| 751 | 
        
          
            1 refs
            JNL_quest1601#Save the Machina!
           
         | 
        Mechon attacks on the village are leading to many[XENO:n ]
residents getting injured. There isn't enough medicine[XENO:n ]
to treat them all. Collect some medicinal materials. | 
        Collect 5 lots of [System:Color name=item ]Krabble Back Moss[/System:Color] from[XENO:n ]
Oros Krabbles on the Fallen Arm. | 
         | 
         | 
         | 
         | 
         | 
         | 
        Return to Voltak. | 
        You got the items needed for the medicine,[XENO:n ]
but there are still dangerous Mechon in the area. | 
         | 
      
      
        | 752 | 
        
          
            1 refs
            JNL_quest1601#Eliminate the Threat
           
         | 
        The location of the Mechon threatening the village has[XENO:n ]
been discovered. It's near Digit 1 Crevasse. Take out[XENO:n ]
this group of Mechon by destroying their leader! | 
        Destroy the [System:Color name=item ]Broken Mechon[/System:Color] in the area of[XENO:n ]
Digit 1 Crevasse. | 
         | 
         | 
         | 
         | 
         | 
         | 
        Return to Voltak. | 
        You dealt with the Mechon that was attacking[XENO:n ]
the villagers. Things should be peaceful now. | 
         | 
      
      
        | 753 | 
        
          
            1 refs
            JNL_quest1601#Mysterious Noises
           
         | 
        There are some strange noises coming from the silver[XENO:n ]
Face wreckage on the beach. Prox is too scared to go[XENO:n ]
and fetch water. Find out the cause of the noise. | 
        Investigate the Silver Wreckage on Wreckage[XENO:n ]
Beach on the Fallen Arm. | 
         | 
         | 
         | 
         | 
         | 
         | 
        Return to Prox. | 
        You found the cause of the noise and reassured[XENO:n ]
Prox. Now she can return to her water fetching. | 
         | 
      
      
        | 754 | 
        
          
            1 refs
            JNL_quest1601#Protect the Village
           
         | 
        When Eleqa was looking around the village for parts,[XENO:n ]
she saw some large Mechon. Defeat the large[XENO:n ]
Mechon so they don't pose a danger to the village. | 
        Defeat 3 [System:Color name=item ]M85 Meteor Artillery[/System:Color] units on the[XENO:n ]
Fallen Arm. | 
         | 
         | 
         | 
         | 
         | 
         | 
        Return to Eleqa. | 
        You defeated the large Mechon before they[XENO:n ]
posed a danger to the villagers. | 
         | 
      
      
        | 755 | 
        
          
            1 refs
            JNL_quest1601#Stop the Mechon Rampage!
           
         | 
        Because the large Mechon were defeated, the other[XENO:n ]
Mechon have gone on a rampage. They could[XENO:n ]
cause some real damage! Cull their numbers. | 
        Defeat 10 [System:Color name=item ]M56 Prototypes[/System:Color] on the Fallen Arm. | 
         | 
         | 
         | 
         | 
         | 
         | 
        Return to Eleqa. | 
        You reduced the numbers of Mechon and the[XENO:n ]
villagers are safer now. | 
         | 
      
      
        | 756 | 
        
          
            1 refs
            JNL_quest1601#Stunted Growth
           
         | 
        Orkatix stopped growing at some point. If you have[XENO:n ]
the right materials, you will be able to build a device[XENO:n ]
that will rectify this. Gather what is needed. | 
        Collect a [System:Color name=item ]Transmission Bypass[/System:Color]. | 
        Collect an [System:Color name=item ]Exhaust Pump[/System:Color]. | 
        Collect a [System:Color name=item ]Mini Reactor[/System:Color]. | 
         | 
         | 
         | 
         | 
        Return to Orkatix. | 
        Shulk built the device with the materials and[XENO:n ]
has given it to Orkatix. | 
         | 
      
      
        | 757 | 
        
          
            1 refs
            JNL_quest1601#Transmission Bypass
           
         | 
        Defeat the Offensive Strike Unit, which is in the area[XENO:n ]
of the Black Wreckage on the Fallen Arm, and collect[XENO:n ]
a Transmission Bypass. | 
        Collect a [System:Color name=item ]Transmission Bypass[/System:Color] from the[XENO:n ]
Offensive Strike Unit. | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
        Collected a Transmission Bypass from the[XENO:n ]
Offensive Strike Unit. | 
         | 
      
      
        | 758 | 
        
          
            1 refs
            JNL_quest1601#The Exhaust Pump
           
         | 
        Defeat the Offensive Hover Unit, which is in the area[XENO:n ]
of Digit 4 on the Fallen Arm, and collect an Exhaust[XENO:n ]
Pump. | 
        Collect an [System:Color name=item ]Exhaust Pump[/System:Color] from the[XENO:n ]
Offensive Hover Unit. | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
        Collected an Exhaust Pump from the[XENO:n ]
Offensive Hover Unit. | 
         | 
      
      
        | 759 | 
        
          
            1 refs
            JNL_quest1601#The Mini Reactor
           
         | 
        Defeat the Experimental M86 near Digit 2 Plain on[XENO:n ]
the Fallen Arm and collect a Mini Reactor. | 
        Collect a [System:Color name=item ]Mini Reactor[/System:Color] from the[XENO:n ]
Experimental M86. | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
        Collected a Mini Reactor from the[XENO:n ]
Experimental M86. | 
         | 
      
      
        | 760 | 
        
          
            1 refs
            JNL_quest1601#The History of Mechonis
           
         | 
        The memory chips which record how the Machina[XENO:n ]
used to live are scattered throughout Mechonis Field.[XENO:n ]
Help return these memories for them. | 
        Collect 4 [System:Color name=item ]Memory 925 Pieces[/System:Color] from[XENO:n ]
Mechonis Field. | 
         | 
         | 
         | 
         | 
         | 
         | 
        Return to Zilex. | 
        Some of the memories are damaged, but at least[XENO:n ]
most of them have been returned. | 
         | 
      
      
        | 761 | 
        
          
            1 refs
            JNL_quest1601#The History of the Capital
           
         | 
        According to Zilex, the most important memory chip of[XENO:n ]
all still remains in the capital. It's not clear what this[XENO:n ]
memory is of, but recover it for him anyway. | 
        Collect [System:Color name=item ]Memory 903[/System:Color] in the Judicial District[XENO:n ]
of Agniratha. | 
         | 
         | 
         | 
         | 
         | 
         | 
        Return to Zilex. | 
        You returned the villagers' precious memories.[XENO:n ]
They are so happy to have them back. | 
         | 
      
      
        | 762 | 
        
          
            1 refs
            JNL_quest1601#762
           
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
      
      
        | 763 | 
        
          
            1 refs
            JNL_quest1601#I Want to be a Homs!
           
         | 
        Rakzet has trouble rescuing people from the water[XENO:n ]
because he's a Machina. Help him collect materials[XENO:n ]
that will turn him into a Homs. | 
        Collect 2 [System:Color name=item ]Silver Lexos Hearts[/System:Color] from Lexos in[XENO:n ]
Valak Mountain. | 
        Collect 3 [System:Color name=item ]Pretty Flamii Legs[/System:Color] from Kukukoro Flamii[XENO:n ]
on the Fallen Arm. | 
        Collect 3 [System:Color name=item ]Poisonous Corals[/System:Color] on the Fallen Arm. | 
         | 
         | 
         | 
         | 
        Return to Rakzet. | 
        You collected the right materials but it didn't[XENO:n ]
work. Rakzet needs a new plan. | 
         | 
      
      
        | 764 | 
        
          
            1 refs
            JNL_quest1601#Powerless
           
         | 
        Monsters have been gathering around the village for[XENO:n ]
some unknown reason. You can't leave them there![XENO:n ]
Protect the Machina and their village! | 
        Defeat 4 [System:Color name=item ]M35 Prototypes[/System:Color] on the Fallen Arm. | 
        Defeat 4 [System:Color name=item ]Aura Antols[/System:Color] on the Fallen Arm. | 
        Defeat 4 [System:Color name=item ]Lampo Ponios[/System:Color] on the Fallen Arm. | 
        Defeat 4 [System:Color name=item ]Prado Upas[/System:Color] on the Fallen Arm. | 
         | 
         | 
         | 
        Return to Rakzet. | 
        You defeated the monsters and ensured the[XENO:n ]
safety of the village. | 
         | 
      
      
        | 765 | 
        
          
            1 refs
            JNL_quest1601#Power Up!
           
         | 
        Rakzet wants to be able to protect the village himself.[XENO:n ]
To do this, he needs a special fibre. Collect some of[XENO:n ]
this fibre for him. | 
        Collect 5 [System:Color name=item ]Silver Antol Fibres[/System:Color] that are very rarely[XENO:n ] 
dropped by Antols on the Fallen Arm. | 
         | 
         | 
         | 
         | 
         | 
         | 
        Return to Rakzet. | 
        By implanting the fibre into his muscles, Rakzet's[XENO:n ]
body has become significantly more powerful. | 
         | 
      
      
        | 766 | 
        
          
            1 refs
            JNL_quest1601#Fixing a Broken Door
           
         | 
        The door of Rizaka's home is so old that it's broken,[XENO:n ]
but she doesn't have the materials needed to fix it.[XENO:n ]
Collect the materials that she needs. | 
        Collect 5 [System:Color name=item ]Digital Filaments[/System:Color] on the Fallen Arm. | 
        Collect 2 [System:Color name=item ]Dated Frames[/System:Color] from the M56 Prototypes[XENO:n ]
on the Fallen Arm. | 
         | 
         | 
         | 
         | 
         | 
        Return to Rizaka. | 
        You gave Rizaka the items to fix her door.[XENO:n ]
She can get back in her house now. | 
         | 
      
      
        | 767 | 
        
          
            1 refs
            JNL_quest1601#The Wilted Flower
           
         | 
        When Rizaka got back in her house she found that[XENO:n ]
her beloved mechanical flower had wilted. Collect[XENO:n ]
what she needs to return it to its former glory. | 
        Collect some [System:Color name=item ]Pure Water[/System:Color] from Zakt Spring[XENO:n ]
on the Fallen Arm. | 
        Return to Rizaka. | 
        Collect 5 lots of [System:Color name=item ]Electric Upa Tears[/System:Color] from Prado[XENO:n ]
Upas on the Fallen Arm. | 
         | 
         | 
         | 
         | 
        Return to Rizaka. | 
        The flower swiftly recovered, and Rizaka seemed[XENO:n ]
overjoyed to see it. | 
         | 
      
      
        | 768 | 
        
          
            1 refs
            JNL_quest1601#The Oath Sword
           
         | 
        When he was in the Defence Force, Karlos swore an[XENO:n ]
oath with a friend. Now, he has lost the precious[XENO:n ]
sword on which they swore that oath. Help him find it. | 
        Find the [System:Color name=item ]Oath Sword[/System:Color] in the area of the Power[XENO:n ]
Pipe Ruins on the Fallen Arm. | 
         | 
         | 
         | 
         | 
         | 
         | 
        Return to Karlos. | 
        You have returned the sword to Karlos and he[XENO:n ]
is even more determined to keep his promise. | 
         | 
      
      
        | 769 | 
        
          
            1 refs
            JNL_quest1601#Scheduled Inspection
           
         | 
        The exhaust system is inspected every ten years.[XENO:n ]
Xekit has a bad feeling about this year's inspection.[XENO:n ]
Go check on the exhaust system for her. | 
        Go to the Ether Exhaust System and eliminate[XENO:n ]
any problems in the area. | 
         | 
         | 
         | 
         | 
         | 
         | 
        Return to Xekit. | 
        There were Mechon in the Exhaust System.[XENO:n ]
You've dealt with them, so Xekit need not worry. | 
         | 
      
      
        | 770 | 
        
          
            1 refs
            JNL_quest1601#A Tough Battle
           
         | 
        Kazat has made a gun using the latest technology, but[XENO:n ]
can't use it properly. This is making protecting the[XENO:n ]
village area difficult. Patrol the area for him. | 
        Defeat 4 [System:Color name=item ]Offensive Seeker Units[/System:Color] on the[XENO:n ]
Fallen Arm. | 
        Defeat 5 [System:Color name=item ]Caelum Volff[/System:Color] on the Fallen Arm. | 
        Defeat 2 [System:Color name=item ]Lelepago Pterix[/System:Color] on the Fallen Arm. | 
         | 
         | 
         | 
         | 
        Return to Kazat. | 
        You ensured the safety of the village for Kazat,[XENO:n ]
but something is still on his mind... | 
         | 
      
      
        | 771 | 
        
          
            1 refs
            JNL_quest1601#A Weapon Just For Me
           
         | 
        Kazat has given up on trying to use the advanced gun,[XENO:n ]
and decided to make a new gun that he can use.[XENO:n ]
Collect the materials he needs to defend the village. | 
        Collect 2 [System:Color name=item ]Reinforced Thrusters[/System:Color] from[XENO:n ]
M91/DOGMA Mechon in Mechonis Field. | 
        Collect 3 [System:Color name=item ]Advanced Frames[/System:Color] from M53/THANK[XENO:n ]
Mechon units in the Central Factory. | 
         | 
         | 
         | 
         | 
         | 
        Return to Kazat. | 
        Kazat's new gun is perfect for him and his fellow[XENO:n ]
Machina. He gave the old gun to you as thanks. | 
         | 
      
      
        | 772 | 
        
          
            1 refs
            JNL_quest1601#Therapy
           
         | 
        Stress has caused Eiz to start acting strangely.[XENO:n ]
Everyone is worried about him. Talk to Eiz and[XENO:n ]
see if there is a way to help him. | 
        Speak with Eiz. | 
        Speak with Eiz again. | 
        Have another chat with Eiz. | 
        Have yet another chat with Eiz. | 
         | 
         | 
         | 
        Return to Eleqa. | 
        Eiz has cheered up because you listened to[XENO:n ]
his woes. | 
         | 
      
      
        | 773 | 
        
          
            1 refs
            JNL_quest1601#Mending Memories
           
         | 
        Mixik's parents are arguing over a broken keepsake,[XENO:n ]
and she wants to stop them. Talk to both parents to[XENO:n ]
find out more about the keepsake in question. | 
        Ask Mixik's father, Kazat, about the necessary[XENO:n ]
materials, and collect them. | 
        Ask Mixik's mother, Qofaria, about the necessary[XENO:n ]
materials, and collect them. | 
         | 
         | 
         | 
         | 
         | 
        Return to Mixik. | 
        The keepsake is fixed and the parents have[XENO:n ]
made up. The family is happy again. | 
         | 
      
      
        | 774 | 
        
          
            1 refs
            JNL_quest1601#Resolution - Father
           
         | 
        Two items are necessary to fix the keepsake.[XENO:n ]
Kazat has forgotten one, but remembers the other.[XENO:n ]
Collect some Flier Bloom Scales. | 
        Collect 2 [System:Color name=item ]Flier Bloom Scales[/System:Color] from Happiness[XENO:n ]
Fliers on the Fallen Arm. | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
        You collected the Flier Bloom Scales needed[XENO:n ]
to repair the keepsake. | 
         | 
      
      
        | 775 | 
        
          
            1 refs
            JNL_quest1601#Resolution - Mother
           
         | 
        Two items are necessary to fix the keepsake.[XENO:n ]
Qofaria has forgotten one, but remembers the other.[XENO:n ]
Collect some Bronze Wood. | 
        Collect 3 pieces of [System:Color name=item ]Bronze Wood[/System:Color] from[XENO:n ]
Mechonis Field. | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
        You collected the Bronze Wood needed[XENO:n ]
to repair the keepsake. | 
         | 
      
      
        | 776 | 
        
          
            1 refs
            JNL_quest1601#Food Delivery
           
         | 
        It is Natalia's job to take food to those keeping watch[XENO:n ]
outside the village. However, she hasn't been feeling[XENO:n ]
too well, so take it to Theo for her. | 
        Take the food to Theo who is at the base of[XENO:n ]
Digit 2. | 
         | 
         | 
         | 
         | 
         | 
         | 
        Take the Deepwater Fish to Natalia. | 
        You took the food to Theo for Natalia and[XENO:n ]
helped Theo return the favour. | 
         | 
      
      
        | 777 | 
        
          
            1 refs
            JNL_quest1601#For My Loved One...
           
         | 
        When it rains you can find Tears of the Sky on the[XENO:n ]
fingertips of the Fallen Arm. Zarkort is too scared of[XENO:n ]
heights to go and fetch one. Collect one for him. | 
        Collect a [System:Color name=item ]Tear of the Sky[/System:Color] from Distant Fingertip[XENO:n ]
on the Fallen Arm. (Only during a thunderstorm.) | 
         | 
         | 
         | 
         | 
         | 
         | 
        Return to Zarkort. | 
        You collected a Tear of the Sky for Zarkort.[XENO:n ]
But it looks like he has another request... | 
         | 
      
      
        | 778 | 
        
          
            1 refs
            JNL_quest1601#To My Loved One...
           
         | 
        Bozatrox is at the Machina Refuge in Mechonis Field.[XENO:n ]
Zarkort cannot go there because of his fear of heights.[XENO:n ]
Take the Tear of the Sky there for him. | 
        Take the Tear of the Sky to Bozatrox. | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
        Bozatrox has still not returned to the village but[XENO:n ]
she is very happy to have a Tear of the Sky. | 
         | 
      
      
        | 779 | 
        
          
            1 refs
            JNL_quest1601#779
           
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
      
      
        | 780 | 
        
          
            1 refs
            JNL_quest1601#780
           
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
      
      
        | 781 | 
        
          
            1 refs
            JNL_quest1601#781
           
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
      
      
        | 782 | 
        
          
            1 refs
            JNL_quest1601#782
           
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
      
      
        | 783 | 
        
          
            1 refs
            JNL_quest1601#783
           
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
      
      
        | 784 | 
        
          
            1 refs
            JNL_quest1601#784
           
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
      
      
        | 785 | 
        
          
            1 refs
            JNL_quest1601#785
           
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
      
      
        | 786 | 
        
          
            1 refs
            JNL_quest1601#786
           
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
      
      
        | 787 | 
        
          
            1 refs
            JNL_quest1601#787
           
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
      
      
        | 788 | 
        
          
            1 refs
            JNL_quest1601#788
           
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
      
      
        | 789 | 
        
          
            1 refs
            JNL_quest1601#789
           
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
      
      
        | 790 | 
        
          
            1 refs
            JNL_quest1601#790
           
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
      
      
        | 791 | 
        
          
            1 refs
            JNL_quest1601#791
           
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
      
      
        | 792 | 
        
          
            1 refs
            JNL_quest1601#792
           
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
      
      
        | 793 | 
        
          
            1 refs
            JNL_quest1601#793
           
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
      
      
        | 794 | 
        
          
            1 refs
            JNL_quest1601#794
           
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
      
      
        | 795 | 
        
          
            1 refs
            JNL_quest1601#795
           
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
      
      
        | 796 | 
        
          
            1 refs
            JNL_quest1601#796
           
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
      
      
        | 797 | 
        
          
            1 refs
            JNL_quest1601#797
           
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
      
      
        | 798 | 
        
          
            1 refs
            JNL_quest1601#798
           
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
      
      
        | 799 | 
        
          
            1 refs
            JNL_quest1601#799
           
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
      
      
        | 800 | 
        
          
            1 refs
            JNL_quest1601#Reunion with Fiora
           
         | 
        Shulk finds Fiora inside the silver Face, unconscious[XENO:n ]
but still alive! You have to find a way to help her. | 
        Investigate the beach and get some water[XENO:n ]
for Fiora. | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
        You collected some Clean Water. | 
         | 
      
      
        | 801 | 
        
          
            1 refs
            JNL_quest1601#We Made It
           
         | 
        Shulk and the others became separated in the[XENO:n ]
confusion. He and Fiora found themselves on a[XENO:n ]
beach. The others must be nearby! | 
        Find your friends. | 
        Find the rest of your friends. | 
         | 
         | 
         | 
         | 
         | 
         | 
        You found everyone and they are all safe. | 
         | 
      
      
        | 802 | 
        
          
            1 refs
            JNL_quest1601#Fiora's Treatment
           
         | 
        According to Linada, the only way to treat Fiora is by[XENO:n ]
building a circulation system. You need to find a[XENO:n ]
Piezoelectric Unit to control the system. | 
        Find a [System:Color name=item ]Piezoelectric Unit[/System:Color] amongst the Mechon[XENO:n ]
wreckage on Digit 5 Beach of the Fallen Arm. | 
        Take the [System:Color name=item ]Piezoelectric Unit[/System:Color] to Linada on Junks. | 
         | 
         | 
         | 
         | 
         | 
         | 
        You have given the Piezoelectric Unit to Linada.[XENO:n ]
Fiora should be OK now. | 
         | 
      
      
        | 803 | 
        
          
            1 refs
            JNL_quest1601#803
           
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
      
      
        | 804 | 
        
          
            1 refs
            JNL_quest1601#804
           
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
      
      
        | 805 | 
        
          
            1 refs
            JNL_quest1601#805
           
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
      
      
        | 806 | 
        
          
            1 refs
            JNL_quest1601#806
           
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
      
      
        | 807 | 
        
          
            1 refs
            JNL_quest1601#807
           
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
      
      
        | 808 | 
        
          
            1 refs
            JNL_quest1601#808
           
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
      
      
        | 809 | 
        
          
            1 refs
            JNL_quest1601#809
           
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
      
      
        | 810 | 
        
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
         |