| 116 | 
        
          
            1 refs
            JNL_quest0301#Emergency Treatment
           
         | 
        Gorman took only a limited supply of his medicine in[XENO:n ]
the escape from Colony 6. If it runs out, he'll be[XENO:n ]
in trouble. Collect ingredients for Olga to make more. | 
        Collect 5 lots of [System:Color name=item ]Glowing Wisp Fluid[/System:Color] from Wisps[XENO:n ]
on the Bionis' Leg. | 
         | 
         | 
         | 
         | 
         | 
         | 
        Return to Olga. | 
        Gorman can sleep now that Olga has the[XENO:n ]
ingredients to make his anti-insomnia medicine. | 
         | 
      
      
        | 117 | 
        
          
            1 refs
            JNL_quest0301#Being a Good Grandfather
           
         | 
        Satata's grandson has broken a toy belonging to his[XENO:n ]
friend. To fix it, Satata needs some Sticky Web Fibres.[XENO:n ]
Collect some to help Satata fix the toy. | 
        Collect 3 [System:Color name=item ]Sticky Web Fibre[/System:Color] from Arachno[XENO:n ]
on the Bionis' Leg. | 
        Return to Satata. | 
        Give the toy to Kiroki. | 
         | 
         | 
         | 
         | 
        Return to Satata. | 
        Now that the toy has been repaired, the two[XENO:n ]
friends have made up. | 
         | 
      
      
        | 118 | 
        
          
            1 refs
            JNL_quest0301#A Thoughtful Idea
           
         | 
        Pama is feeling the pain of losing his parents. To bring[XENO:n ]
a smile back to his face, pay Ewan the author a visit[XENO:n ]
and speak to him about making a picture book. | 
        Speak to Ewan. | 
        Collect 3 pieces of [System:Color name=item ]Ponio Neck Meat[/System:Color] from Field[XENO:n ]
Ponios on the Bionis' Leg. | 
        Speak to Ewan. | 
         | 
         | 
         | 
         | 
        Return to Matryona. | 
        With a distinct air of positivity, Ewan has begun[XENO:n ]
work putting the picture book together. | 
         | 
      
      
        | 119 | 
        
          
            1 refs
            JNL_quest0301#A Dash of Colour
           
         | 
        Matryona is the inspiration that set Ewan on his path[XENO:n ]
to writing the story. Collect the Sour Gooseberries[XENO:n ]
he needs to make paints for Matryona's pictures. | 
        Collect 4 [System:Color name=item ]Sour Gooseberries[/System:Color] on the Bionis' Leg. | 
        Report back to Ewan. | 
        Give the paints to Matryona. | 
         | 
         | 
         | 
         | 
        Return to Ewan. | 
        Thanks to Ewan's newly-found drive, he and[XENO:n ]
Matryona's relationship is much improved. | 
         | 
      
      
        | 120 | 
        
          
            1 refs
            JNL_quest0301#Imaginations Tempered
           
         | 
        A glimpse of the future shows Pama drowning![XENO:n ]
If nothing is done to stop him, he'll surely die.[XENO:n ]
Change the future and don't let Pama drown! | 
        Collect 1 [System:Color name=item ]Lake Drop[/System:Color] from near Raguel Lake on[XENO:n ]
the Bionis' Leg. | 
        Return to Matryona. | 
        Give the picture book to Pama. | 
         | 
         | 
         | 
         | 
         | 
        The picture book has changed and the tragedy of[XENO:n ]
Pama drowning has been averted. | 
         | 
      
      
        | 121 | 
        
          
            1 refs
            JNL_quest0301#Spirits Raised
           
         | 
        A glimpse of the future shows Pama drowning![XENO:n ]
It looks like it's going to happen if he goes to the river[XENO:n ]
alone. Don't let Pama go there on his own! | 
        Collect a [System:Color name=item ]Medicinal Herb[/System:Color] from near Tranquil[XENO:n ]
Grotto on the Bionis' Leg. | 
        Speak to Arda. | 
        Return to Matryona. | 
        Give the picture book to Pama. | 
         | 
         | 
         | 
         | 
        Arda received the back medicine meaning[XENO:n ]
Pama no longer visits the river on his own. | 
         | 
      
      
        | 122 | 
        
          
            1 refs
            JNL_quest0301#Thieving Monsters
           
         | 
        Tirkins took the refugees' clothes while they were[XENO:n ]
hanging out to dry. If nothing is done, there won't be[XENO:n ]
enough to go around. Find and retrieve the clothes. | 
        Collect the [System:Color name=item ]Clothes[/System:Color] from the Tirkin Headquarters[XENO:n ]
on the Bionis' Leg. | 
         | 
         | 
         | 
         | 
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         | 
        Return to Gorman. | 
        The stolen clothes have been recovered from[XENO:n ]
the Tirkins. | 
         | 
      
      
        | 123 | 
        
          
            1 refs
            JNL_quest0301#The Greedy Monster
           
         | 
        The residents are finding it difficult to catch fish. They[XENO:n ]
believe a monster that has settled by Raguel Lake is[XENO:n ]
to blame. Defeat the monster. | 
        Defeat the [System:Color name=item ]Abnormal Brog[/System:Color] near Raguel Lake on[XENO:n ]
the Bionis' Leg. | 
         | 
         | 
         | 
         | 
         | 
         | 
        Return to Satata. | 
        The fish-eating monster that settled by Raguel[XENO:n ]
Lake is gone and a food crisis has been averted. | 
         | 
      
      
        | 124 | 
        
          
            1 refs
            JNL_quest0301#Save the Girl!
           
         | 
        Man-eating Volff are closing in on a girl while she[XENO:n ]
bathes. Go and rescue her before it's too late! | 
        Defeat the 4 [System:Color name=item ]Ferocious Volff[/System:Color] near the waterfall on[XENO:n ]
Gaur Plain. | 
        Speak to the girl. | 
         | 
         | 
         | 
         | 
         | 
         | 
        The girl who went bathing alone is safe. She[XENO:n ]
won't be coming back here alone any time soon! | 
         | 
      
      
        | 125 | 
        
          
            1 refs
            JNL_quest0301#Earnest's Fibs
           
         | 
        Apparently there is an everlasting ether deposit very[XENO:n ]
close by. Leave the camp, head right and into a small[XENO:n ]
cave where it is supposedly concealed. | 
        Search the area around the ether deposit. | 
         | 
         | 
         | 
         | 
         | 
         | 
        Return to Earnest. | 
        You found nothing but normal crystals.[XENO:n ]
Looks like Earnest pulled a fast one! | 
         | 
      
      
        | 126 | 
        
          
            1 refs
            JNL_quest0301#Earnest's Mischief
           
         | 
        There is supposedly an endless supply of crystals in a[XENO:n ]
cave on the edge of Raguel Lake, south east of the[XENO:n ]
bridge. Go there and find out if this is really the case. | 
        Search the area around the ether deposit. | 
         | 
         | 
         | 
         | 
         | 
         | 
        Return to Earnest. | 
        After giving him the benefit of the doubt, it looks[XENO:n ]
like Earnest tricked you...again! | 
         | 
      
      
        | 127 | 
        
          
            1 refs
            JNL_quest0301#Earnest's Solitude
           
         | 
        There seems to be a reason behind Earnest's lies.[XENO:n ]
Place flowers on the grave of his friend at the edge[XENO:n ]
of the cliff north of Kasharpa Waterfall. | 
        Place the flowers on the grave. | 
        Defeat the [System:Color name=item ]Arrogant Tirkin[/System:Color] to the north of[XENO:n ]
Kasharpa Waterfall on the Bionis' Leg. | 
         | 
         | 
         | 
         | 
         | 
        Return to Earnest. | 
        The darkness in Earnest is gone. No more[XENO:n ]
dishonest antics from him! | 
         | 
      
      
        | 128 | 
        
          
            1 refs
            JNL_quest0301#The Lost Nopon
           
         | 
        Batubatu went off in search of ingredients for Gerugu[XENO:n ]
and his dinner, but his poor sense of direction got him[XENO:n ]
lost. Find out where he is. | 
        Locate Batubatu near Raguel Lake on the[XENO:n ]
Bionis' Leg. | 
         | 
         | 
         | 
         | 
         | 
         | 
        Return to Gerugu. | 
        Batubatu has been found and won't be heading[XENO:n ]
off alone in future. | 
         | 
      
      
        | 129 | 
        
          
            1 refs
            JNL_quest0301#With Much Gratitude
           
         | 
        Batubatu wants to give someone a gift of gratitude.[XENO:n ]
There are two key ingredients needed to make[XENO:n ]
Secret Nopon Elixir. Find them on Batubatu's behalf. | 
        Collect a [System:Color name=item ]Tokilos' Egg[/System:Color] from near Zax Guidepost[XENO:n ]
on the Bionis' Leg. | 
        Collect a [System:Color name=item ]Pandora Mushroom[/System:Color] from Windy Cave[XENO:n ]
on the Bionis' Leg. | 
         | 
         | 
         | 
         | 
         | 
        Return to Batubatu. | 
        It was you Batubatu was planning on giving a gift[XENO:n ]
to! A fitting reward for your efforts. | 
         | 
      
      
        | 130 | 
        
          
            1 refs
            JNL_quest0301#With Even More Gratitude
           
         | 
        This time Batubatu has gone to find a flower to give to[XENO:n ]
someone without your help. Unfortunately, he's lost[XENO:n ]
his way and you have to find him again! | 
        Locate Batubatu on a high place east of[XENO:n ]
Zax Guidepost on the Bionis' Leg. | 
        Head to the top of the large waterfall on the[XENO:n ]
Bionis' Leg and collect the [System:Color name=item ]Ether Wisdom[/System:Color]. | 
        Return to Batubatu. | 
         | 
         | 
         | 
         | 
         | 
        Batubatu has proven just how unreliable he is but[XENO:n ]
he promises that it won't happen again. | 
         | 
      
      
        | 131 | 
        
          
            1 refs
            JNL_quest0301#Legend of Mythical Empress
           
         | 
        The Mythical Empress is on a rampage fuelled by the[XENO:n ]
death of her young and is destroying the area around[XENO:n ]
the nest. Head there and put her out of her misery. | 
        Defeat the [System:Color name=item ]Mythical Empress[/System:Color] near Zax Guidepost[XENO:n ]
on the Bionis' Leg. | 
         | 
         | 
         | 
         | 
         | 
         | 
        Return to Gerugu. | 
        The Mythical Empress has fallen and the legend[XENO:n ]
has come to an end. | 
         | 
      
      
        | 132 | 
        
          
            1 refs
            JNL_quest0301#132
           
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        | 133 | 
        
          
            1 refs
            JNL_quest0301#133
           
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        | 134 | 
        
          
            1 refs
            JNL_quest0301#134
           
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        | 135 | 
        
          
            1 refs
            JNL_quest0301#135
           
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        | 136 | 
        
          
            1 refs
            JNL_quest0301#136
           
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        | 137 | 
        
          
            1 refs
            JNL_quest0301#A Flower for a Rose
           
         | 
        Collect a single blossoming flower for Dulland from[XENO:n ]
the Tephra Cave ruins. | 
        Collect 1 [System:Color name=item ]Ancient Lily[/System:Color] from near Bafalgar Tomb[XENO:n ]
in Tephra Cave. | 
         | 
         | 
         | 
         | 
         | 
         | 
        Return to Dulland. | 
        The Ancient Lily has been delivered to Dulland,[XENO:n ]
but who will be the final recipient? | 
         | 
      
      
        | 138 | 
        
          
            1 refs
            JNL_quest0301#Battling Brutes
           
         | 
        Dulland can't make his Ancient Lily delivery as[XENO:n ]
planned. Head to Tephra Cave and defeat the two[XENO:n ]
large monsters fighting each other. | 
        Defeat [System:Color name=item ]Reckless Zanden[/System:Color] at the Arachno Queen's[XENO:n ]
Nest in Tephra Cave. | 
        Defeat [System:Color name=item ]Firework Geldesia[/System:Color] at the Arachno[XENO:n ]
Queen's Nest in Tephra Cave. | 
         | 
         | 
         | 
         | 
         | 
        Return to Dulland. | 
        The monsters in Tephra Cave have been[XENO:n ]
eliminated to ensure safe passage to Colony 9. | 
         | 
      
      
        | 139 | 
        
          
            1 refs
            JNL_quest0301#139
           
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        | 140 | 
        
          
            1 refs
            JNL_quest0301#140
           
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        | 141 | 
        
          
            1 refs
            JNL_quest0301#141
           
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        | 142 | 
        
          
            1 refs
            JNL_quest0301#142
           
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        | 143 | 
        
          
            1 refs
            JNL_quest0301#143
           
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        | 144 | 
        
          
            1 refs
            JNL_quest0301#144
           
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        | 145 | 
        
          
            1 refs
            JNL_quest0301#145
           
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        | 146 | 
        
          
            1 refs
            JNL_quest0301#Supplies for Satorl
           
         | 
        Some of the evacuated High Entia are holed-up in[XENO:n ]
Satorl Marsh. They are running dangerously low on[XENO:n ]
food. Find them some food to replenish their reserves. | 
        Give goods to Scarlen in Satorl Marsh. | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
        The Satorl refugees have received food from the[XENO:n ]
camp. Life should be a little easier for them now. | 
         | 
      
      
        | 147 | 
        
          
            1 refs
            JNL_quest0301#Monster Quest 1 - Part 1
           
         | 
        Monsters are drawing closer and attacking people.[XENO:n ]
It's time to defeat the monsters once and for all. | 
        Defeat 2 [System:Color name=item ]Leg Ardun[/System:Color] on the Bionis' Leg. | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
        The Homs Traveller is out of harm's way at last.[XENO:n ]
Maybe it was just him being a little too friendly... | 
         | 
      
      
        | 148 | 
        
          
            1 refs
            JNL_quest0301#Monster Quest 1 - Part 2
           
         | 
        Monsters are wreaking havoc among the wildlife on[XENO:n ]
the great Gaur Plain. Head there and defeat them. | 
        Defeat 3 [System:Color name=item ]Maker Bunnits[/System:Color] on the Bionis' Leg. | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
        Quest completed. Hopefully there will be less[XENO:n ]
unrest from now on. | 
         | 
      
      
        | 149 | 
        
          
            1 refs
            JNL_quest0301#Monster Quest 1 - Part 3
           
         | 
        Some extremely ferocious monsters have shown up[XENO:n ]
on Gaur Plain. Defeat them to clear a safe passage. | 
        Defeat 5 [System:Color name=item ]Field Ponios[/System:Color] on the Bionis' Leg. | 
         | 
         | 
         | 
         | 
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         | 
         | 
        Quest completed. Things should be safer for[XENO:n ]
travellers from now on. | 
         | 
      
      
        | 150 | 
        
          
            1 refs
            JNL_quest0301#Monster Quest 1 - Part 4
           
         | 
        Travellers hear howling while making camp and it is[XENO:n ]
making them uneasy. Locate and eliminate the source[XENO:n ]
of the howling. | 
        Defeat 3 [System:Color name=item ]Leg Volff[/System:Color] on the Bionis' Leg. | 
         | 
         | 
         | 
         | 
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         | 
         | 
        Quest completed. It's again safe to camp without[XENO:n ]
the unnerving howling ringing through the air. | 
         | 
      
      
        | 151 | 
        
          
            1 refs
            JNL_quest0301#Monster Quest 2
           
         | 
        A trip to see the fireflies has been thwarted by some[XENO:n ]
monsters. They'll have to be cleared before the trip.[XENO:n ]
Defeat the monsters and make it safe. | 
        Defeat 2 [System:Color name=item ]Basin Antols[/System:Color] on the Bionis' Leg. | 
         | 
         | 
         | 
         | 
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         | 
        Quest completed. Now there shouldn't be any[XENO:n ]
problem going to see the fireflies. | 
         | 
      
      
        | 152 | 
        
          
            1 refs
            JNL_quest0301#Monster Quest 3 - Part 1
           
         | 
        Mechon are preventing the search for survivors. If[XENO:n ]
there's to be any chance of finding anyone alive,[XENO:n ]
Mechon need to be cleared. Defeat the Mechon. | 
        Defeat 5 [System:Color name=item ]Mechon M64[/System:Color] on the Bionis' Leg. | 
         | 
         | 
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         | 
         | 
        Quest completed. The search for survivors[XENO:n ]
should be much easier now. | 
         | 
      
      
        | 153 | 
        
          
            1 refs
            JNL_quest0301#Monster Quest 3 - Part 2
           
         | 
        A recent surge in the Tirkin population is posing an[XENO:n ]
increased danger to survivors. To keep the people out[XENO:n ]
of harm's way, bring the Tirkin population down. | 
        Defeat 2 [System:Color name=item ]Brave Tirkins[/System:Color] on the Bionis' Leg. | 
         | 
         | 
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         | 
         | 
        Quest completed. Now the survivors can feel[XENO:n ]
a little more secure. | 
         | 
      
      
        | 154 | 
        
          
            1 refs
            JNL_quest0301#Challenge 1 - Part 1
           
         | 
        A request has been made to help keep the camp's[XENO:n ]
inhabitants out of harm's way. Defeat the monster[XENO:n ]
that is putting the people in peril. | 
        Defeat [System:Color name=item ]White Eduardo[/System:Color] at Raguel Lake on the[XENO:n ]
Bionis' Leg. (Only during a thunderstorm.) | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
        Quest completed. You have taken care of the[XENO:n ]
monster. The inhabitants of the camp are safe. | 
         | 
      
      
        | 155 | 
        
          
            1 refs
            JNL_quest0301#Challenge 1 - Part 2
           
         | 
        There is a monster rampaging between Viliera Hill and[XENO:n ]
Sky Stage. It will need to be defeated before the[XENO:n ]
errand can be taken care of. | 
        Defeat [System:Color name=item ]Violent Andante[/System:Color] from Sky Stage on the[XENO:n ]
Bionis' Leg. | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
        Quest completed. The rampaging monster is no[XENO:n ]
longer a threat. | 
         | 
      
      
        | 156 | 
        
          
            1 refs
            JNL_quest0301#Challenge 2 - Part 1
           
         | 
        A monster has overrun an area where people forage[XENO:n ]
for much-needed provisions. Defeat the monster and[XENO:n ]
reclaim this cherished area. | 
        Defeat [System:Color name=item ]Trainer Harmelon[/System:Color] near the north part of[XENO:n ]
Spiral Valley on the Bionis' Leg upper level. | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
        Quest completed. The area has been freed from[XENO:n ]
this monster and is safe to visit again. | 
         | 
      
      
        | 157 | 
        
          
            1 refs
            JNL_quest0301#Challenge 2 - Part 2
           
         | 
        A noticeably larger-than-usual Tirkin has been[XENO:n ]
spotted. He'll need to be taken care of before he sets[XENO:n ]
his sights on the camp. Defeat him. | 
        Defeat [System:Color name=item ]Vagrant Alfead[/System:Color] in the Tirkin Headquarters[XENO:n ]
on the Bionis' Leg. | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
        Quest completed. The threat posed by the large[XENO:n ]
Tirkin is no more. | 
         | 
      
      
        | 158 | 
        
          
            1 refs
            JNL_quest0301#Material Quest 1
           
         | 
        Occasionally, it would be nice to feed the camp's[XENO:n ]
inhabitants some food that galvanises their spirits.[XENO:n ]
Collect some ingredients that would do the trick. | 
        Collect 2 lots of [System:Color name=item ]Brog Leg Meat[/System:Color] from Brogs on[XENO:n ]
the Bionis' Leg. | 
        Collect 2 [System:Color name=item ]Fertile Flamii Eggs[/System:Color] from Flamii on[XENO:n ]
the Bionis' Leg. | 
         | 
         | 
         | 
         | 
         | 
         | 
        Quest completed. This should help raise the[XENO:n ]
spirits of the camp's inhabitants a little. | 
         | 
      
      
        | 159 | 
        
          
            1 refs
            JNL_quest0301#Material Quest 2
           
         | 
        The refugees fled with nothing more than the clothes[XENO:n ]
on their backs. Collect the materials needed to make[XENO:n ]
additional clothing. | 
        Collect 2 [System:Color name=item ]Tirkin Crests[/System:Color] from spear-carrying[XENO:n ]
Tirkins on the Bionis' Leg. | 
        Collect 2 [System:Color name=item ]Tirkin Tail Feathers[/System:Color] from bow-carrying[XENO:n ]
Tirkins on the Bionis' Leg. | 
         | 
         | 
         | 
         | 
         | 
         | 
        Quest completed. Now the much-needed clothes[XENO:n ]
can be made. | 
         | 
      
      
        | 160 | 
        
          
            1 refs
            JNL_quest0301#Material Quest 3
           
         | 
        In order to bring a little happiness to the inhabitants[XENO:n ]
of the camp, go and retrieve a Bunnit Sapling. | 
        Collect 1 [System:Color name=item ]Bunnit Sapling[/System:Color] from a Slugger[XENO:n ]
Bunnit on the Bionis' Leg. | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
        Quest completed. Hopefully this sapling will[XENO:n ]
help cheer people up. | 
         | 
      
      
        | 161 | 
        
          
            1 refs
            JNL_quest0301#Material Quest 4
           
         | 
        The unfortunate people who've fallen foul of bad[XENO:n ]
circumstances would like some amulets. Collect the[XENO:n ]
materials that the Nopon suggested. | 
        Collect 3 [System:Color name=item ]Vang Third Molars[/System:Color] from Vangs on[XENO:n ]
the Bionis' Leg. | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
        Quest completed. This should be enough teeth to[XENO:n ]
make amulets and put peoples' minds at ease. | 
         | 
      
      
        | 162 | 
        
          
            1 refs
            JNL_quest0301#Collection Quest 1
           
         | 
        Food at the camp leaves a lot to be desired. If more[XENO:n ]
flavour can be added to the food, things will get a lot[XENO:n ]
better. Find the collectables required to do this. | 
        Collect 2 [System:Color name=item ]Clear Almonds[/System:Color] from Tephra Cave. | 
         | 
         | 
         | 
         | 
         | 
         | 
         | 
        Quest completed. Food should be a lot more[XENO:n ]
flavoursome from now on. | 
         | 
      
      
        | 163 | 
        
          
            1 refs
            JNL_quest0301#Collection Quest 2
           
         | 
        A little girl wants nothing more than some pet insects[XENO:n ]
to call her own. Make her day by finding some[XENO:n ]
collectables. | 
        Collect 3 [System:Color name=item ]Moth Crawlers[/System:Color] on the Bionis' Leg. | 
         | 
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        Quest completed. She should be a little happier[XENO:n ]
now she has some new friends to play with. | 
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        | 164 | 
        
          
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            JNL_quest0301#164
           
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        | 165 | 
        
          
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            JNL_quest0301#165
           
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        | 166 | 
        
          
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            JNL_quest0301#Search Quest 1
           
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        While fleeing the bridge, she dropped a present from[XENO:n ]
her boyfriend and it's too risky for her to return there[XENO:n ]
alone. Locate the present on her behalf and return it. | 
        Collect the [System:Color name=item ]Bird Necklace[/System:Color] from near Raguel[XENO:n ]
Bridge on the Bionis' Leg. | 
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        Quest completed. The ill-fated present has been[XENO:n ]
successfully recovered. | 
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        | 167 | 
        
          
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            JNL_quest0301#Search Quest 2
           
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        A gift from some friends has been swept away by the[XENO:n ]
wind and its recipient is in no condition to go and[XENO:n ]
retrieve it himself. Find the gift and return it. | 
        Collect the [System:Color name=item ]Torn Paper[/System:Color] from Gaur Plain on[XENO:n ]
the Bionis' Leg. | 
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        Quest completed. The precious gift has been[XENO:n ]
successfully recovered, intact and safe. | 
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        | 168 | 
        
          
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            JNL_quest0301#168
           
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        | 169 | 
        
          
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            JNL_quest0301#169
           
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        | 170 | 
        
          
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            JNL_quest0301#170
           
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        | 171 | 
        
          
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            JNL_quest0301#171
           
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