ID | Referenced By | ID | Category | Title | BaseImageNo | ImageNo1 | Localize1 | PageTitle1 | Comment1 | Condition1 | ImageNo2 | Localize2 | PageTitle2 | Comment2 | Condition2 | ImageNo3 | Localize3 | PageTitle3 | Comment3 | Condition3 | ImageNo4 | Localize4 | PageTitle4 | Comment4 | Condition4 | ImageNo5 | Localize5 | PageTitle5 | Comment5 | Condition5 | ImageNo6 | Localize6 | PageTitle6 | Comment6 | Condition6 | DispType |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | <5D140E11> | 1 | How to Begin a Battle | 3 | 1 | 0 | 2 | Begin a battle by drawing your weapon. First, target an enemy, then press [ML:icon icon=btn_a ] to draw your weapon. To withdraw from battle, hold [ML:icon icon=btn_a ] for a while to sheathe your weapon. |
276 | 2 | 1 | 2 | Approach an enemy to automatically target them. If there are multiple enemies, press [ML:icon icon=btn_l ] or [ML:icon icon=btn_r ] to target a different enemy. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
2 | <9968F5E9> | 1 | Targeting Lines | 502 | 1 | 0 | 2 | To show you which of your characters are being attacked by enemies, a red or blue thread will connect the enemy and the character they're attacking: the targeting line. |
282 | 2 | 0 | 2 | When the character is an Attacker or Healer, the line is red. Unlike Defenders, defense isn't their strong suit, so it's your cue to be careful. |
3 | 0 | 2 | A blue line indicates the enemy's target is a Defender. Defenders specialize in taking enemy attention and attacks, so they should do just fine in this situation. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||
3 | <1EC75100> | 1 | Auto-Attack | 1 | 1 | 0 | 2 | You will automatically attack an enemy if you approach them. This is called an auto-attack. |
275 | 2 | 0 | 2 | Stand still near an enemy to continue auto-attacking. An icon confirming you're in range for auto-attacks will be shown in the bottom-right corner of the screen. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
4 | <304347B4> | 1 | Arts | 4 | 1 | 0 | 2 | Arts are stronger than auto-attacks. They can be activated by pressing [ML:icon icon=btn_x ], [ML:icon icon=btn_y ] or [ML:icon icon=btn_b ]. |
277 | 2 | 1 | 2 | After using an Art, you cannot use it again until its gauge fills back up. The Arts gauges fill up automatically over time. This is called recharging. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
5 | <28C88BE3> | 1 | Talent Arts | 5 | 1 | 0 | 2 | Talent Arts are stronger than normal Arts. A Talent Art can be activated by pressing [ML:icon icon=btn_a ] once its circular gauge is full. |
278 | 2 | 1 | 2 | A Talent Art's gauge is recharged by performing actions expected of a character's role, also called "Role Actions". |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
6 | <86A47E06> | 1 | Aggro | 11 | 1 | 0 | 2 | Accumulating aggro will draw an enemy's attention toward you. Using strong attacks and healing Arts will accumulate a lot of aggro, so keep that in mind. |
282 | 2 | 0 | 2 | If an ally is under attack and at risk of becoming incapacitated, a good tactic is to accumulate aggro toward yourself so they can continue fighting. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
7 | <C6C0D20A> | 1 | Art Combos | 14 | 1 | 1 | 2 | Landing certain Arts one after another in a set order is called a combo. Only Arts with special status effects can start a combo. |
281 | 3 | 1 | 2 | For example, an Art that inflicts Break followed by an Art that inflicts Topple will topple an enemy. A longer combo is Break > Topple > Daze > Burst. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
8 | <77C9E764> | 1 | Combos: Launch Attacks | 195 | 1 | 1 | 2 | While an enemy is Toppled, hit them with an Art that has the Launch reaction. For the duration, all attacks will be guaranteed to hit, as well as dealing greater damage. |
306 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
9 | <D4DDE4F5> | 1 | Combos: Daze Attacks | 196 | 1 | 1 | 2 | While an enemy is Toppled, hit them with an Art that has the Daze reaction. For the duration, all attacks will be guaranteed to hit and will not generate any aggro. |
281 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
10 | <2A6124C0> | 1 | The Smash Combo | 13 | 1 | 0 | 2 | While an enemy is Launched, hit them with an Art that has the Smash reaction to smash them back to the ground, dealing massive damage. |
319 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
11 | <B18729DD> | 1 | The Burst Combo | 186 | 1 | 0 | 2 | While an enemy is Dazed, hit them with an Art that has the Burst reaction to purge their rage status and increase the number of items they'll drop. |
322 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
12 | <8D8F4B16> | 1 | How Attackers Fight | 198 | 1 | 0 | 2 | Noah's class, Swordfighter, plays the Attacker role. | 356 | 2 | 0 | 2 | Attack the enemy from the side or back while a Defender has their attention. Being extra aware of your positioning in a battle is crucial. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
13 | <5635002D> | 1 | How Healers Fight | 30 | 1 | 0 | 2 | Eunie takes the Healer role, and her class is Medic Gunner. |
304 | 2 | 0 | 2 | Healers play an extremely important role as they can restore hit points (HP), revive incapacitated allies and provide various other means of support. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
14 | <C27B47C6> | 1 | How Defenders Fight | 31 | 1 | 0 | 2 | Mio takes the Defender role, and her class is Zephyr. | 305 | 2 | 0 | 2 | Defenders draw an enemy's Aggro toward themselves to prevent their allies from being attacked. Use guard and evasion Arts to reduce the damage you take. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
15 | <EBB66ABD> | 1 | Arts Recharge Differences | 32 | 1 | 0 | 2 | Classes from Keves and Agnus recharge their Arts gauges in different ways. |
282 | 2 | 1 | 2 | Kevesi classes' Arts gauges fill over time. Agnian classes' Arts gauges fill by auto-attacking. Noah's team belongs to Keves, and Mio's, to Agnus. |
3 | 1 | 2 | For Agnian classes, canceling auto-attacks into Arts will boost the recharge quicker. Use this to your advantage! |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||
16 | <A56BFB85> | 1 | 1 | 1 | 1 | 0 | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||||
17 | <939F3242> | 1 | 1 | 1 | 1 | 0 | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||||
18 | <649CA989> | 1 | 1 | 1 | 1 | 0 | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||||
19 | <46CC0571> | 1 | Fusion Arts | 95 | 1 | 1 | 2 | Fusion Arts let you use a Class Art fused with its paired Master Art's effects when both are recharged. Hold [ML:icon icon=btn_zr ] and press a Class Art button to use the Fusion Art. |
283 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
20 | <9CE08193> | 1 | 1 | 1 | 1 | 0 | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||||
21 | <B39E06B3> | 1 | 1 | 1 | 1 | 0 | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||||
22 | <13F0432B> | 1 | Interlink | 97 | 1 | 0 | 2 | Press [ML:icon icon=btn_left ] to have the character you're controlling Interlink with their partner. The Ouroboros form is both resilient and powerful. |
285 | 2 | 1 | 2 | While two characters are Interlinked, you can use Ouroboros Arts as much as you want. But be aware that the heat gauge will fill up over time. |
3 | 0 | 2 | If the heat gauge fills up all the way, the Interlink will be canceled, leaving you unable to Interlink for a while. You can cancel an Interlink at any time by pressing [ML:icon icon=pad_down ]. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||
23 | <D203D08B> | 1 | How Ouroboros Fight | 1 | 1 | 0 | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||||
24 | <7F31A72C> | 1 | Interlink Levels | 200 | 1 | 1 | 2 | Using Fusion Arts lets you strengthen the Ouroboros, stage by stage. There are three increasingly powerful stages in total, indicated by the Interlink Level. |
285 | 1 | 1 | 2 | Using Fusion Arts to raise the Interlink Level before engaging the Interlink will allow you to enter the Ouroboros form in a powered-up state. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
25 | <4DD8129F> | 1 | Ouroboros Switching | 48 | 1 | 1 | 2 | Press [ML:icon icon=pad_up ] while Interlinked to switch to the other partner's Ouroboros form. |
315 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
26 | <41D1D8B0> | 1 | Noah's Special Talent Art | 156 | 1 | 0 | 2 | Infinity Blade is Noah's unique Talent Art that he can equip regardless of his class. It lets him unsheathe Lucky Seven to deal damage that bypasses defense. |
298 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
27 | <CA8E6FF1> | 1 | Lucky Seven's Arts | 51 | 1 | 0 | 2 | Noah has acquired the "Unlimited Sword" Talent Art. "Unlimited Sword" is a special Talent Art that can be used even outside of the Swordfighter class. |
318 | 2 | 1 | 2 | "Unlimited Sword" unlocks Lucky Seven's power, briefly powering up all Arts. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
28 | <277B1E6B> | 1 | Enemy Rage Status | 202 | 1 | 1 | 2 | Enemies with a rage threshold on their HP gauge will turn enraged when their HP drops below that threshold, raising attack and changing the behavior pattern. Be very careful! |
356 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
29 | <A29E5FC5> | 1 | 1 | 1 | 1 | 0 | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||||
30 | <8DB77AC8> | 1 | 1 | 1 | 1 | 0 | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||||
31 | <CD7108D6> | 1 | Fighting Tactically | 157 | 1 | 1 | 2 | Hold down [ML:icon icon=btn_zl ] to display the tactics palette. You can then use [ML:icon icon=btn_key_pad ] to issue orders to your allies. |
354 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
32 | <A6CF1E97> | 1 | 1 | 1 | 1 | 0 | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||||
33 | <E0198D66> | 1 | Training Drills | 15 | 1 | 0 | 2 | You can review previous tutorials by going to System > Training Drills in the main menu. The drills will allow you to go over anything you may have missed initially. |
281 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
34 | <725E5A2D> | 1 | Noah's Class | 150 | 1 | 0 | 2 | Class: Swordfighter - Role: Attacker. Provides a balance of abilities, good for unique monster and boss fights. Be aware of positioning and start combos with Break Arts. |
356 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
35 | <D99EB570> | 1 | Ethel's Class | 52 | 1 | 0 | 2 | Class: Flash Fencer - Role: Attacker. Using buff Arts is advised before deploying other Arts. Talent Art raises the Attack power, so make sure to perform Role Actions. |
319 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
36 | <F37D93AC> | 1 | Riku & Manana's Class | 55 | 1 | 0 | 2 | Class: Yumsmith - Role: Attacker Combines offense and AOE support. Use Damage Link to effectively deal with multiple foes. |
320 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
37 | <2679672C> | 1 | Segiri's Class | 72 | 1 | 0 | 2 | Class: Machine Assassin - Role: Attacker. Weakens enemies to raise damage. Extend debuffs to weaken all enemies. |
335 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
38 | <E22B5772> | 1 | Gray's Class | 74 | 1 | 0 | 2 | Class: Full Metal Jaguar - Role: Attacker Shots grow deadlier with each consecutive hit. Time Arts to enemy attacks to rack up the hits. |
337 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
39 | <E000C868> | 1 | Melia's Class | 61 | 1 | 0 | 2 | Class: Royal Summoner - Role: Attacker Commands three different elements. Use their Talent Art after summoning elemental attacks for great damage. |
326 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
40 | <909953B9> | 1 | Sena's Class | 151 | 1 | 0 | 2 | Class: Ogre - Role: Attacker. Has powerful solo attacks. Can nullify an enemy's guard with their Stance Art. Pivot to offense only after a Defender has the enemy's aggro. |
305 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
41 | <78FAA29B> | 1 | Alexandria's Class | 66 | 1 | 0 | 2 | Class: Incursor - Role: Attacker Damage increases with each critical hit, but beware, as the damage bonus resets upon incapacitation. |
330 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
42 | <CB98DB04> | 1 | Juniper's Class | 67 | 1 | 0 | 2 | Class: Stalker - Role: Attacker. Deals low damage to individual targets, but excels at managing aggro. Work with allies to make good use of the Art Follow-Up fields. |
331 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
43 | <95E887B9> | 1 | Cammuravi's Class | 58 | 1 | 0 | 2 | Class: Seraph - Role: Attacker Becomes more powerful with each hit taken. Utilize self-damaging Arts to maintain high attack power. |
323 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
44 | <E15765C7> | 1 | Ghondor's Class | 73 | 1 | 0 | 2 | Class: Martial Artist - Role: Attacker Can accelerate Art recharge speed. Their Talent Art consumes the charge from all Arts to deal big damage. |
336 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
45 | <6CE51E01> | 1 | Triton's Class | 70 | 1 | 0 | 2 | Class: Soulhacker - Role: Attacker Can acquire Arts and skills from unique monsters, allowing for a wide range of battle customization. |
333 | 1 | 0 | 2 | Triton himself wields some unique Arts and skills, with various ways to raise his Attack, making him an explosive Attacker indeed. |
1 | 0 | 2 | However, he's also mostly forgotten the various moves he's obtained over the years, leaving him only with those Arts and skills that he used most regularly. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||
46 | <0DCF070B> | 1 | Eunie's Class | 30 | 1 | 0 | 2 | Class: Medic Gunner - Role: Healer Specializes in Field Arts. Their Talent Art can heal allies over a large area without accumulating aggro. |
356 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
47 | <19CD4995> | 1 | Valdi's Class | 62 | 1 | 0 | 2 | Class: War Medic - Role: Healer Boasts incredible healing ability. With one in the party, your medical needs are all but guaranteed to be met. |
327 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
48 | <09972D9A> | 1 | Taion's Class | 153 | 1 | 0 | 2 | Class: Tactician - Role: Healer. Can use Arts that inflict Sleep and increase Evasion. Supports the party by debuffing enemies, and mitigating damage with Evasion. |
305 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
49 | <34A8C176> | 1 | Isurd's Class | 56 | 1 | 0 | 2 | Class: Strategos - Role: Healer Possesses Arts that heal allies and weaken enemies. A highly versatile class with many aces up their sleeve. |
321 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
50 | <345A79A8> | 1 | Teach's Class | 65 | 1 | 0 | 2 | Class: Thaumaturge - Role: Healer. Has both healing and offensive options. Aim to keep allies healed during a combo with an Art that uses Armor Veil. |
329 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
51 | <59B18235> | 1 | Fiona's Class | 71 | 1 | 0 | 2 | Class: Signifer - Role: Healer A unique Healer that applies random buffs to allies, and can strengthen the whole party with Arts. |
334 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
52 | <9211888B> | 1 | Miyabi's Class | 57 | 1 | 0 | 2 | Class: Troubadour - Role: Healer. A unique Healer that can speed up allies' Art recharge speed. Their Talent Art fully recharges every Art of every ally. |
322 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
53 | <F8EB150E> | 1 | Nia's Class | 60 | 1 | 0 | 2 | Class: Lifesage - Role: Healer. The strongest of the Healer classes, able to support the entire party. Heals allies while dealing defense-ignoring damage to enemies. |
325 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
54 | <ECB0F211> | 1 | Lanz's Class | 154 | 1 | 0 | 2 | Class: Heavy Guard - Role: Defender Uses attacks that build plenty of aggro, and can take many hits, making this class perfect for defending allies. |
356 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
55 | <15241EDB> | 1 | Zeon's Class | 64 | 1 | 0 | 2 | Class: Guardian Commander - Role: Defender Great at protecting allies about to be incapacitated. Their Talent Art absorbs attacks to gain extra power. |
328 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
56 | <F36F0FEB> | 1 | Ashera's Class | 69 | 1 | 0 | 2 | Class: Lone Exile - Role: Defender Accumulates heavy aggro through attacks. Can also counterattack when an ally in range has been attacked. |
332 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
57 | <BAEBA778> | 1 | Mio's Class | 155 | 1 | 0 | 2 | Class: Zephyr - Role: Defender. Excels in Evasion Arts, and can counter upon evading an enemy's attack. Can also block and nullify attacks on nearby allies. |
305 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
58 | <6E1FA803> | 1 | Monica's Class | 59 | 1 | 0 | 2 | Class: Lost Vanguard - Role: Defender. Protects allies by deploying fields. Specializes in countering enemy attacks, and can deal damage while guarding. |
324 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
59 | <22AD95DC> | 3 | A Special Level-Up Method | 29 | 1 | 1 | 2 | You usually increase levels through EXP gained in battle, but by selecting "Level Up" at a rest spot, you can use bonus EXP to increase your characters' levels. |
292 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
60 | <1541BA1F> | 2 | Rest Spots | 28 | 1 | 1 | 2 | At rest spots, you can perform actions such as leveling up characters with bonus EXP, or saving the game. You can also go to any spots you've found using Skip Travel. |
292 | 2 | 0 | 2 | The amount of things you can do at rest spots will increase as you progress the story. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
61 | <AF5548DB> | 3 | Raising Class Rank | 215 | 1 | 1 | 2 | Earn enough Class Points (CP) through battle, and the class's rank will increase. You can also obtain class ranks by spending Nopon Coins. |
311 | 2 | 1 | 2 | Each class comes with one Art mastered from the start, but to master the other Arts, skills, Talent Arts etc., you'll need to raise the class rank sufficiently. |
3 | 0 | 2 | Class ranks are normally capped at rank 10, but by completing certain quests, you can unlock the ability to increase the rank beyond that limit. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||
62 | <D978BABB> | 3 | Powering Up Ouroboros | 94 | 1 | 1 | 2 | In the main menu, go to Characters > Interlink > Soul Tree, to access a menu where you can spend the SP you earned in battle to upgrade the character's Ouroboros form. |
298 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
63 | <A8D7BE31> | 3 | 1 | 1 | 1 | 0 | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||||
64 | <E3EE0968> | 3 | Origin Shards | 84 | 1 | 0 | 2 | Within the City, you'll find Samon's workshop. Hand over Origin Shards to the legendary Nopon smiths, of whom there are seven, to improve your weapons. |
346 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
65 | <4A037DFE> | 3 | Setting up Arts | 25 | 1 | 1 | 2 | You can set up a character's Arts by going to Characters > Arts in the main menu. |
291 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
66 | <FA9FC743> | 3 | Equipping Accessories | 19 | 1 | 1 | 2 | You can equip accessories via Characters > Accessories in the main menu. Accessories help to strengthen your characters in various ways. |
357 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
67 | <D7C9CCDF> | 2 | Purchasing Items | 18 | 1 | 0 | 2 | Items are purchased with G (gold) in shops. Items can also be sold for G in shops. |
287 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
68 | <B46BBCD9> | 3 | Changing Classes | 41 | 1 | 1 | 2 | Go to Characters > Class to change a character's class. Every class has its quirks and characteristics, so be sure to play around with as many as you can. |
293 | 2 | 1 | 2 | Upon winning a battle, you will receive Class Points (CP) that will increase your Class Rank. The quickest way to increase Class Rank is to continually use one class. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
69 | <9A32C7FC> | 3 | Crafting Gems | 91 | 1 | 0 | 2 | At rest spots, you can use items to craft gems. They can have a number of beneficial effects for characters when equipped on them, so craft as many as you can! |
295 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
70 | <B3ED4C6E> | 3 | Equipping Gems | 92 | 1 | 1 | 2 | Once crafted, gems can be equipped by any number of party members, via Characters > Gems in the main menu. |
296 | 2 | 1 | 2 | As your characters gain levels, they'll eventually be able to equip up to a total of three gems. Each gem grants a unique effect; customize them as suits your role and battle style! |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
71 | <70AEC5FE> | 3 | Changing Player Character | 35 | 1 | 1 | 2 | Press [ML:icon icon=btn_l ]/[ML:icon icon=btn_r ] while holding [ML:icon icon=btn_zl ] to switch control between the characters in your party. This can be done while exploring the world or while in battle. |
306 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
72 | <11B44C81> | 3 | Appearance | 54 | 1 | 1 | 2 | Go to Characters > Clothing in the main menu to change how the characters appear in-game. Class equipment unlocks for cosmetic use at rank 10. |
319 | 1 | 1 | 2 | With some equipment, your current class's weapon may not appear. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
73 | <04AE6FEE> | 3 | Heroes | 75 | 1 | 0 | 2 | There are special characters called Heroes who can join the party. Heroes can travel with you, albeit in some cases only temporarily, and fight by your side. |
339 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
74 | <EC5FF2B8> | 3 | Recruiting Heroes Officially | 53 | 1 | 1 | 2 | Complete a Hero's Hero Quest to have them permanently join the party. Deepen your affinity with a Hero to allow your main party members free use of that Hero's class. |
319 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
75 | <A42B449A> | 3 | Changing Heroes | 205 | 1 | 1 | 2 | Only one Hero can be in your party at a time. Go to Heroes in the main menu whenever you want to switch out Heroes. |
320 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
76 | <B1D085A4> | 3 | Hero Accessories | 206 | 1 | 1 | 2 | You can set your Heroes' accessories from Characters > Accessories in the main menu. |
351 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
77 | <31191ABB> | 2 | Containers in the Field | 9 | 1 | 0 | 2 | You may chance upon containers while exploring. Inside, you can sometimes find items that are otherwise hard to come by, so it's worth going out of your way to open them. |
357 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
78 | <461012F3> | 2 | Soldier Husks | 10 | 1 | 0 | 2 | Noah is an off-seer, a soldier who helps the fallen pass on. Sending off any husks you find on the field will build your affinity with the colonies they belonged to. |
358 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
79 | <9683D25B> | 2 | Collectibles | 23 | 1 | 0 | 2 | Collectibles are items you can pick up on the field. They are needed for completing quests and Collectopaedia Card requests. |
302 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
80 | <D4B60375> | 2 | Supply Drops | 47 | 1 | 0 | 2 | Supply containers, air-dropped from each army's HQ at the Castles, contain many valuable items. It's always worth looking out for the red smoke marking their landing sites. |
314 | 1 | 0 | 2 | If the player character notices a supply drop nearby, you can hold [ML:icon icon=btn_zr ] to check its location. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
81 | <CA978FDE> | 2 | Luring Enemies | 36 | 1 | 0 | 2 | Enemies that are close together tend to attack in groups. In such cases, press [ML:icon icon=btn_up ] to lure over a single enemy from a group at a time, and gradually pick them off that way. |
307 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
82 | <3965117F> | 2 | Ether Channels | 37 | 1 | 0 | 2 | On the field, there are green light sources called ether channels. Using them to fill up ether cylinders will come in handy for your adventure, so be sure to harvest them! |
308 | 2 | 0 | 2 | Press [ML:icon icon=btn_a ] while near an ether channel to harvest its ether into an ether cylinder. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
83 | <44276C7D> | 2 | Fabricators | 34 | 1 | 0 | 2 | Each Ferronis Hulk has a Fabricator nearby, which can be made to manufacture collectibles by spending G. They can make very rare and difficult-to-acquire items. |
310 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
84 | <AC7A0CD1> | 2 | Viewing Quest Information | 17 | 1 | 1 | 2 | Press [ML:icon icon=btn_y ] to check the current objective of your current active quest. |
287 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
85 | <19C46F3E> | 2 | Gathering Info | 43 | 1 | 0 | 2 | All across Aionios, you will find "[ML:icon icon=icon_info ]" icons. Look near them for info that could be useful on your travels. Be sure to check any you happen to find. |
312 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
86 | <D126F947> | 2 | Discussing Gathered Info | 93 | 1 | 1 | 2 | After gathering info, go to a rest spot and select "Discuss" for a chance to discuss it. In some cases, these discussions will trigger new quest developments. |
297 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
87 | <FCD9D14B> | 2 | Following Footprints | 78 | 1 | 0 | 2 | In certain quests, characters will leave behind footprints that can be followed. Pay close attention to the ground and follow where they lead. |
342 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
88 | <81544338> | 2 | Collectopaedia Cards | 21 | 1 | 1 | 2 | From Quests in the main menu, go to the Collectopaedia Card tab to check what someone needs. Helping them out will deepen your affinity, and give you rewards. |
289 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
89 | <E78A511E> | 2 | Registering Collectibles | 24 | 1 | 1 | 2 | After gathering the required collectibles, go to Quests > Collectopaedia Cards in the main menu and hold [ML:icon icon=btn_a ] to register them and complete the quest. |
290 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
90 | <BCD497C1> | 1 | Directing Combo Routes | 207 | 1 | 1 | 2 | After Toppling an enemy, the combo route branches into the Smash (damage-focused) and Burst (effect-focused) routes. Use [ML:icon icon=btn_zl ] + [ML:icon icon=pad_left ] to direct your party down a route. |
306 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
91 | <8302E225> | 2 | Liberating Colonies | 45 | 1 | 0 | 2 | Destroying a colony's Flame Clock will liberate it from the Consul's grasp. Once liberated, the people are free to act how they like, opening up new info fragments to find. |
313 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
92 | <6140139D> | 2 | Affinity Level | 80 | 1 | 0 | 2 | Solving colony folks' problems will deepen your affinity with them. This can be done by completing quests, filling Collectopaedia Card requests, etc. |
344 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
93 | <7944D8DF> | 2 | The Affinity Chart | 22 | 1 | 1 | 2 | You can check how various people in a colony get along with each other by using the Affinity Chart. It also shows you a basic profile for each person. |
313 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
94 | <2895A2C5> | 2 | Monster Types | 27 | 1 | 1 | 2 | Monsters are split into four categories: normal, elite, unique, and lucky. You can tell them apart by looking at the symbol displayed next to their level indicator. |
303 | 2 | 1 | 2 | Normal monsters: Enemies that don't require much of a strategy in order to defeat, so long as you're of a similar level to them. |
4 | 1 | 2 | Elite monsters: Enemies that are formidable for their level. Great for challenging yourself once you feel a little more used to the battle system. |
5 | 1 | 2 | Unique monsters: Incredibly strong foes that are very challenging, even when you're at their level. Going in without a sound strategy will not get you very far. |
3 | 1 | 2 | Lucky monsters: Enemies that you'll be lucky to find out on the field. They're as strong as normal monsters, but will give out far better rewards when defeated. |
0 | 0 | 0 | 0 | |||||||
95 | <4018E433> | 2 | Nopon Coins | 83 | 1 | 0 | 2 | Nopon Coins can be traded for items at Nopon Coin X-changes. They can also be used for Collectopaedia requests, cooking, gem crafting, and leveling up classes. |
338 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
96 | <C185892A> | 2 | Cooking and Eating | 90 | 1 | 0 | 2 | Eating Manana's meals at a rest spot will temporarily increase the EXP and rewards you receive from winning battles. |
294 | 2 | 0 | 2 | Some rest spots are canteens where you can order food. Doing so will help Manana come up with new recipes that will offer new status effects, so get ordering! |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
97 | <C1E0F02E> | 2 | Affinity Bonuses | 81 | 1 | 1 | 2 | Raising your affinity with a colony grants affinity bonuses that make your adventure easier. Go to Party Skills > Affinity Bonuses to see the bonuses you have unlocked. |
344 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
98 | <98EFDBB3> | 2 | Wall Climbing | 63 | 1 | 0 | 2 | This is a traversal skill that Valdi taught the party. It lets you climb up walls even without the use of ladders. |
327 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
99 | <026B244D> | 2 | Rope Sliding | 68 | 1 | 0 | 2 | This is a traversal skill that Juniper taught the party. It lets you grind on ropes set up on the field, allowing you to descend smoothly and quickly from high places. |
331 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
100 | <D363734B> | 2 | Scree Walking | 77 | 1 | 0 | 2 | This is a traversal skill that Teach taught the party. It lets you move up certain slopes without sliding down. |
341 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
101 | <FE95AAED> | 2 | Hazard Neutralization | 76 | 1 | 0 | 2 | This is a traversal skill that Segiri taught the party. It allows you to run over poisonous surfaces without taking damage. |
340 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
102 | <67CF99A5> | 2 | The Flame Clock | 16 | 1 | 0 | 2 | The Flame Clock shows the amount of life's flames harvested from defeated enemies. The amount of flame will decrease as time passes. |
300 | 2 | 1 | 2 | Your characters' stats will increase as the Flame Clock gauge fills up, so try to keep the gauge filled up as much as possible to maintain the stat increases. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
103 | <525D4AA2> | 4 | Destinations | 2 | 1 | 1 | 2 | An ! will mark your next destination. The number below it indicates how far away you are from the destination. |
275 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
104 | <473FB084> | 2 | Quest Updates | 20 | 1 | 1 | 2 | A quest will update when you have made progress in it. Press [ML:icon icon=pad_left_right ] to switch quest category. |
301 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
105 | <A003C885> | 4 | Mini-Map | 8 | 1 | 1 | 2 | The mini-map is displayed at the top right of the screen. It displays the characters' immediate surroundings and quest destinations. Press [ML:icon icon=btn_r_stick_on ] to display a bigger map. |
299 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
106 | <BCF0E0F8> | 4 | Landmarks | 7 | 1 | 1 | 2 | There are places across the world that will give you EXP once found. Key locations are called Landmarks, and the especially difficult-to-find ones are called Secret Areas. |
299 | 2 | 0 | 2 | When the whole party has been incapacitated in battle, you will return to the last Landmark you passed by. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
107 | <56BC9C7F> | 4 | Piloting the Boundary | 50 | 1 | 0 | 2 | Press [ML:icon icon=btn_a ] near the Boundary to board it. Accelerate with [ML:icon icon=btn_zr ], reverse with [ML:icon icon=btn_b ], and turn with [ML:icon icon=btn_l_stick ]. Hold [ML:icon icon=btn_a ] to disembark anywhere, at any time. |
317 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
108 | <1DDB12F6> | 4 | Piloting the Bravery | 79 | 1 | 0 | 2 | Press [ML:icon icon=btn_l_stick_on ] while piloting the Bravery to engage high-velocity mode. Press [ML:icon icon=btn_l_stick_on ] again to return to regular mode. |
343 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
109 | <A5BE9497> | 4 | Skip Travel | 26 | 1 | 1 | 2 | In the map, accessible from the main menu, use Skip Travel to instantly travel to any discovered Landmarks or Secret Areas. |
303 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
110 | <4E7B24BD> | 4 | Changing the Time | 44 | 1 | 1 | 2 | Go to System > Change Time in the main menu to change the time of day to whenever you want it to be. |
374 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
111 | <1B05D9B2> | 4 | Placing Markers | 103 | 1 | 1 | 2 | While navigating the map, you can place a custom marker anywhere you want by pressing [ML:icon icon=btn_y ], making any favorite locations easier to find. |
356 | 2 | 1 | 2 | An icon will be displayed on the field, guiding you to where the marker was set, so whenever there's a place you want to go to, make sure to use this feature. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
112 | <961FF2A3> | 4 | Menu Shortcuts | 102 | 1 | 1 | 2 | Hold [ML:icon icon=btn_zl ] to bring up the Shortcut Palette. Pressing [ML:icon icon=btn_a ]/[ML:icon icon=btn_b ]/ [ML:icon icon=btn_x ]/[ML:icon icon=btn_y ] while holding [ML:icon icon=btn_zl ] will give one-button access to useful features. |
299 | 2 | 1 | 2 | Pressing [ML:icon icon=btn_plus ] while holding [ML:icon icon=btn_zl ] will bring up a separate shortcut customization screen. Make sure to select shortcuts that you will use often. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
113 | <5CF41F17> | 1 | Positioning in Battle | 12 | 1 | 0 | 2 | Certain Arts' effects will change based on your position relative to an enemy. Optimizing your position will reap positive effects, like increased damage with back attacks. |
280 | 2 | 0 | 2 | When your allies have an enemy's attention, it's time to get yourself into a good combat position. Use Arts from the side or back when an enemy isn't targeting you. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
114 | <FE21B925> | 4 | 1 | 1 | 1 | 0 | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||||
115 | <0DEB45D7> | 2 | Sell-Only Items | 18 | 3 | 1 | 2 | An item that has a scales icon on it is a sell-only item. Their only use is to be sold, so gather as many of them as you can to save lots of G for what you want to buy. |
287 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
116 | <1638C104> | 1 | Area of Effect Healing | 33 | 1 | 0 | 2 | Eunie's Healing Ring casts a green healing aura that remains on the ground. Characters standing within the aura will gradually recover HP. |
279 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
117 | <84152951> | 2 | Rebooting Ferronis Hulks | 38 | 1 | 1 | 2 | Throughout Aionios, you will find decrepit Ferronis hulks lying around. They can be rebooted with the use of some ether cylinders. |
309 | 2 | 0 | 2 | A rebooted Ferronis can manufacture items with its Fabricator. It will also have containers which conceal hard-to-get items, and can even be used as a rest spot. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
118 | <2A63A85B> | 2 | Moebius Warning Level | 49 | 1 | 1 | 2 | The Keves and Agnus warning levels have combined to form a single Moebius warning level. |
316 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
119 | <2B346F3F> | 4 | Checking Controls | 123 | 1 | 1 | 2 | Go to System > Control Guide in the main menu to go over and check the various controls used throughout the game. |
356 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
120 | <7F85A944> | 4 | Skirmishes | 99 | 1 | 1 | 2 | Across Aionios, you will find groups of enemies fighting each other. You can engage in these battles by choosing a side to back up. Winning can result in special rewards. |
350 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
121 | <F631F863> | 2 | Auto-Selling Items | 39 | 1 | 0 | 2 | Sell-only items will be automatically sold to Shillshill the Nopon trader as you acquire them. (If you can't carry any more money, they'll simply disappear.) |
338 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
122 | <5B0ABFB4> | 4 | Navigation | 98 | 1 | 0 | 2 | Press [ML:icon icon=btn_zl ] + [ML:icon icon=btn_y ] whenever you need navigational assistance. Doing so will display the shortest route to your destination. |
299 | 1 | 0 | 2 | Be advised however - the shortest route may sometimes take you past tough enemies, so it's not necessarily the best or easiest one. Try various routes for best effect. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
123 | <D375ABD9> | 2 | Warning Level | 46 | 1 | 1 | 2 | Every time a colony is liberated, the warning level of its nation, Keves or Agnus, will increase. The warning level for each nation can be checked in the main menu. |
313 | 2 | 0 | 2 | As the threat level increases, so too will the number of soldiers from each nation deployed on the field. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
124 | <B361765C> | 2 | Changing the Active Quest | 82 | 1 | 1 | 2 | When a quest is active, its destination will be marked on-screen with an ! mark. Press [ML:icon icon=btn_y ] to view an active quest's current objective. |
297 | 2 | 1 | 2 | If you have no active quests when a new one triggers, it will be auto-activated. Otherwise, you can activate it with [ML:icon icon=btn_y ]. (You can toggle quest auto-activation in Options > Game.) |
3 | 1 | 2 | In Quests in the main menu, select a quest from the list, then press [ML:icon icon=btn_y ] to register it as an active quest. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||
125 | <315C84CD> | 2 | Refighting Unique Monsters | 86 | 1 | 0 | 2 | Once you have defeated a unique monster, they will leave behind a grave. Check the grave with [ML:icon icon=btn_a ], and you'll be able to fight the monster again. |
359 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
126 | <442B1C86> | 4 | Freedom from the Clock | 40 | 1 | 0 | 2 | By gaining the power of Ouroboros, the party were freed from the shackles of the Flame Clock. |
304 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
127 | <E42B89DD> | 3 | Soul Link | 87 | 1 | 1 | 2 | On the Soul Tree screen, there are abilities that can be shared between Interlinking partners. Choose a slot, then set the ability you want to share between partners. |
348 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
128 | <583E42E9> | 3 | Master Art Settings | 89 | 1 | 1 | 2 | Go to Characters > Arts in the main menu to set up a character's Master Arts. |
293 | 2 | 1 | 2 | By raising the rank of a character's class, you can eventually master that class's Arts. If you switch to another class, you can set those Arts into Master Art sub-slots. |
3 | 1 | 2 | The number of available sub-slots will increase as your characters gain levels. Also note that Kevesi classes can only set Agnian class Arts as Master Arts, and vice versa. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||
129 | <1525A165> | 2 | Discussing Info | 85 | 1 | 1 | 2 | Listen to people's conversations on your travels to acquire info fragments. Once you find enough, they can be discussed with fellow party members at rest spots. |
347 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
130 | <86527625> | 2 | Liberating Colonies | 88 | 1 | 0 | 2 | Destroying a colony's Flame Clock will liberate them from their Consul's grasp. Doing so will deepen your affinity with colony citizens and give you useful affinity bonuses. |
349 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
131 | <63D1218C> | 2 | Enemy Ecology | 100 | 1 | 1 | 2 | When enemies perform certain actions, you will see a red ! icon displayed: they might drop items or cause rare enemies to appear. It pays to stay observant! |
303 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
132 | <70DD3AFF> | 2 | Enemy Area Effects | 104 | 1 | 0 | 2 | Some enemies will place markers on the ground that have an area of effect, displayed in red. Staying inside the area will cause debuffs or damage, so be careful. |
286 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
133 | <E815FA60> | 4 | Background Lineup | 137 | 1 | 1 | 2 | On the Options screen, access "Background Lineup" to change how characters will appear in the background of the main menu. |
306 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
134 | <8EE5DC26> | 2 | 1 | 1 | 1 | 0 | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||||
135 | <55AD3947> | 2 | Item Rarity | 139 | 1 | 1 | 2 | Items have different rarities. From high to low, they are: Legendary (purple), Rare (yellow) and Common (white). The rarer the item, the harder it is to come by. |
357 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
136 | <BA9BB003> | 2 | Unknown Trick Devices | 140 | 1 | 1 | 2 | Some doors are fitted with special trick locks and will only open if you can solve their puzzle. |
345 | 1 | 1 | 2 | Use [ML:icon icon=btn_l ] and [ML:icon icon=btn_r ] to turn the left and right eyes. The objective of the puzzle is to get a red piece onto each of the green spaces. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
137 | <BCDB7433> | 1 | Attackers' Role Actions | 105 | 1 | 1 | 2 | If you can meet the requirements for Arts that give bonus effects for positioning, your Talent Art icon will flash red, and your Talent Art gauge will charge up a lot. |
278 | 2 | 1 | 2 | Actions that deal damage effectively, such as dealing critical hits or participating in combos, also count as Role Actions, charging your Talent Art gauge bit by bit. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
138 | <8717B70A> | 1 | Healers' Role Actions | 142 | 1 | 1 | 2 | Using Arts that place field effects on the battlefield will cause the Talent Art icon to flash green, and your Talent Art gauge will charge up a lot. |
304 | 2 | 1 | 2 | Actions that support your allies, such as applying buffs, removing debuffs, or raising fallen allies, also count as Role Actions, charging your Talent Art gauge bit by bit. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
139 | <4B8A7A92> | 1 | Defenders' Role Actions | 143 | 1 | 1 | 2 | Whenever you draw enemy attention to yourself, your Talent Art icon will flash blue, and your Talent Art gauge will charge up a lot. |
305 | 2 | 1 | 2 | Actions which interfere with enemy attacks, like blocking, evading, or interrupting them with reactions, also count as Role Actions, charging your Talent Art gauge bit by bit. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
140 | <4F17FFE9> | 4 | Auto-Saving | 144 | 1 | 1 | 2 | This game features an auto-saving function. When you see "Auto-Saving" displayed in the bottom-right, do not turn off the console. |
356 | 3 | 1 | 2 | You can also select the save data created by auto-saving in the Load Game menu on the title screen. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
141 | <D4E604E0> | 3 | Basic Stats | 0 | 0 | 0 | 2 | 356 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | ||||||||||||
142 | <1948A475> | 1 | List of Buffs | 0 | 0 | 0 | 2 | 356 | 0 | 0 | 2 | 0 | 0 | 2 | 0 | 0 | 2 | 0 | 0 | 2 | 0 | 0 | 0 | 1 | ||||||||||||
143 | <300A6411> | 1 | List of Debuffs | 0 | 0 | 0 | 2 | 356 | 0 | 0 | 2 | 0 | 0 | 2 | 0 | 0 | 2 | 0 | 0 | 2 | 0 | 0 | 2 | 2 | ||||||||||||
144 | <6428DA0E> | 1 | Enemy Types | 0 | 0 | 0 | 2 | 356 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | ||||||||||||
145 | <586BF94A> | 1 | Party Interlink Controls | 149 | 1 | 1 | 2 | You can change Interlink controls from Options > Game. Choose "Player" to control Interlinking for the controlled character directly, or "Party" to control the whole team. |
315 | 2 | 1 | 2 | Press [ML:icon icon=pad_left ] to display the Interlink menu. You can then use [ML:icon icon=pad_up ]/[ML:icon icon=pad_right ]/[ML:icon icon=pad_down ] and [ML:icon icon=btn_x ]/[ML:icon icon=btn_y ]/[ML:icon icon=btn_b ] to order an Interlink. Press [ML:icon icon=pad_left ] again to hide the menu. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
146 | <B51A25C9> | 1 | Quick Move | 208 | 1 | 0 | 2 | Press [ML:icon icon=btn_r_stick ] to temporarily sheathe your Blade and rapidly move for a certain distance. You won't attack, but it has many useful applications, e.g. when an ally needs reviving. |
356 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
147 | <755CCAE4> | 2 | ZR Button Focusing | 209 | 1 | 1 | 2 | When Noah and the others spot something of interest, you can hold [ML:icon icon=btn_zr ] to focus on that location. Something special is sure to happen there, so try and get near. |
350 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
148 | <25D1E718> | 3 | Fostering Classes | 152 | 1 | 1 | 2 | If you go to Characters > Class and press [ML:icon icon=btn_zr ], you can see detailed info on the selected class, including the Arts and skills you can master by increasing its rank. |
311 | 2 | 1 | 2 | Classes are graded on a scale of S>A>B>C>D in these areas: sword = offense, shield = defense, heart = healing, chess piece = difficulty of player control. Keep it in mind! |
2 | 1 | 2 | A character's compatibility with a class is also graded. Using a compatible character increases the CP gain, making it grow faster, so keep this in mind as well. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||
149 | <7408D823> | 2 | Pluses of Freeing Colonies | 210 | 1 | 0 | 2 | Liberating a colony will enable you to access a wealth of new information. Be sure to check every nook and cranny to gather up all the rumors you can. |
353 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
150 | <E6EBBF9F> | 1 | Canceling Attacks | 211 | 1 | 0 | 2 | Performing an attack the moment the previous one hits allows you to "cancel" one attack into the next, making them flow quickly into each other. |
278 | 1 | 0 | 2 | You can cancel auto-attacks into Arts, and Arts into Talent Arts. Doing this speeds up the execution, letting you deal more damage quickly. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
151 | <DA509418> | 1 | Canceling Fusion Arts | 212 | 1 | 0 | 2 | Using Fusion Arts allows you to chain cancel multiple Art attacks together: Arts into Fusion Arts, Fusion Arts into Arts, and Fusion Arts into other Fusion Arts. |
283 | 1 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
152 | <EF319DF4> | 1 | 1 | 1 | 1 | 0 | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||||
153 | <7EE52BA5> | 1 | Focusing Attacks | 157 | 2 | 1 | 2 | Holding [ML:icon icon=btn_zl ] and pressing [ML:icon icon=pad_up ] orders the party to focus their attacks. Doing this causes other party members to attack the same target as the controlled character. |
354 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
154 | <39403F1E> | 1 | Follow Leader / Disperse | 158 | 1 | 1 | 2 | Hold [ML:icon icon=btn_zl ] and press [ML:icon icon=pad_down ] to order the party to gather around the controlled character. Press [ML:icon icon=btn_zl ] + [ML:icon icon=pad_down ] again to have the party scatter. (Members won't use Arts or attack while gathered.) |
354 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
155 | <B3CAD0C7> | 1 | Raising Allies | 30 | 2 | 0 | 2 | Approach an incapacitated ally and hold down [ML:icon icon=btn_a ] to help them up and bring them back into the fray. This is a special action that only Healers can perform. |
304 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
156 | <34CEF050> | 1 | The Art of Flow | 160 | 1 | 1 | 2 | With "The Art of Flow" taught to you by Juniper, you can cancel Arts into other Arts without using Fusion Arts. |
331 | 2 | 0 | 2 | Successfully canceling fills the Chain Gauge slightly. | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
157 | <0C69D7C5> | 1 | Characters in Danger | 161 | 1 | 0 | 2 | A red warning symbol appearing above a character in combat indicates that they're in grave danger due to low HP. Be sure to send healing their way quickly! |
356 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
158 | <1129ABF0> | 1 | Rushing Back into Action | 162 | 1 | 0 | 2 | If you become unable to act in battle by getting Toppled, Launched or Dazed, try wiggling [ML:icon icon=btn_l_stick ] and pressing [ML:icon icon=btn_a ]/[ML:icon icon=btn_b ]/[ML:icon icon=btn_x ]/[ML:icon icon=btn_y ] quickly to hasten your recovery. |
356 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
159 | <FF9DF6DC> | 4 | Save-Restricted Situations | 163 | 1 | 0 | 2 | You will not be able to save the game while your controlled character is standing on a moving surface or when they're falling. |
356 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
160 | <42A563B2> | 1 | Enemies Joining Battle | 164 | 1 | 0 | 2 | While in battle, nearby enemies can sometimes join the fight. For your convenience, the number of enemies in a battle is displayed in the top-right of the screen. |
356 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
161 | <5FB4A2A7> | 4 | The "Continue" Option | 165 | 1 | 1 | 2 | If you select "Continue" on the title screen, your most recent save data will be chosen and loaded automatically. |
356 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
162 | <9C7850EC> | 3 | Expanding Class Choices | 166 | 1 | 1 | 2 | Once a Hero formally allies with you, the party member designated as that Hero's "Class Inheritor" will gain the ability to assume the Hero's class too. |
319 | 2 | 1 | 2 | Other characters can still acquire a Hero's class by fighting alongside that Hero or any party member who has learned and set that class for themselves. |
2 | 1 | 2 | You can check how close each party member is to gaining a class from Characters > Class. Filling the character's icon fully will unlock that character's class. |
3 | 0 | 2 | The more members you have using classes you want to learn, the quicker you'll be able to teach them to the rest of the team, so take note of which classes you have set! |
0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||
163 | <7F3212DA> | 1 | Player-Enemy Positioning | 167 | 1 | 1 | 2 | The arrow icon displayed above the Arts icons shows you the position of the player character in relation to the target enemy: ← or → when to the side, ↑ in front and ↓ behind. |
280 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
164 | <A3484883> | 3 | Setting Levels at Rest Spots | 168 | 1 | 1 | 2 | You can now use the Level Up function at rest spots to lower your characters' levels as well. Doing so will net you bonus EXP for any levels you choose to give up. |
351 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
165 | <C3DC382E> | 1 | Ouroboros Talent Arts | 169 | 1 | 0 | 2 | You can use Ouroboros Talent Arts by pressing [ML:icon icon=btn_a ]. These have extremely powerful effects, but require the Art gauge to be filled before they can be unleashed. |
285 | 2 | 0 | 2 | The Ouroboros Talent Art gauge can be filled by canceling auto-attacks into Arts. To achieve a cancel, trigger Arts just as the auto-attack lands. |
3 | 1 | 2 | The higher the Interlink Level, the easier it is to fill up the Ouroboros Talent Art gauge. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||
166 | <D7ECB409> | 1 | Canceling Ouroboros Arts | 170 | 1 | 1 | 2 | Activate the Unlock Arts Canceling node on a character's Soul Tree to enable the canceling of Arts into other Arts. |
298 | 1 | 1 | 2 | Canceling an Art into an Art fills up the heat gauge, but it also charges up the Talent Art gauge and allows the Art to come out quicker, making it an efficient source of damage. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
167 | <988CBD11> | 2 | Staying Informed | 171 | 1 | 1 | 2 | As the story moves forward, the information you can obtain will also change. It's always worth revisiting colonies to gain more up-to-date information. |
353 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
168 | <C0611D65> | 1 | Starting a Chain Attack | 172 | 1 | 0 | 2 | A Chain Attack is a special powerful technique that allows party members to take turns strategically performing Arts. |
284 | 2 | 0 | 2 | Performing combos, canceling into Arts and achieving Role Actions all help build up the Chain Attack gauge. Once it's completely full, press [ML:icon icon=btn_plus ] to trigger the attack. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
169 | <4DAEA83C> | 1 | About Chain Orders | 173 | 1 | 1 | 2 | Upon starting a Chain Attack, you will see three orders. You can compare the completion bonuses to be gained by completing each order, and choose whose order to go with. |
284 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
170 | <CFFAA6ED> | 1 | Executing Orders | 174 | 1 | 1 | 2 | Select party members and hit with Arts to collect Tactical Points (TP), with characters awarding different values. Reach 100% TP or more to complete the order. |
284 | 2 | 0 | 2 | You can maximize bonus TP gain by using characters with the same affiliation or role as the order, or meeting other conditions, so try out all the different possibilities! |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
171 | <4DEF8AD0> | 1 | About Chain Arts | 175 | 1 | 1 | 2 | Completing an order triggers a Chain Art, adding a powerful attack to the sequence, and ending the Chain Attack round. |
284 | 2 | 1 | 2 | Party members can get another turn if you do well. You can choose another order and keep the chain going if the chain gauge isn't empty and you still have members who can act. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
172 | <E8AD075D> | 1 | The "Fusion First" Tactic | 176 | 1 | 1 | 2 | Hold down [ML:icon icon=btn_zl ] and press [ML:icon icon=pad_right ] to order the party to prioritize Fusion Arts. Do so and they will try to proactively fuse Arts as often as possible. |
283 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
173 | <76302DEE> | 1 | Ouroboros Orders | 177 | 1 | 1 | 2 | During a Chain Attack, if you can complete orders from both members of a given Ouroboros pairing, a panel for their Ouroboros Order will be displayed. |
315 | 2 | 1 | 2 | Executing an Ouroboros Order will perform a spectacularly strong attack, albeit at the cost of ending the Chain Attack. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
174 | <0BAA7647> | 1 | Starting Ouroboros Orders | 178 | 1 | 1 | 2 | If you triggered a Chain Attack with an active Interlink at Interlink Level 3, the Ouroboros Order will be selectable from the very start. |
315 | 1 | 1 | 2 | In this situation only, selecting the Ouroboros Order will not end the chain after the Ouroboros Chain Art, letting you choose the order from the other one of the interlinking pair. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
175 | <8EEE55E8> | 1 | Merits of Ouroboros Orders | 179 | 1 | 1 | 2 | Selecting an Ouroboros Order will reactivate all expended party members, and will not drain the Chain Gauge. You'll also get Bonus TP from the combined Kevesi-Agnian forces. |
315 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
176 | <340A24C1> | 1 | Role Perks in Chain Attacks | 180 | 1 | 0 | 2 | Fulfill the criteria for the acting party member's role to impart special effects that can aid your Chain Attack. |
284 | 2 | 1 | 2 | First Blood Using an Attacker to make the first strike will net you a large amount of TP. |
3 | 1 | 2 | Point Limit Attacking with a Healer guarantees that the total TP doesn't exceed 99%. |
4 | 1 | 2 | Back in Action Complete an order with a Defender to reactivate the character with the most TP. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||
177 | <9F7E279E> | 1 | Bonus TP | 181 | 1 | 1 | 2 | Using attacks that meet certain criteria, such as matching the role or force (Keves/Agnus) of an order, will earn you TP bonuses, which appear over the character's head. |
284 | 1 | 1 | 2 | These bonuses come in varying sizes, so get creative and try out a combination of Arts and classes. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
178 | <35A43933> | 1 | Order Ratings | 182 | 1 | 1 | 2 | Reach or exceed 100% and you'll be given a rating based on how much TP you racked up during the order. From lowest to highest, these are Cool > Bravo > Amazing. |
284 | 1 | 1 | 2 | The higher your rating, the more party members will be reactivated at the end of the order. Try to earn as much TP as possible and aim for the top rating. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
179 | <F4BB4289> | 1 | Order Completion Bonus | 183 | 1 | 1 | 2 | Each completed order not only raises your damage ratio, but also grants you its particular completion bonus. Embrace their unique tactical advantages! |
284 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
180 | <33552E53> | 1 | Overkill | 184 | 1 | 1 | 2 | Reduce an enemy's HP to 0 during a Chain Attack to initiate an Overkill. Extra damage is then converted to a KO Bonus that confers special rewards at the end of the chain. |
284 | 1 | 1 | 2 | You can choose whether to enable Overkills in System > Options > Game. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
181 | <9C0CB813> | 1 | Range of Defense Skills | 185 | 1 | 0 | 2 | Every Defender comes with a defense skill. Its effect will be conferred to all party members within the blue ring. This helps mitigate damage etc., depending on the skill. |
305 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
182 | <86E388E1> | 1 | Purging Rage Status | 186 | 2 | 1 | 2 | When enemies become enraged, their attacks get stronger. You can use [ML:icon icon=btn_zl ] + [ML:icon icon=pad_left ] to set the party on the Burst combo route - completing the combo will purge the rage status. |
322 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
183 | <96317C26> | 1 | Auto-Battle | 187 | 1 | 1 | 2 | With weapons drawn, press [ML:icon icon=btn_minus ] to toggle auto-battle mode, letting the player character fight and use Arts automatically. (It cannot be used against unique monsters and bosses.) |
356 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
184 | <C20F0C0B> | 4 | The Screenshot Function | 188 | 1 | 0 | 2 | Pressing [ML:icon icon=btn_l ] + [ML:icon icon=btn_r ] lets you capture an image of the game screen. However, unlike when using the [ML:icon icon=btn_capture ] Button, this screenshot will be taken without the game's interface. |
356 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
185 | <4634E422> | 2 | Destination Map | 189 | 1 | 1 | 2 | While confirming your current objective with [ML:icon icon=btn_y ], you can press [ML:icon icon=btn_plus ] to also check a map of the immediate vicinity of the quest's objective. |
301 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
186 | <5AFB2538> | 1 | Giving Up | 500 | 1 | 1 | 2 | While in battle, you can hold [ML:icon icon=btn_minus ] to open the battle menu. Select "Give Up" to abandon the battle and return to the last landmark you passed by. |
299 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
187 | <85BF0103> | 2 | Benefits of Talking | 501 | 1 | 1 | 2 | If you see a ★ by a character's name, it means they have something new to say. Talking to a person for the first time will also increase your affinity with their colony. |
300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
188 | <964B80F5> | 1 | Art Combos 2 | 195 | 1 | 1 | 2 | When an enemy is toppled, you have the option of dazing them, or instead launching them to continue the combo. The full sequence is Break > Topple > Launch > Smash. |
306 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
189 | <3811734C> | 1 | Powered Chain Attack Arts | 193 | 1 | 1 | 2 | During a Chain Attack, healing and buffs are applied to the whole party, and positional Arts always succeed. Master Arts will also be automatically fused. Put this to good use! |
284 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
190 | <72F6B27F> | 1 | Ending Chain Attacks | 194 | 1 | 1 | 2 | When the Chain Gauge is fully depleted, or when there are no available party members left who can act, the Chain Attack will end, and you'll be shown the results. |
284 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
191 | <27E5B72F> | 1 | Hero Orders | 203 | 1 | 1 | 2 | Heroes possess special Chain Orders that don't consume the Chain Gauge, so they're more than worth your time! |
319 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
192 | <157F6F4D> | 1 | Using the Soulhacker Class | 201 | 1 | 1 | 2 | The Soulhacker class cannot set Master Arts and Skills; instead, they possess a special ability that lets them acquire Arts and skills by defeating unique monsters. |
333 | 2 | 1 | 2 | The Arts and skills can be further strengthened by meeting certain conditions. You can check these conditions from the Soul Hack List, accessed from the Heroes menu with [ML:icon icon=btn_y ]. |
3 | 1 | 2 | Soulhackers can change their role using the role skill. Keep your party formation in mind and switch between different roles as needed. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||
193 | <BF6E400C> | 4 | Browsing Tips | 503 | 1 | 1 | 2 | You can review tips that have popped up in the game at any time from the main menu > System > Tips. |
275 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
194 | <85D99251> | 4 | New Game+ | 504 | 1 | 1 | 2 | Complete the game to unlock New Game+, a mode which lets you start the game again from the beginning while retaining the character growth of the selected save file. |
363 | 1 | 1 | 2 | Chain Attacks and Interlinking will have to be unlocked by progressing the story as normal. Tutorial notifications will be removed, but you'll still be able to read all the Tips. |
1 | 1 | 2 | You'll get to keep your full inventory as recorded in your save data, but all key items will be reset, with the exception of Origin Shards, The Art of Flow and Nopon Coins. |
1 | 1 | 2 | Unique Monsters that became graves will all be revived. Beat them again to see records from your first playthrough. Obtained Soulhacker Arts and skills will all be kept intact. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||
195 | <2D35FD17> | 3 | Setting Master Skills | 199 | 1 | 1 | 2 | As your class rank rises, you'll start to gain mastery of the skills it wields. Mastered skills can be used independent of class. |
293 | 2 | 1 | 2 | You can set skills mastered on other classes from the main menu > Characters > Skills. |
3 | 1 | 2 | As you raise your level, you'll be able to set more Master Skills, up to a maximum of three. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||
196 | <B580B425> | 1 | Hero Chain Perks | 214 | 1 | 1 | 2 | Heroes don't gain any role perks during Chain Attacks, but they do each have a Heroic Chain perk that bestows various effects if you meet the criteria. |
319 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
197 | <4DA04467> | 1 | Mio's Special Talent Art | 213 | 1 | 0 | 2 | Mio's Talent Art, Dominion Flower, is unique, in that it can be used regardless of class restrictions. Use it to command immense power that deals huge defense-piercing damage! |
336 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
198 | <DBCC71AA> | 1 | Stance-Type Arts | 216 | 1 | 0 | 2 | These Arts grant a special effect that will last for a while. You can tell the effect's duration by the ribbons of light around the character - it will continue until the light fades. |
311 | 1 | 0 | 2 | However, characters can only have one stance active at a time, so be mindful - if you enter a stance while the last one is active, its effect will be overwritten by the new one. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
199 | <1B7F6879> | 1 | Master Art Weapon Switch | 217 | 1 | 0 | 2 | Arts and Talent Arts you mastered are performed with the weapon of the class they belong to, and will assume that class's weapon's stats (Attack, Crit. Rate, Block Rate, etc.). |
293 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
200 | <F043E588> | 2 | Pinning Items | 218 | 1 | 1 | 2 | When you come across a dish or gem you really want to make, you can press [ML:icon icon=btn_plus ] to pin its ingredients for easy reference. You can pin one dish and one gem recipe each. |
294 | 1 | 1 | 2 | You can quickly check information on the pinned items, necessary to make the selected recipes, by going to Items > Pinned Items in the main menu. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
201 | <9A0F88E5> | 3 | Special Weapons | 219 | 2 | 0 | 2 | These can be equipped from Clothing > Attachments to give your weapon a very special appearance. (Usable class: Swordfighter only.) |
360 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
202 | <2147EF9E> | 1 | Role Interlink Effects | 220 | 1 | 0 | 2 | When you trigger an Interlink, a special effect will occur that depends on the character's role. This effect will be stronger the higher your Interlink Level is. |
285 | 1 | 0 | 2 | Defender: Increases own aggro value. Attacker: Deals damage to all enemies. Healer: Restores HP to entire party. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
203 | <400916AF> | 2 | Filling HD Ether Cylinders+ | 601 | 1 | 0 | 2 | Collecting a certain amount of High Ether from Ether Spheres will award you with a filled HD Ether Cylinder+. |
14348 | 2 | 1 | 2 | You can only harvest an Ether Sphere once all the enemies in its vicinity have been defeated. The enemies you'll need to defeat will be marked with an icon. |
3 | 0 | 2 | Once the enemies are down, approach the Ether Sphere and press [ML:icon icon=btn_a ] to begin harvesting it. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||
204 | <155CE9BE> | 2 | Finding New Ether Spheres | 602 | 1 | 1 | 2 | When you harvest an Ether Sphere, you may sometimes receive a hint about the location of other Ether Spheres that you haven't harvested yet. |
14349 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
205 | <D61033DF> | 2 | Ether Spheres on the Map | 603 | 1 | 0 | 2 | Ether Sphere locations are displayed on the area map. | 14349 | 1 | 0 | 2 | To be precise, you'll be able to see Ether Spheres in previously discovered areas, as well as those hinted at while harvesting other Ether Spheres. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
206 | <47BADF2D> | 2 | Reusing Ether Spheres | 604 | 1 | 0 | 2 | Once harvested, Ether Spheres will disappear, but they'll reappear in the same spot once enough time has passed. Note that the yield will decrease after the initial harvest. |
14350 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
207 | <8E6FAD06> | 2 | Better HD Ether Cylinders+ | 605 | 1 | 0 | 2 | Sunny and Cheerio's Nopon caravan, whom the party assisted, is staying at the Fornis region's Namba Mound Camp. You can improve your HD Ether Cylinders+ there. |
14350 | 2 | 0 | 2 | Using improved HD Ether Cylinders+ allows you to obtain more High Ether from each Ether Sphere. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
208 | <78C52715> | 3 | Empowering Ino | 606 | 1 | 1 | 2 | Head into the main menu > Characters > Ino > Inoswap to reach the Inoswap menu, where you can spend HD Ether Cylinders+ to enhance Ino's capabilities. |
14351 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
209 | <3B37CDEC> | 5 | To the Land of Challenge | 607 | 1 | 0 | 2 | To travel to the Land of Challenge, just approach the portal by the Llyn Nyddwr Camp in the Fornis Region and press [ML:icon icon=btn_a ] to interact with it. |
14352 | 2 | 0 | 2 | Approaching the portal in the Land of Challenge and pressing [ML:icon icon=btn_a ] to interact with it will take you back to Aionios. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
210 | <635117C9> | 5 | About Challenge Battles | 608 | 1 | 0 | 2 | In the Land of Challenge, you can test your skills by facing a variety of challenges prepared by the Nopon Archsage. |
14353 | 2 | 1 | 2 | Speak to the Archsage to see a list of challenges. Be sure to check any special rules that may apply in a given scenario. Once you're ready, give whichever challenge you like a go! |
3 | 0 | 2 | In Challenge Battles, your opposition will be fierce. Defeat all enemies to win. A full party wipe will count as a loss. Use all means at your disposal and aim for a quick victory! |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||
211 | <8D4867AA> | 5 | Challenge Battle Particulars | 609 | 1 | 0 | 2 | There are three core differences between Challenge Battles and normal ones. One, the time of day will not change during Challenge Battles. Two, you cannot use auto-battle. |
14353 | 1 | 0 | 2 | Three, the instant KO effect will not work on enemies. When tackling the challenge on Hard, the following will also differ: - the "Invincible" buff will have no effect. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
212 | <FCFCBCE1> | 5 | Challenge Battle Rewards | 610 | 1 | 1 | 2 | Completing challenges will award you Noponstone. The amount will differ based on achieved rank, difficulty and certain special conditions being met during the battle. |
14353 | 2 | 1 | 2 | There's also a chance for challenges to be designated as bonus challenges, awarding more Noponstone than usual. Up to five challenges receive this designation at once. |
3 | 1 | 2 | Additionally, achieving a certain rank in a challenge for the first time will award special items as a first-time reward. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||
213 | <F0D3EE4C> | 5 | Cashing in Noponstone | 611 | 1 | 0 | 2 | The Noponstone you claim in Challenge Battles can be given to the Archsage's assistants in exchange for various rewards. |
14354 | 2 | 0 | 2 | The Archsage's page trades in rare items. | 3 | 0 | 2 | The Archsage's aide can enable you to raise characters' class-acquisition levels in return for Noponstone. |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||
214 | <EDC31E43> | 1 | Ino's Class | 612 | 1 | 0 | 2 | Class: Noponic Champion - Role: Defender Gains perks by evading attacks, rewarding skillful use of evasion Arts. Also becomes stronger after getting KO'd. |
14355 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||
215 | <21E34A92> | 5 | Saving Party Formations | 613 | 1 | 1 | 2 | Press [ML:icon icon=btn_plus ] while in the main menu to access the game's party formation saving feature. |
14356 | 1 | 1 | 2 | Use [ML:icon icon=btn_y ] to save your current party formation, or [ML:icon icon=btn_a ] to load a previously saved setup. You can also press [ML:icon icon=btn_zl ] to see details of your saved formations. |
2 | 1 | 2 | You can also use [ML:icon icon=btn_zr ] to set names for saved party setups. Template names, numbers and colors are all available to make your favorite formations easily identifiable. |
3 | 0 | 2 | Using the right party setup for the conditions is especially crucial when tackling Challenge Battles, so make good use of this feature when aiming for the best times. |
0 | 0 | 0 | 0 | 0 | 0 | 0 |