| ID | Referenced By | label | talker | talkattr | talkattr2 | talkattr3 | style | name |
|---|---|---|---|---|---|---|---|---|
| 1 | cq010100_0010 | 0x8100 | 0x4081 | 0x430 | 124 | Is it here...? | ||
| 2 | cq010100_0020 | 0x8100 | 0x4081 | 0x430 | 124 | It's not inside the Castle. | ||
| 3 | cq010100_0023 | 0x8100 | 0x4081 | 0x430 | 124 | O...K... | ||
| 4 | cq010100_0026 | 0x8100 | 0x4081 | 0x430 | 124 | So that puts it at... | ||
| 5 | cq010100_0030 | 0x8100 | 0x4081 | 0x430 | 124 | Gardin Defense Base? | ||
| 6 | cq010100_0040 | 0x8100 | 0x4081 | 0x430 | 124 | Gardin Defense Base? | ||
| 7 | cq010100_0050 | 0x8100 | 0x4081 | 0x430 | 124 | Gardin what now? | ||
| 8 | cq010100_0060 | 0x8100 | 0x4081 | 0x430 | 124 | It's a guard outpost at the Castle rear. | ||
| 9 | cq010100_0065 | 0x8100 | 0x4081 | 0x430 | 124 | They bring new recruits there too, for basic training. | ||
| 10 | cq010100_0070 | 0x8100 | 0x4081 | 0x430 | 124 | Well, phew! | ||
| 11 | cq010100_0080 | 0x8100 | 0x4081 | 0x430 | 124 | You had me worried there for a second. Thought we'd be back in the Antol's jaws... |
||
| 12 | cq010100_0090 | 0x8100 | 0x4081 | 0x430 | 124 | Even so, it's an enemy base. | ||
| 13 | cq010100_0095 | 0x8100 | 0x4081 | 0x430 | 124 | We can't expect to just waltz in without a fight. | ||
| 14 | cq010100_0100 | 0x8100 | 0x4081 | 0x430 | 124 | First, let's just try to scope it out. |