| 1 | 3 | Merc Assault |
| 2 | 160 | [System:Color name=tutorial ]Merc Assault[/System:Color] has been unlocked! In this mode,
you'll get to control Blades directly on missions.
You can access it from the [System:Color name=tutorial ]Merc Group menu[/System:Color]. |
| 3 | 160 | Completing a Merc Assault Mission will also complete
the corresponding regular Merc Mission. |
| 4 | 160 | Note, however, that the enemies you defeat
will [System:Color name=tutorial ]not count[/System:Color] toward any quest objectives. |
| 5 | 3 | Basic Attacks |
| 6 | 160 | Switch between Blades in the group with [System:Color name=tutorial ][ML:icon icon=ZL ][/System:Color] and [System:Color name=tutorial ][ML:icon icon=ZR ][/System:Color].
You can also use [System:Color name=tutorial ][ML:icon icon=left ] [/System:Color]and [System:Color name=tutorial ][ML:icon icon=right ][/System:Color]. |
| 7 | 160 | You can perform basic attacks with [System:Color name=tutorial ][ML:icon icon=A ][/System:Color].
Keep pressing [System:Color name=tutorial ][ML:icon icon=A ][/System:Color] to carry out more powerful
[System:Color name=tutorial ]combo attacks[/System:Color]. |
| 8 | 3 | Role Arts |
| 9 | 160 | Hit enemies with enough basic attacks to charge your
[System:Color name=tutorial ]Role Art[/System:Color]. When it's fully charged, activate it with [System:Color name=tutorial ][ML:icon icon=B ][/System:Color]. |
| 10 | 160 | Activating Role Arts will generate [System:Color name=tutorial ]Ether Pods[/System:Color],
which have numerous bonus effects. |
| 11 | 3 | Ether Pods |
| 12 | 160 | Performing attacks and Role Arts generates [System:Color name=tutorial ]Ether Pods[/System:Color],
which can grant various bonus effects. These effects
gradually deplete, so maintaining your bonus is key! |
| 13 | 160 | Red "Attack Pods" increase
the [System:Color name=tutorial ]damage you deal[/System:Color]. |
| 14 | 160 | Blue "Armor Pods" reduce
the [System:Color name=tutorial ]damage you receive[/System:Color]. |
| 15 | 160 | Yellow "Recharge Pods" increase the
[System:Color name=tutorial ]recharge rate of your Arts[/System:Color]. |
| 16 | 160 | Green "Heal Pods" restore
your [System:Color name=tutorial ]Squad HP[/System:Color]. |
| 17 | 3 | Special Arts |
| 18 | 160 | Using [System:Color name=tutorial ]basic attacks[/System:Color] gradually fills the [System:Color name=tutorial ]Special gauge[/System:Color],
lighting up the character icon. |
| 19 | 160 | Once the Special gauge is full, you can press
[System:Color name=tutorial ][ML:icon icon=X ] [/System:Color]to unleash a powerful [System:Color name=tutorial ]Special Art[/System:Color]. |
| 20 | 3 | Fever Time |
| 21 | 160 | When the Fever Gauge fills completely,
you can press [System:Color name=tutorial ][ML:icon icon=plus ][/System:Color] to enter [System:Color name=tutorial ]Fever Time[/System:Color]! |
| 22 | 160 | During Fever Time, you'll have [System:Color name=tutorial ]increased Special Art[/System:Color]
[System:Color name=tutorial ]recharge rate[/System:Color] and [System:Color name=tutorial ]attack speed[/System:Color]. Plus, [System:Color name=tutorial ]more Ether Pods
[/System:Color]will spawn and you'll be able to [System:Color name=tutorial ]Topple enemies[/System:Color]. |
| 23 | 160 | Vandham's Manual |
| 24 | 160 | These explanations can be viewed
again any time from the Merc Assault
pause menu. |
| 25 | 160 | If you find yourself stuck, have
another look over these teachings! |
| 26 | 3 | Types of Missions |
| 27 | 160 | There are several types of missions, so you'll want to
form a squad that's best suited to the task at hand. |
| 28 | 160 | [System:Color name=tutorial ]Elimination[/System:Color]: Defeat all enemies.
[System:Color name=tutorial ]Defense[/System:Color]: Keep the target protected.
[System:Color name=tutorial ]Collection[/System:Color]: Defeat foes for their items. |
| 29 | 160 | Once you've fulfilled the given objective,
the mission will be complete. |
| 30 | 3 | Field Gimmicks |
| 31 | 160 | Merc Assault Missions feature "[System:Color name=tutorial ]field gimmicks[/System:Color]"
for you to interact with. |
| 32 | 160 | They may help you to tip the odds in your favor.
Different gimmicks require different [System:Color name=tutorial ]Field Skills [/System:Color]to
activate, so consider this when forming your squad. |
| 33 | 3 | Roles |
| 34 | 160 | Each Blade has a Role. Different Role combinations
can drastically affect a mission's difficulty. If you're
finding one tough, reconsider your squad composition. |
| 35 | 160 | [System:Color name=tutorial ]Attacker[/System:Color]: A role with [System:Color name=tutorial ]high damage output[/System:Color].
They deal the most damage and can make
quick work of your enemies. |
| 36 | 160 | [System:Color name=tutorial ]Tank[/System:Color]: A role with [System:Color name=tutorial ]high defense[/System:Color]. By drawing
enemy attacks to them, they keep allies and
objectives from danger. |
| 37 | 160 | [System:Color name=tutorial ]Healer[/System:Color]: A supporting role who can [System:Color name=tutorial ]heal allies[/System:Color],
increasing your odds of survival. Choose Roles
wisely before embarking. |
| 38 | 3 | Element Orbs |
| 39 | 160 | Landing a hit with a Special Art will mark the enemy
with an [System:Color name=tutorial ]element orb[/System:Color]. Each enemy can be marked with
up to three orbs. |
| 40 | 160 | Special Arts damage element orbs. Destroy one to
cause an [System:Color name=tutorial ]Elemental Burst[/System:Color] for extra damage. Use an
Art of the opposite element to [System:Color name=tutorial ]instantly destroy the orb[/System:Color]. |
| 41 | 160 | Combining these with other damage bonuses
from Attack Pods or Toppling enemies can
result in massive damage! |
| 42 | 3 | Link Skills |
| 43 | 160 | It's possible to activate special [System:Color name=tutorial ]Link Skills [/System:Color]with certain
pairs of Blades, which will take effect during battle. |
| 44 | 160 | Blades eligible for pairing will be indicated on
the Blade selection screen. You can also check
the Link Skill effect that each Blade confers there. |
| 45 | 3 | Blocking |
| 46 | 160 | Press [System:Color name=tutorial ][ML:icon icon=Y ] [/System:Color]to [System:Color name=tutorial ]block[/System:Color], [System:Color name=tutorial ]greatly reducing [/System:Color]incoming damage.
Knowing when to block and when to strike is key to
getting the most out of your mercs! |
| 47 | 3 | Switching Blades |
| 48 | 3 | Attack Pods |
| 49 | 3 | Armor Pods |
| 50 | 3 | Heal Pods |
| 51 | 3 | Recharge Pods |
| 52 | 3 | Attacker |
| 53 | 3 | Tank |
| 54 | 3 | Healer |