| ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name | 
|---|---|---|---|---|---|---|---|---|
| 1 | nq995901_msg0001 | rY1 | 0x8131 | 0x30004081 | 0x430 | 126 | Hey, No. 3! What the snuff were you thinking with that attack just now?! | |
| 2 | nq995901_msg0002 | rY1 | 0x8131 | 0x30004081 | 0x430 | 126 | It almost hit me, you know! | |
| 3 | nq995901_msg0003 | nY1 | 0x8168 | 0x4081 | 0x430 | 126 | I-I'm sorry! | |
| 4 | nq995901_msg0004 | nY1 | 0x8168 | 0x4081 | 0x430 | 126 | I didn't think you were going to move in front when I was timing my attack... | |
| 5 | nq995901_msg0005 | rY1 | 0x8131 | 0x30004081 | 0x430 | 126 | Excuse me? Are you saying I was in the wrong there?! | |
| 6 | nq995901_msg0006 | nY1 | 0x8168 | 0x4081 | 0x430 | 126 | N-no! That's not what I meant to say, i-it's just... | |
| 7 | nq995901_msg0007 | 6 | 0x8129 | 0x30004081 | 0x430 | 126 | Whoa, whoa! Let's break this up... | |
| 8 | nq995901_msg0008 | rY1 | 0x8131 | 0x30004081 | 0x430 | 126 | You stay out of it! This hasn't got anything to do with you! | |
| 9 | nq995901_msg0009 | dW1 | 0x8100 | 0x4081 | 0x430 | 126 | Calm yourself down, No. 9. | |
| 10 | nq995901_msg0010 | rY1 | 0x8178 | 0x4081 | 0x430 | 126 | N-No. 7?! But- | |
| 11 | nq995901_msg0011 | dW1 | 0x8100 | 0x4081 | 0x430 | 126 | We are currently in battle mode. You must focus on the mission. | |
| 12 | nq995901_msg0012 | rY1 | 0x8178 | 0x4081 | 0x430 | 126 | ...U-understood. | |
| 13 | nq995901_msg0013 | nY1 | 0x8168 | 0x4081 | 0x430 | 126 | Um, No. 9... I really am sorry, you know? | |
| 14 | nq995901_msg0014 | rY1 | 0x8130 | 0x4081 | 0x430 | 126 | ...Tch. |