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qst650501_ms

gb/qst650501_ms.bdat · language gb · 19 rows · 3 columns · base id 1
IDlabelStringstyleUnsignedShortnameString
1qst650501_001082Incredible... What a stunning view...
2qst650501_002082Is that...
3qst650501_002582cherry...?
4qst650501_003082Yes... It really is.
5qst650501_004082From the country he loved so much...
6qst650501_005082Where did all this data come from...?
7qst650501_006082And such a wide-open battlefield, too. Very realistic for a simulation...
8qst650501_007082I'm pretty impressed.
9qst650501_008082That Nopon trader really gave me a good deal on this.
10qst650501_009082Prone...
11qst650501_010082I see. So you're my enemies then.
12qst650501_011082Only this many though? I'll have to tell him to crank up the difficulty next time.
13qst650501_012082Fortune favors the bold. I'll ambush them with some ranged Arts...
14qst650501_013082Sliding Slinger!
15qst650501_014082That put a dent in 'em. I'll move in and keep the rhythm going!
16qst650501_015082Hundred Shells!
17qst650501_016082[ML:undisp ]Wah! (Will reuse recorded adlib.)
18qst650501_017082That voice-?! It doesn't match Prone data...
19qst650501_018082Is the simulator bugging out? Seems best to clear them out quickly...