| ID | labelString | styleUnsignedShort | nameString |
| 1 | qst650501_0010 | 82 | Incredible...
What a stunning view... |
| 2 | qst650501_0020 | 82 | Is that... |
| 3 | qst650501_0025 | 82 | cherry...? |
| 4 | qst650501_0030 | 82 | Yes... It really is. |
| 5 | qst650501_0040 | 82 | From the country he loved so much... |
| 6 | qst650501_0050 | 82 | Where did all this data come from...? |
| 7 | qst650501_0060 | 82 | And such a wide-open battlefield, too.
Very realistic for a simulation... |
| 8 | qst650501_0070 | 82 | I'm pretty impressed. |
| 9 | qst650501_0080 | 82 | That Nopon trader really gave
me a good deal on this. |
| 10 | qst650501_0090 | 82 | Prone... |
| 11 | qst650501_0100 | 82 | I see. So you're my enemies then. |
| 12 | qst650501_0110 | 82 | Only this many though?
I'll have to tell him to crank up the difficulty next time. |
| 13 | qst650501_0120 | 82 | Fortune favors the bold.
I'll ambush them with some ranged Arts... |
| 14 | qst650501_0130 | 82 | Sliding Slinger! |
| 15 | qst650501_0140 | 82 | That put a dent in 'em.
I'll move in and keep the rhythm going! |
| 16 | qst650501_0150 | 82 | Hundred Shells! |
| 17 | qst650501_0160 | 82 | [ML:undisp ]Wah! (Will reuse recorded adlib.) |
| 18 | qst650501_0170 | 82 | That voice-?!
It doesn't match Prone data... |
| 19 | qst650501_0180 | 82 | Is the simulator bugging out?
Seems best to clear them out quickly... |