1 |
|
bf10080100_0010 |
82 |
Wh-what is this place?! |
2 |
|
bf10080100_0020 |
82 |
No... |
3 |
|
bf10080100_0030 |
82 |
...Can this place really be Elysium...? |
4 |
|
bf10080100_0040 |
82 |
Where's the greenery? The water? Birdsong? |
5 |
|
bf10080100_0050 |
82 |
There's nothing...
Nothing here at all! |
6 |
|
bf10080100_0060 |
82 |
What a wretched sight... |
7 |
|
bf10080100_0070 |
82 |
I have not seen anything like this
in all my years on Alrest... |
8 |
|
bf10080100_0080 |
82 |
P-Pyra?! |
9 |
|
bf10080100_0090 |
82 |
I don't understand... |
10 |
|
bf10080100_0100 |
82 |
I don't get it! |
11 |
|
bf10080100_0110 |
82 |
This...
This is not how I...remember... |
12 |
|
bf10080100_0120 |
82 |
That bell sound must be coming
from somewhere. Is someone here? |
13 |
|
bf10080100_0130 |
82 |
Hmm... |
14 |
|
bf10080100_0140 |
82 |
Over there... |
15 |
|
bf10080100_0150 |
82 |
Poppi detect one big thing, kind of like building,
over that direction. |
16 |
|
bf10080100_0160 |
82 |
Sound seem like it come from there. |
17 |
|
bf10080100_0170 |
82 |
That building, eh? |
18 |
|
bf10080100_0180 |
82 |
Then there's no point hanging around here. |
19 |
|
bf10080100_0190 |
82 |
Yeah...
Only one way to find out. |
20 |
|
bf10080100_0200 |
82 |
Let's go, Rex. |
21 |
|
bf10080100_0210 |
82 |
All right. |
22 |
|
bf10080100_0220 |
82 |
It might still be OK. Maybe
it's just this bit that's destroyed... |
23 |
|
bf10080100_0230 |
82 |
[ML:undisp]... |
24 |
|
bf10080100_0240 |
82 |
There's bound to be something over that way. |