| ID | labelString | styleUnsignedShort | nameString |
| 1 | bf10080100_0010 | 82 | Wh-what is this place?! |
| 2 | bf10080100_0020 | 82 | No... |
| 3 | bf10080100_0030 | 82 | ...Can this place really be Elysium...? |
| 4 | bf10080100_0040 | 82 | Where's the greenery? The water? Birdsong? |
| 5 | bf10080100_0050 | 82 | There's nothing...
Nothing here at all! |
| 6 | bf10080100_0060 | 82 | What a wretched sight... |
| 7 | bf10080100_0070 | 82 | I have not seen anything like this
in all my years on Alrest... |
| 8 | bf10080100_0080 | 82 | P-Pyra?! |
| 9 | bf10080100_0090 | 82 | I don't understand... |
| 10 | bf10080100_0100 | 82 | I don't get it! |
| 11 | bf10080100_0110 | 82 | This...
This is not how I...remember... |
| 12 | bf10080100_0120 | 82 | That bell sound must be coming
from somewhere. Is someone here? |
| 13 | bf10080100_0130 | 82 | Hmm... |
| 14 | bf10080100_0140 | 82 | Over there... |
| 15 | bf10080100_0150 | 82 | Poppi detect one big thing, kind of like building,
over that direction. |
| 16 | bf10080100_0160 | 82 | Sound seem like it come from there. |
| 17 | bf10080100_0170 | 82 | That building, eh? |
| 18 | bf10080100_0180 | 82 | Then there's no point hanging around here. |
| 19 | bf10080100_0190 | 82 | Yeah...
Only one way to find out. |
| 20 | bf10080100_0200 | 82 | Let's go, Rex. |
| 21 | bf10080100_0210 | 82 | All right. |
| 22 | bf10080100_0220 | 82 | It might still be OK. Maybe
it's just this bit that's destroyed... |
| 23 | bf10080100_0230 | 82 | [ML:undisp]... |
| 24 | bf10080100_0240 | 82 | There's bound to be something over that way. |