | MSG_CLASS_CHANGE_16 | Set a Master Art | Let's set "Wide Slash" to Mio's Master Arts. | [ML:icon icon=btn_r ]: Select Mio / [ML:icon icon=pad_up_down ]: "Wide Slash" / [ML:icon icon=btn_a ]: Confirm | |
109 | MSG_CLASS_CHANGE_17 | Set a Master Art | Let's set "Myopic Screen" to Eunie's Master Arts. | [ML:icon icon=btn_r ]: Select Eunie / [ML:icon icon=pad_up_down ]: "Myopic Screen" / [ML:icon icon=btn_a ]: Confirm | |
110 | MSG_CLASS_CHANGE_18 | Set a Master Art | Let's set "Dark Banner" to Taion's Master Arts. | [ML:icon icon=btn_r ]: Select Taion / [ML:icon icon=pad_up_down ]: "Dark Banner" / [ML:icon icon=btn_a ]: Confirm | |
111 | MSG_CLASS_CHANGE_19 | Set a Master Art | Let's set "Crash Out" to Lanz's Master Arts. | [ML:icon icon=btn_r ]: Select Lanz / [ML:icon icon=pad_up_down ]: "Crash Out" / [ML:icon icon=btn_a ]: Confirm | |
112 | MSG_CLASS_CHANGE_20 | Set a Master Art | Let's set "Giant Swing" to Sena's Master Arts. | [ML:icon icon=btn_r ]: Select Sena / [ML:icon icon=pad_up_down ]: "Giant Swing" / [ML:icon icon=btn_a ]: Confirm | |
113 | MSG_CLASS_CHANGE_21 | Set a Master Skill | Once you've finished assigning your Master Arts, we can move on to setting up Master Skills. |
[ML:icon icon=btn_b ]: Return | |
114 | MSG_CLASS_CHANGE_22 | Set a Master Skill | OK, it's time to set up your Master Skills. First, select Noah. |
[ML:icon icon=btn_r ]: Select Noah | |
115 | MSG_CLASS_CHANGE_23 | Set a Master Skill | Master Skills can all be set from the "Skills" section. | [ML:icon icon=pad_up_down ]: Select "Skills" / [ML:icon icon=btn_a ]: Confirm | |
116 | MSG_CLASS_CHANGE_24 | Set a Master Skill | Skills have their own designated slots. | [ML:icon icon=pad_up_down ]: Select a slot / [ML:icon icon=btn_a ]: Confirm | |
117 | MSG_CLASS_CHANGE_25 | Set a Master Skill | Go ahead and set the Swordfighter skill "Cypher Edge". | [ML:icon icon=pad_up_down ]: Select "Cypher Edge" / [ML:icon icon=btn_a ]: Confirm | |
118 | MSG_CLASS_CHANGE_26 | Set a Master Skill | Let's set "Split-Second Counter" to Mio's Master Skills. | [ML:icon icon=btn_r ]: Select Mio / [ML:icon icon=btn_key_pad ]: "Split-Second Counter" / [ML:icon icon=btn_a ]: Confirm | |
119 | MSG_CLASS_CHANGE_27 | Set a Master Skill | Let's set "Ninja Healer" to Eunie's Master Skills. | [ML:icon icon=btn_r ]: Select Eunie / [ML:icon icon=btn_key_pad ]: "Ninja Healer" / [ML:icon icon=btn_a ]: Confirm | |
120 | MSG_CLASS_CHANGE_28 | Set a Master Skill | Let's set "Ethereal Ability" to Taion's Master Skills. | [ML:icon icon=btn_r ]: Select Taion / [ML:icon icon=btn_key_pad ]: "Ethereal Ability" / [ML:icon icon=btn_a ]: Confirm | |
121 | MSG_CLASS_CHANGE_29 | Set a Master Skill | Let's set "Defensive Soul" to Lanz's Master Skills. | [ML:icon icon=btn_r ]: Select Lanz / [ML:icon icon=btn_key_pad ]: "Defensive Soul" / [ML:icon icon=btn_a ]: Confirm | |
122 | MSG_CLASS_CHANGE_30 | Set a Master Skill | Let's set "Fighting Prowess" to Sena's Master Skills. | [ML:icon icon=btn_r ]: Select Sena / [ML:icon icon=btn_key_pad ]: "Fighting Prowess" / [ML:icon icon=btn_a ]: Confirm | |
123 | MSG_COOKING_1 | Cook a meal | In "Cook", you can use the items you have gathered to cook delicious meals. |
[ML:icon icon=pad_left_right ]: Select "Cook" / [ML:icon icon=btn_a ]: Confirm | |
124 | MSG_COOKING_2 | Cook a meal | Meals you can make are listed here, with the required ingredients on the right. Select Manana's Battle Soup. |
Hold [ML:icon icon=btn_a ]: Begin cooking | |
125 | MSG_COOKING_3 | Cook a meal | Manana's cooking can temporarily improve the party's experience and G gain, item-gathering efficiency, etc. |
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126 | MSG_GEM_CRAFT_1 | Craft a gem | In the Craft Gems menu, you can use the items you have gathered to craft gems. |
[ML:icon icon=pad_left_right ]: Select "Craft Gems" / [ML:icon icon=btn_a ]: Confirm | |
127 | MSG_GEM_CRAFT_2 | Craft a gem | A gem can only be crafted once you've gathered all the necessary materials. For now, try crafting Ironclad I. |
[ML:icon icon=btn_key_pad ]: Select "Ironclad I" / Hold [ML:icon icon=btn_a ]: Begin crafting | |
128 | MSG_GEM_CRAFT_3 | Craft a gem | Now that you have crafted a gem, exit the menu. | [ML:icon icon=btn_b ]: Exit menu | |
129 | MSG_GEM_EQUIP_1 | Equip a gem | To equip a gem, first select "Party" with [ML:icon icon=pad_up_down ], then press [ML:icon icon=btn_a ]. |
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130 | MSG_GEM_EQUIP_2 | Equip a gem | Gems can be equipped to each character. Select "Characters" now. |
[ML:icon icon=pad_up_down ]: Select "Characters" / [ML:icon icon=btn_a ]: Confirm | |
131 | MSG_GEM_EQUIP_3 | Equip a gem | Now select "Gems" in the character menu. | [ML:icon icon=pad_up_down ]: Select "Gems" / [ML:icon icon=btn_a ]: Confirm | |
132 | MSG_GEM_EQUIP_4 | Equip a gem | Select a gem slot. You only have one now, but as you level up, you can unlock a maximum of three slots. |
[ML:icon icon=pad_up_down ]: Select gem slot / [ML:icon icon=btn_a ]: Confirm | |
133 | MSG_GEM_EQUIP_5 | Equip a gem | Select the gem you want to equip from the list. | [ML:icon icon=btn_key_pad ]: Select gem / [ML:icon icon=btn_a ]: Confirm | |
134 | MSG_GEM_EQUIP_6 | Equip a gem | Now that you have equipped the gem, exit the menu. | [ML:icon icon=btn_b ]: Exit menu | |
135 | MSG_BRIEFING_1 | Have a discussion | In "Discuss", you can talk with the party about the different info fragments that you have gathered. |
[ML:icon icon=pad_left_right ]: Select "Discuss" / [ML:icon icon=btn_a ]: Confirm | |
136 | MSG_BRIEFING_2 | Have a discussion | From here, let's discuss the issues at Colony 4. | [ML:icon icon=pad_left_right ]: Select "Colony 4's Problems" / [ML:icon icon=btn_a ]: Confirm | |
137 | MSG_BRIEFING_3 | Have a discussion | Discussing different info fragments can further quests, like the issues at Colony 4 you just talked about. |
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138 | MSG_SOULTREE_1 | Using Soul Trees | To strengthen a character using a Soul Tree, first select "Party" with [ML:icon icon=pad_up_down ], then press [ML:icon icon=btn_a ]. |
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139 | MSG_SOULTREE_2 | Using Soul Trees | Characters are strengthened on an individual basis by using the Soul Tree system. |
[ML:icon icon=pad_up_down ]: Select "Characters" / [ML:icon icon=btn_a ]: Confirm | |
140 | MSG_SOULTREE_3 | Using Soul Trees | Now, switch to Noah's Ouroboros form from the Interlink menu. |
[ML:icon icon=pad_up_down ] Select "Interlink" / [ML:icon icon=btn_a ]: Confirm | |
141 | MSG_SOULTREE_4 | Using Soul Trees | The Soul Tree is used to strengthen a character's Ouroboros form. |
[ML:icon icon=pad_up_down ] Select "Soul Tree" / [ML:icon icon=btn_a ]: Confirm | |
142 | MSG_SOULTREE_5 | Using Soul Trees | For starters, select the "Attack Plus" node, which forms the base of Noah's Soul Tree. |
[ML:icon icon=btn_key_pad ] Select "Attack Plus" / Hold [ML:icon icon=btn_a ]: Confirm | |
143 | MSG_SOULTREE_6 | Using Soul Trees | You can continue upgrading the Soul Tree as long as you have enough Soul Points (SP) to do so. |
[ML:icon icon=btn_b ]: Exit menu | |
144 | MSG_TREASURE_1 | Equip your equipment | Accessories are pieces of gear that characters need to equip. |
[ML:icon icon=pad_up_down ]: Select "Characters" / [ML:icon icon=btn_a ]: Confirm | |
145 | MSG_TREASURE_2 | Equip your equipment | In the Characters menu, there are different options that allow customization. |
[ML:icon icon=pad_up_down ]: Select "Accessories" / [ML:icon icon=btn_a ]: Confirm | |
146 | MSG_TREASURE_3 | Equip your equipment | Only one accessory slot is open at first, but as you level up, you will unlock a maximum of three slots. |
[ML:icon icon=pad_up_down ]: Select accessory slot / [ML:icon icon=btn_a ]: Confirm | |
147 | MSG_TREASURE_4 | Equip your equipment | An "E" next to a piece of equipment indicates that it has already been equipped by a character. |
[ML:icon icon=pad_up_down ]: Select Attack Stone / [ML:icon icon=btn_a ]: Confirm | |
148 | MSG_TREASURE_5 | Equip your equipment | Close the menu once you're finished equipping the accessory. |
[ML:icon icon=btn_b ]: Exit menu | |
149 | MSG_CTRL_CHANGE_01 | You are now controlling Eunie. | |||
150 | MSG_CTRL_CHANGE_02 | You are now controlling Mio. | |||
151 | MSG_CLASSARTS_DISABLE_01 | You will not be able to change classes or edit Master Arts for a time. These options will become unlocked again after you progress in the main story. |
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152 | MSG_CLASSARTS_DISABLE_02 | You can now change classes and edit Master Arts again. Be sure to try out all sorts of combinations! |