| 100 | 32Finally, Pyra has tapped into her true power.
In this tutorial, I'll explain about making the most
of her in her ascended state. | 0 | 1 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 101 | 33You're up against a whole bunch of fierce opponents!
Here's a little tip that might come in handy when
taking on multiple enemies. | 0 | 2 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 102 | 34That Vandham guy is a pretty effective teacher.
Thanks to his lesson, Rex's [System:Color name=tutorial ]Anchor Shot[/System:Color] Art now
has the ability to inflict [System:Color name=tutorial ]Topple[/System:Color] on foes! | 0 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 103 | 35Let me tell you about a special [System:Color name=tutorial ]three-person attack[/System:Color],
which only Rex can use. | 0 | 4 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 104 | 36【エネミーの怒り状態】 | 0 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 105 | 37【抜刀/納刀/おびき寄せ】
| 0 | 8 | 1 | 100 | 85An expensive cylinder is likely to get you better
quality treasure, but even a cheap one can yield
a decent haul. So use your gold as you see fit! | 250 | 86For the moment, you'd better use the cylinder that
Rurui gave you, and see how it goes! | 400 | 87Hold up a second! Before I forget, I should
probably explain how to control the [System:Color name=tutorial ]camera[/System:Color]! | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 106 | 38【回復ポット】
| 0 | 9 | 1 | 100 | 88The camera has two modes: [System:Color name=tutorial ]manual [/System:Color]and [System:Color name=tutorial ]auto[/System:Color]. | 250 | 89To use [System:Color name=tutorial ]manual mode[/System:Color], just [System:Color name=tutorial ]use [ML:icon icon=R3 ][/System:Color] to point the
camera in whichever direction you like. | 400 | 90If you [System:Color name=tutorial ]press [ML:icon icon=R3 ][/System:Color] while the camera's in manual mode,
the camera will hone in on Rex's back and follow
him around. | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 107 | 39【戦闘不能】
| 0 | 10 | 1 | 100 | 91This is what we call [System:Color name=tutorial ]auto mode[/System:Color]. | 250 | 92You can also adjust the camera's [System:Color name=tutorial ]height and zoom[/System:Color].
[System:Color name=tutorial ]Hold down [ML:icon icon=L ] and move [ML:icon icon=R3 ] left and right [/System:Color]to adjust
camera height, or [System:Color name=tutorial ]up and down [/System:Color]to adjust zoom. | 400 | 93If you experiment with different camera angles, then
you might be able to spot a few things that you might
otherwise have missed, so give it a try! | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 108 | 40Looks like one of you has inflicted [System:Color name=tutorial ]Break[/System:Color]! | 0 | 11 | 1 | 100 | 94Let me quickly explain about [System:Color name=tutorial ]lodgings[/System:Color]. When you take
a [System:Color name=tutorial ]short rest[/System:Color] in a lodging facility like an inn, you can use
any [System:Color name=tutorial ]bonus EXP[/System:Color] you've earned to boost your level! | 250 | 95Bonus EXP is the experience that you earn when
completing quests or discovering landmarks. Be sure
to rest at inns on occasion so you can use it! | 400 | 96レベルの上げ方は
【すべてオート】【選択オート】【マニュアル】の
3種類があります | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 109 | 41【ロール】
| 0 | 12 | 1 | 100 | 97すべてオートを選ぶと
ボーナス経験値を使い切るまで レベルアップします | 250 | 98選択オートを選ぶと キャラクターごとにオートかマニュアルかを
選ぶことができます | 400 | 99While resting up, you can increase your characters'
levels as much or as little as you like as long as you
have the bonus EXP to spare. | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 110 | 42Well now! It seems it's finally time to talk about
[System:Color name=tutorial ]level 4 Specials[/System:Color]. | 0 | 13 | 1 | 100 | 100If you've come up against a foe that you just can't beat,
do a few quests to build up your bonus EXP, then go to
a lodging facility and level up! | 250 | 101On the other hand, if you're the type that likes a
challenge, you're free to never level up at lodgings
at all. It can be fun to live dangerously! | 400 | 102あと 宿屋では【雲海の満ち引きが変わるまで休む】
という役割もあります | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 111 | 43【ボタンチャレンジ】 | 0 | 14 | 1 | 180 | 103アルストには雲海の満ち引きによって
行ける場所 行けなくなる場所があるので
そんな時は 宿屋で一休みすると良いでしょう | 330 | 104Anyway, you've got a big day ahead of you tomorrow.
You'd better get some shut-eye! | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 112 | 44To link a [System:Color name=tutorial ]Blade Combo[/System:Color], you'll need to use a Special
[System:Color name=tutorial ]one level higher[/System:Color] than the previous one. I'll bump Nia's
[System:Color name=tutorial ]Special gauge[/System:Color] up to [System:Color name=tutorial ]level 2[/System:Color], so press [System:Color name=tutorial ][ML:icon icon=ZL ][/System:Color] to trigger it! | 0 | 15 | 1 | 100 | 105What you're looking at right now is a [System:Color name=tutorial ]Collection Point[/System:Color].
Check here to uncover [System:Color name=tutorial ]collectible items[/System:Color]. | 250 | 106You'll find Collection Points all over Alrest, and each
area will have its own selection of items to discover. | 400 | 107Also, there are some Collection Points where you can
use Blades' [System:Color name=tutorial ]Field Skills[/System:Color] to find special collectible items
that you couldn't get otherwise. | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 113 | 45【ブレイドアーツ】 | 0 | 16 | 1 | 100 | 108The collectibles that you find are sure to come in handy
during your adventure, so if you come across a Collection
Point, be sure to check it out! | 250 | 109Looks like something's blocking your way up ahead.
But if your Blades have the right [System:Color name=tutorial ]Field Skills[/System:Color], then you
might be able overcome obstacles like this! | 400 | 110Try investigating that [System:Color name=tutorial ]fallen tree[/System:Color]. | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 114 | 46You may have got the gist for yourself already, but
let me go into a little more detail on [System:Color name=tutorial ]Blade Combos[/System:Color]. | 0 | 17 | 1 | 100 | 111As you can see, you used Pyra's [System:Color name=tutorial ]Fire Mastery[/System:Color] to
burn it up and get it out of your way. | 250 | 112If you want to see all the Field Skills Pyra can use,
go to [System:Color name=tutorial ]Main Menu [/System:Color]> [System:Color name=tutorial ]Characters [/System:Color]> [System:Color name=tutorial ]Blade Setup [/System:Color]> [System:Color name=tutorial ]Info[/System:Color]. | 400 | 113There's a lot of places in Alrest that you won't be able
to get to if you don't have the right Field Skills. | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 115 | 47Now that you've got three people on your team,
I'll give you a quick primer on the [System:Color name=tutorial ]sealing effects[/System:Color]
of [System:Color name=tutorial ]Blade Combos[/System:Color]. | 0 | 18 | 1 | 280 | 114Even if an obstacle seems impassable at first,
it's worth getting a bit closer to see if you can
do something about it. | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 116 | 48Before you help Nia out, let me explain a little
about how to fight when you have multiple Drivers
in your party. | 0 | 19 | 1 | 180 | 115Anyway, let's keep moving and see if we can
find Nia anywhere! | 330 | 116You can now use the Change Time feature to
skip instantly to whatever time of day you prefer.
That's pretty handy! | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 117 | 49【ブレイドチェンジ】 | 0 | 20 | 1 | 100 | 117Both people and enemies may behave differently
depending on the time of day. | 250 | 118Even if you've already explored an area in the day,
visiting it after dark might yield new discoveries
you'd never dreamed of! | 400 | 119A number of shops are now available for you to use!
You'll find a whole range of different traders as you
journey across Alrest. | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 118 | 50【特殊ブレイドチェンジ・ヒカリ】
| 0 | 21 | 1 | 180 | 120There are [System:Color name=tutorial ]trading shops [/System:Color]where you can trade items
you've found, [System:Color name=tutorial ]informants[/System:Color] who sell valuable information,
or [System:Color name=tutorial ]lifestyle shops[/System:Color] for your everyday needs. | 330 | 121You'll also come across [System:Color name=tutorial ]salvager's shops[/System:Color] for stocking
up on cylinders, or [System:Color name=tutorial ]accessory shops[/System:Color] where you can buy
useful items to wear. | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 119 | 51Let me tell you a few things you might find useful!
First up, I'll explain the regular view. | 0 | 22 | 1 | 180 | 122You may have already come across some of these,
of course. From now on, feel free to make use of any
of the categories of shop I just mentioned! | 330 | 123Argentum Trade Guild is known as the hub of Alrest's
commerce, so naturally, you'll find a plethora of
different shops here. | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 120 | 52まずは通常画面の説明をしたいと思います | 0 | 23 | 1 | 180 | 124While you're here, you should make sure you've got
everything you need before you head out on your
adventures! | 330 | 125Oh! I almost forgot to tell you about something
important...Rex's [System:Color name=tutorial ]pouch[/System:Color]! | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 121 | 53See what the arrow is pointing to right now?
That's the [System:Color name=tutorial ]compass[/System:Color]. | 0 | 24 | 1 | 100 | 126Rex never goes anywhere without his handy pouch.
It's great for putting his [System:Color name=tutorial ]favorite items [/System:Color]inside so that
he always has them close to hand. | 250 | 127Rex's pouch isn't that big - it can hold just
one handy item at a time. | 400 | 128So what should you put in your pouch? Well, usually
the sort of everyday items you'll find at lifestyle shops.
Just keeping them close by can have all sorts of effects! | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 122 | 54The mark on the compass indicates the direction
that Rex should be heading in. | 0 | 25 | 1 | 100 | 129There are 12 different types of lifestyle shops
across Alrest, so if you encounter a new one,
be sure to check it out! | 250 | 130You finally got that [System:Color name=tutorial ]Abyss Vest [/System:Color]you always wanted!
It'll boost your maximum HP by 24%. | 400 | 131Right now, the Abyss Vest is the only accessory you
have, but you're sure to encounter a whole lot more
during your adventure! | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 123 | 55The [System:Color name=tutorial ]digits[/System:Color] above the mark on the compass show the
[System:Color name=tutorial ]distance to your destination[/System:Color]. | 0 | 26 | 1 | 100 | 132Just remember, you'll need to equip accessories
to benefit from their effects. Go to [System:Color name=tutorial ]Main Menu [/System:Color]>
[System:Color name=tutorial ]Characters [/System:Color]> [System:Color name=tutorial ]Character Setup [/System:Color]> [System:Color name=tutorial ]Accessories[/System:Color] to do so. | 250 | 133You accepted a [System:Color name=tutorial ]quest[/System:Color]! There are two types of quest:
[System:Color name=tutorial ]regular quests[/System:Color], and ones that are part of the [System:Color name=tutorial ]main story[/System:Color]. | 400 | 134You'll need to complete main story quests to advance
the main story. The direction of the next location is
shown on the compass as a [System:Color name=tutorial ]pink exclamation mark icon[/System:Color]. | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 124 | 56If Rex's destination is higher than his current position,
then you'll see a little arrow [System:Color name=tutorial ]above [/System:Color]the marker. | 0 | 27 | 1 | 100 | 135Alrest is full of people who could use a little help.
You'll be able to spot them pretty easily, since they'll
have a [System:Color name=tutorial ]blue question mark icon [/System:Color]above their heads. | 250 | 136If you speak to them, they'll usually open up to you
about their problems and request some kind of help.
These are the regular quests that I mentioned earlier! | 400 | 137I'm sure if you manage to solve their problems,
they'll give you some kind of reward for your trouble! | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 125 | 57Conversely, if it's at a lower altitude than Rex's
current position, then the arrow will be displayed
[System:Color name=tutorial ]below [/System:Color]the mark. | 0 | 29 | 1 | 100 | 138Ordinary quests aren't vital for the main story. Follow
the [System:Color name=tutorial ]blue exclamation mark icon [/System:Color]to get to the next
destination. | 250 | 139Now here's an important point to keep in mind:
The destination marker on the compass will only
be shown for the currently [System:Color name=tutorial ]active [/System:Color]quest. | 400 | 140You can change which quest is active
from your [System:Color name=tutorial ]Quest Log[/System:Color] in the [System:Color name=tutorial ]Main Menu[/System:Color]. | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 126 | 58Next up, let's take a look at the [System:Color name=tutorial ]environmental
information[/System:Color] that the arrow mark is pointing to
right now. | 0 | 30 | 1 | 180 | 141But remember: you can only have one
quest set to active at any given time. | 330 | 142There's no limit to the number of quests that you can
accept though, so it's a smart idea to speak to everyone
you meet with a question mark icon over their heads! | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 127 | 59This will key you into info about your immediate
surroundings, like the [System:Color name=tutorial ]weather[/System:Color], [System:Color name=tutorial ]time of day[/System:Color], and so on. | 0 | 31 | 1 | 100 | 143You've just acquired new comrades to accompany
you on your adventure! You can adjust the setup of
your party in [System:Color name=tutorial ]Main Menu [/System:Color]> [System:Color name=tutorial ]Characters [/System:Color]> [System:Color name=tutorial ]Change Order[/System:Color]. | 250 | 144No matter how many friends you make, you will never
be able to take more than [System:Color name=tutorial ]three party members [/System:Color]into
battle at once, so choose carefully! | 400 | 145The character set to [System:Color name=tutorial ]No. 1 [/System:Color]in Change Order will
be the [System:Color name=tutorial ]character that you control[/System:Color]. | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 128 | 60You should keep in mind that Alrest's environments
can change as you continue on your adventure. | 0 | 32 | 1 | 100 | 146No two characters fight in exactly the same way,
so you should experiment with a few and find
who fits your play style the best. | 250 | 147I'm sure you're itching to get searching for Gramps
and Nia, but I should warn you that you'll probably
encounter a few enemies on the way! | 400 | 148You'll want to be prepared for that, so I'd better
quickly fill you in on how Rex gets stronger and
improves his capabilities. | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 129 | 61These changes will never put Rex's life in
immediate danger... | 0 | 33 | 1 | 100 | 149Among the things you'll earn for completing a battle
are two important types of points: [System:Color name=tutorial ]WP [/System:Color]and [System:Color name=tutorial ]SP[/System:Color]. | 250 | 150WP stands for [System:Color name=tutorial ]Weapon Points[/System:Color]. You can think of these
as a measure of the [System:Color name=tutorial ]level of skill [/System:Color]that Rex has with his
[System:Color name=tutorial ]weapon[/System:Color], and you'll need them to [System:Color name=tutorial ]level up Arts[/System:Color]. | 400 | 151The same Art will deal much higher damage to enemies
at higher levels, so it's worth strengthening your Arts
at the earliest opportunity! | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 130 | 62But they may well affect the enemies and townsfolk
you'll run into, so it's worth keeping an eye on the
world around you! | 0 | 34 | 1 | 100 | 152Give it a go by heading to [System:Color name=tutorial ]Main Menu [/System:Color]> [System:Color name=tutorial ]Characters[/System:Color] >
[System:Color name=tutorial ]Character Setup [/System:Color]> [System:Color name=tutorial ]Enhance Arts[/System:Color]. | 250 | 153WP isn't the only thing you'll need to enhance your
Arts, however: each Art level also requires a certain
character level to unlock. | 400 | 154If Rex himself hasn't reached a high enough level,
he won't be able to enhance his Arts beyond that point. | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 131 | 63Next, the [System:Color name=tutorial ]mini-map[/System:Color]! You can use this to get
a quick grasp of Rex's surroundings. | 0 | 35 | 1 | 100 | 155By the way, the Enhance Arts menu also allows you
to select which Art is assigned to which button. | 250 | 156SP, meanwhile, stands for [System:Color name=tutorial ]Skill Points[/System:Color]. These represent
how well Rex is [System:Color name=tutorial ]trained in his battle techniques[/System:Color],
and they're used to unlock passive [System:Color name=tutorial ]skills[/System:Color]. | 400 | 157Try giving Rex some new skills in [System:Color name=tutorial ]Main Menu [/System:Color]>
[System:Color name=tutorial ]Characters [/System:Color]> [System:Color name=tutorial ]Character Setup[/System:Color] > [System:Color name=tutorial ]Affinity Chart[/System:Color]. | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 132 | 64The yellow marker in the middle shows Rex's current
location, and the direction he's facing. | 0 | 36 | 1 | 100 | 158Rex's ability to [System:Color name=tutorial ]resonate with Core Crystals [/System:Color]has been
unlocked! | 250 | 159You can bond with a Blade at any time by going to
[System:Color name=tutorial ]Main Menu [/System:Color]> [System:Color name=tutorial ]Blades[/System:Color] > [System:Color name=tutorial ]Bond Blade[/System:Color]. | 400 | 160There are three ranks of Core Crystal: [System:Color name=tutorial ]Common[/System:Color], [System:Color name=tutorial ]Rare[/System:Color],
and [System:Color name=tutorial ]Legendary[/System:Color]. | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 133 | 65Push [System:Color name=tutorial ][ML:icon icon=L3 ][/System:Color] to switch between a full-screen or
mini-map view. | 0 | 37 | 1 | 100 | 161The higher the rank, the higher the chance that
resonating with the crystal will yield an unusual
Blade. | 250 | 162Core Crystals aren't much use just lying around,
so it can't hurt to resonate with them and see
what you get! | 400 | 163Once you have yourself a new Blade,
you'll need to [System:Color name=tutorial ]engage it [/System:Color]so that it can
take part in battle. | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 134 | 66Confident adventurers might prefer to make their way
through Alrest without using the mini-map. | 0 | 38 | 1 | 100 | 164Add Blades to your battle party in [System:Color name=tutorial ]Main Menu [/System:Color]>
[System:Color name=tutorial ]Characters [/System:Color]> [System:Color name=tutorial ]Character Setup [/System:Color]> [System:Color name=tutorial ]Engage Blades[/System:Color]. | 250 | 165Up until now, Rex has had to rely on Pyra alone
for support in battle... | 400 | 166...but now you'll be able to engage a variety of
other Blades and expand your support options! | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 135 | 67Lastly, we have the "[System:Color name=tutorial ]Current Objective[/System:Color]".
As you might expect, this tells you exactly what
Rex is supposed to be doing at the present time. | 0 | 39 | 1 | 100 | 167To take advantage of different Blades in battle,
press the directional button corresponding to each
Blade's face icon and perform a [System:Color name=tutorial ]Blade Switch[/System:Color]. | 250 | 168In no time at all, the Blade who was previously
supporting you will retreat, and the new Blade will
take their place on the battlefield! | 400 | 169Of course, switching Blades will change both your
[System:Color name=tutorial ]weapon[/System:Color] and your [System:Color name=tutorial ]available Arts[/System:Color]. | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 136 | 68You can toggle its visibility with [System:Color name=tutorial ][ML:icon icon=ZR ][/System:Color], so
take a look if you're ever unsure about what to do next. | 0 | 40 | 1 | 100 | 170Different weapons have different benefits and
drawbacks in battle, so use Blade Switches tactically
after considering the current situation. | 250 | 171A word of warning: once you've performed a Blade
Switch, it'll be a little while before your previous
Blade will be available for use again. | 400 | 172However, Rex can build [System:Color name=tutorial ]Trust [/System:Color]with his Blades.
The higher your Trust, the less time you'll have
to wait to call for support from that Blade again! | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 137 | 69Right now, it's telling you to go and pay a visit to
[System:Color name=tutorial ]Melolo[/System:Color] at the [System:Color name=tutorial ]Central Exchange[/System:Color], so try doing that! | 0 | 41 | 1 | 100 | 173[System:Color name=tutorial ]Getting a Blade's Affinity Rewards will increase
Trust[/System:Color], so when you get a new Blade, remember
to try and complete as many as possible! | 250 | 174Behold Poppi, Alrest's first artificial Blade! Since Poppi
is man-made (or should that be...Nopon-made?), she
can't make use of [System:Color name=tutorial ]Aux Cores[/System:Color] like a regular Blade. | 400 | 175Behold Poppi, the world's first Artificial Blade! Poppi
can't equip Aux Cores, but she has something just as
good for customizing her abilities: [System:Color name=tutorial ]Poppiswap[/System:Color]! | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 138 | 70Looks like our adventure's about to really get going!
And you can count on me to offer timely explanations
of any new game features you encounter! | 0 | 42 | 1 | 100 | 176You can access Poppiswap by going to [System:Color name=tutorial ]Main Menu[/System:Color] >
[System:Color name=tutorial ]Characters[/System:Color] > [System:Color name=tutorial ]Blade Setup[/System:Color] ([System:Color name=tutorial ]Poppi α[/System:Color]) > [System:Color name=tutorial ]Poppiswap[/System:Color]. | 250 | 177To make use of the Poppiswap feature, you'll need
to get hold of certain items via the [System:Color name=tutorial ]Tiger! Tiger![/System:Color] game. | 400 | 178Play Tiger! Tiger! as much as you can to make
Poppi into her best self! | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 139 | 71When you close this tutorial screen, you'll see
"[System:Color name=tutorial ]Goldmouth Return Port[/System:Color]" pop up on the screen.
This is letting you know you've found a [System:Color name=tutorial ]landmark[/System:Color]. | 0 | 43 | 1 | 100 | 179Looks like you've got Nia back safe and sound!
Now you've got three members in your party, I should
explain about [System:Color name=tutorial ]roles[/System:Color] and [System:Color name=tutorial ]classes[/System:Color]. | 250 | 180Blades are born with a role: [System:Color name=tutorial ]Attackers [/System:Color]([System:Color name=tutorial ]ATK[/System:Color]), [System:Color name=tutorial ]Healers
[/System:Color]([System:Color name=tutorial ]HLR[/System:Color]), and [System:Color name=tutorial ]Tanks[/System:Color] ([System:Color name=tutorial ]TNK[/System:Color]). For example, Pyra is an
Attacker, and Dromarch is a Healer. | 400 | 181The types of Blade that a Driver engages will determine
their fighting style. Each Driver's fighting style will fall
into certain categories, called [System:Color name=tutorial ]Classes[/System:Color]. | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 140 | 72The other types of area that you'll encounter
are [System:Color name=tutorial ]locations [/System:Color]and [System:Color name=tutorial ]Secret Areas[/System:Color]. | 0 | 44 | 1 | 100 | 182Some Classes emphasize attack, some defense, or some
strike a balance between Roles, and each Class has its
own [System:Color name=tutorial ]special effects[/System:Color]. | 250 | 183It's up to you whether you just want to engage your
favorite Blades, or strategically select Blades to achieve
a certain Class. Do whatever's best for your play style! | 400 | 184Generally, Blades can't change Roles. As an Artificial
Blade, [System:Color name=tutorial ]Poppi[/System:Color] is the exception. She can [System:Color name=tutorial ]change her Role[/System:Color]
using her [System:Color name=tutorial ]Poppiswap[/System:Color] feature. | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 141 | 73When you've discovered a landmark, you can return to
it instantly with [System:Color name=tutorial ]Skip Travel[/System:Color], at any time. | 0 | 45 | 1 | 100 | 185Try your hand at [System:Color name=tutorial ]Tiger! Tiger![/System:Color] to try and get hold of the
[System:Color name=tutorial ]Role CPU[/System:Color]s that you'll need to change Poppi's Role in
Poppiswap! | 250 | 186Different [System:Color name=tutorial ]classes [/System:Color]will impart certain [System:Color name=tutorial ]advantages[/System:Color] on
Drivers, so experiment with different combinations of
Blades to get the best effect! | 400 | 187Now if you've got all that, let's get back to
the game and make our escape! | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 142 | 74Skip Travel is a handy feature that lets you [System:Color name=tutorial ]travel
instantly[/System:Color] to places that you've already visited. | 0 | 46 | 1 | 280 | 188It's time to let you in on a handy battle tactic...
How to [System:Color name=tutorial ]lure [/System:Color]enemies! | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 143 | 75There's one more thing I should tell you about
Secret Areas and landmarks. | 0 | 47 | 1 | 180 | 189If you target an enemy from a distance [System:Color name=tutorial ]without
drawing your weapon[/System:Color] and [System:Color name=tutorial ]press [ML:icon icon=down ][/System:Color], you can lure
an enemy toward you. | 330 | 190It's useful for taking out a herd of enemies one
by one, or for when you'd prefer to fight an
opponent in a wider space. | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 144 | 76If you're defeated in battle, you'll be returned to the
last landmark that you visited. | 0 | 48 | 1 | 100 | 191Try luring over that enemy in front of you now!
First, target it with [System:Color name=tutorial ][ML:icon icon=R ][/System:Color], then press [System:Color name=tutorial ][ML:icon icon=down ] [/System:Color]to lure it over! | 250 | 192You've arrived in [System:Color name=tutorial ]Torigoth[/System:Color], Gormott's largest
settlement! So now's a good time to talk about
[System:Color name=tutorial ]developing towns[/System:Color]. | 400 | 193Towns in Alrest are rated according to their level of
[System:Color name=tutorial ]development[/System:Color]. This is called their [System:Color name=tutorial ]Development Level[/System:Color]
or [System:Color name=tutorial ]Dev Level[/System:Color] for short. | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 145 | 77Alrest has a great variety of landmarks, so discover
as many as you can to help you on your adventure! | 0 | 49 | 1 | 180 | 194A town's Development Level can be raised by earning
[System:Color name=tutorial ]Dev Points[/System:Color]. | 330 | 195When a town's Dev Level goes up, then you can expect
the [System:Color name=tutorial ]price of goods in shops to go down[/System:Color]! | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 146 | 78Time to learn about [System:Color name=tutorial ]salvaging[/System:Color]!
The icon you can see in front of Rex right now
marks what we call a "[System:Color name=tutorial ]Salvage Point[/System:Color]". | 0 | 50 | 1 | 180 | 196Some shops might even expand their ranges and sell
never-before-seen products. | 330 | 197You can [System:Color name=tutorial ]earn Dev Points [/System:Color]by [System:Color name=tutorial ]completing quests [/System:Color]and
resolving residents' difficulties. | 0 | 0 | 3186 | 100 | 196Some shops might even expand their ranges and sell
never-before-seen products. | 250 | 197You can [System:Color name=tutorial ]earn Dev Points [/System:Color]by [System:Color name=tutorial ]completing quests [/System:Color]and
resolving residents' difficulties. | 400 | 198It's also possible to [System:Color name=tutorial ]earn a few Dev Points [/System:Color]just by
[System:Color name=tutorial ]talking to people you meet[/System:Color]. |
| 147 | 79As long as you have [System:Color name=tutorial ]cylinders[/System:Color] handy,
you can go salvaging at one of these points
at any time. | 0 | 51 | 1 | 180 | 199You can view the Dev Level of a town any
time you go shopping, and also by going
to [System:Color name=tutorial ]Main Menu [/System:Color]> [System:Color name=tutorial ]Skip Travel[/System:Color]. | 330 | 200As a public-spirited citizen of Alrest, you should do
all you can to raise the Dev Level of its settlements! | 0 | 0 | 3186 | 100 | 199You can view the Dev Level of a town any
time you go shopping, and also by going
to [System:Color name=tutorial ]Main Menu [/System:Color]> [System:Color name=tutorial ]Skip Travel[/System:Color]. | 250 | 200As a public-spirited citizen of Alrest, you should do
all you can to raise the Dev Level of its settlements! | 400 | 236If you develop your Blades and help them to acquire
Field Skills from the Affinity Chart, someday you'll
surely be able to open it up and see what's inside. |
| 148 | 80Follow the on-screen instructions and [System:Color name=tutorial ]hit the
buttons at just the right time[/System:Color] to get your hands
on some treasure. | 0 | 52 | 1 | 100 | 201The Titans of Alrest are surrounded by the Cloud Sea.
And as Rex and his friends were just discussing, the
Cloud Sea has [System:Color name=tutorial ]tides[/System:Color] that come and go. | 250 | 202The shifting tides will close off places that you could
once visit, as well as opening up places that you
couldn't reach, so plan your adventure accordingly! | 400 | 203Hold on! I almost forgot to tell you about
something really important - how to [System:Color name=tutorial ]develop
your Blade's capabilities[/System:Color]! | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 149 | 81Time it right, and you'll get high-quality treasure.
But if your timing's off, the value of the treasure
will decrease. | 0 | 53 | 1 | 180 | 204There are three main ways to develop a Blade:
[System:Color name=tutorial ]weapon modification[/System:Color], [System:Color name=tutorial ]equipping Aux Cores[/System:Color], and
the [System:Color name=tutorial ]Affinity Chart[/System:Color]. | 330 | 205Weapon modification is exactly what it sounds like.
A Blade's weapon is tied to them from the moment
they're awakened, so it can't just be replaced... | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 150 | 82Worse still, you might even find yourself hauling up
a fearsome enemy, so be careful! | 0 | 54 | 1 | 280 | 206You can apply Core Chips to weapons in [System:Color name=tutorial ]Main Menu[/System:Color] >
[System:Color name=tutorial ]Characters[/System:Color] > [System:Color name=tutorial ]Blade Setup[/System:Color] > [System:Color name=tutorial ]Weapon Modification[/System:Color]. | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 151 | 83There are Salvage Points all over Alrest, and the
type of treasure varies from point to point, so if
you find a new one, be sure to give it a try! | 0 | 55 | 1 | 180 | 207If you come across a shop selling Core Chips
during your adventure, it's always a good idea to
invest in some new ones! | 330 | 208It's rumored that certain Core Chips not only change
the basic stats of a weapon, but also activate new
abilities, so keep an eye out for these effects too. | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 152 | 84By the way, if you're short on cylinders,
you can buy them at any [System:Color name=tutorial ]salvager's shop[/System:Color].
You'll find these shops all across Alrest. | 0 | 56 | 1 | 180 | 209You might even come across enemies carrying special
Core Chips during your travels. | 330 | 210However you obtain them, you can apply Core Chips
to weapons by going to [System:Color name=tutorial ]Main Menu [/System:Color]> [System:Color name=tutorial ]Characters [/System:Color]>
[System:Color name=tutorial ]Blade Setup [/System:Color]> [System:Color name=tutorial ]Weapon Modification[/System:Color]. | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 153 | 211Next, let's talk about the [System:Color name=tutorial ]Affinity Chart[/System:Color]. This is a chart
which shows the range of proficiencies available to a
specific Blade. | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 154 | 212Here's where you can acquire or enhance abilities like
[System:Color name=tutorial ]Arts[/System:Color], or [System:Color name=tutorial ]Field Skills[/System:Color]. Field Skills can be a great help in
removing obstacles from your path. | 0 | 6 | 1 | 100 | 214Finally, we have [System:Color name=tutorial ]Aux Cores[/System:Color]. These are like accessories
specifically for Blades to equip. | 250 | 215You'll be sure to happen across Aux Cores from
time to time as you continue with your journey. | 400 | 216However, you won't be able to equip Aux Cores that
you find right away. | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 155 | 213These abilities and power-ups can be had by fulfilling
the conditions for the [System:Color name=tutorial ]Affinity Rewards[/System:Color] on the Affinity
Chart. There's a whole host of goals for you to aim for. | 0 | 7 | 1 | 100 | 217You'll need to have them [System:Color name=tutorial ]refined [/System:Color]at a [System:Color name=tutorial ]shop dealing
in Aux Cores[/System:Color]. We can go over the details when you
visit one of these shops for yourself! | 250 | 218Before you head off on your big job,
I'd like to explain a little something about
[System:Color name=tutorial ]selling items[/System:Color] in Alrest. | 400 | 219You may have already made of use of them,
but there are businesses called item trading shops
that specialize in taking [System:Color name=tutorial ]treasure[/System:Color] off your hands. | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 156 | 220If you sell off items as a whole set, you'll earn a bunch
more money than if you sold them off individually. | 0 | 28 | 1 | 100 | 221Well, item trading shops are a bit different.
They differ from normal shops in two ways: they
only buy in [System:Color name=tutorial ]bulk[/System:Color], and they [System:Color name=tutorial ]specialise in treasure[/System:Color]. | 250 | 222For example, if you take some treasure you've
salvaged to a regular shop, then they might only
pay you 20G for it. | 400 | 223But if you took the same items to a trading shop,
they might buy a set of three from you for 100G. | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 157 | 229The number of collectible items you'll need is
defined individually for each Aux Core. | 0 | 57 | 1 | 180 | 230Once you have all the collectibles you need, you
can head to the shop to get your Aux Core refined. | 330 | 231But watch out! The higher the value of the
Aux Core, the more difficult it's likely to be
to find all of the necessary items. | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 158 | 232If you want to be able to refine your Aux Cores
as soon as you get them, you'll need to always be
on the lookout for Collection Points on your travels! | 0 | 58 | 1 | 100 | 233Ah, it looks like you've found a treasure trove!
But as you may have noticed, it's a little different
from the regular kind. | 250 | 234The icon above the box indicates that you'll need
the help of your Blades' [System:Color name=tutorial ]Field Skills [/System:Color]to open it. | 400 | 235But even if you can't open a treasure trove
right away, there's no need to despair! | 0 | 0 | 0 | 0 | 0 | 0 | 0 |