MNU_TipsList

1 <5D140E11> 1 How to Begin a Battle 3 1 0 2 Begin a battle by drawing your weapon. First, target an
enemy, then press [ML:icon icon=btn_a ] to draw your weapon. To withdraw
from battle, hold [ML:icon icon=btn_a ] for a while to sheathe your weapon.
276 2 1 2 Approach an enemy to automatically target them. If there
are multiple enemies, press [ML:icon icon=btn_l ] or [ML:icon icon=btn_r ] to target a different
enemy.
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2 <9968F5E9> 1 Targeting Lines 502 1 0 2 To show you which of your characters are being attacked
by enemies, a red or blue thread will connect the enemy
and the character they're attacking: the targeting line.
282 2 0 2 When the character is an Attacker or Healer, the line is red.
Unlike Defenders, defense isn't their strong suit, so it's your
cue to be careful.
3 0 2 A blue line indicates the enemy's target is a Defender.
Defenders specialize in taking enemy attention and attacks,
so they should do just fine in this situation.
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3 <1EC75100> 1 Auto-Attack 1 1 0 2 You will automatically attack an enemy if you
approach them. This is called an auto-attack.
275 2 0 2 Stand still near an enemy to continue auto-attacking.
An icon confirming you're in range for auto-attacks will
be shown in the bottom-right corner of the screen.
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4 <304347B4> 1 Arts 4 1 0 2 Arts are stronger than auto-attacks. They can be
activated by pressing [ML:icon icon=btn_x ], [ML:icon icon=btn_y ] or [ML:icon icon=btn_b ].
277 2 1 2 After using an Art, you cannot use it again until
its gauge fills back up. The Arts gauges fill up
automatically over time. This is called recharging.
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5 <28C88BE3> 1 Talent Arts 5 1 0 2 Talent Arts are stronger than normal Arts. A Talent Art
can be activated by pressing [ML:icon icon=btn_a ] once its circular gauge
is full.
278 2 1 2 A Talent Art's gauge is recharged by performing actions
expected of a character's role, also called "Role Actions".
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6 <86A47E06> 1 Aggro 11 1 0 2 Accumulating aggro will draw an enemy's attention
toward you. Using strong attacks and healing Arts will
accumulate a lot of aggro, so keep that in mind.
282 2 0 2 If an ally is under attack and at risk of becoming
incapacitated, a good tactic is to accumulate aggro
toward yourself so they can continue fighting.
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7 <C6C0D20A> 1 Art Combos 14 1 1 2 Landing certain Arts one after another in a set order is
called a combo. Only Arts with special status effects can
start a combo.
281 3 1 2 For example, an Art that inflicts Break followed by an
Art that inflicts Topple will topple an enemy. A longer
combo is Break > Topple > Daze > Burst.
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8 <77C9E764> 1 Combos: Launch Attacks 195 1 1 2 While an enemy is Toppled, hit them with an Art that
has the Launch reaction. For the duration, all attacks will
be guaranteed to hit, as well as dealing greater damage.
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9 <D4DDE4F5> 1 Combos: Daze Attacks 196 1 1 2 While an enemy is Toppled, hit them with an Art that
has the Daze reaction. For the duration, all attacks will
be guaranteed to hit and will not generate any aggro.
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10 <2A6124C0> 1 The Smash Combo 13 1 0 2 While an enemy is Launched, hit them with an Art that
has the Smash reaction to smash them back to the
ground, dealing massive damage.
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11 <B18729DD> 1 The Burst Combo 186 1 0 2 While an enemy is Dazed, hit them with an Art that
has the Burst reaction to purge their rage status
and increase the number of items they'll drop.
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12 <8D8F4B16> 1 How Attackers Fight 198 1 0 2 Noah's class, Swordfighter, plays the Attacker role. 356 2 0 2 Attack the enemy from the side or back while a
Defender has their attention. Being extra aware
of your positioning in a battle is crucial.
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13 <5635002D> 1 How Healers Fight 30 1 0 2 Eunie takes the Healer role, and her class is Medic
Gunner.
304 2 0 2 Healers play an extremely important role as they can
restore hit points (HP), revive incapacitated allies and
provide various other means of support.
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14 <C27B47C6> 1 How Defenders Fight 31 1 0 2 Mio takes the Defender role, and her class is Zephyr. 305 2 0 2 Defenders draw an enemy's Aggro toward themselves
to prevent their allies from being attacked. Use guard
and evasion Arts to reduce the damage you take.
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15 <EBB66ABD> 1 Arts Recharge Differences 32 1 0 2 Classes from Keves and Agnus recharge their
Arts gauges in different ways.
282 2 1 2 Kevesi classes' Arts gauges fill over time.
Agnian classes' Arts gauges fill by auto-attacking.
Noah's team belongs to Keves, and Mio's, to Agnus.
3 1 2 For Agnian classes, canceling auto-attacks into Arts will
boost the recharge quicker. Use this to your advantage!
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16 <A56BFB85> 1 1 1 1 0 2 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 <939F3242> 1 1 1 1 0 2 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 <649CA989> 1 1 1 1 0 2 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 <46CC0571> 1 Fusion Arts 95 1 1 2 Fusion Arts let you use a Class Art fused with its paired
Master Art's effects when both are recharged. Hold [ML:icon icon=btn_zr ]
and press a Class Art button to use the Fusion Art.
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20 <9CE08193> 1 1 1 1 0 2 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 <B39E06B3> 1 1 1 1 0 2 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 <13F0432B> 1 Interlink 97 1 0 2 Press [ML:icon icon=btn_left ] to have the character you're controlling
Interlink with their partner. The Ouroboros form
is both resilient and powerful.
285 2 1 2 While two characters are Interlinked, you can use
Ouroboros Arts as much as you want. But be aware
that the heat gauge will fill up over time.
3 0 2 If the heat gauge fills up all the way, the Interlink will be
canceled, leaving you unable to Interlink for a while.
You can cancel an Interlink at any time by pressing [ML:icon icon=pad_down ].
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23 <D203D08B> 1 How Ouroboros Fight 1 1 0 2 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 <7F31A72C> 1 Interlink Levels 200 1 1 2 Using Fusion Arts lets you strengthen the Ouroboros,
stage by stage. There are three increasingly powerful
stages in total, indicated by the Interlink Level.
285 1 1 2 Using Fusion Arts to raise the Interlink Level before
engaging the Interlink will allow you to enter the
Ouroboros form in a powered-up state.
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25 <4DD8129F> 1 Ouroboros Switching 48 1 1 2 Press [ML:icon icon=pad_up ] while Interlinked to switch to the other partner's
Ouroboros form.
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26 <41D1D8B0> 1 Noah's Special Talent Art 156 1 0 2 Infinity Blade is Noah's unique Talent Art that he can
equip regardless of his class. It lets him unsheathe
Lucky Seven to deal damage that bypasses defense.
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27 <CA8E6FF1> 1 Lucky Seven's Arts 51 1 0 2 Noah has acquired the "Unlimited Sword" Talent Art.
"Unlimited Sword" is a special Talent Art that can be
used even outside of the Swordfighter class.
318 2 1 2 "Unlimited Sword" unlocks Lucky Seven's power, briefly
powering up all Arts.
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28 <277B1E6B> 1 Enemy Rage Status 202 1 1 2 Enemies with a rage threshold on their HP gauge will turn
enraged when their HP drops below that threshold, raising
attack and changing the behavior pattern. Be very careful!
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29 <A29E5FC5> 1 1 1 1 0 2 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 <8DB77AC8> 1 1 1 1 0 2 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 <CD7108D6> 1 Fighting Tactically 157 1 1 2 Hold down [ML:icon icon=btn_zl ] to display the tactics palette.
You can then use [ML:icon icon=btn_key_pad ] to issue orders to your allies.
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32 <A6CF1E97> 1 1 1 1 0 2 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 <E0198D66> 1 Training Drills 15 1 0 2 You can review previous tutorials by going to System >
Training Drills in the main menu. The drills will allow
you to go over anything you may have missed initially.
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34 <725E5A2D> 1 Noah's Class 150 1 0 2 Class: Swordfighter - Role: Attacker. Provides a balance
of abilities, good for unique monster and boss fights. Be
aware of positioning and start combos with Break Arts.
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35 <D99EB570> 1 Ethel's Class 52 1 0 2 Class: Flash Fencer - Role: Attacker. Using buff Arts is
advised before deploying other Arts. Talent Art raises
the Attack power, so make sure to perform Role Actions.
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36 <F37D93AC> 1 Riku & Manana's Class 55 1 0 2 Class: Yumsmith - Role: Attacker
Combines offense and AOE support. Use Damage Link
to effectively deal with multiple foes.
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37 <2679672C> 1 Segiri's Class 72 1 0 2 Class: Machine Assassin - Role: Attacker.
Weakens enemies to raise damage.
Extend debuffs to weaken all enemies.
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38 <E22B5772> 1 Gray's Class 74 1 0 2 Class: Full Metal Jaguar - Role: Attacker
Shots grow deadlier with each consecutive hit.
Time Arts to enemy attacks to rack up the hits.
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39 <E000C868> 1 Melia's Class 61 1 0 2 Class: Royal Summoner - Role: Attacker
Commands three different elements. Use their Talent Art
after summoning elemental attacks for great damage.
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40 <909953B9> 1 Sena's Class 151 1 0 2 Class: Ogre - Role: Attacker. Has powerful solo attacks.
Can nullify an enemy's guard with their Stance Art. Pivot
to offense only after a Defender has the enemy's aggro.
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41 <78FAA29B> 1 Alexandria's Class 66 1 0 2 Class: Incursor - Role: Attacker
Damage increases with each critical hit, but beware,
as the damage bonus resets upon incapacitation.
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42 <CB98DB04> 1 Juniper's Class 67 1 0 2 Class: Stalker - Role: Attacker. Deals low damage to
individual targets, but excels at managing aggro. Work
with allies to make good use of the Art Follow-Up fields.
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43 <95E887B9> 1 Cammuravi's Class 58 1 0 2 Class: Seraph - Role: Attacker
Becomes more powerful with each hit taken. Utilize
self-damaging Arts to maintain high attack power.
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44 <E15765C7> 1 Ghondor's Class 73 1 0 2 Class: Martial Artist - Role: Attacker
Can accelerate Art recharge speed. Their Talent Art
consumes the charge from all Arts to deal big damage.
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45 <6CE51E01> 1 Triton's Class 70 1 0 2 Class: Soulhacker - Role: Attacker
Can acquire Arts and skills from unique monsters,
allowing for a wide range of battle customization.
333 1 0 2 Triton himself wields some unique Arts and skills, with
various ways to raise his Attack, making him an explosive
Attacker indeed.
1 0 2 However, he's also mostly forgotten the various moves
he's obtained over the years, leaving him only with those
Arts and skills that he used most regularly.
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46 <0DCF070B> 1 Eunie's Class 30 1 0 2 Class: Medic Gunner - Role: Healer
Specializes in Field Arts. Their Talent Art can heal
allies over a large area without accumulating aggro.
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47 <19CD4995> 1 Valdi's Class 62 1 0 2 Class: War Medic - Role: Healer
Boasts incredible healing ability. With one in the party,
your medical needs are all but guaranteed to be met.
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48 <09972D9A> 1 Taion's Class 153 1 0 2 Class: Tactician - Role: Healer. Can use Arts that inflict
Sleep and increase Evasion. Supports the party by
debuffing enemies, and mitigating damage with Evasion.
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49 <34A8C176> 1 Isurd's Class 56 1 0 2 Class: Strategos - Role: Healer
Possesses Arts that heal allies and weaken enemies.
A highly versatile class with many aces up their sleeve.
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50 <345A79A8> 1 Teach's Class 65 1 0 2 Class: Thaumaturge - Role: Healer. Has both healing
and offensive options. Aim to keep allies healed during
a combo with an Art that uses Armor Veil.
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51 <59B18235> 1 Fiona's Class 71 1 0 2 Class: Signifer - Role: Healer
A unique Healer that applies random buffs to allies,
and can strengthen the whole party with Arts.
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52 <9211888B> 1 Miyabi's Class 57 1 0 2 Class: Troubadour - Role: Healer. A unique Healer
that can speed up allies' Art recharge speed. Their
Talent Art fully recharges every Art of every ally.
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53 <F8EB150E> 1 Nia's Class 60 1 0 2 Class: Lifesage - Role: Healer. The strongest of the
Healer classes, able to support the entire party. Heals
allies while dealing defense-ignoring damage to enemies.
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54 <ECB0F211> 1 Lanz's Class 154 1 0 2 Class: Heavy Guard - Role: Defender
Uses attacks that build plenty of aggro, and can take
many hits, making this class perfect for defending allies.
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55 <15241EDB> 1 Zeon's Class 64 1 0 2 Class: Guardian Commander - Role: Defender
Great at protecting allies about to be incapacitated.
Their Talent Art absorbs attacks to gain extra power.
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56 <F36F0FEB> 1 Ashera's Class 69 1 0 2 Class: Lone Exile - Role: Defender
Accumulates heavy aggro through attacks. Can also
counterattack when an ally in range has been attacked.
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57 <BAEBA778> 1 Mio's Class 155 1 0 2 Class: Zephyr - Role: Defender. Excels in Evasion Arts,
and can counter upon evading an enemy's attack. Can
also block and nullify attacks on nearby allies.
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58 <6E1FA803> 1 Monica's Class 59 1 0 2 Class: Lost Vanguard - Role: Defender. Protects allies
by deploying fields. Specializes in countering enemy
attacks, and can deal damage while guarding.
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59 <22AD95DC> 3 A Special Level-Up Method 29 1 1 2 You usually increase levels through EXP gained in battle,
but by selecting "Level Up" at a rest spot, you can use
bonus EXP to increase your characters' levels.
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60 <1541BA1F> 2 Rest Spots 28 1 1 2 At rest spots, you can perform actions such as leveling
up characters with bonus EXP, or saving the game. You
can also go to any spots you've found using Skip Travel.
292 2 0 2 The amount of things you can do at rest spots will
increase as you progress the story.
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61 <AF5548DB> 3 Raising Class Rank 215 1 1 2 Earn enough Class Points (CP) through battle, and
the class's rank will increase. You can also obtain
class ranks by spending Nopon Coins.
311 2 1 2 Each class comes with one Art mastered from the start,
but to master the other Arts, skills, Talent Arts etc.,
you'll need to raise the class rank sufficiently.
3 0 2 Class ranks are normally capped at rank 10, but by
completing certain quests, you can unlock the ability
to increase the rank beyond that limit.
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62 <D978BABB> 3 Powering Up Ouroboros 94 1 1 2 In the main menu, go to Characters > Interlink > Soul Tree,
to access a menu where you can spend the SP you earned
in battle to upgrade the character's Ouroboros form.
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63 <A8D7BE31> 3 1 1 1 0 2 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
64 <E3EE0968> 3 Origin Shards 84 1 0 2 Within the City, you'll find Samon's workshop.
Hand over Origin Shards to the legendary Nopon smiths,
of whom there are seven, to improve your weapons.
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65 <4A037DFE> 3 Setting up Arts 25 1 1 2 You can set up a character's Arts by going to
Characters > Arts in the main menu.
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66 <FA9FC743> 3 Equipping Accessories 19 1 1 2 You can equip accessories via Characters > Accessories
in the main menu. Accessories help to strengthen your
characters in various ways.
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67 <D7C9CCDF> 2 Purchasing Items 18 1 0 2 Items are purchased with G (gold) in shops.
Items can also be sold for G in shops.
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68 <B46BBCD9> 3 Changing Classes 41 1 1 2 Go to Characters > Class to change a character's class.
Every class has its quirks and characteristics, so be sure
to play around with as many as you can.
293 2 1 2 Upon winning a battle, you will receive Class Points (CP)
that will increase your Class Rank. The quickest way to
increase Class Rank is to continually use one class.
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69 <9A32C7FC> 3 Crafting Gems 91 1 0 2 At rest spots, you can use items to craft gems. They
can have a number of beneficial effects for characters
when equipped on them, so craft as many as you can!
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70 <B3ED4C6E> 3 Equipping Gems 92 1 1 2 Once crafted, gems can be equipped by any number of
party members, via Characters > Gems in the main menu.
296 2 1 2 As your characters gain levels, they'll eventually be able to
equip up to a total of three gems. Each gem grants a unique
effect; customize them as suits your role and battle style!
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71 <70AEC5FE> 3 Changing Player Character 35 1 1 2 Press [ML:icon icon=btn_l ]/[ML:icon icon=btn_r ] while holding [ML:icon icon=btn_zl ] to switch control between
the characters in your party. This can be done while
exploring the world or while in battle.
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72 <11B44C81> 3 Appearance 54 1 1 2 Go to Characters > Clothing in the main menu
to change how the characters appear in-game.
Class equipment unlocks for cosmetic use at rank 10.
319 1 1 2 With some equipment, your current class's weapon may
not appear.
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73 <04AE6FEE> 3 Heroes 75 1 0 2 There are special characters called Heroes who can
join the party. Heroes can travel with you, albeit in some
cases only temporarily, and fight by your side.
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74 <EC5FF2B8> 3 Recruiting Heroes Officially 53 1 1 2 Complete a Hero's Hero Quest to have them permanently
join the party. Deepen your affinity with a Hero to allow
your main party members free use of that Hero's class.
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75 <A42B449A> 3 Changing Heroes 205 1 1 2 Only one Hero can be in your party at a time. Go to
Heroes in the main menu whenever you want to
switch out Heroes.
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76 <B1D085A4> 3 Hero Accessories 206 1 1 2 You can set your Heroes' accessories from
Characters > Accessories in the main menu.
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77 <31191ABB> 2 Containers in the Field 9 1 0 2 You may chance upon containers while exploring. Inside,
you can sometimes find items that are otherwise hard to
come by, so it's worth going out of your way to open them.
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78 <461012F3> 2 Soldier Husks 10 1 0 2 Noah is an off-seer, a soldier who helps the fallen pass
on. Sending off any husks you find on the field will
build your affinity with the colonies they belonged to.
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79 <9683D25B> 2 Collectibles 23 1 0 2 Collectibles are items you can pick up on the field. They
are needed for completing quests and Collectopaedia
Card requests.
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80 <D4B60375> 2 Supply Drops 47 1 0 2 Supply containers, air-dropped from each army's HQ at
the Castles, contain many valuable items. It's always worth
looking out for the red smoke marking their landing sites.
314 1 0 2 If the player character notices a supply drop nearby,
you can hold [ML:icon icon=btn_zr ] to check its location.
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81 <CA978FDE> 2 Luring Enemies 36 1 0 2 Enemies that are close together tend to attack in groups.
In such cases, press [ML:icon icon=btn_up ] to lure over a single enemy from
a group at a time, and gradually pick them off that way.
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82 <3965117F> 2 Ether Channels 37 1 0 2 On the field, there are green light sources called ether
channels. Using them to fill up ether cylinders will come
in handy for your adventure, so be sure to harvest them!
308 2 0 2 Press [ML:icon icon=btn_a ] while near an ether channel to harvest its ether
into an ether cylinder.
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83 <44276C7D> 2 Fabricators 34 1 0 2 Each Ferronis Hulk has a Fabricator nearby, which can be
made to manufacture collectibles by spending G. They
can make very rare and difficult-to-acquire items.
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84 <AC7A0CD1> 2 Viewing Quest Information 17 1 1 2 Press [ML:icon icon=btn_y ] to check the current objective of your current
active quest.
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85 <19C46F3E> 2 Gathering Info 43 1 0 2 All across Aionios, you will find "[ML:icon icon=icon_info ]" icons. Look
near them for info that could be useful on your
travels. Be sure to check any you happen to find.
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86 <D126F947> 2 Discussing Gathered Info 93 1 1 2 After gathering info, go to a rest spot and select
"Discuss" for a chance to discuss it. In some cases,
these discussions will trigger new quest developments.
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87 <FCD9D14B> 2 Following Footprints 78 1 0 2 In certain quests, characters will leave behind footprints
that can be followed. Pay close attention to the ground
and follow where they lead.
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88 <81544338> 2 Collectopaedia Cards 21 1 1 2 From Quests in the main menu, go to the Collectopaedia
Card tab to check what someone needs. Helping them
out will deepen your affinity, and give you rewards.
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89 <E78A511E> 2 Registering Collectibles 24 1 1 2 After gathering the required collectibles, go to
Quests > Collectopaedia Cards in the main menu
and hold [ML:icon icon=btn_a ] to register them and complete the quest.
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90 <BCD497C1> 1 Directing Combo Routes 207 1 1 2 After Toppling an enemy, the combo route branches into
the Smash (damage-focused) and Burst (effect-focused)
routes. Use [ML:icon icon=btn_zl ] + [ML:icon icon=pad_left ] to direct your party down a route.
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91 <8302E225> 2 Liberating Colonies 45 1 0 2 Destroying a colony's Flame Clock will liberate it from
the Consul's grasp. Once liberated, the people are free to
act how they like, opening up new info fragments to find.
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92 <6140139D> 2 Affinity Level 80 1 0 2 Solving colony folks' problems will deepen your affinity
with them. This can be done by completing quests, filling
Collectopaedia Card requests, etc.
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93 <7944D8DF> 2 The Affinity Chart 22 1 1 2 You can check how various people in a colony get along
with each other by using the Affinity Chart. It also shows
you a basic profile for each person.
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94 <2895A2C5> 2 Monster Types 27 1 1 2 Monsters are split into four categories: normal, elite,
unique, and lucky. You can tell them apart by looking at
the symbol displayed next to their level indicator.
303 2 1 2 Normal monsters: Enemies that don't require much
of a strategy in order to defeat, so long as you're
of a similar level to them.
4 1 2 Elite monsters: Enemies that are formidable for their
level. Great for challenging yourself once you feel a
little more used to the battle system.
5 1 2 Unique monsters: Incredibly strong foes that are very
challenging, even when you're at their level. Going in
without a sound strategy will not get you very far.
3 1 2 Lucky monsters: Enemies that you'll be lucky to find out
on the field. They're as strong as normal monsters, but
will give out far better rewards when defeated.
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95 <4018E433> 2 Nopon Coins 83 1 0 2 Nopon Coins can be traded for items at Nopon Coin
X-changes. They can also be used for Collectopaedia
requests, cooking, gem crafting, and leveling up classes.
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96 <C185892A> 2 Cooking and Eating 90 1 0 2 Eating Manana's meals at a rest spot will temporarily
increase the EXP and rewards you receive from
winning battles.
294 2 0 2 Some rest spots are canteens where you can order food.
Doing so will help Manana come up with new recipes
that will offer new status effects, so get ordering!
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97 <C1E0F02E> 2 Affinity Bonuses 81 1 1 2 Raising your affinity with a colony grants affinity bonuses
that make your adventure easier. Go to Party Skills >
Affinity Bonuses to see the bonuses you have unlocked.
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98 <98EFDBB3> 2 Wall Climbing 63 1 0 2 This is a traversal skill that Valdi taught the party. It lets
you climb up walls even without the use of ladders.
327 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
99 <026B244D> 2 Rope Sliding 68 1 0 2 This is a traversal skill that Juniper taught the party. It lets
you grind on ropes set up on the field, allowing you
to descend smoothly and quickly from high places.
331 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
100 <D363734B> 2 Scree Walking 77 1 0 2 This is a traversal skill that Teach taught the party.
It lets you move up certain slopes without sliding down.
341 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
101 <FE95AAED> 2 Hazard Neutralization 76 1 0 2 This is a traversal skill that Segiri taught the party.
It allows you to run over poisonous surfaces
without taking damage.
340 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
102 <67CF99A5> 2 The Flame Clock 16 1 0 2 The Flame Clock shows the amount of life's flames
harvested from defeated enemies. The amount of flame
will decrease as time passes.
300 2 1 2 Your characters' stats will increase as the Flame Clock
gauge fills up, so try to keep the gauge filled up as much
as possible to maintain the stat increases.
0 0 0 0 0 0 0 0 0 0 0 0 0
103 <525D4AA2> 4 Destinations 2 1 1 2 An ! will mark your next destination. The number below
it indicates how far away you are from the destination.
275 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
104 <473FB084> 2 Quest Updates 20 1 1 2 A quest will update when you have made progress in it.
Press [ML:icon icon=pad_left_right ] to switch quest category.
301 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
105 <A003C885> 4 Mini-Map 8 1 1 2 The mini-map is displayed at the top right of the screen.
It displays the characters' immediate surroundings and
quest destinations. Press [ML:icon icon=btn_r_stick_on ] to display a bigger map.
299 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
106 <BCF0E0F8> 4 Landmarks 7 1 1 2 There are places across the world that will give you EXP
once found. Key locations are called Landmarks, and the
especially difficult-to-find ones are called Secret Areas.
299 2 0 2 When the whole party has been incapacitated in battle,
you will return to the last Landmark you passed by.
0 0 0 0 0 0 0 0 0 0 0 0 0
107 <56BC9C7F> 4 Piloting the Boundary 50 1 0 2 Press [ML:icon icon=btn_a ] near the Boundary to board it. Accelerate with
[ML:icon icon=btn_zr ], reverse with [ML:icon icon=btn_b ], and turn with [ML:icon icon=btn_l_stick ]. Hold [ML:icon icon=btn_a ] to
disembark anywhere, at any time.
317 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
108 <1DDB12F6> 4 Piloting the Bravery 79 1 0 2 Press [ML:icon icon=btn_l_stick_on ] while piloting the Bravery to engage
high-velocity mode. Press [ML:icon icon=btn_l_stick_on ] again to return to
regular mode.
343 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
109 <A5BE9497> 4 Skip Travel 26 1 1 2 In the map, accessible from the main menu, use
Skip Travel to instantly travel to any discovered
Landmarks or Secret Areas.
303 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
110 <4E7B24BD> 4 Changing the Time 44 1 1 2 Go to System > Change Time in the main menu to
change the time of day to whenever you want it to be.
374 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
111 <1B05D9B2> 4 Placing Markers 103 1 1 2 While navigating the map, you can place a custom
marker anywhere you want by pressing [ML:icon icon=btn_y ], making
any favorite locations easier to find.
356 2 1 2 An icon will be displayed on the field, guiding you to
where the marker was set, so whenever there's a place
you want to go to, make sure to use this feature.
0 0 0 0 0 0 0 0 0 0 0 0 0
112 <961FF2A3> 4 Menu Shortcuts 102 1 1 2 Hold [ML:icon icon=btn_zl ] to bring up the Shortcut Palette. Pressing [ML:icon icon=btn_a ]/[ML:icon icon=btn_b ]/
[ML:icon icon=btn_x ]/[ML:icon icon=btn_y ] while holding [ML:icon icon=btn_zl ] will give one-button access to
useful features.
299 2 1 2 Pressing [ML:icon icon=btn_plus ] while holding [ML:icon icon=btn_zl ] will bring up a separate
shortcut customization screen. Make sure to select
shortcuts that you will use often.
0 0 0 0 0 0 0 0 0 0 0 0 0
113 <5CF41F17> 1 Positioning in Battle 12 1 0 2 Certain Arts' effects will change based on your position
relative to an enemy. Optimizing your position will reap
positive effects, like increased damage with back attacks.
280 2 0 2 When your allies have an enemy's attention, it's time to
get yourself into a good combat position. Use Arts from
the side or back when an enemy isn't targeting you.
0 0 0 0 0 0 0 0 0 0 0 0 0
114 <FE21B925> 4 1 1 1 0 2 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
115 <0DEB45D7> 2 Sell-Only Items 18 3 1 2 An item that has a scales icon on it is a sell-only item.
Their only use is to be sold, so gather as many of them
as you can to save lots of G for what you want to buy.
287 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
116 <1638C104> 1 Area of Effect Healing 33 1 0 2 Eunie's Healing Ring casts a green healing aura
that remains on the ground. Characters standing
within the aura will gradually recover HP.
279 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
117 <84152951> 2 Rebooting Ferronis Hulks 38 1 1 2 Throughout Aionios, you will find decrepit Ferronis hulks
lying around. They can be rebooted with the use of some
ether cylinders.
309 2 0 2 A rebooted Ferronis can manufacture items with its
Fabricator. It will also have containers which conceal
hard-to-get items, and can even be used as a rest spot.
0 0 0 0 0 0 0 0 0 0 0 0 0
118 <2A63A85B> 2 Moebius Warning Level 49 1 1 2 The Keves and Agnus warning levels have combined to
form a single Moebius warning level.
316 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
119 <2B346F3F> 4 Checking Controls 123 1 1 2 Go to System > Control Guide in the main menu to go
over and check the various controls used throughout
the game.
356 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
120 <7F85A944> 4 Skirmishes 99 1 1 2 Across Aionios, you will find groups of enemies fighting
each other. You can engage in these battles by choosing
a side to back up. Winning can result in special rewards.
350 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
121 <F631F863> 2 Auto-Selling Items 39 1 0 2 Sell-only items will be automatically sold to Shillshill
the Nopon trader as you acquire them. (If you can't
carry any more money, they'll simply disappear.)
338 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
122 <5B0ABFB4> 4 Navigation 98 1 0 2 Press [ML:icon icon=btn_zl ] + [ML:icon icon=btn_y ] whenever you need navigational assistance.
Doing so will display the shortest route to your destination.
299 1 0 2 Be advised however - the shortest route may sometimes
take you past tough enemies, so it's not necessarily the
best or easiest one. Try various routes for best effect.
0 0 0 0 0 0 0 0 0 0 0 0 0
123 <D375ABD9> 2 Warning Level 46 1 1 2 Every time a colony is liberated, the warning level of its
nation, Keves or Agnus, will increase. The warning level
for each nation can be checked in the main menu.
313 2 0 2 As the threat level increases, so too will the number of
soldiers from each nation deployed on the field.
0 0 0 0 0 0 0 0 0 0 0 0 0
124 <B361765C> 2 Changing the Active Quest 82 1 1 2 When a quest is active, its destination will be
marked on-screen with an ! mark. Press [ML:icon icon=btn_y ]
to view an active quest's current objective.
297 2 1 2 If you have no active quests when a new one triggers, it will
be auto-activated. Otherwise, you can activate it with [ML:icon icon=btn_y ].
(You can toggle quest auto-activation in Options > Game.)
3 1 2 In Quests in the main menu, select a quest from the list,
then press [ML:icon icon=btn_y ] to register it as an active quest.
0 0 0 0 0 0 0 0 0 0
125 <315C84CD> 2 Refighting Unique Monsters 86 1 0 2 Once you have defeated a unique monster, they
will leave behind a grave. Check the grave with [ML:icon icon=btn_a ],
and you'll be able to fight the monster again.
359 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
126 <442B1C86> 4 Freedom from the Clock 40 1 0 2 By gaining the power of Ouroboros, the party
were freed from the shackles of the Flame Clock.
304 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
127 <E42B89DD> 3 Soul Link 87 1 1 2 On the Soul Tree screen, there are abilities that can be
shared between Interlinking partners. Choose a slot, then
set the ability you want to share between partners.
348 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
128 <583E42E9> 3 Master Art Settings 89 1 1 2 Go to Characters > Arts in the main menu to set up a
character's Master Arts.
293 2 1 2 By raising the rank of a character's class, you can
eventually master that class's Arts. If you switch to another
class, you can set those Arts into Master Art sub-slots.
3 1 2 The number of available sub-slots will increase as your
characters gain levels. Also note that Kevesi classes can
only set Agnian class Arts as Master Arts, and vice versa.
0 0 0 0 0 0 0 0 0 0
129 <1525A165> 2 Discussing Info 85 1 1 2 Listen to people's conversations on your travels to
acquire info fragments. Once you find enough, they can
be discussed with fellow party members at rest spots.
347 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
130 <86527625> 2 Liberating Colonies 88 1 0 2 Destroying a colony's Flame Clock will liberate them from
their Consul's grasp. Doing so will deepen your affinity
with colony citizens and give you useful affinity bonuses.
349 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
131 <63D1218C> 2 Enemy Ecology 100 1 1 2 When enemies perform certain actions, you will see a
red ! icon displayed: they might drop items or cause
rare enemies to appear. It pays to stay observant!
303 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
132 <70DD3AFF> 2 Enemy Area Effects 104 1 0 2 Some enemies will place markers on the ground that
have an area of effect, displayed in red. Staying inside
the area will cause debuffs or damage, so be careful.
286 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
133 <E815FA60> 4 Background Lineup 137 1 1 2 On the Options screen, access "Background Lineup" to
change how characters will appear in the background of
the main menu.
306 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
134 <8EE5DC26> 2 1 1 1 0 2 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
135 <55AD3947> 2 Item Rarity 139 1 1 2 Items have different rarities. From high to low, they are:
Legendary (purple), Rare (yellow) and Common (white).
The rarer the item, the harder it is to come by.
357 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
136 <BA9BB003> 2 Unknown Trick Devices 140 1 1 2 Some doors are fitted with special trick locks
and will only open if you can solve their puzzle.
345 1 1 2 Use [ML:icon icon=btn_l ] and [ML:icon icon=btn_r ] to turn the left and right eyes.
The objective of the puzzle is to get a red piece
onto each of the green spaces.
0 0 0 0 0 0 0 0 0 0 0 0 0
137 <BCDB7433> 1 Attackers' Role Actions 105 1 1 2 If you can meet the requirements for Arts that give
bonus effects for positioning, your Talent Art icon will
flash red, and your Talent Art gauge will charge up a lot.
278 2 1 2 Actions that deal damage effectively, such as dealing
critical hits or participating in combos, also count as
Role Actions, charging your Talent Art gauge bit by bit.
0 0 0 0 0 0 0 0 0 0 0 0 0
138 <8717B70A> 1 Healers' Role Actions 142 1 1 2 Using Arts that place field effects on the battlefield
will cause the Talent Art icon to flash green, and your
Talent Art gauge will charge up a lot.
304 2 1 2 Actions that support your allies, such as applying buffs,
removing debuffs, or raising fallen allies, also count as
Role Actions, charging your Talent Art gauge bit by bit.
0 0 0 0 0 0 0 0 0 0 0 0 0
139 <4B8A7A92> 1 Defenders' Role Actions 143 1 1 2 Whenever you draw enemy attention to yourself, your
Talent Art icon will flash blue, and your Talent Art
gauge will charge up a lot.
305 2 1 2 Actions which interfere with enemy attacks, like blocking,
evading, or interrupting them with reactions, also count
as Role Actions, charging your Talent Art gauge bit by bit.
0 0 0 0 0 0 0 0 0 0 0 0 0
140 <4F17FFE9> 4 Auto-Saving 144 1 1 2 This game features an auto-saving function. When you
see "Auto-Saving" displayed in the bottom-right, do not
turn off the console.
356 3 1 2 You can also select the save data created by auto-saving
in the Load Game menu on the title screen.
0 0 0 0 0 0 0 0 0 0 0 0 0
141 <D4E604E0> 3 Basic Stats 0 0 0 2 356 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 4
142 <1948A475> 1 List of Buffs 0 0 0 2 356 0 0 2 0 0 2 0 0 2 0 0 2 0 0 0 1
143 <300A6411> 1 List of Debuffs 0 0 0 2 356 0 0 2 0 0 2 0 0 2 0 0 2 0 0 2 2
144 <6428DA0E> 1 Enemy Types 0 0 0 2 356 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 3
145 <586BF94A> 1 Party Interlink Controls 149 1 1 2 You can change Interlink controls from Options > Game.
Choose "Player" to control Interlinking for the controlled
character directly, or "Party" to control the whole team.
315 2 1 2 Press [ML:icon icon=pad_left ] to display the Interlink menu. You can then
use [ML:icon icon=pad_up ]/[ML:icon icon=pad_right ]/[ML:icon icon=pad_down ] and [ML:icon icon=btn_x ]/[ML:icon icon=btn_y ]/[ML:icon icon=btn_b ] to order an Interlink.
Press [ML:icon icon=pad_left ] again to hide the menu.
0 0 0 0 0 0 0 0 0 0 0 0 0
146 <B51A25C9> 1 Quick Move 208 1 0 2 Press [ML:icon icon=btn_r_stick ] to temporarily sheathe your Blade and rapidly
move for a certain distance. You won't attack, but it has
many useful applications, e.g. when an ally needs reviving.
356 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
147 <755CCAE4> 2 ZR Button Focusing 209 1 1 2 When Noah and the others spot something of interest,
you can hold [ML:icon icon=btn_zr ] to focus on that location. Something
special is sure to happen there, so try and get near.
350 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
148 <25D1E718> 3 Fostering Classes 152 1 1 2 If you go to Characters > Class and press [ML:icon icon=btn_zr ], you can
see detailed info on the selected class, including the
Arts and skills you can master by increasing its rank.
311 2 1 2 Classes are graded on a scale of S>A>B>C>D in these
areas: sword = offense, shield = defense, heart = healing,
chess piece = difficulty of player control. Keep it in mind!
2 1 2 A character's compatibility with a class is also graded.
Using a compatible character increases the CP gain,
making it grow faster, so keep this in mind as well.
0 0 0 0 0 0 0 0 0 0
149 <7408D823> 2 Pluses of Freeing Colonies 210 1 0 2 Liberating a colony will enable you to access a wealth
of new information. Be sure to check every nook and
cranny to gather up all the rumors you can.
353 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
150 <E6EBBF9F> 1 Canceling Attacks 211 1 0 2 Performing an attack the moment the previous one hits
allows you to "cancel" one attack into the next, making
them flow quickly into each other.
278 1 0 2 You can cancel auto-attacks into Arts,
and Arts into Talent Arts. Doing this speeds up
the execution, letting you deal more damage quickly.
0 0 0 0 0 0 0 0 0 0 0 0 0
151 <DA509418> 1 Canceling Fusion Arts 212 1 0 2 Using Fusion Arts allows you to chain cancel multiple
Art attacks together: Arts into Fusion Arts, Fusion Arts
into Arts, and Fusion Arts into other Fusion Arts.
283 1 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0
152 <EF319DF4> 1 1 1 1 0 2 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
153 <7EE52BA5> 1 Focusing Attacks 157 2 1 2 Holding [ML:icon icon=btn_zl ] and pressing [ML:icon icon=pad_up ] orders the party to focus
their attacks. Doing this causes other party members
to attack the same target as the controlled character.
354 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
154 <39403F1E> 1 Follow Leader / Disperse 158 1 1 2 Hold [ML:icon icon=btn_zl ] and press [ML:icon icon=pad_down ] to order the party to gather around the
controlled character. Press [ML:icon icon=btn_zl ] + [ML:icon icon=pad_down ] again to have the party
scatter. (Members won't use Arts or attack while gathered.)
354 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
155 <B3CAD0C7> 1 Raising Allies 30 2 0 2 Approach an incapacitated ally and hold down [ML:icon icon=btn_a ] to
help them up and bring them back into the fray. This is
a special action that only Healers can perform.
304 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
156 <34CEF050> 1 The Art of Flow 160 1 1 2 With "The Art of Flow" taught to you by Juniper, you can
cancel Arts into other Arts without using Fusion Arts.
331 2 0 2 Successfully canceling fills the Chain Gauge slightly. 0 0 0 0 0 0 0 0 0 0 0 0 0
157 <0C69D7C5> 1 Characters in Danger 161 1 0 2 A red warning symbol appearing above a character
in combat indicates that they're in grave danger due to
low HP. Be sure to send healing their way quickly!
356 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
158 <1129ABF0> 1 Rushing Back into Action 162 1 0 2 If you become unable to act in battle by getting Toppled,
Launched or Dazed, try wiggling [ML:icon icon=btn_l_stick ] and pressing [ML:icon icon=btn_a ]/[ML:icon icon=btn_b ]/[ML:icon icon=btn_x ]/[ML:icon icon=btn_y ]
quickly to hasten your recovery.
356 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
159 <FF9DF6DC> 4 Save-Restricted Situations 163 1 0 2 You will not be able to save the game while your
controlled character is standing on a moving surface
or when they're falling.
356 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
160 <42A563B2> 1 Enemies Joining Battle 164 1 0 2 While in battle, nearby enemies can sometimes join the
fight. For your convenience, the number of enemies in a
battle is displayed in the top-right of the screen.
356 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
161 <5FB4A2A7> 4 The "Continue" Option 165 1 1 2 If you select "Continue" on the title screen,
your most recent save data will be chosen
and loaded automatically.
356 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
162 <9C7850EC> 3 Expanding Class Choices 166 1 1 2 Once a Hero formally allies with you, the party member
designated as that Hero's "Class Inheritor" will gain the
ability to assume the Hero's class too.
319 2 1 2 Other characters can still acquire a Hero's class
by fighting alongside that Hero or any party member
who has learned and set that class for themselves.
2 1 2 You can check how close each party member is to
gaining a class from Characters > Class. Filling the
character's icon fully will unlock that character's class.
3 0 2 The more members you have using classes you want to
learn, the quicker you'll be able to teach them to the rest
of the team, so take note of which classes you have set!
0 0 0 0 0 0 0
163 <7F3212DA> 1 Player-Enemy Positioning 167 1 1 2 The arrow icon displayed above the Arts icons shows you
the position of the player character in relation to the target
enemy: ← or → when to the side, ↑ in front and ↓ behind.
280 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
164 <A3484883> 3 Setting Levels at Rest Spots 168 1 1 2 You can now use the Level Up function at rest spots to
lower your characters' levels as well. Doing so will net you
bonus EXP for any levels you choose to give up.
351 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
165 <C3DC382E> 1 Ouroboros Talent Arts 169 1 0 2 You can use Ouroboros Talent Arts by pressing [ML:icon icon=btn_a ].
These have extremely powerful effects, but require the
Art gauge to be filled before they can be unleashed.
285 2 0 2 The Ouroboros Talent Art gauge can be filled by
canceling auto-attacks into Arts. To achieve a cancel,
trigger Arts just as the auto-attack lands.
3 1 2 The higher the Interlink Level, the easier it is
to fill up the Ouroboros Talent Art gauge.
0 0 0 0 0 0 0 0 0 0
166 <D7ECB409> 1 Canceling Ouroboros Arts 170 1 1 2 Activate the Unlock Arts Canceling node on a character's
Soul Tree to enable the canceling of Arts into other Arts.
298 1 1 2 Canceling an Art into an Art fills up the heat gauge, but it
also charges up the Talent Art gauge and allows the Art to
come out quicker, making it an efficient source of damage.
0 0 0 0 0 0 0 0 0 0 0 0 0
167 <988CBD11> 2 Staying Informed 171 1 1 2 As the story moves forward, the information you can
obtain will also change. It's always worth revisiting
colonies to gain more up-to-date information.
353 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
168 <C0611D65> 1 Starting a Chain Attack 172 1 0 2 A Chain Attack is a special powerful technique that
allows party members to take turns strategically
performing Arts.
284 2 0 2 Performing combos, canceling into Arts and achieving
Role Actions all help build up the Chain Attack gauge.
Once it's completely full, press [ML:icon icon=btn_plus ] to trigger the attack.
0 0 0 0 0 0 0 0 0 0 0 0 0
169 <4DAEA83C> 1 About Chain Orders 173 1 1 2 Upon starting a Chain Attack, you will see three orders.
You can compare the completion bonuses to be gained by
completing each order, and choose whose order to go with.
284 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
170 <CFFAA6ED> 1 Executing Orders 174 1 1 2 Select party members and hit with Arts to collect
Tactical Points (TP), with characters awarding different
values. Reach 100% TP or more to complete the order.
284 2 0 2 You can maximize bonus TP gain by using characters
with the same affiliation or role as the order, or meeting
other conditions, so try out all the different possibilities!
0 0 0 0 0 0 0 0 0 0 0 0 0
171 <4DEF8AD0> 1 About Chain Arts 175 1 1 2 Completing an order triggers a Chain Art, adding
a powerful attack to the sequence, and ending the
Chain Attack round.
284 2 1 2 Party members can get another turn if you do well. You can
choose another order and keep the chain going if the chain
gauge isn't empty and you still have members who can act.
0 0 0 0 0 0 0 0 0 0 0 0 0
172 <E8AD075D> 1 The "Fusion First" Tactic 176 1 1 2 Hold down [ML:icon icon=btn_zl ] and press [ML:icon icon=pad_right ] to order the party to prioritize
Fusion Arts. Do so and they will try to proactively fuse Arts
as often as possible.
283 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
173 <76302DEE> 1 Ouroboros Orders 177 1 1 2 During a Chain Attack, if you can complete orders from
both members of a given Ouroboros pairing, a panel for
their Ouroboros Order will be displayed.
315 2 1 2 Executing an Ouroboros Order will perform a spectacularly
strong attack, albeit at the cost of ending the Chain Attack.
0 0 0 0 0 0 0 0 0 0 0 0 0
174 <0BAA7647> 1 Starting Ouroboros Orders 178 1 1 2 If you triggered a Chain Attack with an active Interlink at
Interlink Level 3, the Ouroboros Order will be selectable
from the very start.
315 1 1 2 In this situation only, selecting the Ouroboros Order will
not end the chain after the Ouroboros Chain Art, letting you
choose the order from the other one of the interlinking pair.
0 0 0 0 0 0 0 0 0 0 0 0 0
175 <8EEE55E8> 1 Merits of Ouroboros Orders 179 1 1 2 Selecting an Ouroboros Order will reactivate all expended
party members, and will not drain the Chain Gauge. You'll
also get Bonus TP from the combined Kevesi-Agnian forces.
315 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
176 <340A24C1> 1 Role Perks in Chain Attacks 180 1 0 2 Fulfill the criteria for the acting party member's role to
impart special effects that can aid your Chain Attack.
284 2 1 2 First Blood
Using an Attacker to make the first strike will net you
a large amount of TP.
3 1 2 Point Limit
Attacking with a Healer guarantees that the total TP
doesn't exceed 99%.
4 1 2 Back in Action
Complete an order with a Defender to reactivate
the character with the most TP.
0 0 0 0 0 0 0
177 <9F7E279E> 1 Bonus TP 181 1 1 2 Using attacks that meet certain criteria, such as matching
the role or force (Keves/Agnus) of an order, will earn you
TP bonuses, which appear over the character's head.
284 1 1 2 These bonuses come in varying sizes, so get creative
and try out a combination of Arts and classes.
0 0 0 0 0 0 0 0 0 0 0 0 0
178 <35A43933> 1 Order Ratings 182 1 1 2 Reach or exceed 100% and you'll be given a rating based
on how much TP you racked up during the order. From
lowest to highest, these are Cool > Bravo > Amazing.
284 1 1 2 The higher your rating, the more party members will be
reactivated at the end of the order. Try to earn as much
TP as possible and aim for the top rating.
0 0 0 0 0 0 0 0 0 0 0 0 0
179 <F4BB4289> 1 Order Completion Bonus 183 1 1 2 Each completed order not only raises your damage ratio,
but also grants you its particular completion bonus.
Embrace their unique tactical advantages!
284 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
180 <33552E53> 1 Overkill 184 1 1 2 Reduce an enemy's HP to 0 during a Chain Attack to initiate
an Overkill. Extra damage is then converted to a KO Bonus
that confers special rewards at the end of the chain.
284 1 1 2 You can choose whether to enable Overkills
in System > Options > Game.
0 0 0 0 0 0 0 0 0 0 0 0 0
181 <9C0CB813> 1 Range of Defense Skills 185 1 0 2 Every Defender comes with a defense skill. Its effect will
be conferred to all party members within the blue ring.
This helps mitigate damage etc., depending on the skill.
305 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
182 <86E388E1> 1 Purging Rage Status 186 2 1 2 When enemies become enraged, their attacks get stronger.
You can use [ML:icon icon=btn_zl ] + [ML:icon icon=pad_left ] to set the party on the Burst combo
route - completing the combo will purge the rage status.
322 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
183 <96317C26> 1 Auto-Battle 187 1 1 2 With weapons drawn, press [ML:icon icon=btn_minus ] to toggle auto-battle mode,
letting the player character fight and use Arts automatically.
(It cannot be used against unique monsters and bosses.)
356 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
184 <C20F0C0B> 4 The Screenshot Function 188 1 0 2 Pressing [ML:icon icon=btn_l ] + [ML:icon icon=btn_r ] lets you capture an image of the game
screen. However, unlike when using the [ML:icon icon=btn_capture ] Button, this
screenshot will be taken without the game's interface.
356 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
185 <4634E422> 2 Destination Map 189 1 1 2 While confirming your current objective with [ML:icon icon=btn_y ], you can
press [ML:icon icon=btn_plus ] to also check a map of the immediate vicinity of
the quest's objective.
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186 <5AFB2538> 1 Giving Up 500 1 1 2 While in battle, you can hold [ML:icon icon=btn_minus ] to open the battle menu.
Select "Give Up" to abandon the battle and return to the
last landmark you passed by.
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187 <85BF0103> 2 Benefits of Talking 501 1 1 2 If you see a ★ by a character's name, it means they have
something new to say. Talking to a person for the first time
will also increase your affinity with their colony.
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188 <964B80F5> 1 Art Combos 2 195 1 1 2 When an enemy is toppled, you have the option of dazing
them, or instead launching them to continue the combo.
The full sequence is Break > Topple > Launch > Smash.
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189 <3811734C> 1 Powered Chain Attack Arts 193 1 1 2 During a Chain Attack, healing and buffs are applied to the
whole party, and positional Arts always succeed. Master
Arts will also be automatically fused. Put this to good use!
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190 <72F6B27F> 1 Ending Chain Attacks 194 1 1 2 When the Chain Gauge is fully depleted, or when there
are no available party members left who can act, the
Chain Attack will end, and you'll be shown the results.
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191 <27E5B72F> 1 Hero Orders 203 1 1 2 Heroes possess special Chain Orders that don't consume
the Chain Gauge, so they're more than worth your time!
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192 <157F6F4D> 1 Using the Soulhacker Class 201 1 1 2 The Soulhacker class cannot set Master Arts and Skills;
instead, they possess a special ability that lets them acquire
Arts and skills by defeating unique monsters.
333 2 1 2 The Arts and skills can be further strengthened by meeting
certain conditions. You can check these conditions from the
Soul Hack List, accessed from the Heroes menu with [ML:icon icon=btn_y ].
3 1 2 Soulhackers can change their role using the role skill.
Keep your party formation in mind and switch between
different roles as needed.
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193 <BF6E400C> 4 Browsing Tips 503 1 1 2 You can review tips that have popped up in the game
at any time from the main menu > System > Tips.
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194 <85D99251> 4 New Game+ 504 1 1 2 Complete the game to unlock New Game+, a mode which
lets you start the game again from the beginning while
retaining the character growth of the selected save file.
363 1 1 2 Chain Attacks and Interlinking will have to be unlocked
by progressing the story as normal. Tutorial notifications
will be removed, but you'll still be able to read all the Tips.
1 1 2 You'll get to keep your full inventory as recorded in your
save data, but all key items will be reset, with the exception
of Origin Shards, The Art of Flow and Nopon Coins.
1 1 2 Unique Monsters that became graves will all be revived.
Beat them again to see records from your first playthrough.
Obtained Soulhacker Arts and skills will all be kept intact.
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195 <2D35FD17> 3 Setting Master Skills 199 1 1 2 As your class rank rises, you'll start to gain mastery
of the skills it wields. Mastered skills can be used
independent of class.
293 2 1 2 You can set skills mastered on other classes from
the main menu > Characters > Skills.
3 1 2 As you raise your level, you'll be able to set more
Master Skills, up to a maximum of three.
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196 <B580B425> 1 Hero Chain Perks 214 1 1 2 Heroes don't gain any role perks during Chain Attacks,
but they do each have a Heroic Chain perk that bestows
various effects if you meet the criteria.
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197 <4DA04467> 1 Mio's Special Talent Art 213 1 0 2 Mio's Talent Art, Dominion Flower, is unique, in that it can
be used regardless of class restrictions. Use it to command
immense power that deals huge defense-piercing damage!
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198 <DBCC71AA> 1 Stance-Type Arts 216 1 0 2 These Arts grant a special effect that will last for a while.
You can tell the effect's duration by the ribbons of light
around the character - it will continue until the light fades.
311 1 0 2 However, characters can only have one stance active at
a time, so be mindful - if you enter a stance while the last
one is active, its effect will be overwritten by the new one.
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199 <1B7F6879> 1 Master Art Weapon Switch 217 1 0 2 Arts and Talent Arts you mastered are performed with the
weapon of the class they belong to, and will assume that
class's weapon's stats (Attack, Crit. Rate, Block Rate, etc.).
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200 <F043E588> 2 Pinning Items 218 1 1 2 When you come across a dish or gem you really want
to make, you can press [ML:icon icon=btn_plus ] to pin its ingredients for easy
reference. You can pin one dish and one gem recipe each.
294 1 1 2 You can quickly check information on the pinned items,
necessary to make the selected recipes, by going to
Items > Pinned Items in the main menu.
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201 <9A0F88E5> 3 Special Weapons 219 2 0 2 These can be equipped from Clothing > Attachments
to give your weapon a very special appearance.
(Usable class: Swordfighter only.)
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202 <2147EF9E> 1 Role Interlink Effects 220 1 0 2 When you trigger an Interlink, a special effect will occur
that depends on the character's role. This effect will be
stronger the higher your Interlink Level is.
285 1 0 2 Defender: Increases own aggro value.
Attacker: Deals damage to all enemies.
Healer: Restores HP to entire party.
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203 <400916AF> 2 Filling HD Ether Cylinders+ 601 1 0 2 Collecting a certain amount of High Ether from
Ether Spheres will award you with a filled
HD Ether Cylinder+.
14348 2 1 2 You can only harvest an Ether Sphere once all the enemies
in its vicinity have been defeated. The enemies you'll need
to defeat will be marked with an icon.
3 0 2 Once the enemies are down, approach the Ether Sphere
and press [ML:icon icon=btn_a ] to begin harvesting it.
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204 <155CE9BE> 2 Finding New Ether Spheres 602 1 1 2 When you harvest an Ether Sphere, you may sometimes
receive a hint about the location of other Ether Spheres
that you haven't harvested yet.
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205 <D61033DF> 2 Ether Spheres on the Map 603 1 0 2 Ether Sphere locations are displayed on the area map. 14349 1 0 2 To be precise, you'll be able to see Ether Spheres in
previously discovered areas, as well as those hinted at
while harvesting other Ether Spheres.
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206 <47BADF2D> 2 Reusing Ether Spheres 604 1 0 2 Once harvested, Ether Spheres will disappear, but they'll
reappear in the same spot once enough time has passed.
Note that the yield will decrease after the initial harvest.
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207 <8E6FAD06> 2 Better HD Ether Cylinders+ 605 1 0 2 Sunny and Cheerio's Nopon caravan, whom the party
assisted, is staying at the Fornis region's Namba Mound
Camp. You can improve your HD Ether Cylinders+ there.
14350 2 0 2 Using improved HD Ether Cylinders+ allows you to obtain
more High Ether from each Ether Sphere.
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208 <78C52715> 3 Empowering Ino 606 1 1 2 Head into the main menu > Characters > Ino > Inoswap
to reach the Inoswap menu, where you can spend
HD Ether Cylinders+ to enhance Ino's capabilities.
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209 <3B37CDEC> 5 To the Land of Challenge 607 1 0 2 To travel to the Land of Challenge, just approach the
portal by the Llyn Nyddwr Camp in the Fornis Region
and press [ML:icon icon=btn_a ] to interact with it.
14352 2 0 2 Approaching the portal in the Land of Challenge
and pressing [ML:icon icon=btn_a ] to interact with it will take you
back to Aionios.
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210 <635117C9> 5 About Challenge Battles 608 1 0 2 In the Land of Challenge, you can test your skills by facing
a variety of challenges prepared by the Nopon Archsage.
14353 2 1 2 Speak to the Archsage to see a list of challenges. Be sure to
check any special rules that may apply in a given scenario.
Once you're ready, give whichever challenge you like a go!
3 0 2 In Challenge Battles, your opposition will be fierce. Defeat
all enemies to win. A full party wipe will count as a loss.
Use all means at your disposal and aim for a quick victory!
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211 <8D4867AA> 5 Challenge Battle Particulars 609 1 0 2 There are three core differences between Challenge Battles
and normal ones. One, the time of day will not change
during Challenge Battles. Two, you cannot use auto-battle.
14353 1 0 2 Three, the instant KO effect will not work on enemies. When
tackling the challenge on Hard, the following will also differ:
- the "Invincible" buff will have no effect.
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212 <FCFCBCE1> 5 Challenge Battle Rewards 610 1 1 2 Completing challenges will award you Noponstone.
The amount will differ based on achieved rank, difficulty
and certain special conditions being met during the battle.
14353 2 1 2 There's also a chance for challenges to be designated as
bonus challenges, awarding more Noponstone than usual.
Up to five challenges receive this designation at once.
3 1 2 Additionally, achieving a certain rank in a challenge for the
first time will award special items as a first-time reward.
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213 <F0D3EE4C> 5 Cashing in Noponstone 611 1 0 2 The Noponstone you claim in Challenge Battles can be
given to the Archsage's assistants in exchange for
various rewards.
14354 2 0 2 The Archsage's page trades in rare items. 3 0 2 The Archsage's aide can enable you to raise characters'
class-acquisition levels in return for Noponstone.
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214 <EDC31E43> 1 Ino's Class 612 1 0 2 Class: Noponic Champion - Role: Defender
Gains perks by evading attacks, rewarding skillful use of
evasion Arts. Also becomes stronger after getting KO'd.
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215 <21E34A92> 5 Saving Party Formations 613 1 1 2 Press [ML:icon icon=btn_plus ] while in the main menu to access the game's
party formation saving feature.
14356 1 1 2 Use [ML:icon icon=btn_y ] to save your current party formation,
or [ML:icon icon=btn_a ] to load a previously saved setup. You can also
press [ML:icon icon=btn_zl ] to see details of your saved formations.
2 1 2 You can also use [ML:icon icon=btn_zr ] to set names for saved party setups.
Template names, numbers and colors are all available to
make your favorite formations easily identifiable.
3 0 2 Using the right party setup for the conditions is especially
crucial when tackling Challenge Battles, so make good use
of this feature when aiming for the best times.
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