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1160チュートリアル用テキスト 01234567890123456789012345678 01234567890123456789012345678
2160Time to earn your lunch! To initiate combat, the first thing Rex needs to do is [System:Color name=tutorial ]draw his weapon[/System:Color].
3160To draw your weapon, simply press [System:Color name=tutorial ][ML:icon icon=A ] [/System:Color]while [System:Color name=tutorial ]targeting an enemy[/System:Color]. To display the target, just press [System:Color name=tutorial ][ML:icon icon=R ][/System:Color].
4160You can tell which enemy you're targeting by the [System:Color name=tutorial ]target marker[/System:Color] displayed above its head.
5160Incidentally, you can also [System:Color name=tutorial ]sheathe your weapon [/System:Color]if you'd rather not continue a fight. It's as simple as holding down [System:Color name=tutorial ][ML:icon icon=R ] [/System:Color]and pressing [System:Color name=tutorial ][ML:icon icon=B ][/System:Color].
6160If you approach the [System:Color name=tutorial ]targeted enemy[/System:Color] with your [System:Color name=tutorial ]weapon drawn[/System:Color], you'll execute attacks automatically. This is your standard [System:Color name=tutorial ]auto-attack[/System:Color].
7160Got all that? Then it's time to [System:Color name=tutorial ]draw your weapon [/System:Color]and start preparing your lunch!
8160Auto-attacks are delivered in [System:Color name=tutorial ]sets of three[/System:Color]. The attack power increases with each blow.
9160It's also good to keep in mind that auto-attacks have an [System:Color name=tutorial ]optimal distance[/System:Color]. Keep the perfect distance from your enemy to maximize damage!
10160Take a look at the icons in the [System:Color name=tutorial ]lower right[/System:Color] of the screen. When one of these activates, it means an [System:Color name=tutorial ]Art[/System:Color] is ready to use.
11160[System:Color name=tutorial ]Arts[/System:Color] are [System:Color name=tutorial ]special techniques[/System:Color] distinct from auto-attacks. The icons are laid out like the controller buttons, so just press the [System:Color name=tutorial ]corresponding button[/System:Color] to use one!
12160After using an [System:Color name=tutorial ]Art[/System:Color], you'll have to wait until the [System:Color name=tutorial ]recharge gauge[/System:Color] surrounding the icon has refilled before you can use it again.
13160The [System:Color name=tutorial ]recharge gauge[/System:Color] will refill as you auto-attack enemies.
14160Try pressing [System:Color name=tutorial ][ML:icon icon=X ] [/System:Color]now to let rip with Rex's[System:Color name=tutorial ] Anchor Shot[/System:Color] Art.
15160The enemy just dropped something! This is an item called an [System:Color name=tutorial ]HP Potion[/System:Color].
16160Maneuver Rex to the [System:Color name=tutorial ]HP Potion[/System:Color] to pick it up. It'll [System:Color name=tutorial ]restore some of his HP[/System:Color].
17160Some [System:Color name=tutorial ]Arts[/System:Color], like [System:Color name=tutorial ]Anchor Shot[/System:Color], will always cause the enemy to drop an [System:Color name=tutorial ]HP Potion[/System:Color].
18160Should you use your Arts immediately to deal serious damage, or save them for when you need bonuses like that HP boost? Consider your [System:Color name=tutorial ]Arts tactics[/System:Color] carefully!
19160See that aura effect glowing around the enemy? This indicates that the enemy is in a [System:Color name=tutorial ]rage state[/System:Color].
20160Certain enemies have a tendency to become enraged when their [System:Color name=tutorial ]HP dips below a certain level[/System:Color].
21160Enemies' stats will increase when enraged, so be careful - they might be tougher than you expect!
22160Rex has been brought back from death's door as the Driver of the Aegis.
23160See the gauge that just filled up? That's the icon for your [System:Color name=tutorial ]Special[/System:Color].
24160Right, now let's talk [System:Color name=tutorial ]Blade Combos[/System:Color].
25160【ボタンチャレンジ】
26160Just now, Pyra activated a [System:Color name=tutorial ]special effect[/System:Color] that [System:Color name=tutorial ]boosts your accuracy[/System:Color]. This type of in-battle assistance is called a [System:Color name=tutorial ]Blade Art[/System:Color].
27160【必殺技①】
28160You should try out a Blade Combo going from a [System:Color name=tutorial ]Fire-element [/System:Color]Special to a [System:Color name=tutorial ]Water-element [/System:Color]one. First up, trigger Pyra's [System:Color name=tutorial ]level 1[/System:Color] Special!
29160【ブレイドとのキズナ】
30160【属性コンボ②】
31160It's time you learned to take your teamwork to the next level. Introducing [System:Color name=tutorial ]Chain Attacks[/System:Color], a way for your whole party to deal massive damage to the enemy!
32160Finally, Pyra has tapped into her true power. In this tutorial, I'll explain about making the most of her in her ascended state.
33160You're up against a whole bunch of fierce opponents! Here's a little tip that might come in handy when taking on multiple enemies.
34160That Vandham guy is a pretty effective teacher. Thanks to his lesson, Rex's [System:Color name=tutorial ]Anchor Shot[/System:Color] Art now has the ability to inflict [System:Color name=tutorial ]Topple[/System:Color] on foes!
35160Let me tell you about a special [System:Color name=tutorial ]three-person attack[/System:Color], which only Rex can use.
36160【エネミーの怒り状態】
37160【抜刀/納刀/おびき寄せ】
38160【回復ポット】
39160【戦闘不能】
40160Looks like one of you has inflicted [System:Color name=tutorial ]Break[/System:Color]!
41160【ロール】
42160Well now! It seems it's finally time to talk about [System:Color name=tutorial ]level 4 Specials[/System:Color].
43160【ボタンチャレンジ】
44160To link a [System:Color name=tutorial ]Blade Combo[/System:Color], you'll need to use a Special [System:Color name=tutorial ]one level higher[/System:Color] than the previous one. I'll bump Nia's [System:Color name=tutorial ]Special gauge[/System:Color] up to [System:Color name=tutorial ]level 2[/System:Color], so press [System:Color name=tutorial ][ML:icon icon=ZL ][/System:Color] to trigger it!
45160【ブレイドアーツ】
46160You may have got the gist for yourself already, but let me go into a little more detail on [System:Color name=tutorial ]Blade Combos[/System:Color].
47160Now that you've got three people on your team, I'll give you a quick primer on the [System:Color name=tutorial ]sealing effects[/System:Color] of [System:Color name=tutorial ]Blade Combos[/System:Color].
48160Before you help Nia out, let me explain a little about how to fight when you have multiple Drivers in your party.
49160【ブレイドチェンジ】
50160【特殊ブレイドチェンジ・ヒカリ】
51160Let me tell you a few things you might find useful! First up, I'll explain the regular view.
52160まずは通常画面の説明をしたいと思います
53160See what the arrow is pointing to right now? That's the [System:Color name=tutorial ]compass[/System:Color].
54160The mark on the compass indicates the direction that Rex should be heading in.
55160The [System:Color name=tutorial ]digits[/System:Color] above the mark on the compass show the [System:Color name=tutorial ]distance to your destination[/System:Color].
56160If Rex's destination is higher than his current position, then you'll see a little arrow [System:Color name=tutorial ]above [/System:Color]the marker.
57160Conversely, if it's at a lower altitude than Rex's current position, then the arrow will be displayed [System:Color name=tutorial ]below [/System:Color]the mark.
58160Next up, let's take a look at the [System:Color name=tutorial ]environmental information[/System:Color] that the arrow mark is pointing to right now.
59160This will key you into info about your immediate surroundings, like the [System:Color name=tutorial ]weather[/System:Color], [System:Color name=tutorial ]time of day[/System:Color], and so on.
60160You should keep in mind that Alrest's environments can change as you continue on your adventure.
61160These changes will never put Rex's life in immediate danger...
62160But they may well affect the enemies and townsfolk you'll run into, so it's worth keeping an eye on the world around you!
63160Next, the [System:Color name=tutorial ]mini-map[/System:Color]! You can use this to get a quick grasp of Rex's surroundings.
64160The yellow marker in the middle shows Rex's current location, and the direction he's facing.
65160Push [System:Color name=tutorial ][ML:icon icon=L3 ][/System:Color] to switch between a full-screen or mini-map view.
66160Confident adventurers might prefer to make their way through Alrest without using the mini-map.
67160Lastly, we have the "[System:Color name=tutorial ]Current Objective[/System:Color]". As you might expect, this tells you exactly what Rex is supposed to be doing at the present time.
68160You can toggle its visibility with [System:Color name=tutorial ][ML:icon icon=ZR ][/System:Color], so take a look if you're ever unsure about what to do next.
69160Right now, it's telling you to go and pay a visit to [System:Color name=tutorial ]Melolo[/System:Color] at the [System:Color name=tutorial ]Central Exchange[/System:Color], so try doing that!
70160Looks like our adventure's about to really get going! And you can count on me to offer timely explanations of any new game features you encounter!
71160When you close this tutorial screen, you'll see "[System:Color name=tutorial ]Goldmouth Return Port[/System:Color]" pop up on the screen. This is letting you know you've found a [System:Color name=tutorial ]landmark[/System:Color].
72160The other types of area that you'll encounter are [System:Color name=tutorial ]locations [/System:Color]and [System:Color name=tutorial ]Secret Areas[/System:Color].
73160When you've discovered a landmark, you can return to it instantly with [System:Color name=tutorial ]Skip Travel[/System:Color], at any time.
74160Skip Travel is a handy feature that lets you [System:Color name=tutorial ]travel instantly[/System:Color] to places that you've already visited.
75160There's one more thing I should tell you about Secret Areas and landmarks.
76160If you're defeated in battle, you'll be returned to the last landmark that you visited.
77160Alrest has a great variety of landmarks, so discover as many as you can to help you on your adventure!
78160Time to learn about [System:Color name=tutorial ]salvaging[/System:Color]! The icon you can see in front of Rex right now marks what we call a "[System:Color name=tutorial ]Salvage Point[/System:Color]".
79160As long as you have [System:Color name=tutorial ]cylinders[/System:Color] handy, you can go salvaging at one of these points at any time.
80160Follow the on-screen instructions and [System:Color name=tutorial ]hit the buttons at just the right time[/System:Color] to get your hands on some treasure.
81160Time it right, and you'll get high-quality treasure. But if your timing's off, the value of the treasure will decrease.
82160Worse still, you might even find yourself hauling up a fearsome enemy, so be careful!
83160There are Salvage Points all over Alrest, and the type of treasure varies from point to point, so if you find a new one, be sure to give it a try!
84160By the way, if you're short on cylinders, you can buy them at any [System:Color name=tutorial ]salvager's shop[/System:Color]. You'll find these shops all across Alrest.
85160An expensive cylinder is likely to get you better quality treasure, but even a cheap one can yield a decent haul. So use your gold as you see fit!
86160For the moment, you'd better use the cylinder that Rurui gave you, and see how it goes!
87160Hold up a second! Before I forget, I should probably explain how to control the [System:Color name=tutorial ]camera[/System:Color]!
88160The camera has two modes: [System:Color name=tutorial ]manual [/System:Color]and [System:Color name=tutorial ]auto[/System:Color].
89160To use [System:Color name=tutorial ]manual mode[/System:Color], just [System:Color name=tutorial ]use [ML:icon icon=R3 ][/System:Color] to point the camera in whichever direction you like.
90160If you [System:Color name=tutorial ]press [ML:icon icon=R3 ][/System:Color] while the camera's in manual mode, the camera will hone in on Rex's back and follow him around.
91160This is what we call [System:Color name=tutorial ]auto mode[/System:Color].
92160You can also adjust the camera's [System:Color name=tutorial ]height and zoom[/System:Color]. [System:Color name=tutorial ]Hold down [ML:icon icon=L ] and move [ML:icon icon=R3 ] left and right [/System:Color]to adjust camera height, or [System:Color name=tutorial ]up and down [/System:Color]to adjust zoom.
93160If you experiment with different camera angles, then you might be able to spot a few things that you might otherwise have missed, so give it a try!
94160Let me quickly explain about [System:Color name=tutorial ]lodgings[/System:Color]. When you take a [System:Color name=tutorial ]short rest[/System:Color] in a lodging facility like an inn, you can use any [System:Color name=tutorial ]bonus EXP[/System:Color] you've earned to boost your level!
95160Bonus EXP is the experience that you earn when completing quests or discovering landmarks. Be sure to rest at inns on occasion so you can use it!
96160レベルの上げ方は 【すべてオート】【選択オート】【マニュアル】の 3種類があります
97160すべてオートを選ぶと ボーナス経験値を使い切るまで レベルアップします
98160選択オートを選ぶと キャラクターごとにオートかマニュアルかを 選ぶことができます
99160While resting up, you can increase your characters' levels as much or as little as you like as long as you have the bonus EXP to spare.
100160If you've come up against a foe that you just can't beat, do a few quests to build up your bonus EXP, then go to a lodging facility and level up!
101160On the other hand, if you're the type that likes a challenge, you're free to never level up at lodgings at all. It can be fun to live dangerously!
102160あと 宿屋では【雲海の満ち引きが変わるまで休む】 という役割もあります
103160アルストには雲海の満ち引きによって 行ける場所 行けなくなる場所があるので そんな時は 宿屋で一休みすると良いでしょう
104160Anyway, you've got a big day ahead of you tomorrow. You'd better get some shut-eye!
105160What you're looking at right now is a [System:Color name=tutorial ]Collection Point[/System:Color]. Check here to uncover [System:Color name=tutorial ]collectible items[/System:Color].
106160You'll find Collection Points all over Alrest, and each area will have its own selection of items to discover.
107160Also, there are some Collection Points where you can use Blades' [System:Color name=tutorial ]Field Skills[/System:Color] to find special collectible items that you couldn't get otherwise.
108160The collectibles that you find are sure to come in handy during your adventure, so if you come across a Collection Point, be sure to check it out!
109160Looks like something's blocking your way up ahead. But if your Blades have the right [System:Color name=tutorial ]Field Skills[/System:Color], then you might be able overcome obstacles like this!
110160Try investigating that [System:Color name=tutorial ]fallen tree[/System:Color].
111160As you can see, you used Pyra's [System:Color name=tutorial ]Fire Mastery[/System:Color] to burn it up and get it out of your way.
112160If you want to see all the Field Skills Pyra can use, go to [System:Color name=tutorial ]Main Menu [/System:Color]> [System:Color name=tutorial ]Characters [/System:Color]> [System:Color name=tutorial ]Blade Setup [/System:Color]> [System:Color name=tutorial ]Info[/System:Color].
113160There's a lot of places in Alrest that you won't be able to get to if you don't have the right Field Skills.
114160Even if an obstacle seems impassable at first, it's worth getting a bit closer to see if you can do something about it.
115160Anyway, let's keep moving and see if we can find Nia anywhere!
116160You can now use the Change Time feature to skip instantly to whatever time of day you prefer. That's pretty handy!
117160Both people and enemies may behave differently depending on the time of day.
118160Even if you've already explored an area in the day, visiting it after dark might yield new discoveries you'd never dreamed of!
119160A number of shops are now available for you to use! You'll find a whole range of different traders as you journey across Alrest.
120160There are [System:Color name=tutorial ]trading shops [/System:Color]where you can trade items you've found, [System:Color name=tutorial ]informants[/System:Color] who sell valuable information, or [System:Color name=tutorial ]lifestyle shops[/System:Color] for your everyday needs.
121160You'll also come across [System:Color name=tutorial ]salvager's shops[/System:Color] for stocking up on cylinders, or [System:Color name=tutorial ]accessory shops[/System:Color] where you can buy useful items to wear.
122160You may have already come across some of these, of course. From now on, feel free to make use of any of the categories of shop I just mentioned!
123160Argentum Trade Guild is known as the hub of Alrest's commerce, so naturally, you'll find a plethora of different shops here.
124160While you're here, you should make sure you've got everything you need before you head out on your adventures!
125160Oh! I almost forgot to tell you about something important...Rex's [System:Color name=tutorial ]pouch[/System:Color]!
126160Rex never goes anywhere without his handy pouch. It's great for putting his [System:Color name=tutorial ]favorite items [/System:Color]inside so that he always has them close to hand.
127160Rex's pouch isn't that big - it can hold just one handy item at a time.
128160So what should you put in your pouch? Well, usually the sort of everyday items you'll find at lifestyle shops. Just keeping them close by can have all sorts of effects!
129160There are 12 different types of lifestyle shops across Alrest, so if you encounter a new one, be sure to check it out!
130160You finally got that [System:Color name=tutorial ]Abyss Vest [/System:Color]you always wanted! It'll boost your maximum HP by 24%.
131160Right now, the Abyss Vest is the only accessory you have, but you're sure to encounter a whole lot more during your adventure!
132160Just remember, you'll need to equip accessories to benefit from their effects. Go to [System:Color name=tutorial ]Main Menu [/System:Color]> [System:Color name=tutorial ]Characters [/System:Color]> [System:Color name=tutorial ]Character Setup [/System:Color]> [System:Color name=tutorial ]Accessories[/System:Color] to do so.
133160You accepted a [System:Color name=tutorial ]quest[/System:Color]! There are two types of quest: [System:Color name=tutorial ]regular quests[/System:Color], and ones that are part of the [System:Color name=tutorial ]main story[/System:Color].
134160You'll need to complete main story quests to advance the main story. The direction of the next location is shown on the compass as a [System:Color name=tutorial ]pink exclamation mark icon[/System:Color].
135160Alrest is full of people who could use a little help. You'll be able to spot them pretty easily, since they'll have a [System:Color name=tutorial ]blue question mark icon [/System:Color]above their heads.
136160If you speak to them, they'll usually open up to you about their problems and request some kind of help. These are the regular quests that I mentioned earlier!
137160I'm sure if you manage to solve their problems, they'll give you some kind of reward for your trouble!
138160Ordinary quests aren't vital for the main story. Follow the [System:Color name=tutorial ]blue exclamation mark icon [/System:Color]to get to the next destination.
139160Now here's an important point to keep in mind: The destination marker on the compass will only be shown for the currently [System:Color name=tutorial ]active [/System:Color]quest.
140160You can change which quest is active from your [System:Color name=tutorial ]Quest Log[/System:Color] in the [System:Color name=tutorial ]Main Menu[/System:Color].
141160But remember: you can only have one quest set to active at any given time.
142160There's no limit to the number of quests that you can accept though, so it's a smart idea to speak to everyone you meet with a question mark icon over their heads!
143160You've just acquired new comrades to accompany you on your adventure! You can adjust the setup of your party in [System:Color name=tutorial ]Main Menu [/System:Color]> [System:Color name=tutorial ]Characters [/System:Color]> [System:Color name=tutorial ]Change Order[/System:Color].
144160No matter how many friends you make, you will never be able to take more than [System:Color name=tutorial ]three party members [/System:Color]into battle at once, so choose carefully!
145160The character set to [System:Color name=tutorial ]No. 1 [/System:Color]in Change Order will be the [System:Color name=tutorial ]character that you control[/System:Color].
146160No two characters fight in exactly the same way, so you should experiment with a few and find who fits your play style the best.
147160I'm sure you're itching to get searching for Gramps and Nia, but I should warn you that you'll probably encounter a few enemies on the way!
148160You'll want to be prepared for that, so I'd better quickly fill you in on how Rex gets stronger and improves his capabilities.
149160Among the things you'll earn for completing a battle are two important types of points: [System:Color name=tutorial ]WP [/System:Color]and [System:Color name=tutorial ]SP[/System:Color].
150160WP stands for [System:Color name=tutorial ]Weapon Points[/System:Color]. You can think of these as a measure of the [System:Color name=tutorial ]level of skill [/System:Color]that Rex has with his [System:Color name=tutorial ]weapon[/System:Color], and you'll need them to [System:Color name=tutorial ]level up Arts[/System:Color].
151160The same Art will deal much higher damage to enemies at higher levels, so it's worth strengthening your Arts at the earliest opportunity!
152160Give it a go by heading to [System:Color name=tutorial ]Main Menu [/System:Color]> [System:Color name=tutorial ]Characters[/System:Color] > [System:Color name=tutorial ]Character Setup [/System:Color]> [System:Color name=tutorial ]Enhance Arts[/System:Color].
153160WP isn't the only thing you'll need to enhance your Arts, however: each Art level also requires a certain character level to unlock.
154160If Rex himself hasn't reached a high enough level, he won't be able to enhance his Arts beyond that point.
155160By the way, the Enhance Arts menu also allows you to select which Art is assigned to which button.
156160SP, meanwhile, stands for [System:Color name=tutorial ]Skill Points[/System:Color]. These represent how well Rex is [System:Color name=tutorial ]trained in his battle techniques[/System:Color], and they're used to unlock passive [System:Color name=tutorial ]skills[/System:Color].
157160Try giving Rex some new skills in [System:Color name=tutorial ]Main Menu [/System:Color]> [System:Color name=tutorial ]Characters [/System:Color]> [System:Color name=tutorial ]Character Setup[/System:Color] > [System:Color name=tutorial ]Affinity Chart[/System:Color].
158160Rex's ability to [System:Color name=tutorial ]resonate with Core Crystals [/System:Color]has been unlocked!
159160You can bond with a Blade at any time by going to [System:Color name=tutorial ]Main Menu [/System:Color]> [System:Color name=tutorial ]Blades[/System:Color] > [System:Color name=tutorial ]Bond Blade[/System:Color].
160160There are three ranks of Core Crystal: [System:Color name=tutorial ]Common[/System:Color], [System:Color name=tutorial ]Rare[/System:Color], and [System:Color name=tutorial ]Legendary[/System:Color].
161160The higher the rank, the higher the chance that resonating with the crystal will yield an unusual Blade.
162160Core Crystals aren't much use just lying around, so it can't hurt to resonate with them and see what you get!
163160Once you have yourself a new Blade, you'll need to [System:Color name=tutorial ]engage it [/System:Color]so that it can take part in battle.
164160Add Blades to your battle party in [System:Color name=tutorial ]Main Menu [/System:Color]> [System:Color name=tutorial ]Characters [/System:Color]> [System:Color name=tutorial ]Character Setup [/System:Color]> [System:Color name=tutorial ]Engage Blades[/System:Color].
165160Up until now, Rex has had to rely on Pyra alone for support in battle...
166160...but now you'll be able to engage a variety of other Blades and expand your support options!
167160To take advantage of different Blades in battle, press the directional button corresponding to each Blade's face icon and perform a [System:Color name=tutorial ]Blade Switch[/System:Color].
168160In no time at all, the Blade who was previously supporting you will retreat, and the new Blade will take their place on the battlefield!
169160Of course, switching Blades will change both your [System:Color name=tutorial ]weapon[/System:Color] and your [System:Color name=tutorial ]available Arts[/System:Color].
170160Different weapons have different benefits and drawbacks in battle, so use Blade Switches tactically after considering the current situation.
171160A word of warning: once you've performed a Blade Switch, it'll be a little while before your previous Blade will be available for use again.
172160However, Rex can build [System:Color name=tutorial ]Trust [/System:Color]with his Blades. The higher your Trust, the less time you'll have to wait to call for support from that Blade again!
173160[System:Color name=tutorial ]Getting a Blade's Affinity Rewards will increase Trust[/System:Color], so when you get a new Blade, remember to try and complete as many as possible!
174160Behold Poppi, Alrest's first artificial Blade! Since Poppi is man-made (or should that be...Nopon-made?), she can't make use of [System:Color name=tutorial ]Aux Cores[/System:Color] like a regular Blade.
175160Behold Poppi, the world's first Artificial Blade! Poppi can't equip Aux Cores, but she has something just as good for customizing her abilities: [System:Color name=tutorial ]Poppiswap[/System:Color]!
176160You can access Poppiswap by going to [System:Color name=tutorial ]Main Menu[/System:Color] > [System:Color name=tutorial ]Characters[/System:Color] > [System:Color name=tutorial ]Blade Setup[/System:Color] ([System:Color name=tutorial ]Poppi α[/System:Color]) > [System:Color name=tutorial ]Poppiswap[/System:Color].
177160To make use of the Poppiswap feature, you'll need to get hold of certain items via the [System:Color name=tutorial ]Tiger! Tiger![/System:Color] game.
178160Play Tiger! Tiger! as much as you can to make Poppi into her best self!
179160Looks like you've got Nia back safe and sound! Now you've got three members in your party, I should explain about [System:Color name=tutorial ]roles[/System:Color] and [System:Color name=tutorial ]classes[/System:Color].
180160Blades are born with a role: [System:Color name=tutorial ]Attackers [/System:Color]([System:Color name=tutorial ]ATK[/System:Color]), [System:Color name=tutorial ]Healers [/System:Color]([System:Color name=tutorial ]HLR[/System:Color]), and [System:Color name=tutorial ]Tanks[/System:Color] ([System:Color name=tutorial ]TNK[/System:Color]). For example, Pyra is an Attacker, and Dromarch is a Healer.
181160The types of Blade that a Driver engages will determine their fighting style. Each Driver's fighting style will fall into certain categories, called [System:Color name=tutorial ]Classes[/System:Color].
182160Some Classes emphasize attack, some defense, or some strike a balance between Roles, and each Class has its own [System:Color name=tutorial ]special effects[/System:Color].
183160It's up to you whether you just want to engage your favorite Blades, or strategically select Blades to achieve a certain Class. Do whatever's best for your play style!
184160Generally, Blades can't change Roles. As an Artificial Blade, [System:Color name=tutorial ]Poppi[/System:Color] is the exception. She can [System:Color name=tutorial ]change her Role[/System:Color] using her [System:Color name=tutorial ]Poppiswap[/System:Color] feature.
185160Try your hand at [System:Color name=tutorial ]Tiger! Tiger![/System:Color] to try and get hold of the [System:Color name=tutorial ]Role CPU[/System:Color]s that you'll need to change Poppi's Role in Poppiswap!
186160Different [System:Color name=tutorial ]classes [/System:Color]will impart certain [System:Color name=tutorial ]advantages[/System:Color] on Drivers, so experiment with different combinations of Blades to get the best effect!
187160Now if you've got all that, let's get back to the game and make our escape!
188160It's time to let you in on a handy battle tactic... How to [System:Color name=tutorial ]lure [/System:Color]enemies!
189160If you target an enemy from a distance [System:Color name=tutorial ]without drawing your weapon[/System:Color] and [System:Color name=tutorial ]press [ML:icon icon=down ][/System:Color], you can lure an enemy toward you.
190160It's useful for taking out a herd of enemies one by one, or for when you'd prefer to fight an opponent in a wider space.
191160Try luring over that enemy in front of you now! First, target it with [System:Color name=tutorial ][ML:icon icon=R ][/System:Color], then press [System:Color name=tutorial ][ML:icon icon=down ] [/System:Color]to lure it over!
192160You've arrived in [System:Color name=tutorial ]Torigoth[/System:Color], Gormott's largest settlement! So now's a good time to talk about [System:Color name=tutorial ]developing towns[/System:Color].
193160Towns in Alrest are rated according to their level of [System:Color name=tutorial ]development[/System:Color]. This is called their [System:Color name=tutorial ]Development Level[/System:Color] or [System:Color name=tutorial ]Dev Level[/System:Color] for short.
194160A town's Development Level can be raised by earning [System:Color name=tutorial ]Dev Points[/System:Color].
195160When a town's Dev Level goes up, then you can expect the [System:Color name=tutorial ]price of goods in shops to go down[/System:Color]!
196160Some shops might even expand their ranges and sell never-before-seen products.
197160You can [System:Color name=tutorial ]earn Dev Points [/System:Color]by [System:Color name=tutorial ]completing quests [/System:Color]and resolving residents' difficulties.
198160It's also possible to [System:Color name=tutorial ]earn a few Dev Points [/System:Color]just by [System:Color name=tutorial ]talking to people you meet[/System:Color].
199160You can view the Dev Level of a town any time you go shopping, and also by going to [System:Color name=tutorial ]Main Menu [/System:Color]> [System:Color name=tutorial ]Skip Travel[/System:Color].
200160As a public-spirited citizen of Alrest, you should do all you can to raise the Dev Level of its settlements!
201160The Titans of Alrest are surrounded by the Cloud Sea. And as Rex and his friends were just discussing, the Cloud Sea has [System:Color name=tutorial ]tides[/System:Color] that come and go.
202160The shifting tides will close off places that you could once visit, as well as opening up places that you couldn't reach, so plan your adventure accordingly!
203160Hold on! I almost forgot to tell you about something really important - how to [System:Color name=tutorial ]develop your Blade's capabilities[/System:Color]!
204160There are three main ways to develop a Blade: [System:Color name=tutorial ]weapon modification[/System:Color], [System:Color name=tutorial ]equipping Aux Cores[/System:Color], and the [System:Color name=tutorial ]Affinity Chart[/System:Color].
205160Weapon modification is exactly what it sounds like. A Blade's weapon is tied to them from the moment they're awakened, so it can't just be replaced...
206160You can apply Core Chips to weapons in [System:Color name=tutorial ]Main Menu[/System:Color] > [System:Color name=tutorial ]Characters[/System:Color] > [System:Color name=tutorial ]Blade Setup[/System:Color] > [System:Color name=tutorial ]Weapon Modification[/System:Color].
207160If you come across a shop selling Core Chips during your adventure, it's always a good idea to invest in some new ones!
208160It's rumored that certain Core Chips not only change the basic stats of a weapon, but also activate new abilities, so keep an eye out for these effects too.
209160You might even come across enemies carrying special Core Chips during your travels.
210160However you obtain them, you can apply Core Chips to weapons by going to [System:Color name=tutorial ]Main Menu [/System:Color]> [System:Color name=tutorial ]Characters [/System:Color]> [System:Color name=tutorial ]Blade Setup [/System:Color]> [System:Color name=tutorial ]Weapon Modification[/System:Color].
211160Next, let's talk about the [System:Color name=tutorial ]Affinity Chart[/System:Color]. This is a chart which shows the range of proficiencies available to a specific Blade.
212160Here's where you can acquire or enhance abilities like [System:Color name=tutorial ]Arts[/System:Color], or [System:Color name=tutorial ]Field Skills[/System:Color]. Field Skills can be a great help in removing obstacles from your path.
213160These abilities and power-ups can be had by fulfilling the conditions for the [System:Color name=tutorial ]Affinity Rewards[/System:Color] on the Affinity Chart. There's a whole host of goals for you to aim for.
214160Finally, we have [System:Color name=tutorial ]Aux Cores[/System:Color]. These are like accessories specifically for Blades to equip.
215160You'll be sure to happen across Aux Cores from time to time as you continue with your journey.
216160However, you won't be able to equip Aux Cores that you find right away.
217160You'll need to have them [System:Color name=tutorial ]refined [/System:Color]at a [System:Color name=tutorial ]shop dealing in Aux Cores[/System:Color]. We can go over the details when you visit one of these shops for yourself!
218160Before you head off on your big job, I'd like to explain a little something about [System:Color name=tutorial ]selling items[/System:Color] in Alrest.
219160You may have already made of use of them, but there are businesses called item trading shops that specialize in taking [System:Color name=tutorial ]treasure[/System:Color] off your hands.
220160If you sell off items as a whole set, you'll earn a bunch more money than if you sold them off individually.
221160Well, item trading shops are a bit different. They differ from normal shops in two ways: they only buy in [System:Color name=tutorial ]bulk[/System:Color], and they [System:Color name=tutorial ]specialise in treasure[/System:Color].
222160For example, if you take some treasure you've salvaged to a regular shop, then they might only pay you 20G for it.
223160But if you took the same items to a trading shop, they might buy a set of three from you for 100G.
224160The key thing to keep in mind with item traders is that they're very selective about the wares they accept. They'll only buy your items in predefined sets.
225160But if you can find the stuff they're after, it'll fetch better prices than you can get elsewhere. They might even throw in some item rewards to sweeten the deal!
226160So when you find precious treasures, don't just sell them off cheap at a regular shop. See if you can put together sets for trading shops and make a tidy profit!
227160Since you're standing in front of an [System:Color name=tutorial ]Aux Core shop[/System:Color], let's revisit the topic of Aux Cores for a moment. At shops like these, you can [System:Color name=tutorial ]get your Aux Cores refined[/System:Color].
228160You'll need [System:Color name=tutorial ]collectible items [/System:Color]to refine Aux Cores.
229160The number of collectible items you'll need is defined individually for each Aux Core.
230160Once you have all the collectibles you need, you can head to the shop to get your Aux Core refined.
231160But watch out! The higher the value of the Aux Core, the more difficult it's likely to be to find all of the necessary items.
232160If you want to be able to refine your Aux Cores as soon as you get them, you'll need to always be on the lookout for Collection Points on your travels!
233160Ah, it looks like you've found a treasure trove! But as you may have noticed, it's a little different from the regular kind.
234160The icon above the box indicates that you'll need the help of your Blades' [System:Color name=tutorial ]Field Skills [/System:Color]to open it.
235160But even if you can't open a treasure trove right away, there's no need to despair!
236160If you develop your Blades and help them to acquire Field Skills from the Affinity Chart, someday you'll surely be able to open it up and see what's inside.
237160You now have the option to take [System:Color name=tutorial ]long rests[/System:Color] at [System:Color name=tutorial ]lodging facilities[/System:Color]. This lets you rest until the [System:Color name=tutorial ]tides of the Cloud Sea[/System:Color] have shifted.
238160If you ever find that your way is blocked due to the shifting tides of the Cloud Sea, then just go back and have a long rest, whether you're tired or not.
239160Since the tides of the Cloud Sea change every time you have a long rest, it's wise to check the [System:Color name=tutorial ]Cloud Sea status[/System:Color] in the [System:Color name=tutorial ]environmental information[/System:Color] display first.
240160Oh, and you should bear in mind that it's not possible to take a long rest at every single lodging facility in Alrest.
241160But you certainly can in the one in Torigoth, which is just as well, because Torigoth is quite sensitive to the comings and goings of the Cloud Sea!
242160Looks like you've become the leader of the [System:Color name=tutorial ]Garfont Mercenaries[/System:Color]. Congratulations! Let's take a moment to go over what Yew just told us.
243160Mercs can expect to field requests for all kinds of [System:Color name=tutorial ]missions[/System:Color].
244160Usually, you'll get a notification on the right of the screen when a new Merc Mission becomes available, but you can also check them in the menu.
245160Additionally, if you run into someone who looks like they're having some kind of problem, you might be able to accept a mission from them directly.
246160Just bear in mind that there are two types of Merc Mission: missions that can [System:Color name=tutorial ]only be done once[/System:Color], and missions you can do [System:Color name=tutorial ]over and over again[/System:Color].
247160The next point is about the importance of making sure that you [System:Color name=tutorial ]build the right team for the job[/System:Color]. For each mission, you'll need to put together a squad of Blades.
248160If you look carefully at the job details, you should be able to figure out [System:Color name=tutorial ]which skills you'll need the Blades you send to have[/System:Color].
249160If you send a squad with the right skills, then you'll greatly reduce the amount of time it takes to complete the mission.
250160Blades can [System:Color name=tutorial ]get achievements in the Affinity Chart[/System:Color] if they're part of squad that [System:Color name=tutorial ]fulfills a Merc Mission[/System:Color].
251160So, even while they aren't accompanying you on your adventure, if you keep them busy with Merc Missions, they can come back stronger than ever!
252160By the way, your mercenary band has a [System:Color name=tutorial ]rank[/System:Color] of its own, which can be raised by completing certain missions.
253160When you think the band might be ready to size up to the next level, go and talk to Yew - I'm sure he'll point you in the right direction.
254160Raising your Merc Group's rank allows you to take on more challenging missions, so it's worth doing.
255160Also, if you raise the development level of a settlement, then you'll be able to take on special missions which will increase the range of products available in shops.
256160So, to summarize: First you [System:Color name=tutorial ]accept a mission[/System:Color], then you [System:Color name=tutorial ]get your squad together under your Blade[/System:Color].
257160Then you [System:Color name=tutorial ]fulfill the mission[/System:Color]. And finally, you [System:Color name=tutorial ]reap the rewards[/System:Color]!
258160Best of luck! I'm sure you'll be a great Merc leader!
259160See that icon floating over there? It indicates the location of a [System:Color name=tutorial ]Heart-to-Heart talk[/System:Color].
260160Heart-to-Hearts are important events that let your party members grow closer together as friends.
261160You'll run into these icons all over Alrest, so it's a good idea to check them out as you encounter them!
262160Viewing Heart-to-Hearts is sure to give a [System:Color name=tutorial ]big boost[/System:Color] to the [System:Color name=tutorial ]Trust Level[/System:Color] between your Drivers and Blades!
263160Think carefully before answering any options that are presented to you during the Heart-to-Heart, as your responses will affect the amount of Trust gained.
264160To view a Heart-to-Heart, you'll need to have the right people present in your party, at the right time of day. You can view the conditions by accessing the icon.
265160Sometimes you'll find the icon does nothing unless you access it with the right party members or at the right time of day.
266160It's also worth keeping in mind that viewing some [System:Color name=tutorial ]Heart-to-Hearts [/System:Color]counts as an [System:Color name=tutorial ]achievement [/System:Color]on a Blade's Affinity Chart.
267160So Heart-to-Hearts are an invaluable tool if you're looking to develop your Blades' abilities!
268160One more thing... You can often find out the location of Heart-to-Hearts after resting at lodgings such as inns.
269160The more Heart-to-Hearts you view, the bond of Trust and Affinity between you and your Blade will deepen!
270160So you might need a quick primer on how a Driver fights!
271160The first thing you need to know about is [System:Color name=tutorial ]Affinity[/System:Color]. See that [System:Color name=tutorial ]bond of light [/System:Color]connecting Rex and Pyra? This represents the Affinity that exists between them.
272160When a Driver and Blade's hearts are truly in sync, this bond will start to glow with a [System:Color name=tutorial ]golden light[/System:Color].
273160When Affinity glows golden, it's a sign that the minds of Blade and Driver are in harmony. [System:Color name=tutorial ]Movement speed[/System:Color] will go up, and [System:Color name=tutorial ]recharging Arts[/System:Color] will speed up.
274160It'll even provide some serious boosts to his basic attack power.
275160You can strengthen Affinity in battle by staying physically close to your Blade and hitting home with as many attacks as possible.
276160But other factors can also have an effect, such as battling skillfully by dealing a lot of attacks in succession.
277160On the other hand, if there's too much distance, Affinity weakens, which will weaken the Driver in turn. Keep Rex's Affinity with Pyra in mind when fighting Malos!
278160Rex is in trouble if this happens - his fighting strength will start to dissipate.
279160Now it's time to get back to fighting Malos. Try to keep your Affinity in mind!
280160[System:Color name=tutorial ]Specials [/System:Color]are among the most powerful attacks in a Driver's arsenal, far outclassing ordinary Arts.
281160Even after your Special is ready, you can [System:Color name=tutorial ]keep charging its gauge[/System:Color] to increase its level and power.
282160Specials are [System:Color name=tutorial ]charged up[/System:Color] by attacking with Arts.
283160You can charge Specials to [System:Color name=tutorial ]three levels of power[/System:Color].
284160If you [System:Color name=tutorial ]use an Art at the precise moment that an auto- attack hits home, you'll charge up Specials more than usual[/System:Color]. When you do this, you'll see a success indicator.
285160Also, when you use a Special, you'll need to execute a [System:Color name=tutorial ]button challenge[/System:Color].
286160Follow the prompts on screen and [System:Color name=tutorial ]hit the buttons at just the right time[/System:Color] to multiply the damage dealt.
287160Attacking the enemy with a Special may even give you a chance to perform a [System:Color name=tutorial ]Blade Combo[/System:Color]...but I'll tell you more about that another time.
288160After you assault an enemy with a Special, you'll see a [System:Color name=tutorial ]gauge [/System:Color]at the top of the screen indicating the [System:Color name=tutorial ]window of opportunity[/System:Color] in which you can use a Blade Combo.
289160The [System:Color name=tutorial ]possible Routes [/System:Color]for the Blade Combo will also be displayed on screen.
290160If you can hit the enemy with another, higher-staged Special before the gauge [System:Color name=tutorial ]runs out[/System:Color], you'll deal [System:Color name=tutorial ]much more damage [/System:Color]than a regular Special.
291160The enemy's just been hit with a Special. I'll bump up your Special level for you just this once, so try to catch them with a Blade Combo!
292160[System:Color name=tutorial ]Blade Arts [/System:Color]are one of the tools in a Blade's arsenal, and Blades will use them [System:Color name=tutorial ]automatically during battle to support their Driver[/System:Color].
293160The better the Trust between Driver and Blade, the more support the Driver will receive.
294160As for Trust...that's a topic for later. We can go into the details when you've gained a bit more experience as a Driver.
295160Right now, you should probably focus on defeating Malos.
296160Now we've got ourselves a decent sized party, it's worth knowing how to deal with [System:Color name=tutorial ]aggro[/System:Color].
297160I daresay you've already noticed, but while a Driver is being attacked by an enemy, they'll be marked with a [System:Color name=tutorial ]red ring[/System:Color].
298160We call this the "[System:Color name=tutorial ]Aggro Marker[/System:Color]". The [System:Color name=tutorial ]wedges[/System:Color] on the marker point to the targeting enemy or enemies, showing [System:Color name=tutorial ]the direction you're being attacked from[/System:Color].
299160Aggro is a measure of an enemy's aggression toward the Drivers they're fighting. The more viciously you attack an enemy, the more it'll want to attack you back.
300160Drawing aggro is dangerous for Healers. Since they have low HP, they're more likely to be incapicated by attacks. Make sure to keep Nia's aggro low!
301160Drivers that have defense-orientated Classes are better equipped to draw aggro and absorb enemy attacks. So, right now, it's better for Tora to have the most aggro.
302160Drivers with Fighter-type Classes are the ones that focus on dealing damage to the enemy. That's Rex, so make him the mainstay of your offense!
303160Here's the cheat sheet: Defenders take the hit, Healers heal Defenders, and Fighters hurt the enemy.
304160Take a look at the indicators the arrow is pointing to. These show the various [System:Color name=tutorial ]sealing effects[/System:Color] that can be applied if you execute a [System:Color name=tutorial ]Stage 3 Blade Combo[/System:Color].
305160The final Special you use in the Blade Combo will determine which sealing effect is inflicted, depending on the combo route.
306160Once inflicted, a sealing effect will continue until it gets [System:Color name=tutorial ]overwritten by another seal[/System:Color].
307160Regardless of type, sealing your enemy puts at you at a massive advantage, so you should go all out to try and hit home with a Stage 3 Blade Combo!
308160However, there is one drawback to be aware of: when you hit an enemy with a Stage 3 Blade Combo, they'll acquire a [System:Color name=tutorial ]resistance[/System:Color] to that Combo's element.
309160This means that using the same combo route repeatedly will deal much less damage.
310160So when you use Blade Combos, you should experiment with different routes!
311160The world of Alrest still contains many zoological enigmas, just waiting to be solved.
312160If you try targeting all sorts of enemies, you'll occasionally encounter ones whose [System:Color name=tutorial ]target icon looks different from that of normal enemies[/System:Color].
313160We call those [System:Color name=tutorial ]unique monsters[/System:Color], and they're a little bit special.
314160Unique monsters are much tougher than the regular kind. Even the strongest Drivers in Alrest often have trouble with them.
315160So if you take down a unique monster, you'll surely earn the respect of people all over Alrest!
316160That said, they're not a challenge for the faint-hearted. You'll want to make sure you're prepared if you plan on surviving the powerful attacks they often wield.
317160If you defeat a unique monster, a tombstone will remain at the site where it fell, in memory of its legendary life.
318160Some even say that if you press [ML:icon icon=A ] at the tombstone, the monster will rise from its grave to reclaim its former glory!
319160Rex is a Driver of the Aegis! The power of the [System:Color name=tutorial ]Master Driver[/System:Color] has awoken within him!
320160Nia has unleashed her true power! Now Rex can [System:Color name=tutorial ]engage Nia as a Blade[/System:Color].
321160You can now summon Mythra or Pyra depending on Rex's requirements.
322160The icon that the arrow is pointing to right now indicates the enemy's [System:Color name=tutorial ]weakness[/System:Color].
323160Since it's a [System:Color name=tutorial ]fire icon[/System:Color], this enemy is [System:Color name=tutorial ]weak against fire[/System:Color]. So Pyra's got something of an advantage here!
324160Next, let's talk about how to get party members [System:Color name=tutorial ]back on their feet[/System:Color]. When a Driver's HP hits zero, they'll be incapacitated.
325160As long as you have at least one section filled in the [System:Color name=tutorial ]Party Gauge[/System:Color], you can move over to an incapacitated party member and press [ML:icon icon=A ] to revive them.
326160Even if you're incapacitated yourself, your party members can come and revive you in the same way. You just need enough charge in the Party Gauge!
327160I also need to tell you about [System:Color name=tutorial ]Blade Combos[/System:Color]... But to do that, first we'll need to launch a Special. I'll fill up your Special Gauge this time, so fire away!
328160However, just using Anchor Shot on its own won't generally be enough to Topple the enemy.
329160To inflict Topple, you'll first need to destabilize the enemy's stance with a [System:Color name=tutorial ]Break[/System:Color] effect.
330160[System:Color name=tutorial ]Nia[/System:Color] has an Art that can inflict [System:Color name=tutorial ]Break[/System:Color] on the enemy, so for maximum effect, wait for her to set you up before unleashing Anchor Shot!
331160See the gauge the arrow is pointing at? This is the [System:Color name=tutorial ]Driver Combo gauge[/System:Color], and it will appear whenever someone inflicts [System:Color name=tutorial ]Break[/System:Color] on the enemy.
332160Use an Art that has a Topple effect before that gauge runs out, and you'll have the opportunity to inflict major damage. This is what we call a [System:Color name=tutorial ]Driver Combo[/System:Color].
333160A Driver Combo can be extended through up to four stages in total: [System:Color name=tutorial ]Break[/System:Color] > [System:Color name=tutorial ]Topple[/System:Color] > [System:Color name=tutorial ]Launch[/System:Color] > [System:Color name=tutorial ]Smash[/System:Color].
334160You'll find Rex and his friends have a variety of Arts that can be integrated into a Driver Combo, so try to find the best ways to link them all together!
335160For now, though, why don't you take advantage of Nia's [System:Color name=tutorial ]Break[/System:Color] effect and [System:Color name=tutorial ]Topple[/System:Color] that Ardun with your [System:Color name=tutorial ]Anchor Shot[/System:Color]?
336160Perhaps you've made use of it already, but that thing that the arrow is currently pointing to is called the [System:Color name=tutorial ]concentration icon[/System:Color].
337160When you're taking on multiple enemies, even if you switch the leader's target, your allies won't switch theirs. They'll carry on attacking the same enemies.
338160If you feel like you need some help, just press [System:Color name=tutorial ][ML:icon icon=left ][/System:Color], the button for the concentration icon, and your allies will all hone in on the same enemy as you.
339160In a crowded battle, the order you choose to take down enemies in can mean the difference between victory and utter failure.
340160Make good use of [System:Color name=tutorial ]target-switching[/System:Color] and have your allies [System:Color name=tutorial ]concentrate[/System:Color] on enemies, and you might find a way out of some sticky situations. Now, protect Pyra!
341160This means that Rex can [System:Color name=tutorial ]freely engage[/System:Color] Blades that originally resonated with other Drivers.
342160You're engaging Brighid right now, so you'd better live up to the exacting standards set by Mòrag! Make sure to use Brighid's capabilities to their fullest extent.
343160Naturally, Nia can still maintain her [System:Color name=tutorial ]Driver form[/System:Color] while traveling.
344160When you want to engage Nia as a Blade, go to [System:Color name=tutorial ]Main Menu[/System:Color] > [System:Color name=tutorial ]Characters[/System:Color], [System:Color name=tutorial ]then select the Driver Nia and press [ML:icon icon=Y ][/System:Color].
345160When you want to travel with Nia in her Driver form, go to [System:Color name=tutorial ]Main Menu[/System:Color] > [System:Color name=tutorial ]Characters[/System:Color], [System:Color name=tutorial ]then select the Blade Nia and press [ML:icon icon=Y ][/System:Color].
346160To switch them outside of battle, go to [System:Color name=tutorial ]Main Menu[/System:Color] > [System:Color name=tutorial ]Characters[/System:Color] > [System:Color name=tutorial ]Pyra[/System:Color] ([System:Color name=tutorial ]Mythra[/System:Color]) and [System:Color name=tutorial ]press [ML:icon icon=Y ][/System:Color].
347160During battle, you can switch between them by pressing the button assigned to [System:Color name=tutorial ]Pyra and Mythra's Blade Switch icon[/System:Color].
348160Unlike with a regular [System:Color name=tutorial ]Blade Switch[/System:Color], there's no cooldown timer for changing between Pyra and Mythra, so feel free to switch it up whenever!
349160The indicator the arrow is pointing at right now represents a [System:Color name=tutorial ]combo request[/System:Color] from a Blade currently engaged by the [System:Color name=tutorial ]character you're controlling[/System:Color].
350160This is displayed when one of your currently engaged Blades' Specials would be able to [System:Color name=tutorial ]initiate a Blade Combo[/System:Color]...
351160...and also when one of those Blades' Specials would be able to [System:Color name=tutorial ]extend a Blade Combo that's currently in progress[/System:Color].
352160Blade Combos can have a massive impact on the battlefield, so try not to miss these opportunities!
353160First, let's take a look at the [System:Color name=tutorial ]Party Gauge[/System:Color]. We may have touched on this before, but it has more uses than just getting your allies back on their feet!
354160When all three sections of the Party Gauge are fully charged, you're ready to launch a [System:Color name=tutorial ]Chain Attack [/System:Color]by pressing [System:Color name=tutorial ][ML:icon icon=plus ][/System:Color].
355160During a Chain Attack, each of your party members in turn can choose one of their [System:Color name=tutorial ]currently engaged Blades[/System:Color] to perform a [System:Color name=tutorial ]Special[/System:Color] with.
356160For example, first Rex might choose to use a Special with Pyra, then Nia might choose Dromarch, and finally Tora can use one with Poppi.
357160Once everyone's had a turn, that's a single [System:Color name=tutorial ]round[/System:Color].
358160What's more, during a Chain Attack, you have the opportunity to [System:Color name=tutorial ]destroy[/System:Color] the unhelpful [System:Color name=tutorial ]element orbs[/System:Color] that attach to your enemies when using Specials.
359160If you use a [System:Color name=tutorial ]Special with an opposing element[/System:Color] against an element orb, it'll be easier to smash, and you'll do [System:Color name=tutorial ]massive damage[/System:Color] if it does smash.
360160So think carefully about the order in which you summon your Blades, and which Specials you use.
361160Attacking with Blades that [System:Color name=tutorial ]don't have the opposing element[/System:Color], meanwhile, will deal just [System:Color name=tutorial ]one point of damage[/System:Color] to a [System:Color name=tutorial ]random orb[/System:Color].
362160Performing a Special will incur cooldown for that Blade, but if you manage to [System:Color name=tutorial ]burst[/System:Color] an [System:Color name=tutorial ]element orb[/System:Color], you'll [System:Color name=tutorial ]recover half of their cooldown[/System:Color].
363160If you manage to burst an element orb during a round, then you'll be able to [System:Color name=tutorial ]extend that Chain Attack's round length[/System:Color].
364160Bursting a lot of element orbs can have a [System:Color name=tutorial ]massive impact[/System:Color] on the [System:Color name=tutorial ]damage multiplier[/System:Color] applied at the end of the Chain Attack.
365160When the round is extended, you'll have to execute a [System:Color name=tutorial ]button challenge[/System:Color]. If you [System:Color name=tutorial ]succeed[/System:Color], this will also recover some of the Blades' [System:Color name=tutorial ]cooldown[/System:Color].
366160This button challenge is important for another reason. Usually, when selecting a Blade to perform a Special, their [System:Color name=tutorial ]Lv 1 Special[/System:Color] will be used...
367160...but [System:Color name=tutorial ]succeeding[/System:Color] in button challenges will [System:Color name=tutorial ]raise the level[/System:Color] of the Special to a [System:Color name=tutorial ]maximum of three[/System:Color].
368160However, be careful, because if you [System:Color name=tutorial ]fail[/System:Color] a button challenge, then the [System:Color name=tutorial ]level[/System:Color] of the Special will [System:Color name=tutorial ]go down by one level[/System:Color].
369160Finally, it's worth remembering that launching a Chain Attack will [System:Color name=tutorial ]use up your entire Party Gauge[/System:Color], so be sure to save it for the right moment.
370160While the Chain Attack is active, though, enemies won't attack at all. This gives you a bit of time to figure out how best to burst those element orbs!
371160If you get all the way to [System:Color name=tutorial ]max Affinity[/System:Color], the [System:Color name=tutorial ]Trust level [/System:Color]between Blade and Driver will increase.
372160Increasing Trust has plenty of advantages of its own, but that explanation can wait for another time.
373160Right, it's time for your first big hike to Torigoth! Around this point, you'll want to start paying attention to the level of [System:Color name=tutorial ]Trust[/System:Color] between Blade and Driver.
374160Trust is a vital resource that you need to [System:Color name=tutorial ]unlock levels[/System:Color] on your Blade's [System:Color name=tutorial ]Affinity Chart[/System:Color].
375160So if you want to maximize the support that you get from your Blade, you need to make winning their Trust a priority.
376160There a few different ways to increase [System:Color name=tutorial ]Trust[/System:Color]. One way is to [System:Color name=tutorial ]complete quests[/System:Color].
377160When you complete a quest, you'll build Trust with whichever Blade you're with.
378160Trust goes up when you achieve maximum Affinity in battle as well. Affinity bonds will shine with a golden color when they're at their height.
379160Another way to boost Trust is to keep your Affinity at [System:Color name=tutorial ]maximum level[/System:Color] during battles.
380160I mentioned it a while back when you were fighting Malos, but keeping [System:Color name=tutorial ]Affinity[/System:Color] high is quite an important factor in building Trust, so try to keep it in mind.
381160There are a few more ways to gain Trust, but I don't want to overload you with information all at once, so look out for a few more handy tips down the line!
382160Right now, I'd say it's about time we set off for [System:Color name=tutorial ]Torigoth[/System:Color].
383160It's also possible to [System:Color name=tutorial ]raise[/System:Color] [System:Color name=tutorial ]Trust[/System:Color] between Blade and Driver by viewing [System:Color name=tutorial ]Heart-to-Hearts[/System:Color]. This is the third method for building Trust.
384160Completing Merc Missions is also one way to [System:Color name=tutorial ]boost Trust[/System:Color] between Driver and Blade. That's the fourth way of raising Trust, if you're counting!
385160Need a quick reminder? You'll build Trust when you: 1. [System:Color name=tutorial ]Complete quests.[/System:Color] 2. [System:Color name=tutorial ]Maintain maximum Affinity during battle.[/System:Color]
3861603.[System:Color name=tutorial ] View Heart-to-Hearts. [/System:Color]4. [System:Color name=tutorial ]Complete Merc Missions.[/System:Color] All seems pretty straightforward, right?
387160Level 4 Specials are more...special than the Specials you're used to. You can't charge them up by using Arts.
388160How do you use them, then? Well, you just need to [System:Color name=tutorial ]stay physically close to your Blade[/System:Color].
389160If you stay close to your Blade, your Level 4 Special gauge will increase.
390160When the gauge is full, activating the Special will make Driver and Blade unite in body and soul to deliver a truly spectacular attack!
391160Anyway, that got a little long-winded, so I think it's best to let you learn by doing.
392160I've maxed out your Party Gauge for you, so why don't you try hitting the [System:Color name=tutorial ][ML:icon icon=plus ] Button[/System:Color] and trying a Chain Attack for yourself?
393160When ascended, Pyra's attacks have unprecedented power. What's more, during Blade Combos, you can [System:Color name=tutorial ]select the combo route regardless of the next element[/System:Color].
394160Choosing your combo route is simple - just [System:Color name=tutorial ]use [ML:icon icon=up ][ML:icon icon=down ][/System:Color] to switch between the different options.
395160In normal battles, you can acheive Pyra's ascended state when both Pyra or Mythra's Affinity and the Party Gauge are at maximum level.
396160When you've fulfilled both of these conditions,[System:Color name=tutorial ] press [ML:icon icon=X ] while holding down [ML:icon icon=R ][/System:Color] to trigger the transformation.
397160When Pyra launches a Blade Combo in her ascended state, her power to make whatever she imagines real lets her [System:Color name=tutorial ]choose any combo route [/System:Color]to trigger.
398160To select a combo route, press [System:Color name=tutorial ][ML:icon icon=up ] or [ML:icon icon=down ][/System:Color] when a combo request comes through.
399160Pyra is incredibly powerful in her ascended state, but [System:Color name=tutorial ]she can only sustain it for a limited time[/System:Color]. Keep an eye on the gauge, as it indicates how long the state will last.
400160But you don't need to worry about that right now. There's no time limit in this particular battle, so feel free to go to town with Pyra's true power!
401160If you've got [System:Color name=tutorial ]Pyra and Nia engaged[/System:Color] to Rex at the same time, [System:Color name=tutorial ]max out his Affinity with them both[/System:Color], and then use a [System:Color name=tutorial ]level 4 Special[/System:Color]...
402160It'll come out as a coordinated three-person attack that you could simply never get with other Blades!
403160Its destructive power is also a cut above regular Specials, so if you've got Pyra and Nia engaged, be sure to use it to its fullest!
404160Perhaps it's a little too soon to tell you about Aux Cores though. I'll save the details for when you've actually got hold of one.
405160Have you been shopping yet? If you make it to a new town, be sure to check out what the local merchants have to offer!
406160There's a good chance they'll have a few new products that were previously unavailable to you!
407160Aux Cores can be equipped to Blades in [System:Color name=tutorial ]Main Menu[/System:Color] > [System:Color name=tutorial ]Characters[/System:Color] > [System:Color name=tutorial ]Blade Setup[/System:Color] > [System:Color name=tutorial ]Equip Aux Cores[/System:Color].
408160You might even want to use Skip Travel to head back to Argentum and see how the goods here compare to the ones there.
409160It's time for me to tell you about [System:Color name=tutorial ]cancel attacks[/System:Color]!
410160If you [System:Color name=tutorial ]execute an Art[/System:Color] at the precise moment that an [System:Color name=tutorial ]auto-attack[/System:Color] connects, a [System:Color name=tutorial ]ring of light[/System:Color] will appear around you.
411160This ring of light tells you that your cancel attack has been successful.
412160A successful cancel attack will be more effective than an Art executed normally.
413160Also, the recharge gauge will fill up faster afterwards, so you can really get an advantage from using cancel attacks.
414160The effect of the cancel attack will increase with the stage of the auto-attack, so try to execute it on the third blow to get the most bang for your buck!
415160Well, now you know about aggro, and Driver Class. That's two things to keep in mind while you're giving Dughall what-for!
416160When this happens, [System:Color name=tutorial ]an orb signaling that resistance[/System:Color] will appear around the enemy. These are called element orbs.
417160Attack the enemy with the same element as the orb, and you'll do greatly reduced damage.
418160A word of warning, here. The pink icon [System:Color name=tutorial ]will not appear[/System:Color] on the compass at the top of the screen [System:Color name=tutorial ]unless you set a quest as active[/System:Color].
419160Feel free to ignore this feature if you're a seasoned veteran, but rookie adventurers would do well to remember to set active quests whenever possible!
420160And, just in case you ever find yourself struggling with the basic controls...
421160Press [System:Color name=tutorial ][ML:icon icon=left ][/System:Color],[System:Color name=tutorial ] [ML:icon icon=up ] [/System:Color]or[System:Color name=tutorial ] [ML:icon icon=right ][/System:Color] to bring up a quick explanation of the control scheme.
422160[System:Color name=tutorial ][ML:icon icon=left ][/System:Color] is for battle controls, [System:Color name=tutorial ][ML:icon icon=up ][/System:Color] is for the camera controls, and [System:Color name=tutorial ][ML:icon icon=right ][/System:Color] is for field controls.
423160You can check the status of the Cloud Sea's tides by looking at the [System:Color name=tutorial ]environmental information[/System:Color] indicator.
424160Take a look at the newly-added icon in the top right corner. If the Cloud Sea's level is shown [System:Color name=tutorial ]above the median line[/System:Color], it means the clouds are at [System:Color name=tutorial ]high tide[/System:Color].
425160Conversely, if it's [System:Color name=tutorial ]below the median line[/System:Color], it means the clouds are currently at [System:Color name=tutorial ]low tide[/System:Color].
426160Well now! It seems Pyra will be taking a much-deserved break for the next while and a half, so now's your chance to work more closely with [System:Color name=tutorial ]Mythra[/System:Color].
427160Mythra wields powers that overshadow Pyra's, with her [System:Color name=tutorial ]level 4 Special[/System:Color], [System:Color name=tutorial ]Sacred Arrow[/System:Color], calling down shafts of destructive light from the sky above.
428160What that means though is that [System:Color name=tutorial ]its use would be limited[/System:Color] in places where [System:Color name=tutorial ]the sky is obstructed[/System:Color]; for example, by a roof. Make sure to plan accordingly!
429160Let me take this chance to bend your ear quickly about Driver stats. Every Driver has a few basic ones, namely [System:Color name=tutorial ]HP[/System:Color], [System:Color name=tutorial ]Strength[/System:Color], [System:Color name=tutorial ]Ether[/System:Color], [System:Color name=tutorial ]Dexterity[/System:Color], [System:Color name=tutorial ]Agility[/System:Color] and [System:Color name=tutorial ]Luck[/System:Color].
430160[System:Color name=tutorial ]HP[/System:Color]: the Driver's health; they'll fall if it drops to 0. [System:Color name=tutorial ]Strength[/System:Color]: affects damage from physical Arts. [System:Color name=tutorial ]Ether[/System:Color]: affects damage/healing from Ether Arts.
431160[System:Color name=tutorial ]Dexterity[/System:Color]: affects attack accuracy. [System:Color name=tutorial ]Agility[/System:Color]: affects chance to evade enemy attacks. [System:Color name=tutorial ]Luck[/System:Color]: makes it easier to resist enemy debuffs/reactions.
432160Also, the higher a [System:Color name=tutorial ]Driver's luck stat value[/System:Color], the better their chances of awakening certain very special Blades.
433160Earlier I told you that you'll need to hit home with a level 3 Blade Combo to add an element orb. But this time, let's just add a Water orb to Akhos for free.
434160I'll drop you a little hint so that you can smash the orb effectively: [System:Color name=tutorial ]You're better off striking with a Special that has the opposite element[/System:Color], which in this case, is [System:Color name=tutorial ]Fire[/System:Color].
435160The [System:Color name=tutorial ]Merc Group menu[/System:Color] is now open! Access it from [System:Color name=tutorial ]Main Menu[/System:Color] > [System:Color name=tutorial ]Merc Group[/System:Color].
436160Then, when you next start a Chain Attack, the Party Gauge will be replaced with the [System:Color name=tutorial ]Full Burst Gauge[/System:Color].
437160The Full Burst Gauge will fill up a little each time you smash an element orb, and when it's full, a [System:Color name=tutorial ]Full Burst[/System:Color] will initiate.
438160And, as you might have guessed, when a Full Burst initiates, your enemies will be on the wrong end of massive damage!
439160You can take a look at Affinity Rewards here: [System:Color name=tutorial ]Main Menu[/System:Color] > [System:Color name=tutorial ]Characters[/System:Color] > [System:Color name=tutorial ]Blade Setup[/System:Color] > [System:Color name=tutorial ]Affinity Chart[/System:Color].
440160A branching quest has begun! As the name suggests, this is a quest that can be cleared in more than one way.
441160First up, we need to check the footprints. If you've resonated with a Blade that has the right skill for the job, then you'll get through this quest easily.
442160But, if you don't have a Blade like that in your arsenal, then you should speak to Otto. He'll give you a hint towards another way to your goal.
443160If you try to fight Infernal Guldo in the usual way, you're going to struggle to take him down.
444160You'll have a much easier time of it if you activate Pyra/Mythra's ascended state.
445160Just this once, I'll fill up the Party Gauge and the cooldown timer for you so that you can achieve the ascension and fight to your best advantage.
446160[System:Color name=tutorial ]When the Party Gauge is at maximum capacity[/System:Color], unleash Pyra/Mythra's ascended state by [System:Color name=tutorial ]pressing [ML:icon icon=X ] while holding down [ML:icon icon=R ][/System:Color].
447160While playing [System:Color name=tutorial ]New Game Plus[/System:Color], you'll be able to [System:Color name=tutorial ]lower your Drivers' levels[/System:Color] as well as raise them whenever you rest at an inn.
448160The EXP difference from lowering a level will be added to the [System:Color name=tutorial ]Bonus EXP[/System:Color] pool. You can talk to [System:Color name=tutorial ]traveling bards[/System:Color] to [System:Color name=tutorial ]exchange Bonus EXP for valuable items[/System:Color].
449160The [System:Color name=tutorial ]traveling bards[/System:Color]' locations will be marked on the mini-map with a [System:Color name=tutorial ]green shop icon[/System:Color].
450160If you currently have shop icons hidden, you can change this setting on the Skip Travel screen.
451160You can now engage the [System:Color name=tutorial ]Poppibuster [/System:Color]as a Blade! Currently, he's engaged on Rex.
452160However, you can engage the Poppibuster to any Driver (except Tora) at any time [System:Color name=tutorial ]without having to spend an Overdrive Protocol[/System:Color].
453160To do so, simply select him on the right Driver's [System:Color name=tutorial ]Engage Blades screen[/System:Color].
454160Feel free to use the new-built power of the [System:Color name=tutorial ]Poppibuster[/System:Color] in whatever way best suits your battle needs!
455160You can now engage [System:Color name=tutorial ]Shulk [/System:Color]and [System:Color name=tutorial ]Fiora[/System:Color] as Blades!
456160For starters, Shulk is engaged on [System:Color name=tutorial ]Rex[/System:Color], and Fiora on [System:Color name=tutorial ]Nia[/System:Color].
457160But from now on, you'll be able to engage them to any Driver (except Tora) [System:Color name=tutorial ]without having to use an Overdrive Protocol[/System:Color].
458160To do so, simply select them on your chosen Driver's [System:Color name=tutorial ]Engage Blades screen[/System:Color]. Feel free to experiment with Shulk and Fiora to see how they fit your battle plans!
459160However, you won't be able to take them with you when you leave the Land of Challenge.
460160When you travel through the portal to [System:Color name=tutorial ]return to Alrest[/System:Color], [System:Color name=tutorial ]Shulk and Fiora will be removed from the party[/System:Color], so be sure to factor that in when planning your journey.
461160Rumor has it that among the various rewards that the Nopon Archsage gives out for his Challenge Battles is an item that will let Shulk and Fiora enter Alrest...
462160If that sounds good to you, then by all means, be sure to tackle those challenges as they come up!
463160Congratulations! You can now bring [System:Color name=tutorial ]Shulk [/System:Color]and [System:Color name=tutorial ]Fiora[/System:Color] with you when you return to Alrest.
464160I'm sure your new friends will enjoy wielding their newfound powers in this brave new world, too!
465160A Note About Challenge Battles
466160Until you progress through the game's story to the point when you can travel to Olethro Ruins, the portal to the Land of Challenge will be placed in Argentum.
467160Please be advised that after the portal opens in Olethro Ruins, the one in Argentum will disappear.
468160All right! It's time to get stuck into Challenge Battles! The challenge begins the moment you see [System:Color name=tutorial ]START!!![/System:Color] appear on the screen.
469160But first, let me explain the new screen elements.
470160The arrow is indicating the challenge's [System:Color name=tutorial ]elapsed time[/System:Color]. Try to clear the challenge [System:Color name=tutorial ]before the time limit is exceeded[/System:Color].
471160The time allotted differs per Challenge Battle, so keep your eyes on the clock!
472160And now the arrow's pointing to the number of [System:Color name=tutorial ]Ether Cubes you've collected[/System:Color].
473160The more Ether Cubes you collect, the more these [System:Color name=tutorial ]boxes [/System:Color]will fill up.
474160The number of filled-up [System:Color name=tutorial ]boxes[/System:Color] will affect which treasure you receive after the battle.
475160See that orange cube the enemy dropped just now? That's what we call an [System:Color name=tutorial ]Ether Cube[/System:Color].
476160Ether Cubes disappear after a short time. Try to grab as many as you can while you're fighting.
477160You lost the challenge! You will lose a challenge if [System:Color name=tutorial ]you fail in battle[/System:Color], or if you [System:Color name=tutorial ]exceed the time limit[/System:Color].
478160You can also quit a Challenge Battle partway through by [System:Color name=tutorial ]sheathing your weapon, then pressing [ML:icon icon=plus ][/System:Color]. Needless to say, a battle you quit counts as a failure.
479160You successfully completed the challenge!
480160After you complete a challenge, you'll get a little bit of extra time to gather up those Ether Cubes.
481160After that time is up, you'll be automatically transported back to the Land of Challenge.
482160The allotted time is up!
483160Every Challenge Battle has its own time limit, which you can check when accepting the challenge. Keep an eye on the clock as you fight to avoid disappointment!
484160That's the signal for the next [System:Color name=tutorial ]wave[/System:Color]!
485160A new wave is triggered after a certain length of time, or when the old one is defeated. The number of enemies varies depending on the challenge.
486160The special battle "Call the Exterminators" is about to begin.
487160In this battle, you'll be aiming to get a [System:Color name=tutorial ]high score[/System:Color]. Deal [System:Color name=tutorial ]Chain Attacks[/System:Color] and a [System:Color name=tutorial ]variety of combos[/System:Color] to give your score a boost.
488160The special battle "Attack of the Aspar" is about to begin.
489160As the Aspar loses HP, its level will increase.
490160How high can you raise the Aspar's level before you defeat it? Let's find out! (Its maximum level is 200.)
491160The special battle "Titan Battleship Assault" is about to begin.
492160There are 100 enemies within the Titan Battleship. Controlling Jin, defeat them all as quickly as you can!
493160Here you can trade [System:Color name=tutorial ]Noponstone[/System:Color] for rare and special items.
494160A special item like [System:Color name=tutorial ]Disguised Pyra[/System:Color] will change the appearance of the character whose name it bears when equipped to that character.
495160You can equip it to a different character if you want, but it'll just act like a normal item in this case, and the character's appearance won't change.
496160Earn as much Noponstone as you can by clearing Challenge Battles!
497160Players who use Nia in her Blade form may have to return her to Driver form to be able to use Fiora as a Blade.
498160Shulk and Fiora are currently in the party's reserves.
499160A [System:Color name=tutorial ]team [/System:Color]is composed of a Driver and their Blades. The level, EXP, HP, Strength, Ether, Agility, Dexterity, and Luck stats are [System:Color name=tutorial ]common to all members of a team[/System:Color].
500160With every auto-attack hit, your [System:Color name=tutorial ]Art gauges [/System:Color]will fill up slightly. This is called Arts recharge. With the gauge [System:Color name=tutorial ]full[/System:Color], press the corresponding button to [System:Color name=tutorial ]use the Art[/System:Color].
501160Approach an enemy and press [System:Color name=tutorial ][ML:icon icon=R ][/System:Color] to target them. With an enemy targeted, press [System:Color name=tutorial ][ML:icon icon=A ][/System:Color] to draw weapons. A character with their weapon drawn will [System:Color name=tutorial ]auto-attack[/System:Color].
502160If you [System:Color name=tutorial ]use an Art [/System:Color]at [System:Color name=tutorial ]the precise moment an auto-attack connects[/System:Color], you can cancel into the Art without winding down from the attack. This is called [System:Color name=tutorial ]action canceling[/System:Color].
503160You can [System:Color name=tutorial ]cancel Arts into Specials [/System:Color]too, and by unlocking certain nodes on Affinity charts, it becomes possible to [System:Color name=tutorial ]cancel Arts into other Arts[/System:Color].
504160A successful cancel will [System:Color name=tutorial ]charge the Special gauge more than usual[/System:Color], so it's worth learning this tricky technique if you want to maximize efficiency!
505160In battle, a team is [System:Color name=tutorial ]split between Vanguard and Rear Guard positions[/System:Color]. The character in the vanguard is the [System:Color name=tutorial ]attacker[/System:Color], while the rear guard plays [System:Color name=tutorial ]support[/System:Color].
506160[System:Color name=tutorial ]You[/System:Color], as the player, [System:Color name=tutorial ]directly control the vanguard[/System:Color]. The rear guard will attack and provide buffs automatically.
507160[System:Color name=tutorial ]When a team's HP reaches 0, they'll be incapacitated[/System:Color]. If you can't continue the fight, you'll be returned to the [System:Color name=tutorial ]last landmark you passed[/System:Color], without any further penalties.
508160When you receive an attack, the [System:Color name=tutorial ]damage you took [/System:Color]will be displayed as a [System:Color name=tutorial ]red bar[/System:Color], indicating [System:Color name=tutorial ]recoverable HP[/System:Color]. This damage is [System:Color name=tutorial ]healed by using a Vanguard Switch[/System:Color].
509160The recoverable HP will [System:Color name=tutorial ]drain over time[/System:Color]. Performing Vanguard Switches whenever you can and keeping your HP high is the key to victory!
510160Once the [System:Color name=tutorial ]Rear Guard gauge[/System:Color] fills up in battle, you can press [System:Color name=tutorial ][ML:icon icon=up ][/System:Color] or [System:Color name=tutorial ][ML:icon icon=down ][/System:Color] to perform a maneuver called a [System:Color name=tutorial ]Vanguard Switch[/System:Color].
511160When you trigger a Vanguard Switch, the rear guard will [System:Color name=tutorial ]move up to trade places with the vanguard [/System:Color]while attacking with their [System:Color name=tutorial ]Switch Art[/System:Color].
512160After the switch, the new vanguard's [System:Color name=tutorial ]Art gauges will be full[/System:Color], ready to be used immediately, so using a Vanguard Switch is a good way to press an attack.
513160A Special is a move that uses [System:Color name=tutorial ]cooperation between the team members [/System:Color]to great effect.
514160Using Arts will in turn charge the [System:Color name=tutorial ]Special gauge[/System:Color]. This is called Special recharge. When this gauge is [System:Color name=tutorial ]full[/System:Color], you can press [System:Color name=tutorial ][ML:icon icon=A ][/System:Color] to [System:Color name=tutorial ]use a Special[/System:Color].
515160You can charge the Special gauge up [System:Color name=tutorial ]beyond level 1, all the way up to 4[/System:Color]. Whereas level 1 has the vanguard attack alone, [System:Color name=tutorial ]levels 2, 3, and 4 are a real team effort[/System:Color]!
516160When using a Special, a [System:Color name=tutorial ]button challenge [/System:Color]will pop up on screen. [System:Color name=tutorial ]Press the right button at the right time [/System:Color]as instructed, and the move's [System:Color name=tutorial ]effect will be magnified[/System:Color].
517160What you're looking at right now is a [System:Color name=tutorial ]Collection Point[/System:Color]. Check here to uncover [System:Color name=tutorial ]collectible items[/System:Color].
518160You'll find Collection Points all over Alrest, and each area will have its own selection of items to discover.
519160Also, there are some Collection Points where you can use Blades' [System:Color name=tutorial ]Field Skills[/System:Color] to find special collectible items that you couldn't get otherwise.
520160The collectibles that you find are sure to come in handy during your adventure, so if you come across a Collection Point, be sure to check it out!
521160Certain places out in the wild allow you to make camp. The three things you can do at a campsite are [System:Color name=tutorial ]resting[/System:Color], [System:Color name=tutorial ]crafting[/System:Color], and [System:Color name=tutorial ]chatting[/System:Color].
522160Rest: Use Bonus EXP to level teams up. Craft: Use collectibles to make items. Chat: Speak with allies for advice on how to proceed.
523160As you can see, camps are places of preparation and growth. [System:Color name=tutorial ]When entering a new area[/System:Color], it's worth [System:Color name=tutorial ]scouting out the next campsite first[/System:Color].
524160Crafting is one of the actions available when camping. It expends collectibles to create [System:Color name=tutorial ]pouch items [/System:Color]as well as [System:Color name=tutorial ]valuable unique items with particular properties[/System:Color].
525160As your adventure progresses, you can obtain more recipes to expand your crafting repertoire, for example by [System:Color name=tutorial ]completing quests [/System:Color]or raiding [System:Color name=tutorial ]treasure troves[/System:Color].
526160[System:Color name=tutorial ]Pouch items [/System:Color]can be set inside a Driver's [System:Color name=tutorial ]pouch [/System:Color]to [System:Color name=tutorial ]empower that Driver's team [/System:Color]for a fixed duration.
527160You can always create more by crafting them at a campsite, so use them as much as you can, for instance, when preparing for a difficult battle ahead.
528160Lasaria Woodland, where you are right now, is a special kind of [System:Color name=tutorial ]area [/System:Color]known as a [System:Color name=tutorial ]landmark[/System:Color].
529160Alrest features three kinds of areas: [System:Color name=tutorial ]locations[/System:Color], [System:Color name=tutorial ]landmarks[/System:Color], and [System:Color name=tutorial ]secret areas[/System:Color].
530160You can [System:Color name=tutorial ]instantly travel [/System:Color]to any previously-discovered [System:Color name=tutorial ]landmark [/System:Color]or [System:Color name=tutorial ]secret area[/System:Color] from the [System:Color name=tutorial ]Skip Travel menu[/System:Color] found in the Main Menu.
531160Ah, it looks like you've found a treasure trove! You'll discover troves of [System:Color name=tutorial ]many shapes and sizes [/System:Color]as you journey across Alrest.
532160Some of them might be locked, so you won't be able to get to the goods unless your [System:Color name=tutorial ]Blades have the right Field Skills[/System:Color]. But it's always good to check first!
533160If you try targeting all sorts of enemies, you'll occasionally encounter ones whose [System:Color name=tutorial ]target icon looks different from that of normal enemies[/System:Color].
534160We call those [System:Color name=tutorial ]unique monsters[/System:Color], and they're a little bit special.
535160Unique monsters are much tougher than the regular kind. Even the strongest Drivers in Alrest often have trouble with them.
536160So if you take down a unique monster, you'll surely earn the respect of people all over Alrest!
537160That said, they're not a challenge for the faint-hearted. You'll want to make sure you're prepared if you plan on surviving the powerful attacks they often wield.
538160If you defeat a unique monster, a tombstone will remain at the site where it lived, in memory of its legend.
539160Some even say that if you press [System:Color name=tutorial ][ML:icon icon=A ][/System:Color] at the tombstone, the monster will rise from its grave to reclaim its former glory!
540160As you probably noticed, the bridge ahead is out. It's an obstacle, but not an insurmountable one! Using a Blade's [System:Color name=tutorial ]Field Skill [/System:Color]might provide a solution.
541160Check out that [System:Color name=tutorial ]withered tree [/System:Color]up ahead and witness Jin's Field Skill at work.
542160Incidentally, if you'd like to know more about it, you can check Jin's Field Skills by going to [System:Color name=tutorial ]Main Menu [/System:Color]> [System:Color name=tutorial ]Characters [/System:Color]> [System:Color name=tutorial ]Blade Setup[/System:Color] > [System:Color name=tutorial ]Info[/System:Color].
543160There are many places in the world of Alrest where you'll need Field Skills to proceed.
544160Though it might look like you've hit a dead end, it's important not to get discouraged and check your surroundings carefully.
545160Now that Haze has (re)joined your party, you'll be able to [System:Color name=tutorial ]Blade Switch[/System:Color].
546160When a team contains [System:Color name=tutorial ]two Blades[/System:Color], performing a [System:Color name=tutorial ]Blade Switch [/System:Color]while exploring or in battle lets you select [System:Color name=tutorial ]which of the Blades will participate in the action[/System:Color].
547160You can perform a Blade Switch by pressing [System:Color name=tutorial ][ML:icon icon=left ][/System:Color]. [System:Color name=tutorial ]In battle[/System:Color], the technique comes with a cooldown timer so you [System:Color name=tutorial ]won't be able to use it in quick succession[/System:Color].
548160By combining [System:Color name=tutorial ]Vanguard Switching [/System:Color]and [System:Color name=tutorial ]Blade Switching[/System:Color], you can choose the battle participants to suit your play style, or as the situation requires.
549160You've just received a [System:Color name=tutorial ]quest[/System:Color]! Well done, you. Quests can broadly be divided into [System:Color name=tutorial ]main story quests[/System:Color] and [System:Color name=tutorial ]regular quests[/System:Color].
550160This one is a main story quest, which means it's required to progress through the game's story. Its objective appears on the compass as a [System:Color name=tutorial ]pink "!!" icon[/System:Color].
551160Many people out in the world have troubles they'd appreciate your help with. Those characters will have a [System:Color name=tutorial ]blue "?" icon [/System:Color]above their heads.
552160Speak to them, and they'll explain the situation, requesting your assistance with something. That's how regular quests work.
553160Resolving their issues will surely move them to reward you with a nice gift in return.
554160Regular quests are not necessary to progress through the game's story, and are marked on the compass with [System:Color name=tutorial ]blue icons[/System:Color].
555160Now then, let's use Haze's powers to get rid of the ether miasma here.
556160Titans, the great continents of Alrest, are living beings, and one of the waste products they generate manifests as [System:Color name=tutorial ]ether miasma[/System:Color].
557160Ether miasma tends to attract monsters, so [System:Color name=tutorial ]removing it[/System:Color] isn't the safest of occupations. It is, however, rewarding, as doing so [System:Color name=tutorial ]unlocks a new collection point [/System:Color]each time.
558160Clearing away the miasma requires the right [System:Color name=tutorial ]Field Skills[/System:Color]. These can be acquired and improved by unlocking the right nodes on Blades' Affinity Charts.
559160Each of your party characters has [System:Color name=tutorial ]a unique Art [/System:Color]that only they can use, called a [System:Color name=tutorial ]Talent Art[/System:Color].
560160If you meet the requirements for activating it, you can press [System:Color name=tutorial ][ML:icon icon=right ][/System:Color] to do so. To check the conditions and effects of Talent Arts, [System:Color name=tutorial ]visit the Enhance Arts menu[/System:Color].
561160Talent Arts have [System:Color name=tutorial ]very powerful effects[/System:Color], but can come with [System:Color name=tutorial ]significant downsides [/System:Color]as well. Be sure to consider [System:Color name=tutorial ]when and how to use them [/System:Color]to get the most benefit.
562160[System:Color name=tutorial ]Attacking[/System:Color], [System:Color name=tutorial ]healing [/System:Color]your team, and other actions which [System:Color name=tutorial ]your foes consider undesirable [/System:Color]will make the characters performing them accrue a value called [System:Color name=tutorial ]aggro[/System:Color].
563160Aggro is accumulated [System:Color name=tutorial ]individually by each team[/System:Color], and enemies will [System:Color name=tutorial ]attack the team with the highest aggro[/System:Color].
564160Try to manage your aggro so that teams with low HP or ones with low defense values [System:Color name=tutorial ]don't get targeted[/System:Color]. [System:Color name=tutorial ]Reining in attacks [/System:Color]for a time is a useful technique.
565160The [System:Color name=tutorial ]goodwill Lora and her friends create[/System:Color] is known as [System:Color name=tutorial ]Community[/System:Color].
566160The foundation of Community is talking to the many and various inhabitants of Alrest. Speak to a person, and you'll learn their name, job, and location.
567160You can always check this information by going to the [System:Color name=tutorial ]Community [/System:Color]menu, [System:Color name=tutorial ]found in the Main Menu[/System:Color]. Talk to everyone you can and expand your Community!
568160Resolve an issue that a person listed in the Community menu is struggling with, and they'll give you a token of their support for you.
569160Collect a lot, and your [System:Color name=tutorial ]Community will grow stronger[/System:Color]! Raising the Community level will cause [System:Color name=tutorial ]more quests to become available[/System:Color]. What comes around goes around!
570160Spreading the Community spirit lets Lora, Jin, and their allies make their mark on the world. Doing good for the benefit of Alrest is its own reward!
571160Certain Arts and Switch Arts have the ability to inflict certain [System:Color name=tutorial ]status changes on the enemy[/System:Color].
572160The four statuses are: [System:Color name=tutorial ]Break[/System:Color], [System:Color name=tutorial ]Topple[/System:Color], [System:Color name=tutorial ]Launch[/System:Color], [System:Color name=tutorial ]Smash[/System:Color]. Inflicting them [System:Color name=tutorial ]in that order[/System:Color], starting with Break, is called a [System:Color name=tutorial ]Driver Combo[/System:Color].
573160From Topple onward, inflicting the status will cause foes to drop HP Potions, and they won't fight back. You can use this to your advantage in battle!
574160Level 4 Specials are extremely powerful, and there's a certain trick to pulling one off.
575160With the [System:Color name=tutorial ]Special gauge charged up to level 3[/System:Color], moving the Driver [System:Color name=tutorial ]close to [/System:Color]the Blade will cause the gauge to fill up further.
576160Once it fills all the way, the [System:Color name=tutorial ]level 4 Special is ready[/System:Color]. However, if the Driver and Blade move [System:Color name=tutorial ]too far apart[/System:Color], the [System:Color name=tutorial ]gauge will deplete [/System:Color]and you'll have to start over.
577160[System:Color name=tutorial ]Hitting an enemy with a Special [/System:Color]begins a [System:Color name=tutorial ]Blade Combo.[/System:Color] A Blade Combo consists of three stages, and [System:Color name=tutorial ]finishing[/System:Color] it requires you to [System:Color name=tutorial ]move through them in order[/System:Color].
578160The [System:Color name=tutorial ]first, second, and third [/System:Color]stages of a Blade Combo require you to hit the enemy with a Special that's [System:Color name=tutorial ]at least level 1, 2, and 3 respectively [/System:Color]to link them up.
579160You can also link up [System:Color name=tutorial ]other team's Specials[/System:Color]. When a team can use a Special, a [System:Color name=tutorial ]combo request [/System:Color]will appear on the screen for you to [System:Color name=tutorial ]give the order[/System:Color]. Think carefully!
580160You can continue a Blade Combo [System:Color name=tutorial ]all the way to stage 3[/System:Color] with [System:Color name=tutorial ]Specials of any element[/System:Color], as long as you keep to the level requirements, but there are some fixed routes.
581160These [System:Color name=tutorial ]critical routes [/System:Color]number [System:Color name=tutorial ]16 in total[/System:Color], and they're composed of a particular sequence of elements. For example, one such route is [System:Color name=tutorial ]Fire [/System:Color]> [System:Color name=tutorial ]Fire [/System:Color]> [System:Color name=tutorial ]Light[/System:Color].
582160A finished critical route will trigger a [System:Color name=tutorial ]special animation [/System:Color]and [System:Color name=tutorial ]cause extra damage[/System:Color], so be on the lookout for the other 15 special element sequences!
583160[System:Color name=tutorial ]Hitting an enemy with a Special [/System:Color]begins a [System:Color name=tutorial ]Blade Combo.[/System:Color] A Blade Combo consists of three stages, and [System:Color name=tutorial ]finishing[/System:Color] it requires you to [System:Color name=tutorial ]move through them in order[/System:Color].
584160The [System:Color name=tutorial ]first, second, and third [/System:Color]stages of a Blade Combo require you to hit the enemy with a Special that's [System:Color name=tutorial ]at least level 1, 2, and 3 respectively [/System:Color]to link them up.
585160You can also link up [System:Color name=tutorial ]other team's Specials[/System:Color]. When a team can use a Special, a [System:Color name=tutorial ]combo request [/System:Color]will appear on the screen for you to [System:Color name=tutorial ]give the order[/System:Color]. Think carefully!
586160You can continue a Blade Combo [System:Color name=tutorial ]all the way to stage 3[/System:Color] with [System:Color name=tutorial ]Specials of any element[/System:Color], as long as you keep to the level requirements, but there are some fixed routes.
587160These [System:Color name=tutorial ]critical routes [/System:Color]number [System:Color name=tutorial ]16 in total[/System:Color], and they're composed of a particular sequence of elements. For example, one such route is [System:Color name=tutorial ]Fire [/System:Color]> [System:Color name=tutorial ]Fire [/System:Color]> [System:Color name=tutorial ]Light[/System:Color].
588160A finished critical route will trigger a [System:Color name=tutorial ]special animation [/System:Color]and [System:Color name=tutorial ]cause extra damage[/System:Color], so be on the lookout for the other 15 special element sequences!
589160Contributing to a Blade Combo will cause [System:Color name=tutorial ]element orbs [/System:Color]to start orbiting the enemy. You can then destroy them and [System:Color name=tutorial ]inflict other special effects [/System:Color]by using a [System:Color name=tutorial ]Chain Attack[/System:Color].
590160Press [System:Color name=tutorial ][ML:icon icon=plus ] [/System:Color]when your Party Gauge has [System:Color name=tutorial ]all three bars full[/System:Color] to launch an attack sequence where teams take turns hitting the foe, and an element orb, with Specials.
591160When an orb is hit [System:Color name=tutorial ]three times[/System:Color], it will be destroyed. A [System:Color name=tutorial ]Special of the opposite element [/System:Color]to an orb on the enemy will [System:Color name=tutorial ]count for two hits[/System:Color]. This last part is key!
592160Destroying an orb has a lot of nice effects: it [System:Color name=tutorial ]extends the Chain Attack[/System:Color], [System:Color name=tutorial ]raises the damage bonus[/System:Color], [System:Color name=tutorial ]fills up the Full Burst gauge[/System:Color], and [System:Color name=tutorial ]recharges used characters[/System:Color].
593160Normally in a Chain Attack, [System:Color name=tutorial ]each team will act once [/System:Color]and that's it, but if you manage to [System:Color name=tutorial ]destroy an element orb[/System:Color], the attack will be [System:Color name=tutorial ]extended by an extra round[/System:Color].
594160If you succeed in the [System:Color name=tutorial ]button challenge [/System:Color]that appears when the round is extended, the [System:Color name=tutorial ]Specials you use will get a level up [/System:Color]and be [System:Color name=tutorial ]recharged[/System:Color], so be ready for it!
595160When you launch a Chain Attack, the Party Gauge will be replaced by the [System:Color name=tutorial ]Full Burst gauge [/System:Color]for the duration.
596160With each [System:Color name=tutorial ]element orb you destroy[/System:Color], the Full Burst gauge will [System:Color name=tutorial ]fill up a little[/System:Color]. If you can fill it [System:Color name=tutorial ]completely[/System:Color], a Full Burst will trigger, dealing [System:Color name=tutorial ]massive damage[/System:Color].
597160Additionally, if you defeat an enemy during the Chain Attack, Overkill will begin. Dealing more damage during Overkill nets you extra [System:Color name=tutorial ]EXP[/System:Color], [System:Color name=tutorial ]WP[/System:Color], and [System:Color name=tutorial ]SP[/System:Color].
598160You've unlocked the ability to change party order! To do so, go to [System:Color name=tutorial ]Main Menu [/System:Color]> [System:Color name=tutorial ]Characters[/System:Color], then press [System:Color name=tutorial ][ML:icon icon=X ][/System:Color] and choose which team you want to control.
599160The team in [System:Color name=tutorial ]position 1 [/System:Color]will be under your [System:Color name=tutorial ]direct control[/System:Color].
600160Every team has its own style of doing battle, so feel free to experiment with them until you've found one that best suits your preference!
601160You might find certain mysterious stone pillars on your adventures, called [System:Color name=tutorial ]Barney Stones[/System:Color]. They're a feature that's unique to Torna.
602160Checking out a Barney Stone means [System:Color name=tutorial ]you'll have to fight off some monsters[/System:Color], but if you can manage it, you'll get some [System:Color name=tutorial ]hidden treasure[/System:Color]. Preparation is key!
603160A [System:Color name=tutorial ]Seeker [/System:Color]is an item which [System:Color name=tutorial ]Hugo can craft[/System:Color]. With it, you'll be able to investigate the [System:Color name=tutorial ]old machines [/System:Color]strewn around the world and obtain [System:Color name=tutorial ]new kinds of Collectibles[/System:Color].
604160There are [System:Color name=tutorial ]two different kinds [/System:Color]of Seeker, and each lets you investigate a [System:Color name=tutorial ]different kind of machine[/System:Color]. It's worth getting both, then gathering all the Collectibles you can!
605160You've received a [System:Color name=tutorial ]crafting recipe [/System:Color]for Lora! You don't just get them as quest rewards, but also from increasing Community or from treasure troves.
606160New recipes let you create items you couldn't create previously, which is enormously exciting. Check them out while [System:Color name=tutorial ]camping[/System:Color]!
607160In this battle, the Party Gauge is replaced by the [System:Color name=tutorial ]Siren Gauge[/System:Color], which you charge by [System:Color name=tutorial ]scoring hits against Malos[/System:Color].
608160When [System:Color name=tutorial ]all three sections [/System:Color]of the gauge are charged, press [System:Color name=tutorial ][ML:icon icon=plus ][/System:Color] to make Siren use an [System:Color name=tutorial ]Artifice Art[/System:Color].
609160Artifice Arts will not only [System:Color name=tutorial ]deal damage to Malos's Siren[/System:Color], they'll also [System:Color name=tutorial ]boost your team's attack power[/System:Color].
610160Similarly, [System:Color name=tutorial ]Malos also has a Siren Gauge he will charge[/System:Color]. When the gauge is full, he will [System:Color name=tutorial ]attack Mythra's Siren[/System:Color] with Artifice Arts, and [System:Color name=tutorial ]get a boost to his own attack[/System:Color].
611160The Artifice Arts [System:Color name=tutorial ]get stronger the more they are used[/System:Color], so the key to prevailing is to try and reach the higher- level Artifice Arts before Malos does.
612160Furthermore, you [System:Color name=tutorial ]won't be able to use Chain Attacks[/System:Color] while the Siren Gauge is displayed, so plan accordingly!
613160保険(予備)
614160保険(予備)
615160保険(予備)
616160保険(予備)
617160The feature that the arrow is pointing to right now is the [System:Color name=tutorial ]compass[/System:Color]. The markers on it show you where Lora and her friends should go next.
618160The [System:Color name=tutorial ]number [/System:Color]above each marker gives the [System:Color name=tutorial ]distance to that objective[/System:Color]. Also, if the objective is located above or below you, you'll see an arrow pointing [System:Color name=tutorial ]up or down[/System:Color].
619160Now the arrow's pointing to the [System:Color name=tutorial ]environmental info[/System:Color]. This gives you the name of your current area, as well as the [System:Color name=tutorial ]weather [/System:Color]and the [System:Color name=tutorial ]time[/System:Color].
620160The [System:Color name=tutorial ]mini-map[/System:Color] gives you an idea of what's around you. Pressing [System:Color name=tutorial ][ML:icon icon=L3 ][/System:Color] lets you change its zoom and size, and the mark in the center shows your position and facing.
621160Lastly, your [System:Color name=tutorial ]current objective [/System:Color]window. This explains what Lora and co. should be doing right now.
622160The two main ways of making your entire team stronger are [System:Color name=tutorial ]leveling up [/System:Color]and [System:Color name=tutorial ]using pouch items[/System:Color].
623160Leveling up: When you earn enough [System:Color name=tutorial ]EXP [/System:Color]through fighting battles, you'll level up, increasing the [System:Color name=tutorial ]team's stats[/System:Color].
624160Pouch Items: Add a pouch item to a Driver's pouch to [System:Color name=tutorial ]empower the team with a certain buff [/System:Color]for a fixed duration.
625160There are [System:Color name=tutorial ]three ways [/System:Color]to make a Driver stronger. You can either [System:Color name=tutorial ]improve the actual character [/System:Color]in one of two ways, or [System:Color name=tutorial ]improve their equipment[/System:Color].
626160Improving Driver Characters Enhance Arts: Use [System:Color name=tutorial ]WP [/System:Color]earned in battle. Affinity Chart: Use [System:Color name=tutorial ]SP [/System:Color]earned in battle.
627160Improving Driver Equipment Accessories: [System:Color name=tutorial ]Equip accessories[/System:Color] you own. (Weapon slot accessories come from defeated foes.)
628160There are [System:Color name=tutorial ]four ways [/System:Color]to make a Blade stronger. You can either [System:Color name=tutorial ]improve the actual character [/System:Color]in one of two ways, or [System:Color name=tutorial ]improve their equipment [/System:Color]in one of two ways.
629160Improving Blade Characters Enhance Arts: Use [System:Color name=tutorial ]WP [/System:Color]earned in battle. Affinity Chart: [System:Color name=tutorial ]Complete required tasks[/System:Color].
630160Improving Blade Equipment Wpn. Mod.: Use [System:Color name=tutorial ]Core Chips[/System:Color], mostly found as treasure. Aux Cores: Equip [System:Color name=tutorial ]Aux Cores[/System:Color], mostly dropped by foes.
631160Lora's Talent Art [System:Color name=tutorial ]sacrifices half of her HP [/System:Color]in order to [System:Color name=tutorial ]fully recharge all of her Arts[/System:Color]. If you're flush with HP, use it and hammer the enemy with all you've got.
632160Jin's Talent Art lets him [System:Color name=tutorial ]temporarily boost his attack[/System:Color], [System:Color name=tutorial ]accuracy[/System:Color], [System:Color name=tutorial ]evasion [/System:Color]and [System:Color name=tutorial ]speed [/System:Color]in proportion to [System:Color name=tutorial ]how much recoverable HP [/System:Color]he has. More HP means bigger boost.
633160Haze's Talent Art [System:Color name=tutorial ]completely drains the charge on all of her Vanguard Arts [/System:Color]and in return [System:Color name=tutorial ]immobilizes enemies for a time[/System:Color]. It's super powerful, but requires good timing.
634160Team Lora is a [System:Color name=tutorial ]well-rounded group proficient at both attacking and healing[/System:Color]. When you're new to the game or struggling in battle, this is a good team to go with.
635160Leading with Lora's [System:Color name=tutorial ]Hungry Snake [/System:Color]Art, then quickly Vanguard Switching to Jin to inflict Topple is a strong play. Low on HP? Vanguard Switch to [System:Color name=tutorial ]Haze and heal[/System:Color].
636160Addam's Talent Art [System:Color name=tutorial ]trades HP [/System:Color]for a [System:Color name=tutorial ]longer window of opportunity for Driver Combos[/System:Color]. It's just what you need when you're shooting for that Driver Combo finisher.
637160Mythra's Talent Art is useful when the [System:Color name=tutorial ]party's in trouble[/System:Color]. It allows the [System:Color name=tutorial ]whole party to evade a certain number of attacks[/System:Color], giving you a chance to turn the tide.
638160Minoth's Talent Art can be used [System:Color name=tutorial ]at maximum Affinity[/System:Color]. It [System:Color name=tutorial ]doubles the next Art's damage, and triples the aggro[/System:Color]. Using it too often can bring too much heat to handle.
639160Team Addam [System:Color name=tutorial ]excels on the offense[/System:Color]. Use mighty Arts and Specials in succession to make short work of foes. The defense is lacking, though, so [System:Color name=tutorial ]watch the aggro[/System:Color].
640160Use Addam's [System:Color name=tutorial ]Rising Arc [/System:Color]Art on a Toppled enemy, then Vanguard Switch to Mythra for a quick and easy Smash. This will deal huge damage, and spawn HP Potions too.
641160Hugo's Talent Art [System:Color name=tutorial ]costs a portion of his HP [/System:Color]and [System:Color name=tutorial ]forces enemies to target him for a while[/System:Color]. Using Guard Shift right after is a strong defensive move.
642160Brighid's Talent Art can be used [System:Color name=tutorial ]when her health is low[/System:Color]. It [System:Color name=tutorial ]damages foes while empowering her allies' attacks[/System:Color]. There's no cost to it, so use it whenever your HP is low.
643160Aegaeon's Talent Art is great [System:Color name=tutorial ]when you're struggling[/System:Color]. For a time, [System:Color name=tutorial ]you'll counterattack when you evade[/System:Color]. Pair it with [System:Color name=tutorial ]Breaking Wave [/System:Color]and watch foes drop.
644160Team Hugo [System:Color name=tutorial ]excels at defense[/System:Color], evading and blocking enemy attacks with ease. Their role is to [System:Color name=tutorial ]focus enemy aggro on themselves and protect their allies[/System:Color].
645160Brighid has Support Arts that reduce enemy defense, while Aegaeon's can empower the vanguard. [System:Color name=tutorial ]Switching between Blades to match the situation [/System:Color]is important.
646160But first, here's a free Special Gauge top-up so you can try using a level 4 Special and admire Lora and Jin's flawless coordination.
647160Here, have a free [System:Color name=tutorial ]element orb [/System:Color]and [System:Color name=tutorial ]Party Gauge refill[/System:Color]. Now you've got all you need to press [System:Color name=tutorial ][ML:icon icon=plus ][/System:Color], trigger a [System:Color name=tutorial ]Chain Attack[/System:Color], and watch the sparks fly!
648160Now, a piece of important advice. Did you see that notification that said [System:Color name=tutorial ]new tips have been added[/System:Color]?
649160In this game, you can [System:Color name=tutorial ]check previous tutorials [/System:Color]from the menu. The notification just now was to tell you that new options have been added to the menu.
650160If you run into something you're unsure of while playing, go to [System:Color name=tutorial ]Main Menu[/System:Color] > [System:Color name=tutorial ]System[/System:Color] > [System:Color name=tutorial ]Tips [/System:Color]to see if it's been explained there.
651160When you get an [System:Color name=tutorial ]Affinity Reward[/System:Color] for fulfilling a condition on a Blade's [System:Color name=tutorial ]Affinity Chart[/System:Color], you'll get a [System:Color name=tutorial ]pop-up[/System:Color] notification.
652160The Affinity Reward itself won't be unlocked at this point, though, so you won't notice any difference just yet.
653160When you get the Affinity Reward pop-up, [System:Color name=tutorial ]be sure to check the unlocked ability in the menu[/System:Color]. If you don't, the Blade won't develop.
654160Additionally, you can press [System:Color name=tutorial ][ML:icon icon=ZL ][/System:Color] (outside of battle) to [System:Color name=tutorial ]change which team you control directly[/System:Color]. It's a rather useful feature, so feel free to play around with it!
655160Just one more [System:Color name=tutorial ]note about level 4 Specials[/System:Color]. The technique for Driver and Blade sharing one weapon is a [System:Color name=tutorial ]unique innovation by Lora and her companions[/System:Color].
656160Therefore, if you're controlling a team other than Lora's, you [System:Color name=tutorial ]won't be able to use level 4 Specials in battle[/System:Color].
657160But, who knows? As the adventure continues, Addam and Hugo might pick up this skill too, one day. Until then, do your best working with what you've got!
658160You can now engage [System:Color name=tutorial ]Elma [/System:Color]as a Blade! Currently, she's engaged on [System:Color name=tutorial ]Rex[/System:Color].
659160You'll be able to engage her to any Driver (except Tora) [System:Color name=tutorial ]without having to use an Overdrive Protocol[/System:Color].
660160I hope you're looking forward to discovering how [System:Color name=tutorial ]Elma[/System:Color] performs in battle, and using her to the utmost!
661160However, you won't be able to take [System:Color name=tutorial ]Elma [/System:Color]with you when you leave the Land of Challenge.
662160When you travel through the portal to [System:Color name=tutorial ]return to Alrest[/System:Color], [System:Color name=tutorial ]Elma will be removed from the party[/System:Color], so be sure to factor that in when planning your journey.
663160Rumor has it that among the various rewards that the Nopon Archsage gives out for his Challenge Battles is an item that will let Elma enter Alrest.
664160Engaging [System:Color name=tutorial ]Overdrive [/System:Color]is a special ability that Elma has. To use it, press [System:Color name=tutorial ][ML:icon icon=R ] and [ML:icon icon=minus ] [/System:Color]with Elma on the battlefield. Doing this requires a [System:Color name=tutorial ]fully filled Party Gauge[/System:Color].
665160[System:Color name=tutorial ]Hit with Arts while Overdrive is engaged[/System:Color], and the hits will be counted on the [System:Color name=tutorial ]Overdrive Counter [/System:Color]in the middle of the screen. Hits with [System:Color name=tutorial ]Specials count at a 5x rate[/System:Color].
666160You can gain [System:Color name=tutorial ]three kinds of bonuses [/System:Color]by raising the hit count: [System:Color name=tutorial ]damage boost[/System:Color], [System:Color name=tutorial ]recharge boost[/System:Color],[System:Color name=tutorial ] lower enemy resistance[/System:Color]. The effect increases with the hit count.
667160You can increase the [System:Color name=tutorial ]duration [/System:Color]of Overdrive by filling up the entire Party Gauge while Overdrive is engaged, and then [System:Color name=tutorial ]activating Overdrive again[/System:Color].
668160However, [System:Color name=tutorial ]while Overdrive is in effect[/System:Color], [System:Color name=tutorial ]Party Gauge gain is reduced[/System:Color], and you [System:Color name=tutorial ]can't use Chain Attacks[/System:Color]. Be mindful of the downsides as you think of the best time to use it!
669160Congratulations! You can now bring [System:Color name=tutorial ]Elma [/System:Color]with you when you return to Alrest.
670160Oh, and one more thing. The menu is automatically opened every time someone's info is added to the Community screen.
671160But that can be disabled by turning on [System:Color name=tutorial ]Skip Community Registration[/System:Color] in [System:Color name=tutorial ]Main Menu[/System:Color] > [System:Color name=tutorial ]System [/System:Color]> [System:Color name=tutorial ]Options [/System:Color]> [System:Color name=tutorial ]Game Settings[/System:Color].
672160This option is recommended for people who want to build Community quickly!
673160You can [System:Color name=tutorial ]gain Community[/System:Color] from people with [System:Color name=tutorial ]yellow icons above their head[/System:Color] just by [System:Color name=tutorial ]talking to them[/System:Color]. You don't have to complete a quest.
674160If you see the same icon next to someone's face on the Community menu, you can select them and press [System:Color name=tutorial ][ML:icon icon=Y ] [/System:Color]to add their location to the compass.
675160I'm sure your new friend will enjoy wielding her newfound powers in this brave new world, too!
676160To do so, simply select her on the right Driver's [System:Color name=tutorial ]Engage Blades screen[/System:Color].
677160Merc Assault has been unlocked! You can take on missions from [System:Color name=tutorial ]Merc Group[/System:Color] > [System:Color name=tutorial ]Merc Assault[/System:Color].
678160In Merc Assault, you [System:Color name=tutorial ]control Blades directly [/System:Color]to carry out missions, rather than dispatching squads.
679160Completing a Merc Assault Mission will also complete the corresponding Merc Mission.
680160Note, however, that the enemies you defeat will [System:Color name=tutorial ]not count[/System:Color] toward any quest objectives.
681160You can review Merc Assault details from [System:Color name=tutorial ]Pause Menu[/System:Color] > [System:Color name=tutorial ]Vandham's Manual[/System:Color] > [System:Color name=tutorial ]Merc Assault [/System:Color]during a Merc Assault Mission.