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menu_tutorial_chbtl

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1151What is Challenge Battle?
2151How begin Challenge Battle?
3151What is key to success?
4151What happens if fail?
5151"Wave" not mean big water?
6151Please to explain Special Battles!
7151What we get out of all this?
8151Need way to return to Alrest!
9151Can see choice of difficulty!
10160[System:Color name=tutorial ]Challenge Battle[/System:Color] is extra tough battle specially selected by [System:Color name=tutorial ]Nopon Archsage[/System:Color]!
11160If friends can triumph, fantastic rewards await!
12160Challenge starts soon as words "[System:Color name=tutorial ]START!!![/System:Color]" appear on screen. Then battle proceed like normal!
13160But please make careful check before starting, as some challenges come with [System:Color name=tutorial ]special conditions [/System:Color]like [System:Color name=tutorial ]setting to fixed level[/System:Color] or [System:Color name=tutorial ]needing specific Drivers[/System:Color]!
14160Key to success is simple. Friends just need to complete all challenge criteria within time limit!
15160あとは散りばめられた[System:Color name=tutorial ]エーテルキューブ[/System:Color]を集めるだけも!
16160If friends not fulfill all criteria within time limit, challenge will be considered failure...
17160That also go for usual losing of battle. Must be failure if friends not able to fight!
18160No, you thinking of wrong wave! This [System:Color name=tutorial ]wave[/System:Color] refer to set of enemies!
19160Actually, whole wave can sometimes be single enemy, or could be whole legion. But as long as friends bashy-bash them into submission, is no problem!
20160Special Battles have special goal. For instance, must aim for [System:Color name=tutorial ]high score[/System:Color] in "Call the Exterminators". Points earned vary depending on way you defeat enemy!
21160In "Attack of the Aspar", is all about how high friends can [System:Color name=tutorial ]raise Aspar level[/System:Color] before defeating.
22160And in "Titan Battleship Assault", friends get to play special scenario as Jin and try to [System:Color name=tutorial ]slashy-slash 100 enemies quickly as possible[/System:Color]!
23160In Challenge Battles, enemies who defeated drop [System:Color name=tutorial ]Ether Cubes[/System:Color]!
24160If friends can collect over certain amount, can be exchanged for treasure troves at end of challenge! Is good idea to collect many as possible!
25160But trade-off is that friends not able to earn [System:Color name=tutorial ]EXP[/System:Color], [System:Color name=tutorial ]Gold[/System:Color], or [System:Color name=tutorial ]SP [/System:Color]from enemies. That very important fact!
26160Simple! Friends need only to face [System:Color name=tutorial ]portal[/System:Color] that brought you to Land of Challenge and press [System:Color name=tutorial ][ML:icon icon=A ][/System:Color]!
27160Well-spotted! Yes, is easy to change difficulty of Challenge Battles by selecting challenge of choice and then pressing [System:Color name=tutorial ][ML:icon icon=L ][/System:Color] or [System:Color name=tutorial ][ML:icon icon=R ][/System:Color]!
28151About the Auto-Save Feature
29160This game includes an optional [System:Color name=tutorial ]auto-save [/System:Color]feature. You can enable it in [System:Color name=tutorial ]Options [/System:Color]> [System:Color name=tutorial ]Game Settings [/System:Color]> [System:Color name=tutorial ]Auto-Save[/System:Color]. ([System:Color name=tutorial ]It is disabled by default.[/System:Color])
30160When enabled, the game will save automatically [System:Color name=tutorial ]after certain story events [/System:Color], or [System:Color name=tutorial ]after you use the in-game camping system[/System:Color].
31160You can turn this on or off at any time from [System:Color name=tutorial ]Main Menu[/System:Color] > [System:Color name=tutorial ]System [/System:Color]> [System:Color name=tutorial ]Options [/System:Color]> [System:Color name=tutorial ]Game Settings[/System:Color].
32151Field Controls 1
33151Field Controls 2
34151Battle Controls 1
35151Battle Controls 2
36151Camera Controls
37151Teams
38151Battle Basics 1: Attacking
39151Specials
40151Action Canceling
41151Vanguard Switching
42151Battle Basics 2: Healing
43151Battle Basics 3: Advanced Healing
44151Affinity in Battle
45151Game Screen 1: The Compass
46151Game Screen 2: Mini-Map & Other Info
47151Game Screen 3: Current Objective
48151Collection Points and Collectibles
49151Camping
50151Crafting
51151Pouch Items
52151Areas
53151Field Skills
54151Strengthening Your Team
55151Strengthening Drivers
56151Strengthening Blades
57151Unique Monsters
58151Battle Basics 4: Incapacitation
59151Switching Blades
60151Strategy
61151Quests
62151Ether Miasma
63151Talent Arts
640Aggro System
65151Community 1
66151Community 2
67151Driver Combos
68151Specials 2
69151Blade Combos 1
70151Blade Combos 2
71151Chain Attacks 1
72151Chain Attacks 2
73151Chain Attacks 3
74151Enraged Enemies
75151Awakened Enemies
76151Fighting as Team Lora: Talent Arts
77151Fighting as Team Lora: Tactics
78151Fighting as Team Addam: Talent Arts
79151Fighting as Team Addam: Tactics
80151Fighting as Team Hugo: Talent Arts
81151Fighting as Team Hugo: Tactics
82151Changing Party Order
83151Barney Stones
84151Hugo's Seekers
85160A [System:Color name=tutorial ]team [/System:Color]is composed of a Driver and their Blades. The level, EXP, HP, Strength, Ether, Agility, Dexterity, and Luck stats are [System:Color name=tutorial ]common to all members of a team[/System:Color].
86160In battle, a team is [System:Color name=tutorial ]split between Vanguard and Rear Guard positions[/System:Color]. The character in the vanguard is the [System:Color name=tutorial ]attacker[/System:Color], while the rear guard plays [System:Color name=tutorial ]support[/System:Color].
87160[System:Color name=tutorial ]You[/System:Color], as the player, [System:Color name=tutorial ]directly control the vanguard[/System:Color]. The rear guard will attack and provide buffs automatically.
88160Approach an enemy and press [System:Color name=tutorial ][ML:icon icon=R ][/System:Color] to target them. With an enemy targeted, press [System:Color name=tutorial ][ML:icon icon=A ][/System:Color] to draw weapons. A character with their weapon drawn will [System:Color name=tutorial ]auto-attack[/System:Color].
89160With every auto-attack hit, your [System:Color name=tutorial ]Art gauges [/System:Color]will fill up slightly. This is called Arts recharge. With the gauge [System:Color name=tutorial ]full[/System:Color], press the corresponding button to [System:Color name=tutorial ]use the Art[/System:Color].
90160Using Arts will in turn charge the [System:Color name=tutorial ]Special gauge[/System:Color]. This is called Special recharge. When this gauge is [System:Color name=tutorial ]full[/System:Color], you can press [System:Color name=tutorial ][ML:icon icon=A ][/System:Color] to [System:Color name=tutorial ]use a Special[/System:Color].
91160A Special is a move that uses [System:Color name=tutorial ]cooperation between the team members [/System:Color]to great effect.
92160You can charge the Special gauge up [System:Color name=tutorial ]beyond level 1, all the way up to 4[/System:Color]. Whereas level 1 has the vanguard attack alone, [System:Color name=tutorial ]levels 2, 3, and 4 are a real team effort[/System:Color]!
93160When using a Special, a [System:Color name=tutorial ]button challenge [/System:Color]will pop up on screen. [System:Color name=tutorial ]Press the right button at the right time [/System:Color]as instructed, and the move's [System:Color name=tutorial ]effect will be magnified[/System:Color].
94160If you [System:Color name=tutorial ]use an Art [/System:Color]at [System:Color name=tutorial ]the precise moment an auto-attack connects[/System:Color], you can cancel into the Art without winding down from the attack. This is called [System:Color name=tutorial ]action canceling[/System:Color].
95160You can [System:Color name=tutorial ]cancel Arts into Specials [/System:Color]too, and by unlocking certain nodes on Affinity charts, it becomes possible to [System:Color name=tutorial ]cancel Arts into other Arts[/System:Color].
96160A successful cancel will [System:Color name=tutorial ]charge the Special gauge more than usual[/System:Color], so it's worth learning this tricky technique if you want to maximize efficiency!
97160Once the [System:Color name=tutorial ]Rear Guard gauge[/System:Color] fills up in battle, you can press [System:Color name=tutorial ][ML:icon icon=up ][/System:Color] or [System:Color name=tutorial ][ML:icon icon=down ][/System:Color] to perform a maneuver called a [System:Color name=tutorial ]Vanguard Switch[/System:Color].
98160When you trigger a Vanguard Switch, the rear guard will [System:Color name=tutorial ]move up to trade places with the vanguard [/System:Color]while attacking with their [System:Color name=tutorial ]Switch Art[/System:Color].
99160After the switch, the new vanguard's [System:Color name=tutorial ]Art gauges will be full[/System:Color], ready to be used immediately, so using a Vanguard Switch is a good way to press an attack.
100160If your team is running low on HP, be sure to heal by grabbing HP Potions or using Healing Arts before you end up incapacitated.
101160HP Potions appear on the battlefield when you use certain Arts, or when you Topple, Launch, or Smash an enemy, so grab them before they disappear!
102160[System:Color name=tutorial ]When a team's HP reaches 0, they'll be incapacitated[/System:Color]. If you can't continue the fight, you'll be returned to the [System:Color name=tutorial ]last landmark you passed[/System:Color], without any further penalties.
103160When you receive an attack, the [System:Color name=tutorial ]damage you took [/System:Color]will be displayed as a [System:Color name=tutorial ]red bar[/System:Color], indicating [System:Color name=tutorial ]recoverable HP[/System:Color]. This damage is [System:Color name=tutorial ]healed by using a Vanguard Switch[/System:Color].
104160The recoverable HP will [System:Color name=tutorial ]drain over time[/System:Color]. Performing Vanguard Switches whenever you can and keeping your HP high is the key to victory!
105160The stream of light connecting Driver and Blade is called [System:Color name=tutorial ]Affinity[/System:Color], and it [System:Color name=tutorial ]changes status depending on how you fight[/System:Color].
106160As affinity gets stronger within a team, e.g. by [System:Color name=tutorial ]fighting near one another [/System:Color]and [System:Color name=tutorial ]following up each other's attacks[/System:Color], the light will change to a [System:Color name=tutorial ]fiercely oscillating gold[/System:Color].
107160When Affinity is high, your in-battle [System:Color name=tutorial ]movement speed[/System:Color] and [System:Color name=tutorial ]Arts recharge rate [/System:Color]will increase, so it's a good idea to stay aware of your Affinity situation as you fight.
108160The bar at the top of the screen is the [System:Color name=tutorial ]compass[/System:Color]. It points the way to where you should be going next.
109160The [System:Color name=tutorial ]pink icon [/System:Color]shows [System:Color name=tutorial ]your next objective in the main story[/System:Color]. [System:Color name=tutorial ]Blue icons [/System:Color]indicate [System:Color name=tutorial ]quest objectives[/System:Color].
110160The [System:Color name=tutorial ]number [/System:Color]above the icon indicates [System:Color name=tutorial ]distance[/System:Color]. An [System:Color name=tutorial ]arrow [/System:Color]pointing up or down means the goal is [System:Color name=tutorial ]above or below you[/System:Color], respectively.
111160The top right of the screen displays environmental information, like the [System:Color name=tutorial ]name of the area [/System:Color]you're in, the current [System:Color name=tutorial ]time[/System:Color], and the [System:Color name=tutorial ]weather[/System:Color].
112160The small circle beneath the environmental info contains the mini-map. This shows your [System:Color name=tutorial ]immediate surroundings [/System:Color]and the [System:Color name=tutorial ]direction you're facing[/System:Color].
113160By pressing [System:Color name=tutorial ][ML:icon icon=L3 ][/System:Color], you can toggle the mini-map between full screen, full screen zoomed, and hidden. Experiment and find the setting that works best for you!
114160The bottom-right corner of the screen displays your [System:Color name=tutorial ]current objective[/System:Color]. Press [System:Color name=tutorial ][ML:icon icon=ZR ][/System:Color] to [System:Color name=tutorial ]toggle it on and off[/System:Color], and be sure to take a look if you're ever feeling lost.
115160Approach a [System:Color name=tutorial ]Collection Point [/System:Color]out in the world and press [System:Color name=tutorial ][ML:icon icon=A ][/System:Color] to [System:Color name=tutorial ]make Collectibles emerge[/System:Color].
116160You may [System:Color name=tutorial ]need them to complete quests[/System:Color], and they're also used as [System:Color name=tutorial ]materials [/System:Color]when [System:Color name=tutorial ]crafting at campsites[/System:Color].
117160Certain places out in the wild allow you to make camp. The three things you can do at a campsite are [System:Color name=tutorial ]resting[/System:Color], [System:Color name=tutorial ]crafting[/System:Color], and [System:Color name=tutorial ]chatting[/System:Color].
118160Rest: Use Bonus EXP to level teams up. Craft: Use collectibles to make items. Chat: Speak with allies for advice on how to proceed.
119160As you can see, camps are places of preparation and growth. [System:Color name=tutorial ]When entering a new area[/System:Color], it's worth [System:Color name=tutorial ]scouting out the next campsite first[/System:Color].
120160Crafting is one of the actions available when camping. It expends collectibles to create [System:Color name=tutorial ]pouch items [/System:Color]as well as [System:Color name=tutorial ]valuable unique items with particular properties[/System:Color].
121160As your adventure progresses, you can obtain more recipes to expand your crafting repertoire, for example by [System:Color name=tutorial ]completing quests [/System:Color]or raiding [System:Color name=tutorial ]treasure troves[/System:Color].
122160[System:Color name=tutorial ]Pouch items [/System:Color]can be set inside a Driver's [System:Color name=tutorial ]pouch [/System:Color]to [System:Color name=tutorial ]empower that Driver's team [/System:Color]for a fixed duration.
123160You can always create more by crafting them at a campsite, so use them as much as you can, for instance, when preparing for a difficult battle ahead.
124160Alrest features three kinds of areas: [System:Color name=tutorial ]locations[/System:Color], [System:Color name=tutorial ]landmarks[/System:Color], and [System:Color name=tutorial ]secret areas[/System:Color].
125160You can [System:Color name=tutorial ]instantly travel [/System:Color]to any previously-discovered [System:Color name=tutorial ]landmark [/System:Color]or [System:Color name=tutorial ]secret area[/System:Color] from the [System:Color name=tutorial ]Skip Travel menu[/System:Color] found in the Main Menu.
126160As you travel across Alrest, you may sometimes find obstacles barring your way or treasure troves which you can't open just yet.
127160To [System:Color name=tutorial ]remove those obstacles and access those treasures[/System:Color], you'll need to make use of special powers your Blades have called [System:Color name=tutorial ]Field Skills[/System:Color].
128160If any of the skill levels are too low, you'll fail the check. If that happens, check the Blade's [System:Color name=tutorial ]Affinity Chart [/System:Color]to see how to unlock the nodes needed to improve the skill.
129160The two main ways of making your entire team stronger are [System:Color name=tutorial ]leveling up [/System:Color]and [System:Color name=tutorial ]using pouch items[/System:Color].
130160Leveling up: When you earn enough [System:Color name=tutorial ]EXP [/System:Color]through fighting battles, you'll level up, increasing the [System:Color name=tutorial ]team's stats[/System:Color].
131160Pouch Items: Add a pouch item to a Driver's pouch to [System:Color name=tutorial ]empower the team with a certain buff [/System:Color]for a fixed duration.
132160There are [System:Color name=tutorial ]three ways [/System:Color]to make a Driver stronger. You can either [System:Color name=tutorial ]improve the actual character [/System:Color]in one of two ways, or [System:Color name=tutorial ]improve their equipment[/System:Color].
133160Improving Driver Characters Enhance Arts: Use [System:Color name=tutorial ]WP [/System:Color]earned in battle. Affinity Chart: Use [System:Color name=tutorial ]SP [/System:Color]earned in battle.
134160Improving Driver Equipment Accessories: [System:Color name=tutorial ]Equip accessories[/System:Color] you own. (Weapon slot accessories come from defeated foes.)
135160There are [System:Color name=tutorial ]four ways [/System:Color]to make a Blade stronger. You can either [System:Color name=tutorial ]improve the actual character [/System:Color]in one of two ways, or [System:Color name=tutorial ]improve their equipment [/System:Color]in one of two ways.
136160Improving Blade Characters Enhance Arts: Use [System:Color name=tutorial ]WP [/System:Color]earned in battle. Affinity Chart: [System:Color name=tutorial ]Complete required tasks[/System:Color].
137160Improving Blade Equipment Wpn. Mod.: Use [System:Color name=tutorial ]Core Chips[/System:Color], mostly found as treasure. Aux Cores: Equip [System:Color name=tutorial ]Aux Cores[/System:Color], mostly dropped by foes.
138160Some enemies in Alrest grow [System:Color name=tutorial ]stronger and larger[/System:Color] than their peers, earning [System:Color name=tutorial ]a given name and a moniker[/System:Color]. Those powerful entities are known as [System:Color name=tutorial ]unique monsters[/System:Color].
139160If you succeed at taking down a unique monster, it will leave a [System:Color name=tutorial ]tombstone [/System:Color]somewhere close to [System:Color name=tutorial ]where it used to appear[/System:Color].
140160If you approach the tombstone and press [System:Color name=tutorial ][ML:icon icon=A ][/System:Color], you can [System:Color name=tutorial ]fight the unique monster again and again [/System:Color]to relive the thrill of the fight and try to earn better rewards.
141160If you're fighting as a [System:Color name=tutorial ]party of more than one team[/System:Color], even if one of the teams ends up incapacitated, you can continue to fight by helping your allies up.
142160[System:Color name=tutorial ]When at least one of the bars of the Party Gauge is full[/System:Color], you can approach an incapacitated character and press [System:Color name=tutorial ][ML:icon icon=A ][/System:Color] to revive them and [System:Color name=tutorial ]help them up[/System:Color].
143160When a team contains more than one Blade, you can press [System:Color name=tutorial ][ML:icon icon=left ][/System:Color] (both in battle or when exploring) to perform a [System:Color name=tutorial ]Blade Switch[/System:Color].
144160This is particularly important when fighting, as doing so lets you select [System:Color name=tutorial ]which Blade will participate in battle[/System:Color], be it in Vanguard or Rear Guard position.
145160Unlike switching Blades while out and about, switching Blades in battle involves a [System:Color name=tutorial ]cooldown [/System:Color]period during which you won't be able to switch.
146160If you're fighting as a party of more than one team, you can [System:Color name=tutorial ]issue orders to the other teams[/System:Color]. To do so, hold down [System:Color name=tutorial ][ML:icon icon=R ][/System:Color] and press [System:Color name=tutorial ][ML:icon icon=left ][/System:Color], [System:Color name=tutorial ][ML:icon icon=up ][/System:Color], [System:Color name=tutorial ][ML:icon icon=right ][/System:Color], or [System:Color name=tutorial ][ML:icon icon=down ][/System:Color].
147160[System:Color name=tutorial ][ML:icon icon=R ][/System:Color]+[System:Color name=tutorial ][ML:icon icon=up ][/System:Color]: [System:Color name=tutorial ]Focus attacks[/System:Color] on currently-targeted enemy. [System:Color name=tutorial ][ML:icon icon=R ][/System:Color]+[System:Color name=tutorial ][ML:icon icon=down ][/System:Color]: [System:Color name=tutorial ]Call other teams to gather [/System:Color]near the team you're currently controlling.
148160[System:Color name=tutorial ][ML:icon icon=R ][/System:Color]+[System:Color name=tutorial ][ML:icon icon=left ][/System:Color]: Fight while [System:Color name=tutorial ]prioritizing Driver Combos[/System:Color]. [System:Color name=tutorial ][ML:icon icon=R ][/System:Color]+[System:Color name=tutorial ][ML:icon icon=right ][/System:Color]: Fight while [System:Color name=tutorial ]prioritizing Blade Combos[/System:Color].
149160Some characters have a [System:Color name=tutorial ]blue question mark icon [/System:Color]above their head. Speak to them, and they'll give you a [System:Color name=tutorial ]quest[/System:Color], asking you to do something for them.
150160After accepting the quest, you can set it as your [System:Color name=tutorial ]active quest [/System:Color]to display its next objective(s) as [System:Color name=tutorial ]blue exclamation mark icon(s) [/System:Color]on the [System:Color name=tutorial ]compass[/System:Color].
151160Completing quests will yield various rewards, such as [System:Color name=tutorial ]items[/System:Color], [System:Color name=tutorial ]gold[/System:Color], and [System:Color name=tutorial ]Bonus EXP[/System:Color]. It will also [System:Color name=tutorial ]increase your companions' Trust[/System:Color].
152160Titans, the great continents of Alrest, are living beings, and one of the waste products they generate manifests as [System:Color name=tutorial ]ether miasma[/System:Color].
153160Ether miasma tends to attract monsters, so [System:Color name=tutorial ]removing it[/System:Color] isn't the safest of occupations. It is, however, rewarding, as doing so [System:Color name=tutorial ]unlocks a new collection point [/System:Color]each time.
154160Clearing away the miasma requires the right [System:Color name=tutorial ]Field Skills[/System:Color]. These can be acquired and improved by unlocking the right nodes on Blades' Affinity Charts.
155160Each of your party characters has [System:Color name=tutorial ]a unique Art [/System:Color]that only they can use, called a [System:Color name=tutorial ]Talent Art[/System:Color].
156160If you meet the requirements for activating it, you can press [System:Color name=tutorial ][ML:icon icon=right ][/System:Color] to do so. To check the conditions and effects of Talent Arts, [System:Color name=tutorial ]visit the Enhance Arts menu[/System:Color].
157160Talent Arts have [System:Color name=tutorial ]very powerful effects[/System:Color], but can come with [System:Color name=tutorial ]significant downsides [/System:Color]as well. Be sure to consider [System:Color name=tutorial ]when and how to use them [/System:Color]to get the most benefit.
158160[System:Color name=tutorial ]Attacking[/System:Color], [System:Color name=tutorial ]healing [/System:Color]your team, and other actions which [System:Color name=tutorial ]your foes consider undesirable [/System:Color]will make the characters performing them accrue a value called [System:Color name=tutorial ]aggro[/System:Color].
159160Aggro is accumulated [System:Color name=tutorial ]individually by each team[/System:Color], and enemies will [System:Color name=tutorial ]attack the team with the highest aggro[/System:Color].
160160Try to manage your aggro so that teams with low HP or ones with low defense values [System:Color name=tutorial ]don't get targeted[/System:Color]. [System:Color name=tutorial ]Reining in attacks [/System:Color]for a time is a useful technique.
161160The [System:Color name=tutorial ]goodwill Lora and her friends create[/System:Color] is known as [System:Color name=tutorial ]Community[/System:Color].
162160The foundation of Community is talking to the many and various inhabitants of Alrest. Speak to a person, and you'll learn their name, job, and location.
163160You can always check this information by going to the [System:Color name=tutorial ]Community [/System:Color]menu, [System:Color name=tutorial ]found in the Main Menu[/System:Color]. Talk to everyone you can and expand your Community!
164160Resolve an issue that a person listed in the Community menu is struggling with, and they'll give you a token of their support for you.
165160Collect a lot, and your [System:Color name=tutorial ]Community will grow stronger[/System:Color]! Raising the Community level will cause [System:Color name=tutorial ]more quests to become available[/System:Color]. What comes around goes around!
166160Spreading the Community spirit lets Lora, Jin, and their allies make their mark on the world. Doing good for the benefit of Alrest is its own reward!
167160Certain Arts and Switch Arts have the ability to inflict certain [System:Color name=tutorial ]status changes on the enemy[/System:Color].
168160The four statuses are: [System:Color name=tutorial ]Break[/System:Color], [System:Color name=tutorial ]Topple[/System:Color], [System:Color name=tutorial ]Launch[/System:Color], [System:Color name=tutorial ]Smash[/System:Color]. Inflicting them [System:Color name=tutorial ]in that order[/System:Color], starting with Break, is called a [System:Color name=tutorial ]Driver Combo[/System:Color].
169160From Topple onward, inflicting the status will cause foes to drop HP Potions, and they won't fight back. You can use this to your advantage in battle!
170160Level 4 Specials are extremely powerful, and there's a certain trick to pulling one off.
171160With the [System:Color name=tutorial ]Special gauge charged up to level 3[/System:Color], moving the Driver [System:Color name=tutorial ]close to [/System:Color]the Blade will cause the gauge to fill up further.
172160Once it fills all the way, the [System:Color name=tutorial ]level 4 Special is ready[/System:Color]. However, if the Driver and Blade move [System:Color name=tutorial ]too far apart[/System:Color], the [System:Color name=tutorial ]gauge will deplete [/System:Color]and you'll have to start over.
173160[System:Color name=tutorial ]Hitting an enemy with a Special [/System:Color]begins a [System:Color name=tutorial ]Blade Combo.[/System:Color] A Blade Combo consists of three stages, and [System:Color name=tutorial ]finishing[/System:Color] it requires you to [System:Color name=tutorial ]move through them in order[/System:Color].
174160The [System:Color name=tutorial ]first, second, and third [/System:Color]stages of a Blade Combo require you to hit the enemy with a Special that's [System:Color name=tutorial ]at least level 1, 2, and 3 respectively [/System:Color]to link them up.
175160You can also link up [System:Color name=tutorial ]other team's Specials[/System:Color]. When a team can use a Special, a [System:Color name=tutorial ]combo request [/System:Color]will appear on the screen for you to [System:Color name=tutorial ]give the order[/System:Color]. Think carefully!
176160You can continue a Blade Combo [System:Color name=tutorial ]all the way to stage 3[/System:Color] with [System:Color name=tutorial ]Specials of any element[/System:Color], as long as you keep to the level requirements, but there are some fixed routes.
177160These [System:Color name=tutorial ]critical routes [/System:Color]number [System:Color name=tutorial ]16 in total[/System:Color], and they're composed of a particular sequence of elements. For example, one such route is [System:Color name=tutorial ]Fire [/System:Color]> [System:Color name=tutorial ]Fire [/System:Color]> [System:Color name=tutorial ]Light[/System:Color].
178160A finished critical route will trigger a [System:Color name=tutorial ]special animation [/System:Color]and [System:Color name=tutorial ]cause extra damage[/System:Color], so be on the lookout for the other 15 special element sequences!
179160Contributing to a Blade Combo will cause [System:Color name=tutorial ]element orbs [/System:Color]to start orbiting the enemy. You can then destroy them and [System:Color name=tutorial ]inflict other special effects [/System:Color]by using a [System:Color name=tutorial ]Chain Attack[/System:Color].
180160Press [System:Color name=tutorial ][ML:icon icon=plus ] [/System:Color]when your Party Gauge has [System:Color name=tutorial ]all three bars full[/System:Color] to launch an attack sequence where teams take turns hitting the foe, and an element orb, with Specials.
181160When an orb is hit [System:Color name=tutorial ]three times[/System:Color], it will be destroyed. A [System:Color name=tutorial ]Special of the opposite element [/System:Color]to an orb on the enemy will [System:Color name=tutorial ]count for two hits[/System:Color]. This last part is key!
182160Destroying an orb has a lot of nice effects: it [System:Color name=tutorial ]extends the Chain Attack[/System:Color], [System:Color name=tutorial ]raises the damage bonus[/System:Color], [System:Color name=tutorial ]fills up the Full Burst gauge[/System:Color], and [System:Color name=tutorial ]recharges used characters[/System:Color].
183160Normally in a Chain Attack, [System:Color name=tutorial ]each team will act once [/System:Color]and that's it, but if you manage to [System:Color name=tutorial ]destroy an element orb[/System:Color], the attack will be [System:Color name=tutorial ]extended by an extra round[/System:Color].
184160If you succeed in the [System:Color name=tutorial ]button challenge [/System:Color]that appears when the round is extended, the [System:Color name=tutorial ]Specials you use will get a level up [/System:Color]and be [System:Color name=tutorial ]recharged[/System:Color], so be ready for it!
185160When you launch a Chain Attack, the Party Gauge will be replaced by the [System:Color name=tutorial ]Full Burst gauge [/System:Color]for the duration.
186160With each [System:Color name=tutorial ]element orb you destroy[/System:Color], the Full Burst gauge will [System:Color name=tutorial ]fill up a little[/System:Color]. If you can fill it [System:Color name=tutorial ]completely[/System:Color], a Full Burst will trigger, dealing [System:Color name=tutorial ]massive damage[/System:Color].
187160Additionally, if you defeat an enemy during the Chain Attack, Overkill will begin. Dealing more damage during Overkill nets you extra [System:Color name=tutorial ]EXP[/System:Color], [System:Color name=tutorial ]WP[/System:Color], and [System:Color name=tutorial ]SP[/System:Color].
188160Certain high-level enemies will [System:Color name=tutorial ]become enraged after losing a certain amount of HP[/System:Color], which [System:Color name=tutorial ]boosts their stats[/System:Color]. It's best not to let some battles drag on...
189160Certain enemies awaken hidden abilities when [System:Color name=tutorial ]orbited by an element orb[/System:Color]. This [System:Color name=tutorial ]boosts their stats[/System:Color] as well as [System:Color name=tutorial ]shortening your Blade Combo effect durations[/System:Color].
190160This awakened status will be [System:Color name=tutorial ]removed once the element orbs are gone[/System:Color], so use a Chain Attack to remove them whenever convenient.
191160Lora's Talent Art [System:Color name=tutorial ]sacrifices half of her HP [/System:Color]in order to [System:Color name=tutorial ]fully recharge all of her Arts[/System:Color]. If you're flush with HP, use it and hammer the enemy with all you've got.
192160Jin's Talent Art lets him [System:Color name=tutorial ]temporarily boost his attack[/System:Color], [System:Color name=tutorial ]accuracy[/System:Color], [System:Color name=tutorial ]evasion [/System:Color]and [System:Color name=tutorial ]speed [/System:Color]in proportion to [System:Color name=tutorial ]how much recoverable HP [/System:Color]he has. More HP means bigger boost.
193160Haze's Talent Art [System:Color name=tutorial ]completely drains the charge on all of her Vanguard Arts [/System:Color]and in return [System:Color name=tutorial ]immobilizes enemies for a time[/System:Color]. It's super powerful, but requires good timing.
194160Team Lora is a [System:Color name=tutorial ]well-rounded group proficient at both attacking and healing[/System:Color]. When you're new to the game or struggling in battle, this is a good team to go with.
195160Leading with Lora's [System:Color name=tutorial ]Hungry Snake [/System:Color]Art, then quickly Vanguard Switching to Jin to inflict Topple is a strong play. Low on HP? Vanguard Switch to [System:Color name=tutorial ]Haze and heal[/System:Color].
196160Addam's Talent Art [System:Color name=tutorial ]trades HP [/System:Color]for a [System:Color name=tutorial ]longer window of opportunity for Driver Combos[/System:Color]. It's just what you need when you're shooting for that Driver Combo finisher.
197160Mythra's Talent Art is useful when the [System:Color name=tutorial ]party's in trouble[/System:Color]. It allows the [System:Color name=tutorial ]whole party to evade a certain number of attacks[/System:Color], giving you a chance to turn the tide.
198160Minoth's Talent Art can be used [System:Color name=tutorial ]at maximum Affinity[/System:Color]. It [System:Color name=tutorial ]doubles the next Art's damage, and triples the aggro[/System:Color]. Using it too often can bring too much heat to handle.
199160Team Addam [System:Color name=tutorial ]excels on the offense[/System:Color]. Use mighty Arts and Specials in succession to make short work of foes. The defense is lacking, though, so [System:Color name=tutorial ]watch the aggro[/System:Color].
200160Use Addam's [System:Color name=tutorial ]Rising Arc [/System:Color]Art on a Toppled enemy, then Vanguard Switch to Mythra for a quick and easy Smash. This will deal huge damage, and spawn HP Potions too.
201160Hugo's Talent Art [System:Color name=tutorial ]costs a portion of his HP [/System:Color]and [System:Color name=tutorial ]forces enemies to target him for a while[/System:Color]. Using Guard Shift right after is a strong defensive move.
202160Brighid's Talent Art can be used [System:Color name=tutorial ]when her health is low[/System:Color]. It [System:Color name=tutorial ]damages foes while empowering her allies' attacks[/System:Color]. There's no cost to it, so use it whenever your HP is low.
203160Aegaeon's Talent Art is great [System:Color name=tutorial ]when you're struggling[/System:Color]. For a time, [System:Color name=tutorial ]you'll counterattack when you evade[/System:Color]. Pair it with [System:Color name=tutorial ]Breaking Wave [/System:Color]and watch foes drop.
204160Team Hugo [System:Color name=tutorial ]excels at defense[/System:Color], evading and blocking enemy attacks with ease. Their role is to [System:Color name=tutorial ]focus enemy aggro on themselves and protect their allies[/System:Color].
205160Brighid has Support Arts that reduce enemy defense, while Aegaeon's can empower the vanguard. [System:Color name=tutorial ]Switching between Blades to match the situation [/System:Color]is important.
206160You can press [System:Color name=tutorial ][ML:icon icon=X ][/System:Color] on the Character screen to [System:Color name=tutorial ]change party order[/System:Color]. Controlling each team feels [System:Color name=tutorial ]different[/System:Color], so be sure to find one that [System:Color name=tutorial ]matches your own play style[/System:Color].
207160You might find certain mysterious stone pillars on your adventures, called [System:Color name=tutorial ]Barney Stones[/System:Color]. They're a feature that's unique to Torna.
208160Checking out a Barney Stone means [System:Color name=tutorial ]you'll have to fight off some monsters[/System:Color], but if you can manage it, you'll get some [System:Color name=tutorial ]hidden treasure[/System:Color]. Preparation is key!
209160A [System:Color name=tutorial ]Seeker [/System:Color]is an item which [System:Color name=tutorial ]Hugo can craft[/System:Color]. With it, you'll be able to investigate the [System:Color name=tutorial ]old machines [/System:Color]strewn around the world and obtain [System:Color name=tutorial ]new kinds of Collectibles[/System:Color].
210160There are [System:Color name=tutorial ]two different kinds [/System:Color]of Seeker, and each lets you investigate a [System:Color name=tutorial ]different kind of machine[/System:Color]. It's worth getting both, then gathering all the Collectibles you can!
211151About Xenoblade Chronicles 2
212151Drivers
213151Blades
214160A [System:Color name=tutorial ]Driver [/System:Color]is someone who can awaken the lifeforms known as [System:Color name=tutorial ]Blades [/System:Color]from [System:Color name=tutorial ]Core Crystals[/System:Color]. Bonding with a Blade in this way is known as [System:Color name=tutorial ]resonating[/System:Color].
215160Not everyone has the potential to become a Driver, and those who do play an important role in the military and political affairs of Alrest.
216160Lora became a Driver when she resonated with Jin. Drivers and their Blades share a powerful bond and in most cases spend their whole lives together.
217160[System:Color name=tutorial ]Blades[/System:Color] are lifeforms born from the mysterious [System:Color name=tutorial ]Core Crystals[/System:Color].
218160Blades are born alongside a weapon that could be considered part of their being. They wield this weapon in battle.
219160Blades are functionally immortal as long as their Core Crystal remains intact and their Driver remains alive.
220151Blade Affinity Charts
221160When you get an [System:Color name=tutorial ]Affinity Reward[/System:Color] for fulfilling a condition on a Blade's [System:Color name=tutorial ]Affinity Chart[/System:Color], you'll get a [System:Color name=tutorial ]pop-up[/System:Color] notification.
222160The Affinity Reward itself won't be unlocked at this point, though, so you won't notice any difference just yet.
223160When you get the Affinity Reward pop-up, [System:Color name=tutorial ]be sure to check the unlocked ability in the menu[/System:Color]. If you don't, the Blade won't develop.
224160Engaging [System:Color name=tutorial ]Overdrive [/System:Color]is a special ability that Elma has. To use it, press [System:Color name=tutorial ][ML:icon icon=R ] and [ML:icon icon=minus ] [/System:Color]with Elma on the battlefield. Doing this requires a [System:Color name=tutorial ]fully filled Party Gauge[/System:Color].
225160[System:Color name=tutorial ]Hit with Arts while Overdrive is engaged[/System:Color], and the hits will be counted on the [System:Color name=tutorial ]Overdrive Counter [/System:Color]in the middle of the screen. Hits with [System:Color name=tutorial ]Specials count at a 5x rate[/System:Color].
226160You can gain [System:Color name=tutorial ]three kinds of bonuses [/System:Color]by raising the hit count: [System:Color name=tutorial ]damage boost[/System:Color], [System:Color name=tutorial ]recharge boost[/System:Color],[System:Color name=tutorial ] lower enemy resistance[/System:Color]. The effect increases with the hit count.
227160You can increase the [System:Color name=tutorial ]duration [/System:Color]of Overdrive by filling up the entire Party Gauge while Overdrive is engaged, and then [System:Color name=tutorial ]activating Overdrive again[/System:Color].
228160However, [System:Color name=tutorial ]while Overdrive is in effect[/System:Color], [System:Color name=tutorial ]Party Gauge gain is reduced[/System:Color], and you [System:Color name=tutorial ]can't use Chain Attacks[/System:Color]. Be mindful of the downsides as you think of the best time to use it!
229151Tracking Community
230160You can [System:Color name=tutorial ]gain Community[/System:Color] from people with [System:Color name=tutorial ]yellow icons above their head[/System:Color] just by [System:Color name=tutorial ]talking to them[/System:Color]. You don't have to complete a quest.
231160If you see the same icon next to someone's face on the Community menu, you can select them and press [System:Color name=tutorial ][ML:icon icon=Y ] [/System:Color]to add their location to the compass.
232151Team Stats
233160Every team has the same basic stats: [System:Color name=tutorial ]HP[/System:Color], [System:Color name=tutorial ]Strength[/System:Color], [System:Color name=tutorial ]Ether[/System:Color], [System:Color name=tutorial ]Agility[/System:Color],[System:Color name=tutorial ] Dexterity[/System:Color], and [System:Color name=tutorial ]Luck[/System:Color].
234160[System:Color name=tutorial ]HP[/System:Color]: the team's health; they'll fall if it drops to 0. [System:Color name=tutorial ]Strength[/System:Color]: affects damage from physical Arts. [System:Color name=tutorial ]Ether[/System:Color]: affects damage/healing from Ether Arts.
235160[System:Color name=tutorial ]Agility[/System:Color]: affects chance to evade enemy attacks. [System:Color name=tutorial ]Dexterity[/System:Color]: affects attack accuracy. [System:Color name=tutorial ]Luck[/System:Color]: makes it easier to resist enemy debuffs/reactions.
236160If you do happen to gather too much aggro, remember you can use [System:Color name=tutorial ]Minoth[/System:Color]'s [System:Color name=tutorial ]Huracán[/System:Color] Art to evade some enemy attacks.
237151Overdrive 1
238151Overdrive 2