| ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
|---|---|---|---|---|---|---|---|---|
| 1 | cq050100_0010 | 0x8100 | 0x4081 | 0x430 | 124 | So you wish to utilize this *thing*, of which I meant to dispose... |
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| 2 | cq050100_0020 | 0x8100 | 0x4081 | 0x430 | 124 | Such daring lunacy... That is what I would dub it. | ||
| 3 | cq050100_0030 | 0x8100 | 0x4081 | 0x430 | 124 | It would be a dreadful waste to throw it away... | ||
| 4 | cq050100_0035 | 0x8100 | 0x4081 | 0x430 | 124 | There's always a use. Always... | ||
| 5 | cq050100_0040 | 0x8100 | 0x4081 | 0x430 | 124 | People, lives, the lot. | ||
| 6 | cq050100_0045 | 0x8100 | 0x4081 | 0x430 | 124 | Y... | ||
| 7 | cq050100_0050 | 0x8100 | 0x4081 | 0x430 | 124 | I stand corrected. | ||
| 8 | cq050100_0055 | 0x8100 | 0x4081 | 0x430 | 124 | Then, what manner of use is it that you have envisioned? | ||
| 9 | cq050100_0060 | 0x8100 | 0x4081 | 0x430 | 124 | The Lost Numbers... | ||
| 10 | cq050100_0070 | 0x8100 | 0x4081 | 0x430 | 124 | The City ruffians? | ||
| 11 | cq050100_0075 | 0x8100 | 0x4081 | 0x430 | 124 | You do know, no life can be harvested therefrom? | ||
| 12 | cq050100_0080 | 0x8100 | 0x4081 | 0x430 | 124 | Yes, I am aware. | ||
| 13 | cq050100_0085 | 0x8100 | 0x4081 | 0x430 | 124 | That's why I'll have my toy soldiers play a little game. |
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| 14 | cq050100_0090 | 0x8100 | 0x4081 | 0x430 | 124 | The lives of the fallen will be amassed, in this...special Flame Clock, |
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| 15 | cq050100_0100 | 0x8100 | 0x4081 | 0x430 | 124 | as a reward for the final lass or lad left standing. | ||
| 16 | cq050100_0110 | 0x8100 | 0x4081 | 0x430 | 124 | Oho... | ||
| 17 | cq050100_0120 | 0x8100 | 0x4081 | 0x430 | 124 | The cream of the crop of youths, competing for glory... | ||
| 18 | cq050100_0123 | 0x8100 | 0x4081 | 0x430 | 124 | [ML:undisp ](adlib wonderment, bordering on arousal) | ||
| 19 | cq050100_0126 | 0x8100 | 0x4081 | 0x430 | 124 | Is that not simply...sublime? |