| 1 |
|
qst650501_0010 |
82 |
Incredible...
What a stunning view... |
| 2 |
|
qst650501_0020 |
82 |
Is that... |
| 3 |
|
qst650501_0025 |
82 |
cherry...? |
| 4 |
|
qst650501_0030 |
82 |
Yes... It really is. |
| 5 |
|
qst650501_0040 |
82 |
From the country he loved so much... |
| 6 |
|
qst650501_0050 |
82 |
Where did all this data come from...? |
| 7 |
|
qst650501_0060 |
82 |
And such a wide-open battlefield, too.
Very realistic for a simulation... |
| 8 |
|
qst650501_0070 |
82 |
I'm pretty impressed. |
| 9 |
|
qst650501_0080 |
82 |
That Nopon trader really gave
me a good deal on this. |
| 10 |
|
qst650501_0090 |
82 |
Prone... |
| 11 |
|
qst650501_0100 |
82 |
I see. So you're my enemies then. |
| 12 |
|
qst650501_0110 |
82 |
Only this many though?
I'll have to tell him to crank up the difficulty next time. |
| 13 |
|
qst650501_0120 |
82 |
Fortune favors the bold.
I'll ambush them with some ranged Arts... |
| 14 |
|
qst650501_0130 |
82 |
Sliding Slinger! |
| 15 |
|
qst650501_0140 |
82 |
That put a dent in 'em.
I'll move in and keep the rhythm going! |
| 16 |
|
qst650501_0150 |
82 |
Hundred Shells! |
| 17 |
|
qst650501_0160 |
82 |
[ML:undisp ]Wah! (Will reuse recorded adlib.) |
| 18 |
|
qst650501_0170 |
82 |
That voice-?!
It doesn't match Prone data... |
| 19 |
|
qst650501_0180 |
82 |
Is the simulator bugging out?
Seems best to clear them out quickly... |