| 1 | 1Merc Assault | 1 | 2[System:Color name=tutorial ]Merc Assault[/System:Color] has been unlocked! In this mode,
you'll get to control Blades directly on missions.
You can access it from the [System:Color name=tutorial ]Merc Group menu[/System:Color]. | 1 | 3Completing a Merc Assault Mission will also complete
the corresponding regular Merc Mission. | 1 | 4Note, however, that the enemies you defeat
will [System:Color name=tutorial ]not count[/System:Color] toward any quest objectives. | 0 | 0 |
| 2 | 5Basic Attacks | 5 | 7You can perform basic attacks with [System:Color name=tutorial ][ML:icon icon=A ][/System:Color].
Keep pressing [System:Color name=tutorial ][ML:icon icon=A ][/System:Color] to carry out more powerful
[System:Color name=tutorial ]combo attacks[/System:Color]. | 5 | 24These explanations can be viewed
again any time from the Merc Assault
pause menu. | 5 | 25If you find yourself stuck, have
another look over these teachings! | 0 | 0 |
| 3 | 8Role Arts | 10 | 9Hit enemies with enough basic attacks to charge your
[System:Color name=tutorial ]Role Art[/System:Color]. When it's fully charged, activate it with [System:Color name=tutorial ][ML:icon icon=B ][/System:Color]. | 10 | 10Activating Role Arts will generate [System:Color name=tutorial ]Ether Pods[/System:Color],
which have numerous bonus effects. | 0 | 0 | 0 | 0 |
| 4 | 47Switching Blades | 13 | 6Switch between Blades in the group with [System:Color name=tutorial ][ML:icon icon=ZL ][/System:Color] and [System:Color name=tutorial ][ML:icon icon=ZR ][/System:Color].
You can also use [System:Color name=tutorial ][ML:icon icon=left ] [/System:Color]and [System:Color name=tutorial ][ML:icon icon=right ][/System:Color]. | 0 | 0 | 0 | 0 | 0 | 0 |
| 5 | 11Ether Pods | 17 | 12Performing attacks and Role Arts generates [System:Color name=tutorial ]Ether Pods[/System:Color],
which can grant various bonus effects. These effects
gradually deplete, so maintaining your bonus is key! | 0 | 0 | 0 | 0 | 0 | 0 |
| 6 | 48Attack Pods | 21 | 13Red "Attack Pods" increase
the [System:Color name=tutorial ]damage you deal[/System:Color]. | 0 | 0 | 0 | 0 | 0 | 0 |
| 7 | 49Armor Pods | 25 | 14Blue "Armor Pods" reduce
the [System:Color name=tutorial ]damage you receive[/System:Color]. | 0 | 0 | 0 | 0 | 0 | 0 |
| 8 | 50Heal Pods | 29 | 16Green "Heal Pods" restore
your [System:Color name=tutorial ]Squad HP[/System:Color]. | 0 | 0 | 0 | 0 | 0 | 0 |
| 9 | 51Recharge Pods | 33 | 15Yellow "Recharge Pods" increase the
[System:Color name=tutorial ]recharge rate of your Arts[/System:Color]. | 0 | 0 | 0 | 0 | 0 | 0 |
| 10 | 17Special Arts | 38 | 18Using [System:Color name=tutorial ]basic attacks[/System:Color] gradually fills the [System:Color name=tutorial ]Special gauge[/System:Color],
lighting up the character icon. | 38 | 19Once the Special gauge is full, you can press
[System:Color name=tutorial ][ML:icon icon=X ] [/System:Color]to unleash a powerful [System:Color name=tutorial ]Special Art[/System:Color]. | 0 | 0 | 0 | 0 |
| 11 | 20Fever Time | 42 | 21When the Fever Gauge fills completely,
you can press [System:Color name=tutorial ][ML:icon icon=plus ][/System:Color] to enter [System:Color name=tutorial ]Fever Time[/System:Color]! | 42 | 22During Fever Time, you'll have [System:Color name=tutorial ]increased Special Art[/System:Color]
[System:Color name=tutorial ]recharge rate[/System:Color] and [System:Color name=tutorial ]attack speed[/System:Color]. Plus, [System:Color name=tutorial ]more Ether Pods
[/System:Color]will spawn and you'll be able to [System:Color name=tutorial ]Topple enemies[/System:Color]. | 0 | 0 | 0 | 0 |
| 12 | 26Types of Missions | 49 | 27There are several types of missions, so you'll want to
form a squad that's best suited to the task at hand. | 50 | 28[System:Color name=tutorial ]Elimination[/System:Color]: Defeat all enemies.
[System:Color name=tutorial ]Defense[/System:Color]: Keep the target protected.
[System:Color name=tutorial ]Collection[/System:Color]: Defeat foes for their items. | 51 | 29Once you've fulfilled the given objective,
the mission will be complete. | 0 | 0 |
| 13 | 33Roles | 53 | 34Each Blade has a Role. Different Role combinations
can drastically affect a mission's difficulty. If you're
finding one tough, reconsider your squad composition. | 0 | 0 | 0 | 0 | 0 | 0 |
| 14 | 52Attacker | 57 | 35[System:Color name=tutorial ]Attacker[/System:Color]: A role with [System:Color name=tutorial ]high damage output[/System:Color].
They deal the most damage and can make
quick work of your enemies. | 0 | 0 | 0 | 0 | 0 | 0 |
| 15 | 53Tank | 61 | 36[System:Color name=tutorial ]Tank[/System:Color]: A role with [System:Color name=tutorial ]high defense[/System:Color]. By drawing
enemy attacks to them, they keep allies and
objectives from danger. | 0 | 0 | 0 | 0 | 0 | 0 |
| 16 | 54Healer | 65 | 37[System:Color name=tutorial ]Healer[/System:Color]: A supporting role who can [System:Color name=tutorial ]heal allies[/System:Color],
increasing your odds of survival. Choose Roles
wisely before embarking. | 0 | 0 | 0 | 0 | 0 | 0 |
| 17 | 30Field Gimmicks | 69 | 31Merc Assault Missions feature "[System:Color name=tutorial ]field gimmicks[/System:Color]"
for you to interact with. | 69 | 32They may help you to tip the odds in your favor.
Different gimmicks require different [System:Color name=tutorial ]Field Skills [/System:Color]to
activate, so consider this when forming your squad. | 0 | 0 | 0 | 0 |
| 18 | 38Element Orbs | 73 | 39Landing a hit with a Special Art will mark the enemy
with an [System:Color name=tutorial ]element orb[/System:Color]. Each enemy can be marked with
up to three orbs. | 73 | 40Special Arts damage element orbs. Destroy one to
cause an [System:Color name=tutorial ]Elemental Burst[/System:Color] for extra damage. Use an
Art of the opposite element to [System:Color name=tutorial ]instantly destroy the orb[/System:Color]. | 73 | 41Combining these with other damage bonuses
from Attack Pods or Toppling enemies can
result in massive damage! | 0 | 0 |
| 19 | 42Link Skills | 77 | 43It's possible to activate special [System:Color name=tutorial ]Link Skills [/System:Color]with certain
pairs of Blades, which will take effect during battle. | 77 | 44Blades eligible for pairing will be indicated on
the Blade selection screen. You can also check
the Link Skill effect that each Blade confers there. | 0 | 0 | 0 | 0 |
| 20 | 45Blocking | 81 | 46Press [System:Color name=tutorial ][ML:icon icon=Y ] [/System:Color]to [System:Color name=tutorial ]block[/System:Color], [System:Color name=tutorial ]greatly reducing [/System:Color]incoming damage.
Knowing when to block and when to strike is key to
getting the most out of your mercs! | 0 | 0 | 0 | 0 | 0 | 0 |